CakeResume Talent Search

Advanced filters
On
4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Robert Hu.
Avatar of Robert Hu.
Past
資深 Unity 工程師 @香港商台灣邏輯媒體科技有限公司台灣分公司
2021 ~ 2022
Senior Unity Developer
Within one month
試與疊代優化 Senior Unity Developer & Main Programmer • Qiyi Technology 一月一月 2020 Taipei City, Taiwan Online game software architecture design and software main function development Integration of secondary functions and plugins Software functional verification and performance tuning App release for Android and IOS Senior Unity Developer • CSOFT HK 四月六月 2016 Taipei City, Taiwan Unity Game Project Main Programmer Responsible for developing the main game system and resource integration Unity Game Developer • Chinese Gamer International Corp 十月四月 2015 Taipei City, Taiwan Use Unity game engine to develop mobile and
Database Administration
Software Development
Game Development
Unemployed
Full-time / Remote Only
6-10 years
National United University
Bachelor of Engineering-BE Computer Science
Avatar of the user.
Avatar of the user.
Senior Android engineer @GOGOX
2022 ~ Present
Android Developer
Within one month
Android Development
Design Pattern
Git
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
National Taiwan University of Science and Technology
Eletronic Engineering
Avatar of Admor Aguilar.
Avatar of Admor Aguilar.
Studio Director / Technical Director @All Aboard Learning
2022 ~ Present
Senior Software Engineer
More than one year
Admor Aguilar • Game Developer (Unity, Unreal) with more than 5 years of experience . • Done projects for PC, Mobile (Android/iOS), VR/AR • Scalable Architectures , Optimization , UI , Gameplay • Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology". Game Developer Manila, Philippines [email protected] Skills & Expertise Main Programming: C#, C++ Sub Programming Languages: HTML5, CSS
Unity
C#
Scalable Architectures
Employed
Part-time / Interested in working remotely
4-6 years
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of Osman Yılmaztürk.
Avatar of Osman Yılmaztürk.
Past
Full Stack Unity Game Developer @Dikpal Studio
2020 ~ 2020
Mid-Senior level developer
More than one year
will improve myself to do quality work until I die. Mid Level Unity Game Developer Isparta, TR [email protected] Skills Game Development •Unity / Blender / Audacity / Photopea •C# / C •VR APIs and integration •Databases (SQL) •Networking (Photon ) •Arduino Work Experience Dikpal Studio, Unity Game Developer, May 2020 ~ June 2020 Developing artificial intelligence for simulation games. Writing necessary in-game tools. To do literature research. Coding the main mechanics. RHM INTERACTIVE OÜ, Unity Game Developer (Freelancer), Feb 2020 ~ May 2020 I took care of completing all the games from
Unity
C#
C
Unemployed
Not open to opportunities
Full-time / Remote Only
4-6 years
Pamukkale Üniversitesi
Lisans Derecesi Bilgisayar Mühendisliği
Avatar of the user.
Avatar of the user.
Unity Developer @Game Tap Studios
2019 ~ Present
More than one year
Unity3D
Autodesk Maya
Adobe Photoshop
Full-time / Interested in working remotely
6-10 years
Bahaudin Zakriya University Multan
Computer Science, Information Technology
Avatar of Oliver Broughton.
Avatar of Oliver Broughton.
Game Developer @Tap4fun
2020 ~ 2021
More than one year
RingZero Game Studio Bangkok, TH Worked on the full stack of a 1M+ downloads live service casino game for mobile platforms. Developed a real-time node.js multiplayer game. This was scaled by utilising Kafka and Kubernetes. Designed and implemented new REST APIs for the game with Java Spring Boot. Optimised key performance bottlenecks with the Unity client to take the game from 30 to 60fps. Advocated, designed, and helped to implement a Jenkins CI pipeline for the Unity client. AugustMarch 2019 Game Developer Reach Robotics Bristol, GB Worked within an agile
C++
C#
Java
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
Sheffield Hallam University
Games Software Development
Avatar of 鍾孟儒.
Avatar of 鍾孟儒.
Unity工程師 @樂玩遊戲股份有限公司
2019 ~ 2019
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
Within two months
大學 資訊科學與工程學系 •修習實作課程,如App開發、OpenGL程式設計、網頁開發、Python程式設計等。 自學Unity3D,積極參與各種校外活動如Game Jam、TGDF、台中數發協會等。 曾擔任學校資訊社的Unity講師。 重點專案: Student Game Jam - 串燒騎士 : 大二時與他校夥伴報名參與,使用Unity開發
C#
Swift/iOS
Web Development
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立中興大學
資訊科學與工程學系
Avatar of 陳育羣.
Offline
Avatar of 陳育羣.
Offline
負責人 @烏浪設計開發有限公司
2019 ~ Present
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
Within one year
陳育羣 Chen, Yu-Chun Founder of Ulan Newmedia Studio https://ulan.tw [email protected] Make visible what, without you, might perhaps never have been seen. – Robert Bresson I possess a strong curiosity in interdisciplinary knowledge, with my primary expertise spanning across electronics, software development, interactive design, and new media art. I am passionate about exploring various possibilities during the processes of analysis, deconstruction, and reconstruction, implementing them into practice while managing risks effectively. Skill Unity3D Game Engine C#, C++, Node-Red Arduino, ESP-32, Raspberry Pi
c#
C++
Arduino
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台北藝術大學
新媒體藝術, 互動藝術
Avatar of the user.
Avatar of the user.
Past
Software Engineer @17LIVE
2022 ~ 2024
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
Within one month
C#
UNITY
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National ChengChi University (NCCU)
Computer Science
Avatar of 張愷珉 / Kevin Chang.
Avatar of 張愷珉 / Kevin Chang.
VR developer @HyperBot Studio
2021 ~ Present
Unity Developer, VR/AR Program Manager
Within one month
張愷珉 / Kevin Chang Mobile Game developer [email protected] Taipei City, Taiwan I firmly believe that “ It is the happiness experience that multimedia technology could bring to the world that matters . " • Experienced game front-end development with 8-year record of success in mobile/VR/web platforms. • Helping analyze over 10 Unity products and provide solutions with strong analytical and problem-solving skills • Clear communication in different job types in 4 big global teams and start-ups and knowing multi-language (Mandarine, English, Japanese) • Received 9 industry awards for developing successful
Unity3D
Jenkins
VR/AR
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立嘉義大學
DEDM

