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Product Manager
Avatar of Miya Chou.
Avatar of Miya Chou.
Sr. Product Manager @VIVERSE 宏願數位股份有限公司
2021 ~ Present
Product Manager
Within one year
least 300%. Lead teams to integrate UX/UI system. SepMay 2015 Sr. UX Designer Gaminc Inc. Defined an interactive car infortainment system with carplay module; Helped company to close deal with well-known car company in Japan. Lead teams to conduct user research; evangenize design thinking techniques in teams. AprJun 2013 UX Designer Splashtop Inc. Plan user centered design plus pre-design/post-design research Define product requirements and perform analysis with stakeholders Introduce UCD to teams and build UCD product development cycle JunMar 2012 UX Designer & Researcher Trend Micro Inc
User Experience
Product Management
Production Planning
Employed
Full-time / Interested in working remotely
4-6 years
National Chiao Tung University
Human Computer Interaction, Communication Studies
Avatar of 李鳳君.
Avatar of 李鳳君.
Past
Business Solution Analyst (IT PM) @香港商臺灣馬士基物流有限公司台灣分公司_Maersk Contract Logistics (Tai
2022 ~ 2023
Product Manager
Within one month
Taiwan) Limited, Taiwan Branch — Business Solution Analyst (IT PM) Apr 2022 ~ AugOptimized system and operation workflows for diverse client categories (FMCG, FW, APP, ACC, etc.). -Managed 40+ Change Requests using tools like Bartender, JReport, Tableau, and SQL. -Delivered 8 projects included Online & Offline connection, EDI&API Integration, Automation Project, System Integration, Server migration and WMS improvements. -Extract the current processes from the business users and customers. -Analyze and evaluate solution design from the requirements, and design the TO-BE system process flow. -Craft business flowchart through Figma, Visio and GetMind. -Define project
Word
PowerPoint
Excel
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立臺灣海洋大學 National Taiwan Ocean University
航運管理學系

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one month
Senior Technical Artist
Logo of FLUX Inc..
FLUX Inc.
2020 ~ Present
Taipei, 台灣
Professional Background
Current status
Employed
Job Search Progress
Professions
Project / Product Management
Fields of Employment
Television & Film Production, Consumer Electronics, SaaS / Cloud Services
Work experience
6-10 years
Management
Skills
Adobe XD
Qt Creator
Balsamiq Wireframes
SketchUp
Vyond
Powtoon
Cloud Animator
Photoshop
Illustrator
Sketch
After Effects
Premiere Pro
Final Cut ProX
Unity3D
HTML5
JavaScript
Unity 3D
MAYA
Blender
iClone
Cartoon Animator
Character Creator
Asana
Notion
Languages
English
Fluent
Job search preferences
Positions
Product Manager
Job types
Full-time
Locations
Taipei, 台灣
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
國立台灣藝術大學 National Taiwan University of Arts
Major
Department of Multimedia and Animation
Print
Vfme1a8fhccrqzjfw66r

Sheng-Chieh Wang 王聖傑


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. 


I'm familiar with product planning, software specification design and UX/UI design, I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and web animation service.


I was the First-Prize winner of the 11th Digital Art Awards Taipei. My work were selected for the 2016 Arte Laguna Prize, the 2017 Siggraph Asia Art Gallery, and the 2019 404 International Festival of Art and Technology. My works are invited to be exhibited domestically and internationally.

Technical Artist
Taipei,Taiwan
[email protected]

Awards

11th Digital Art Awards Taipei

First Award

11th Italy Venice Art Laguna Prize

Finalist

2017 Siggraph Asia Art Gallery

Finalist

2016 Siggraph Asia Art Gallery

Finalist

7th Digital Art Performance Awards

Finalist

3th EPAC International Multimedia and Animation Arts Competition 

Merit Award

15th Taoyuan Contemporary Arts Award

Honorable Mention

16th 404 International Festival of Art & Technology

Selected

15th 404 International Festival of Art & Technology

Selected

13th 404 International Festival of Art & Technology

Selected

Yo-Chang Art Museum Collection Awards"

Finalist

Job Experience (5-6 years)

