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Avatar of Divinegift  Ayodeji Soetan.
Avatar of Divinegift  Ayodeji Soetan.
Member @FinTech Connector
2023 ~ Present
Business Development Manager
Within two months
May 2023 Till Present | Remote I am a member of the biggest community of Fintech founders around the world Founder • Swyype Pay March 2023 till Present | Lagos Nigeria Work closely with my team to build a great future for ramping. Critical thinking and decision Creative Thinking Team management Business development. Business Development Manager • Groverse Tech January 2023 Till Present | Lagos, Nigeria Developed and executed business strategies that led to a 40% increase in revenue within the first six months. Negotiated key contracts with suppliers, reducing operational costs by 20%. Lead Partner • Deverse Labs January 2023 till
Microsoft Office
Communication Skills
Creative Problem Solving
Employed
Ready to interview
Part-time / Interested in working remotely
4-6 years
Y Combinator
Entrepreneurship/Entrepreneurial Studies
Avatar of 李恒 (Henry Li).
Avatar of 李恒 (Henry Li).
Founder @WitsPer 智選家 (智選科技股份有限公司)
2018 ~ Present
Board Member/Executive
Within six months
公司) 七月Present WitsPer is a vertical e-commerce platform offering the global start-up electronics gadgets brands and products, in the near future, WitsPer would also develop own brands, global shopping sites, content medias, which the whole WitsPer group would eventually form a differentiating, professional, and global startup electronics Eco-system and platform. WitsPer's Mission: "To make technology at no distance from people." The reason we founded the company was wanting to bring the unique and tech-advanced products to the users broad of view. With our know-how in the world's
Marketing Strategy
Sales & Marketing
Business Development
Employed
Not open to opportunities
Full-time / Not interested in working remotely
4-6 years
國立雲林科技大學
應用外語所商務溝通組, 國際企業管理所
Avatar of 李忠儒  Alex Lee.
Avatar of 李忠儒  Alex Lee.
Section Chief of Brand Department @Taiwan Glass IND. CORP.
2018 ~ Present
Within one year
automation industry, I had the opportunities to work on high impact projects which helped customers to achieve their goals that meet their budgets and user's requests. Within a year of effort to build a solid foundation, I started to regain trust from key customers who previously failed to trade, and successfully sold existing products, and earned potential orders which made the sales in my religion went up by 200 percent. Education NATIONAL TAIPEI UNIVERSITY Master Of Business AdministrationNATIONAL TAIPEI UNIVERSITY Bachelor of Computer ScienceSkills Language Business Development Sales & Customer Service Brand Marketing Startup Development Communication English Mandarin
Business Development
Sales & Customer Service
Brand Marketing
Full-time / Interested in working remotely
4-6 years
NATIONAL TAIPEI UNIVERSITY
Master Of Business Administration
Avatar of the user.
Avatar of the user.
Head of Marketing @Property Simple Inc.
2018 ~ 2021
Head Of Marketing
More than one year
Marketing Management
People Management
People Developement
Full-time / Interested in working remotely
6-10 years
Self Study
Traditional & Online Marketing, Business Development, Web Development, Human Resources
Avatar of John Kaweske.
Avatar of John Kaweske.
Pharmaceutical Consultant @Ivax Pharmaceuticals
1991 ~ 1993
Entrepreneur
Within six months
an expert in his industry. Before creating Bio Clean Energy, John worked for over 20 years as a Managing Director within the investment banking department for a variety of firms, including Cardinal Capital Management, Inc. and Grace Investments. In these roles, he was in charge of reviewing startup companies within the biotech sector for potential investments; formulating business plans for startup companies, and funding startup, early stage, and growth companies. In his role with Bio Clean Energy, S.A., John Kaweske is in charge of all of the decision making across all corporate procedures
Biodiesel
clean energy
Sustainability
Employed
Not open to opportunities
Not interested in working remotely
More than 15 years
Clark University
Psychology
Avatar of the user.
Avatar of the user.
Co-Founder & CEO @GRASS
2020 ~ Present
CMO or Marketing Manager
Within one month
Google Analytics
Google AdWords
Facebook Advertising
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
National Chengchi University
Management Information Systems
Avatar of Matt Nemer.
Avatar of Matt Nemer.
Senior Strategist @hims
2018 ~ 2019
More than one year
Matt Nemer  Senior Strategist at Hims Inc. • San Francisco, CA • Matt Nemer's work has been featured in the Wall Street Journal and CNBC. He has also been featured as a keynote speaker for events such as Google Think Retail conferences. Currently the Senior Strategist at Hims Inc, Matt manages the finance and strategy functions of this business. A graduate of Vanderbilt University with a degree in Economics, Matt's career has seen him at work as the Managing Director of Equity Research for Thomas Weisel Partners, where he was the youngest research analyst to make
Financial Analysis
Startup Development
capital analysis
Not open to opportunities
Not interested in working remotely
More than 15 years
Vanderbilt University
Economics
Avatar of Vasant Ramachandran.
Daric
More than one year
awareness of health risks within the South Asian community. Stanford University, Master of Science, Electrical Engineering Vasant Ramachandran obtained his M.S. in Electrical Engineering from Stanford University. Vasant credits his time at Standford as a great conduit to his recent success with his Silicon Valley startup, Daric. Daric, Chief Technology Officer As CTO, Vasant Ramachandran oversees Daric's mission on a number of fronts. This includes ensuring the transformational role that properly implemented AI-driven solutions can play in lowering the burden of regulatory change management, improving the digital customer journey, and improving
Engineering
Technology
Entrepreneurship
Not open to opportunities
Full-time / Not interested in working remotely
6-10 years
Stanford University
Electrical Engineering
Avatar of the user.
Working in real estate
More than one year
Real Estate
Real Estate Transactions
Real Estate Trends
Full-time / Not interested in working remotely
More than 15 years
Avatar of Kostia.K.
Offline
Avatar of Kostia.K.
Offline
Unity Developer
Within two months
object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience! Portfolio Ukraine Work Experience Unity 3d Developer • Self-employed & Freelance JunOct 2024 My experience in this field can be divided into several key aspects: - Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games. - Collaboration with Publishers and Independent Publishing: Some projects were published with
Unemployed
Open to opportunities
Full-time / Remote Only
4-6 years
Khmelnytsky National University
Разработка программного обеспечения

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within two months
Unity 3D Developer | Software Development, Startups
Dunaivtsi, Khmelnytskyi Oblast, Ukraine
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
4-6 years
Management
Skills
Languages
Job search preferences
Positions
Unity Developer
Job types
Full-time
Locations
Remote
Remote Only
Freelance
Educations
School
Khmelnytsky National University
Major
Разработка программного обеспечения
Print

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate  

Resume
Profile

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate