CakeResume Talent Search

Advanced filters
On
4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Frederick Butt.
Avatar of Frederick Butt.
Past
Senior 3D Lighting and Compositing Artist @Bardel Entertainment
2022 ~ 2024
3D Lighting Artist
Within one month
Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine. Assisted in conceptualizing and implementing creative ideas and concepts. Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency Skills: MEL · Maya · Photoshop · 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic
Unemployed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
FXPHD.com
Avatar of the user.
Avatar of the user.
群眾集資行銷顧問/視覺設計 @Freelancer
2021 ~ Present
專案經理、產品經理、創意總監、設計管理
Within one month
Illustrator
Photoshop
Slack
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
台灣藝術大學
工藝設計系
Avatar of Kostia.K.
Offline
Avatar of Kostia.K.
Offline
Unity Developer
Within two months
within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues. - Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications. - Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games
Unemployed
Open to opportunities
Full-time / Remote Only
4-6 years
Khmelnytsky National University
Разработка программного обеспечения
Avatar of the user.
Avatar of the user.
Front-end developer @SianYie Software Development Co., Ltd
2023 ~ Present
前端工程師 Front-End Developer
Within one month
C#
JavaScript
TypeScript
Employed
Open to opportunities
Full-time / Interested in working remotely
10-15 years
Yuan-Ze University
Department of Information and Communication
Avatar of River Wang (Sheng Chuan Wang).
Avatar of River Wang (Sheng Chuan Wang).
Senior Unity developer @IGG.inc 創連科技有限公司
2021 ~ Present
軟體工程師
Within one month
Development (URP) Software Test/Validation IECfor Software Engineering Lead Software Development (Define requirements, architecture, Q.A.) Product: Soteria DcmRecons Senior Software Engineer • DELTA AprDecIECDocuments for Software Engineering Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD Senior Software Engineer • Moregeek Entertainment SeptMarComputer Graphics Techniques (OpenGL / Direct3D) Game Engine Development (Irrlicht: OpenGL / OpenGL ES) Game Client Development (Timeline for in-Game Storytelling) Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping) Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit) FX Editor Tool Development (Technical Artist Development: Timeline Editor
C
C++
C#
Employed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
National Taiwan Ocean University, Institute of Computer Science and Engineering
Computer Science and Engineering
Avatar of 紀孟佐.
Avatar of 紀孟佐.
.NET開發工程師 @趣遊科技有限公司
2023 ~ Present
全端/後端工程師
Within one month
Engineer Bootcamp Trainee, Feb 2019 ~ Aug 2019 Selected from over 150 candidates for the bootcamp which provides learning opportunities and resources to those who possess strong desire to learn coding Completed weekly assignments and tests in a timely and accurate manner Co-developed an original and creative multi-stage platform video game using C# Lite-On Technology, Hardware Engineer, Oct 2015 ~ Feb 2019 Thunderbolt 3.0 Small Card Intel Apollo Lake Motherboard AMD stoney ridge Motherboard Bitcoin Mining-Motherboard AMD Pinnacle ridge Motherboard HousePrice The daily average website traffic of 200,000 and 2,000 concurrent users.
c#.net
ASP.NET Core
html + css + javascript
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台北科技大學
電機工程系(計算機組)
Avatar of Alex Chang.
Avatar of Alex Chang.
COO @聚選匯雲科技有限公司 COCloud Technology Co., Ltd
2023 ~ Present
CCO/CEO/COO
Within one month
committed itself to creating unprecedented services and experiences across the globe. Co-Founder • 引力波互动科技 北京 有限公司 六月六月 2022 http://www.gravitywavegame.com/ https://www.bilibili.com/video/av/ Gravity Wave is a game development company and dedicate in Sandbox game like by Unreal engine. Chief Executive Officer • Sailing Star Pte Ltd 十月十二月 2021 In early 2018, after I successfully raised seed funds for the startup, Beijing Gravity wave, I
Curiosity
Leadership
Innovation
Employed
Full-time / Interested in working remotely
More than 15 years
National Chung Hsing University
Master of Business Administration-MBA , EMBA
Avatar of Vikrant Desai.
Avatar of Vikrant Desai.
QA Engineer - WordPress Plugin @Brainstorm Force
2022 ~ Present
QA Engineer
Within three months
platform for WordPress that integrates with your websites, plugins, and third-party apps. Roblox Studio Roblox Studio is free game development software that allows users to create their own video games for the Roblox platform. One Piece Grand Cruise(VR) One Piece Grand Cruise is a virtual reality game based on the popular manga and anime series, One Piece. For Honor (PS4) For Honor is a third-person action fighting game that features combat between Knights, Vikings, and Samurai. Far Cry 5 Far Cry 5 is a first-person shooter video game set in a fictional
JIRA
Confluence
Bugzilla
Employed
Full-time / Remote Only
4-6 years
SSPM College of Engineering, Kankavli
Computer Engineering
Avatar of the user.
Avatar of the user.
Founder & 3D Artist @Three Eyed Monkey Studio
2021 ~ Present
CG Artist
Within six months
3ds max
Unreal Engine
Substance Painter
Employed
Part-time / Remote Only
6-10 years
University of Applied Sciences Salzburg
3D Animation
Avatar of King Billy Casino.
Avatar of King Billy Casino.
System Developer @King Billy Casino
2017 ~ Present
Pre-sales/PM/Business Consultant/Business Analyst/System Analyst
Within one year
. The "Login" button is often located at the upper right of a website. When you click the "Login" button, a login screen will appear. Enter your signup username or email address here. Type your passphrase into the designated field. After you've checked your information for accuracy, click the "Login" button. After logging in, you'll be sent to your account dashboard where you may choose a gaming package and get started. King Billy Casino - Impressive Game Catalogue The King Billy Online Casino has an impressively large library of gam...
Game Development
Business Analysis
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
Western Sydney University
IT

