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Avatar of Jeff Tseng.
Avatar of Jeff Tseng.
主任工程師 @仲琦科技
2022 ~ Present
軟體工程師
Within one month
Jeff Tseng I am a seasoned software and firmware engineer with five years of hands-on experience, currently holding a staff engineering position at Hitron Technologies Inc., a member of the Qisda group. Over the past five years, my focus has centered on software development for Embedded Linux, FreeRTOS, and iOS/macOS platforms. My proficiency extends to programming languages such as C/C++, Java, Objective-C, JavaScript, and a working knowledge of bash scripting. In summary, I am a highly skilled software and firmware engineer with extensive expertise in IoT, Networking Communication
C/C++
Objective-C
Java
Employed
Open to opportunities
Full-time / Not interested in working remotely
4-6 years
National United University
資訊工程學系
Avatar of Sean Lee.
Avatar of Sean Lee.
Senior Analyst, Software Engineer @Synpulse Taiwan Ltd. | 星普思管理諮詢有限公司
2022 ~ Present
Software Developer
Within one month
李仕航 Sean Lee About me • Capable in multiple programming languages, such as Python, Java, C#, etc. •With mature database management skills, including SQL and NoSQL DB • Experience with development tools, like Visual studio, Azure, Git, Gira •With knowledge of web development, including HTML, CSS, ASP.NET, Javascript, React.js • With AI related knowledge, including NLP, machine learning and data manipulation •Be able to pick up new skills and stay updated of emerging technologies Taipei, Taiwan Contact Email: shung47@gmail.com Mobile:LinkedIn: https://www.linkedin.com/in
JavaScript
ASP.NET MVC
HTML5
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Queensland University of Technology(昆士蘭科技大學)
Computer Science
Avatar of the user.
Avatar of the user.
ERP資訊工程師 ERP Software Engineer @南茂科技股份有限公司 ChipMOS TECHNOLOGIES
2022 ~ Present
Engineer, SA, SD, Data Analyst, PM
Within one month
C#
Java
WebMethods
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立成功大學 National Cheng Kung University
Industrial and Information Management
Avatar of 黃璿彰.
Avatar of 黃璿彰.
Software engineer @SingularWings Medical.
2019 ~ Present
Software Engineer
Within one month
Ray Huang Software engineer Hsinchu, Taiwan As a software engineer with five years of experience in app development, I specialize in Android technologies and applications. ✓ Proficient in both independent development and teamwork. ✓ Experienced in multiple programming languages and systems, including Java, Kotlin, and Flutter, spanning across both Android and iOS platforms. 「The reason people are ordinary is because they cannot surpass themselves.」 #Android technology #Self-learning #Willing to share #Team collaboration #Camping life Specialization Android - Kotlin / Java / Flutter - Android SDK - C++ / JNI - Bluetooth - MVVM
Android
Java
kotlin
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Kaohsiung Medical University 高雄醫學大學
Medical Informatics
Avatar of Jacob Lee.
Avatar of Jacob Lee.
Senior Software Development Engineer @奔騰網路
2023 ~ Present
資深後端工程師
Within one month
Jacob Lee Hello! My name is Jacob, and I have 5 years of experience as a software engineer and over 7 years of coding experience. I have a clear logic and excel at analyzing the core of problems, always striving to find the best solutions. I am constantly eager to learn and improve myself, and I embrace challenges and tackle difficult issues with determination. I can easily adapt to using new programming languages and will continue to learn new technologies and implement them effectively. I am passionate about my work and take it very seriously.
C#
Python
AI & Machine Learning
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
臺灣國立空中大學
資訊管理學系
Avatar of the user.
Avatar of the user.
Full Stack Ecommerce Developer @CYFER
2021 ~ 2023
Within one year
C#
ASP.NET
.NET Core
Full-time / Remote Only
6-10 years
SEGi University
Computer Science
Avatar of the user.
Avatar of the user.
Past
網頁程式開發(後端) @Evision Solution
2019 ~ 2021
Software Engineer
Within one month
PHP
NodeJS
Git
Unemployed
Full-time / Remote Only
6-10 years
National University of Kaohsiung
Computer Science and Information Engineering
Avatar of 藍景耀.
系統架構師
More than one year
藍景耀 Ace Lan City: Taiwan Taipei (ROC) Mail: [email protected] Phone:Introduction Hi, my name is Ace Lan, I took this English name by myself it's expected I can become a top on work field. I was familiar with Java solution,and I had a bachelor's degree in Information technology, and a Master's degree in Accounting. For programming language, I was focus on Java programming.but any programming language that I can study very quick, therefore , I think different programming language that is not a problem to me .
JAVA
Tomcat
MySQL
Full-time / Not interested in working remotely
4-6 years
國立成功大學
web程式設計
Avatar of Vrezh Khalatyan.
Avatar of Vrezh Khalatyan.
Java Software Engineer @Music Reports Inc
2020 ~ Present
Java Software Engineer
More than one year
Vrezh Khalatyan Java Software Engineer Glendale, CA, USA Forward-thinking Software Engineer with background working effectively in dynamic environments. Fluent in Java and Python programming languages. Proud team player focused on achieving project objectives with speed and accuracy. Software Engineer skilled at technical leadership, communication and presentations. Experienced in full project life cycle from design to implementation to integration. Work Experience Java Software Engineer • Music Reports Inc DecemberPresent Developed high-quality software design and architecture utilizing Java MVC, JavaFX, and Swing. Implemented multi-threading and exception handling to improve application functionality Identified, prioritized, and
Java
JavaScript
JQuery
Full-time / Interested in working remotely
4-6 years
California State University
Computer Science
Avatar of Chun Liu (Phoe).
Software Engineer
Within one month
結合自身技術,能快速吸收新技術以進行系統開發和創新。 Education 國立暨南國際大學 資訊工程系 碩士 Computer Science and Information EngineeringMaster's DegreeBachelor's Degree Skills C/C++ Python Linux Kubernetes Docker Networking IPv6 Languages Chinese — Native English — Fluent Skills Skills Keywords Overview Descriptions Programming C/C++ Python System Level Programming, Scripting, Data Processing 熟悉以 C/C++ 和 Python 進行系統應用
C
C++
Python
Studying
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立暨南國際大學(National Chi Nan University)
Computer Science and Information Engineering

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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.