Reallusion, Senior Technical Artist, Oct 2017 ~ Now

Achievement:
1. Cloud Animator- Web Animation Service
https://www.reallusion.com/cloudanimator/
2. Motion Live 2D- 2D Motion Capture Platform
https://www.reallusion.com/cartoon-animator/full-body-mocap/default.html
3. Cartoon Animator 4-Professional 2D Creativity & Animation Design
https://www.reallusion.com/cartoon-animator/default.html

Responsibilities:
1. Involved in the product development cycle of animation software.
2. Helped engineers define technical specifications and validation standards.
3. The bridge of communication between the R&D, Art, PM, and marketing departments.
4. UX/UI design and organize usability testing events.
5. Defined Internal tool specifications and develop pipeline tool.
6. Make program tutorials and internal training.

Billion Computer Know News Advisor Company, Software Lecturer, Jul 2015 ~ Oct 2017

Teaching:
1. Autodesk Maya
2. Unity 3D with AR and VR
3. Video Editing and post-production

Cmie Design, Animator, May 2015 ~ Oct 2016

Integrated multimedia animation design related to museum curation and Interactive technology exhibition.
Mainly focused on multimedia animation design, interactive design and video shooting and production. In addition to visual design work, it also touches on the development of VR and AR develop.

Lin Pey Chwen Digital Art Lab, Research assistant, Nov 2014 ~ Dec 2019

Create digital art works with lab. 

Responsibilities: 1. Multimedia animation and visual effects. 

2. Video editing and post-production. 

3. Interactive system design and coding. 

4. Exhibition planning.

Education

National Taiwan University of Arts, (MFA), Department of Multimedia and Animation, 2015 ~ 2017

National Taiwan University of Arts, (BA), Department of Radio and Television, 2011 ~ 2015

Skills


UI/UX

Adobe XD / Sketch / Moqups / Balsamiq Mockups


Animation

MAYA / Blender / Cinema 4D / zBrush / iClone / Character Creator / Cartoon Animator / Key Shot / Vue xStream 


Cloud Service

Cloud Animator / Vyond / Powtoon /    Canva / Animaker / Draw.io


Programming

Unity 3D / Qt/QML / JavaScript / Html5 / CSS / Processing



Video Editing

Final Cut Pro X / Premiere / After Effects / Photoshop / Illustrator 


Sound Editing

Logic Pro X / Pro Tools

Autobiography


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. My responsibilities in the company include product planning, software specification design, UX/UI design, and make product training tutorials. I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and interactive multimedia animation cloud service. 


Having been involved in the product development cycle of multiple products, I am experienced in the development of animation software. I have helped engineers define technical specifications and validation standards. As the main technical contact for the product development team, I acted as the bridge of communication between the R&D, Art, PM, and marketing departments. 


Since my past jobs required a vast amount of competitor analysis and technical research, I have developed excellent logical thinking skills and the ability to quickly learn any software. When faced with challenges or the unknown, I am not afraid to try different things. I enjoy identifying problems and developing solutions for them. 


I earned my MFA in New Media Arts from the Graduate School of Multimedia and Animation Arts of the National Taiwan University of Arts, where I was dedicated to creating with digital art. I am well-versed in film making and animation production and have basic programming proficiency. While attending school, my work was awarded the first prize at the 11th Digital Art Awards Taipei. I have been invited to exhibit my works around the world, gaining recognition internationally with selections to the 2016 Arte Laguna Prize, the Art Gallery at 2017 Siggraph Asia, and the 404 Festival in 2019, among others. 


Outside of work I love to create art. I have participated in various art exhibitions. During the creative process, I continue to gain new knowledge while experimenting with new technology.

Resume
Profile
Vfme1a8fhccrqzjfw66r

Sheng-Chieh Wang 王聖傑


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. 


I'm familiar with product planning, software specification design and UX/UI design, I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and web animation service.


I was the First-Prize winner of the 11th Digital Art Awards Taipei. My work were selected for the 2016 Arte Laguna Prize, the 2017 Siggraph Asia Art Gallery, and the 2019 404 International Festival of Art and Technology. My works are invited to be exhibited domestically and internationally.

Technical Artist
Taipei,Taiwan
[email protected]

Awards

11th Digital Art Awards Taipei

First Award

11th Italy Venice Art Laguna Prize

Finalist

2017 Siggraph Asia Art Gallery

Finalist

2016 Siggraph Asia Art Gallery

Finalist

7th Digital Art Performance Awards

Finalist

3th EPAC International Multimedia and Animation Arts Competition 

Merit Award

15th Taoyuan Contemporary Arts Award

Honorable Mention

16th 404 International Festival of Art & Technology

Selected

15th 404 International Festival of Art & Technology

Selected

13th 404 International Festival of Art & Technology

Selected

Yo-Chang Art Museum Collection Awards"

Finalist

Job Experience (5-6 years)

Reallusion, Senior Technical Artist, Oct 2017 ~ Now

Achievement:
1. Cloud Animator- Web Animation Service
https://www.reallusion.com/cloudanimator/
2. Motion Live 2D- 2D Motion Capture Platform
https://www.reallusion.com/cartoon-animator/full-body-mocap/default.html
3. Cartoon Animator 4-Professional 2D Creativity & Animation Design
https://www.reallusion.com/cartoon-animator/default.html

Responsibilities:
1. Involved in the product development cycle of animation software.
2. Helped engineers define technical specifications and validation standards.
3. The bridge of communication between the R&D, Art, PM, and marketing departments.
4. UX/UI design and organize usability testing events.
5. Defined Internal tool specifications and develop pipeline tool.
6. Make program tutorials and internal training.

Billion Computer Know News Advisor Company, Software Lecturer, Jul 2015 ~ Oct 2017

Teaching:
1. Autodesk Maya
2. Unity 3D with AR and VR
3. Video Editing and post-production

Cmie Design, Animator, May 2015 ~ Oct 2016

Integrated multimedia animation design related to museum curation and Interactive technology exhibition.
Mainly focused on multimedia animation design, interactive design and video shooting and production. In addition to visual design work, it also touches on the development of VR and AR develop.

Lin Pey Chwen Digital Art Lab, Research assistant, Nov 2014 ~ Dec 2019

Create digital art works with lab. 

Responsibilities: 1. Multimedia animation and visual effects. 

2. Video editing and post-production. 

3. Interactive system design and coding. 

4. Exhibition planning.

Education

National Taiwan University of Arts, (MFA), Department of Multimedia and Animation, 2015 ~ 2017

National Taiwan University of Arts, (BA), Department of Radio and Television, 2011 ~ 2015

Skills


UI/UX

Adobe XD / Sketch / Moqups / Balsamiq Mockups


Animation

MAYA / Blender / Cinema 4D / zBrush / iClone / Character Creator / Cartoon Animator / Key Shot / Vue xStream 


Cloud Service

Cloud Animator / Vyond / Powtoon /    Canva / Animaker / Draw.io


Programming

Unity 3D / Qt/QML / JavaScript / Html5 / CSS / Processing



Video Editing

Final Cut Pro X / Premiere / After Effects / Photoshop / Illustrator 


Sound Editing

Logic Pro X / Pro Tools

Autobiography


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. My responsibilities in the company include product planning, software specification design, UX/UI design, and make product training tutorials. I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and interactive multimedia animation cloud service. 


Having been involved in the product development cycle of multiple products, I am experienced in the development of animation software. I have helped engineers define technical specifications and validation standards. As the main technical contact for the product development team, I acted as the bridge of communication between the R&D, Art, PM, and marketing departments. 


Since my past jobs required a vast amount of competitor analysis and technical research, I have developed excellent logical thinking skills and the ability to quickly learn any software. When faced with challenges or the unknown, I am not afraid to try different things. I enjoy identifying problems and developing solutions for them. 


I earned my MFA in New Media Arts from the Graduate School of Multimedia and Animation Arts of the National Taiwan University of Arts, where I was dedicated to creating with digital art. I am well-versed in film making and animation production and have basic programming proficiency. While attending school, my work was awarded the first prize at the 11th Digital Art Awards Taipei. I have been invited to exhibit my works around the world, gaining recognition internationally with selections to the 2016 Arte Laguna Prize, the Art Gallery at 2017 Siggraph Asia, and the 404 Festival in 2019, among others. 


Outside of work I love to create art. I have participated in various art exhibitions. During the creative process, I continue to gain new knowledge while experimenting with new technology.