The Most Lightweight and Effective Recruiting Plan

Search resumes and take the initiative to contact job applicants for higher recruiting efficiency. The Choice of Hundreds of Companies.

  • Browse all search results
  • Unlimited access to start new conversations
  • Resumes accessible for only paid companies
  • View users’ email address & phone numbers
Search Tips
1
Search a precise keyword combination
senior backend php
If the number of the search result is not enough, you can remove the less important keywords
2
Use quotes to search for an exact phrase
"business development"
3
Use the minus sign to eliminate results containing certain words
UI designer -UX
Only public resumes are available with the free plan.
Upgrade to an advanced plan to view all search results including tens of thousands of resumes exclusive on CakeResume.

Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within one year
Director
Logo of 烏浪設計開發有限公司.
烏浪設計開發有限公司
2019 ~ Present
台灣台北
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Project Manager, Research / R&D
Fields of Employment
Games, Internet of Things (IoT), Advertising
Work experience
10-15 years work experience (4-6 years relevant)
Management
I've had experience in managing 10-15 people
Skills
c#
C++
Arduino
Unity3D
Interactive Media
New Media Art
Project Management
SketchUp
3D printing
NodeRed
ESP32
Web Development
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
Job types
Full-time
Locations
台灣
Remote
Interested in working remotely
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立台北藝術大學
Major
新媒體藝術, 互動藝術
Print

陳育羣

Chen, Yu-Chun  

Founder of Ulan Newmedia Studio

https://ulan.tw    [email protected]

Make visible what, without you, might perhaps never have been seen.
– Robert Bresson

    I possess a strong curiosity in interdisciplinary knowledge, with my primary expertise spanning across electronics, software development, interactive design, and new media art. I am passionate about exploring various possibilities during the processes of analysis, deconstruction, and reconstruction, implementing them into practice while managing risks effectively.



Skill


  • Unity3D Game Engine 
  • C#, C++, Node-Red
  • Arduino, ESP-32, Raspberry Pi
  • SketchUp (3D Modeling )
  • 3D printing
  • Embedded system, Sensors

  • Project Management
  • Interactive Experience Planning
  • Interactive Production
  • Multimedia System Integration
  • New Media Art

  • Chinese
  • English

Experience


Founder, Director

Ulan Design & Development Ltd.
(烏浪設計開發)

JUL 2019 - Present
Taipei, Taiwan

Planning and production of multimedia interactive installations, covering the entire production process of exhibits and installations from proposal to final delivery.  Scope includes system integration , visual, music, software, and electronic sensing hardware, as well as necessary development of new functions.

Milestone :
2022 The Curse of the Giant Rabbit,  Halloween City  
Taoyuan City Government / Chill(濪濪) 
@Taoyuan
Sound interactive installation, Play corresponding sound effects by locating the user's position through a horizontal laser scanner.
-- Game software and hardware integration(2D Lidar )


2022 The Pen of Kaohsiung  (Public Art Commission)
Ding, Chien-Chung / TAi Urban Resort 
@Kaohsiung Public Main Library
Design and Installation of Art-Grade Distributed LED Matrix Display System.
-- Project Manager, Hardware Design, Installation Guidance, Outsourcing integration.


2020 Jurassic x Dinosaurs 3.0  
KHAM Inc.(寬宏藝術6596) / Tronk interactive 
@The pier-2 art center, Kaohsiung.
Within two months, from production to application, 360 sets of interactive lamps with embedded electronic components were created. They were integrated into the entire exhibition media system in cooperation with upstream and downstream units. The content includes FRP case design and manufacturing, interactive embedded system, lighting effects, and IoT systems.
-- Project Manager, Chief Software and Hardware Developer, On-site Executive Supervisor, Outsourcing integration


2019 Love Kaohsiung Lumière Festival(X'mas) - <Urban Light Stream> Chill(濪濪) /B'in Live(必應創造 6625)
 @Central Park, Kaohsiung.
An outdoor large-scale LED matrix display installation, measuring 50 meters in length and 8 meters in height, completed within one month.
-Winner of "Red Dot Award: Brands & Communication Design, Spatial & Retail Design, Exhibition Design, 2020.
-- Project Manager, Chief Software and Hardware Developer, On-site Executive Supervisor. 


Lecturer

National Taipei University of Education, Department of Culture Industry

JUL 2021 - FEB 2022
Taipei, Taiwan

Instructor of Interactive Design and Web Design.

Lecturer

Tatung University  
Department of Media Design

SEP 2020 - F 2021
Taipei, Taiwan

Co-Instructor for Interactive Design.
Unity3D Game Engine workshop.

Special Project Manager

Tronk Interactive .Inc

DEC 2018 - DEC 2020
Taipei, Taiwan

2019-20 SAY Night Market -「Intuition x Reasoning x Science」probability education exhibition, National Science and Technology Museum
Production of Interactive installation.
2018 "My Plate" Web Game, HPA(健康署)
Independently complete the client management and content production of the delivery project.
2018 IKEA 75th anniversary, Birthday Party Installation
Technical Support of Interactive installation with all stores in Taiwan.

Lecturer

Hwa Hsia University of Technology 

SEP 2017 - AUG 2019
Taipei, Taiwan

Instructor of Game & Multimedia  content production.

Interactive Design &
Project Executor

Freelancer

JAN 2013 - MAY 2019
Taipei, Taiwan

2018 "Air- Space",  "Re-base" Art exhibition, Chen Yi (陳乂)'s Art Commission. 
- Project Manager, AR artwork.
2017 "KYRIE, NBA star meeting", interactive basketball court
-Lidar positioning system development.
2016  Bus Stop interactive advertising, Philips(飛利浦) /Isobar(安索帕) /Ultra Combos(叁式)
- Interactive game production, gender, age detected by computer vision recognition, real-time body shape mapping VFX, total interactive process production.
2015 "WAVE PHENOMENA", Wang Lien-Chang(王連晟) @Bellavita shopping mall
-Chief Engineer of electronics  system development, dimming system of PDLC (Polymer Dispersed Liquid Crystal 調光薄膜), gradient transparency effect  controls by self-made electronics system, managing a six people team for assembly.
2015 "Giuseppe Castiglione – Lang Shining New Media Art Exhibition" / National Palace Museum(故宮)
- Dimming system of PDLC for Artwork.
2015 "Discovering Technology Treasures", ITRI (工研院) /Ultra Combos @Songshan Cultural Park
- Interactive Installation Production, Lava tower VFX Interactive Installation at entrance hall.
2013 "Lighting Up the Night", Key Installation of Light Art  @NTCH(國家兩廳院)
-- Interactive Installation Production, self-made lighting control system and light show production.
2013 "Flip-mata", Public Art Installation, WHY IXD .Inc(何理互動) @NTUB
-Project Manager, Complete the installation independently when the client goes to China for a concert tour.
2013 "ALWAYS - Lau, Tak-Wa (劉德華) World Tour", WHY IXD .Inc 
- Technical Support

Engineer, Reserve Cadres

Central Motion Picture Co.