The Most Lightweight and Effective Recruiting Plan

Search resumes and take the initiative to contact job applicants for higher recruiting efficiency. The Choice of Hundreds of Companies.

  • Browse all search results
  • Unlimited access to start new conversations
  • Resumes accessible for only paid companies
  • View users’ email address & phone numbers
Search Tips
1
Search a precise keyword combination
senior backend php
If the number of the search result is not enough, you can remove the less important keywords
2
Use quotes to search for an exact phrase
"business development"
3
Use the minus sign to eliminate results containing certain words
UI designer -UX
Only public resumes are available with the free plan.
Upgrade to an advanced plan to view all search results including tens of thousands of resumes exclusive on CakeResume.

Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Within two months
Unity 3D Developer | Software Development, Startups
Dunaivtsi, Khmelnytskyi Oblast, Ukraine
Professional Background
Current status
Unemployed
Job Search Progress
Open to opportunities
Professions
Fields of Employment
Work experience
4-6 years
Management
Skills
Languages
Job search preferences
Positions
Unity Developer
Job types
Full-time
Locations
Remote
Remote Only
Freelance
Educations
School
Khmelnytsky National University
Major
Разработка программного обеспечения
Print

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate  

Resume
Profile

Kostia.K

I'm an experienced Unity 3D developer with 3 years of experience in creating captivating 2D and 3D games. My passion for games, C# programming skills, and knowledge of object-oriented programming enable me to create engaging games for various platforms. Let's work together to turn ideas into an exciting gaming experience!

Portfolio

  Ukraine    

 

Work Experience

Unity 3d Developer   •  Self-employed & Freelance

Jun 2019 - Oct 2024

My experience in this field can be divided into several key aspects:


Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games.


Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon Store, I also offer ready-made solutions for Unity developers. Developers can download pre-made game files and easily configure them within the Unity environment. During this process, I gained experience in creating clear documentation, which assists other developers in understanding and using these solutions without any issues.


Project Management: A significant portion of my experience is related to project management. This includes the full cycle of game development, using various tools for game development and design, creating graphics, including vector and pixel art, crafting animations, setting deadlines, and creating roadmaps and technical specifications.


Marketing and Influencer Engagement: Another component of my experience is interacting with influencers as part of the marketing strategy for popularizing video games.


Teamwork and Team Management: During my work, I gained experience in working as part of a team and managing a team. This involved task assignment for the team and effective communication.


Interacting with Various Clients: While working on freelance platforms, I had the opportunity to engage with diverse clients. This allowed me to develop skills in tailoring an individual approach to each client and taking into account their unique needs and requirements.


Creating Technical Specifications: For effective client collaboration and project workload management, I frequently created technical specifications. This enabled a clear definition of project scope and requirements, ensuring the quality and efficiency of task execution.


Enhancing Programming Skills: Working on various projects, including the development of various games and interaction with Unity3D, provided me with the opportunity to enhance my programming skills.


Overall, my experience covers various aspects of game development and allows me to work in different areas of this industry.

Education

Khmelnytsky National University

Software Engineering

2020 - 2024

Skills

Unity

  • DI (Extenject or Zenject)
  • UI (Anchors, Canvas Scaler, Layers, etc.)
  • Client-server
    • PlayFab (login/register, leaderboards, currency, etc.)
    • Firebase (Analytics)
    • PUN 2
    • Work with API
  • Experience with Custom Editor
  • Optimization
    • Occlusion culling
    • Object Pool
    • Profiler
    • Quality, Texture, Physics and Sound Settings
    • Sprite Atlas
  • Work with prefabs and prefab variants.
  • Knownledge about Physics
    • Physics Settings
    • Rigidbody
    • Wheel Colliders
    • Collision Matrix
    • Materials
    • etc.
  • Work with Animator
    • Blend Trees, Layers
    • Animancer
    • Tweening (DOTween, LeanTween)
  • Experience with Universal Render Pipeline & Shader Graph
  • Maintain order in project files
  • Excellent knowledge of the Unity API
  • Scriptable Objects
  • Neat hierarchy of game objects
  • TextMeshPro
  • New Input System
  • Unity Packages
  • Post Processing
  • Cinemachine

C#

  • Patterns

    • Observer
    • Strategy
    • Singleton
    • Decorator
    • Command
    • Object Pool
    • Entry Point
    • Abstract Factory, Factory Method
    • Finite State Machine
  • DI

    • Zenject (Extenject)
  • Object-Oriented Programming

    • SOLID
    • KISS
    • Encapsulation
    • Polymorphism
    • Abstractions
    • Interfaces
    • DRY
    • YAGNI
  • Async Await

    • Tasks
  • Other

    • Ability to write custom editor
    • Various programming algorithms

Game Optimization 

  • UI Optimization
  • Profiler + Profiling On Device
  • Static & Dynamic Bathing
  • Quality Settings
  • Object Pooling (LeanPool)
  • Sprite Atlas
  • CPU-Friendly Code
  • Occlusion Culling
  • Universal Render Pipeline
  • Prefabs, Prefab Variants
  • Garbage Collector Friendly Code
  • Tweening

Other tools 

  • Task Management

    • Trello (Agile SCRUM)
    • Slack
  • Creative Programs

    • Adobe Photoshop
    • Adobe Premiere Pro
    • Adobe After Effects
    • Adobe Illustrator
    • Aseprite
    • Audacity
  • Unity Assets

    • Edgar (Pocedural Generation Tools)
    • Finite State Machine Creator
    • Lean Pool
    • UniRx
    • New Input System
    • Cinemachine
    • TextMeshPro
    • Universal Render Pipeline
    • Post Processing
    • and much more…

Languages

   Ukrainian— Native      English— Intermediate