JUN 2014 - SEP 2017
Taipei, Taiwan

Product planning, investigation, and experimentation of exhibition technology, as well as marketing strategies for entertainment venues such as shopping malls.

Rider

Grand tour

APR 2013 -JUN 2013
Western Europe

Cycling through the Czech Republic, Germany, Belgium, France, and along the Way of St. James in Spain.

Education

2012 - 2013

AKADEMIE VÝTVARNÝCH UMĚNÍ V PRAZE

1-year exchange student program for New Media Art.

During my academic years, I took on the challenge of the Grand Tour, cycling through the Czech Republic, Germany, Belgium, France, and along the Way of St. James in Spain. In addition, I traveled to various other countries, including Portugal, England, Scotland, Hungary, Austria, and Croatia, to gain diverse experiences.


2009 - 2014

Taipei National University of the Arts

M. F. A. of New Media Art

Master’s thesis : "Soul in the Cage - Perception Predicament Resulted from Artifact."
Explore the user's limitations and possibilities of physical perception and interaction under acquired education, and use artistic creation as a display method.

Artwork : "The Cage"
A continuation of previous work, "Per form", and it features an interactive connection that employs a multitude of alarm clock sounds to disrupt the physical and psychological states of the audience
2014 "K. T. Creativity Award", Interactive art, Silver award.
2014 "Taipei Digital Art Festival & K. T. Creativity Award", Joint Exhibition.
2014 "Moments that incessantly emerge", Joint Exhibition.

Artwork : "Per Form"
Use the sound of a clock (artificial object) to interfere with physiological mechanisms, and explore the interactive device that connects the senses and the mind. 

This artwork explores the connections between senses and the mind by using the sound of a clock (an artificial object) to interfere with physiological mechanisms. A brainwave detector is used to monitor the audience's brainwave state, which is then reflected on the hacked clocks. The clocks' speed is adjusted according to the brainwave state, and a large number of clocks give feedback to the audience at a specific rate. The exclusive brainwave state is generated based on the audience's own psychological perception state, creating an interactive cycle between the mind, senses, and artifact.
2012 "7th Taipei Digital Art Award", shortlisted 

2012 "13th HUANG XI Art Exhibition", Digital Art , shortlisted

Artwork :The Process of Death
I co-founded the "XOR" art team, which subsequently evolved into a 13-person production team. Together with the team, I was a co-director and interactive engineer, responsible for handling the concept, scripting, and developing interactive applications. I hacked and produced the interactive program of "Xbox 360 Kinect" (IR Array Body Sensor) for real-time human body mapping, which was used for the first time in live performances in Taiwan. Additionally, I coordinated the outsourcing of 3D realistic animation and managed general affairs.
2012 Outstanding New Media Art Award
2012 2nd Digital Art Performance Award, Ticketed Live Show @Huashan Park
2011 2nd Digital Art Performance Award, Winner

Others :
2012 Lecturer of "OpenFrameworks Interactive workshop", Digital Art Center Taipei
2010-11  Adjunct Research Assistant, Tangible Interface Lab, TNUA
2010 Interactive Engineer and On-site executive for live interactive performance process, "L'Après-midi de la Gravité", Quanta Arts Foundation, 
2010 Adjunct Research Assistant, Futuristic Brilliant Interaction Laboratory, TNUA

2005 - 2009

National Taiwan University of Science and Technology

B. Eng of CSIE (Computer Science and Information Engineering)

Major in computer vision recognition.


2002 - 2005

New Taipei Municipal Tamsui Vocational High School

Electronic Engineering

Resume
Profile

陳育羣

Chen, Yu-Chun  

Founder of Ulan Newmedia Studio

https://ulan.tw    [email protected]

Make visible what, without you, might perhaps never have been seen.
– Robert Bresson

    I possess a strong curiosity in interdisciplinary knowledge, with my primary expertise spanning across electronics, software development, interactive design, and new media art. I am passionate about exploring various possibilities during the processes of analysis, deconstruction, and reconstruction, implementing them into practice while managing risks effectively.



Skill


  • Unity3D Game Engine 
  • C#, C++, Node-Red
  • Arduino, ESP-32, Raspberry Pi
  • SketchUp (3D Modeling )
  • 3D printing
  • Embedded system, Sensors

  • Project Management
  • Interactive Experience Planning
  • Interactive Production
  • Multimedia System Integration
  • New Media Art

  • Chinese
  • English

Experience


Founder, Director

Ulan Design & Development Ltd.
(烏浪設計開發)

JUL 2019 - Present
Taipei, Taiwan

Planning and production of multimedia interactive installations, covering the entire production process of exhibits and installations from proposal to final delivery.  Scope includes system integration , visual, music, software, and electronic sensing hardware, as well as necessary development of new functions.

Milestone :
2022 The Curse of the Giant Rabbit,  Halloween City  
Taoyuan City Government / Chill(濪濪) 
@Taoyuan
Sound interactive installation, Play corresponding sound effects by locating the user's position through a horizontal laser scanner.
-- Game software and hardware integration(2D Lidar )


2022 The Pen of Kaohsiung  (Public Art Commission)
Ding, Chien-Chung / TAi Urban Resort 
@Kaohsiung Public Main Library
Design and Installation of Art-Grade Distributed LED Matrix Display System.
-- Project Manager, Hardware Design, Installation Guidance, Outsourcing integration.


2020 Jurassic x Dinosaurs 3.0  
KHAM Inc.(寬宏藝術6596) / Tronk interactive 
@The pier-2 art center, Kaohsiung.
Within two months, from production to application, 360 sets of interactive lamps with embedded electronic components were created. They were integrated into the entire exhibition media system in cooperation with upstream and downstream units. The content includes FRP case design and manufacturing, interactive embedded system, lighting effects, and IoT systems.
-- Project Manager, Chief Software and Hardware Developer, On-site Executive Supervisor, Outsourcing integration


2019 Love Kaohsiung Lumière Festival(X'mas) - <Urban Light Stream> Chill(濪濪) /B'in Live(必應創造 6625)
 @Central Park, Kaohsiung.
An outdoor large-scale LED matrix display installation, measuring 50 meters in length and 8 meters in height, completed within one month.
-Winner of "Red Dot Award: Brands & Communication Design, Spatial & Retail Design, Exhibition Design, 2020.
-- Project Manager, Chief Software and Hardware Developer, On-site Executive Supervisor. 


Lecturer

National Taipei University of Education, Department of Culture Industry

JUL 2021 - FEB 2022
Taipei, Taiwan

Instructor of Interactive Design and Web Design.

Lecturer

Tatung University  
Department of Media Design

SEP 2020 - F 2021
Taipei, Taiwan

Co-Instructor for Interactive Design.
Unity3D Game Engine workshop.

Special Project Manager

Tronk Interactive .Inc

DEC 2018 - DEC 2020
Taipei, Taiwan

2019-20 SAY Night Market -「Intuition x Reasoning x Science」probability education exhibition, National Science and Technology Museum
Production of Interactive installation.
2018 "My Plate" Web Game, HPA(健康署)
Independently complete the client management and content production of the delivery project.
2018 IKEA 75th anniversary, Birthday Party Installation
Technical Support of Interactive installation with all stores in Taiwan.

Lecturer

Hwa Hsia University of Technology 

SEP 2017 - AUG 2019
Taipei, Taiwan

Instructor of Game & Multimedia  content production.

Interactive Design &
Project Executor

Freelancer

JAN 2013 - MAY 2019
Taipei, Taiwan

2018 "Air- Space",  "Re-base" Art exhibition, Chen Yi (陳乂)'s Art Commission. 
- Project Manager, AR artwork.
2017 "KYRIE, NBA star meeting", interactive basketball court
-Lidar positioning system development.
2016  Bus Stop interactive advertising, Philips(飛利浦) /Isobar(安索帕) /Ultra Combos(叁式)
- Interactive game production, gender, age detected by computer vision recognition, real-time body shape mapping VFX, total interactive process production.
2015 "WAVE PHENOMENA", Wang Lien-Chang(王連晟) @Bellavita shopping mall
-Chief Engineer of electronics  system development, dimming system of PDLC (Polymer Dispersed Liquid Crystal 調光薄膜), gradient transparency effect  controls by self-made electronics system, managing a six people team for assembly.
2015 "Giuseppe Castiglione – Lang Shining New Media Art Exhibition" / National Palace Museum(故宮)
- Dimming system of PDLC for Artwork.
2015 "Discovering Technology Treasures", ITRI (工研院) /Ultra Combos @Songshan Cultural Park
- Interactive Installation Production, Lava tower VFX Interactive Installation at entrance hall.
2013 "Lighting Up the Night", Key Installation of Light Art  @NTCH(國家兩廳院)
-- Interactive Installation Production, self-made lighting control system and light show production.
2013 "Flip-mata", Public Art Installation, WHY IXD .Inc(何理互動) @NTUB
-Project Manager, Complete the installation independently when the client goes to China for a concert tour.
2013 "ALWAYS - Lau, Tak-Wa (劉德華) World Tour", WHY IXD .Inc 
- Technical Support

Engineer, Reserve Cadres

Central Motion Picture Co.

JUN 2014 - SEP 2017
Taipei, Taiwan

Product planning, investigation, and experimentation of exhibition technology, as well as marketing strategies for entertainment venues such as shopping malls.

Rider

Grand tour

APR 2013 -JUN 2013
Western Europe

Cycling through the Czech Republic, Germany, Belgium, France, and along the Way of St. James in Spain.

Education

2012 - 2013

AKADEMIE VÝTVARNÝCH UMĚNÍ V PRAZE

1-year exchange student program for New Media Art.

During my academic years, I took on the challenge of the Grand Tour, cycling through the Czech Republic, Germany, Belgium, France, and along the Way of St. James in Spain. In addition, I traveled to various other countries, including Portugal, England, Scotland, Hungary, Austria, and Croatia, to gain diverse experiences.


2009 - 2014

Taipei National University of the Arts

M. F. A. of New Media Art

Master’s thesis : "Soul in the Cage - Perception Predicament Resulted from Artifact."
Explore the user's limitations and possibilities of physical perception and interaction under acquired education, and use artistic creation as a display method.

Artwork : "The Cage"
A continuation of previous work, "Per form", and it features an interactive connection that employs a multitude of alarm clock sounds to disrupt the physical and psychological states of the audience
2014 "K. T. Creativity Award", Interactive art, Silver award.
2014 "Taipei Digital Art Festival & K. T. Creativity Award", Joint Exhibition.
2014 "Moments that incessantly emerge", Joint Exhibition.

Artwork : "Per Form"
Use the sound of a clock (artificial object) to interfere with physiological mechanisms, and explore the interactive device that connects the senses and the mind. 

This artwork explores the connections between senses and the mind by using the sound of a clock (an artificial object) to interfere with physiological mechanisms. A brainwave detector is used to monitor the audience's brainwave state, which is then reflected on the hacked clocks. The clocks' speed is adjusted according to the brainwave state, and a large number of clocks give feedback to the audience at a specific rate. The exclusive brainwave state is generated based on the audience's own psychological perception state, creating an interactive cycle between the mind, senses, and artifact.
2012 "7th Taipei Digital Art Award", shortlisted 

2012 "13th HUANG XI Art Exhibition", Digital Art , shortlisted

Artwork :The Process of Death
I co-founded the "XOR" art team, which subsequently evolved into a 13-person production team. Together with the team, I was a co-director and interactive engineer, responsible for handling the concept, scripting, and developing interactive applications. I hacked and produced the interactive program of "Xbox 360 Kinect" (IR Array Body Sensor) for real-time human body mapping, which was used for the first time in live performances in Taiwan. Additionally, I coordinated the outsourcing of 3D realistic animation and managed general affairs.
2012 Outstanding New Media Art Award
2012 2nd Digital Art Performance Award, Ticketed Live Show @Huashan Park
2011 2nd Digital Art Performance Award, Winner

Others :
2012 Lecturer of "OpenFrameworks Interactive workshop", Digital Art Center Taipei
2010-11  Adjunct Research Assistant, Tangible Interface Lab, TNUA
2010 Interactive Engineer and On-site executive for live interactive performance process, "L'Après-midi de la Gravité", Quanta Arts Foundation, 
2010 Adjunct Research Assistant, Futuristic Brilliant Interaction Laboratory, TNUA

2005 - 2009

National Taiwan University of Science and Technology

B. Eng of CSIE (Computer Science and Information Engineering)

Major in computer vision recognition.


2002 - 2005

New Taipei Municipal Tamsui Vocational High School

Electronic Engineering