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4-6 years
6-10 years
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More than 15 years
Avatar of 陳棠.
Avatar of 陳棠.
Past
FX Lead @再現影像製作股份有限公司
2022 ~ 2023
影像 設計 藝文相關
Within one month
陳棠 FX Artist Taipei City, Taiwan 多年經驗 Houdini 特效師,2014 年起投入特效製作,參與過動畫、MV、影視等各類專案,2018 後專注於電影特效。 對台灣電影較感興趣,也有意願嘗試不同的工作模式與內容,藝術設計相關工作皆列入考慮,關注重點會放在公司專案是否符合興
Houdini
Nuke
After Effects
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
東海大學 Tunghai University
建築
Avatar of the user.
Avatar of the user.
Past
多媒體設計師-主任 @全球人壽保險股份有限公司_總公司
2021 ~ 2023
多媒體動畫設計、平面設計、剪輯後製
Within one month
Adobe Photoshop
Adobe Illustrator
Adobe Premiere Pro
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Build School 軟體開發培訓課程
C#、HTML/CSS、SQL、JavaScript、.NET MVC、Azure
Avatar of 黃子濤.
Avatar of 黃子濤.
Past
影片製作人員 @崴邦國際事業股份有限公司
2021 ~ 2023
剪輯師、攝影師、動態錄影師
Within one month
黃子濤 影像創作者 Taipei, Taiwan 台灣屏東人,目前是一名影像創作者 本人累積五年動態影像創作經歷,包含企業形象、商品形象、實境節目、婚禮紀錄、綠幕動畫、YouTube網路節目,以及Tik Tok, YT Shorts短影音等作品;也曾擔任Podcast節目製作人身兼主持經歷。 我的設計初衷
Adobe Premiere Pro
Adobe Photoshop
Adobe Illustrator
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
靜宜大學 Providence University
資訊管理學系, 大眾傳播學系
Avatar of 詹美香.
Avatar of 詹美香.
Past
UI/UX設計師 @鑫元數位科技有限公司
2021 ~ 2023
UI/UX 設計師, UI/UX Designer, 前端設計師, 網頁設計師
Within one month
提出優化方案 解決問題 並設計出符合使用者需求的產品! [email protected], Taipei Educational Skills 銘傳大學 數位媒體設計系Figma、Sketch、Zeplin、Photoshop、 Illustrator、 Premiere、After Effects User Research、 Persona、 Wireframe、 UI Flow 、 Prototype、 Design System、 Lottie Animation Design Tools Illustrator Photoshop Sketch Figma After Effects Work Experience UI/UX設計師 鑫元數位科技有限公司 2021//7 Taipei, Taiwan 主要和團隊進
Figma
Zeplin
Illustrator
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
銘傳大學
數位媒體設計
Avatar of the user.
Avatar of the user.
Design Lead @數字科技股份有限公司
2023 ~ Present
Senior UI/UX designer / Product designer
Within one month
UI/UXDesign
User Experience Design
Wireframing and Prototyping
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Ming Chuan University
Department of Counseling and Industrial/Organizational Psychology
Avatar of Diana Shih.
Avatar of Diana Shih.
Past
Solopreneur @Media Ape
2022 ~ 2024
Creative/Content /Project head Digital, Television ,Films and Social Media
Within one month
Diana Shih Experienced Multimedia Producer with 3+ years in content creation, achieving a 25% viewership increase and 1500% revenue growth in key projects. Skilled in social media and Google Analytics, with expertise in strategizing and executing digital marketing campaigns. Proficient in quantitative research and crafting compelling media narratives. Taipei, Taiwan | Portfolio: https://www.shihstories.com/ Skills Video Production Scriptwriting Video Editing Storyboarding 2D Animation Software Adobe Photoshop Adobe After Effects Final Cut Pro Procreate Project Management Time management Stakeholder communication Budget management Resource allocation Analytics Quantitative data analysis Qualitative data analysis
Word
PowerPoint
Excel
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
University of Bonn
Neuroscience
Avatar of 高鈺傑.
Avatar of 高鈺傑.
Past
資深前端工程師 @比房科技
2022 ~ 2024
Frontend developer.
Within one month
Ethan, Kao Frontend Engineer Taipei City, Taiwan Github: github.com/ethansnow2012 Email: [email protected] Mobile:Day of Birth:Mile StonesSide Project - CodeBaseJsonLaunched my own SaaS service, Victor Bar, launched at www.victorbar.twFreelance project: Live streaming comment integration and marquee effects (used in presidential electionsSuccessfully contributed code to a major open-source project (vueuseFirst independently completed commercial project (website developmentSmall-scale full stack prototype project, Ashenone.js (Beta), later used for freelance projects and side projectsMaster's thesis published: "Design of Cloud-based Digit Recognition using Partially Connected Neural Networks." Work
Frontend
Backend
Product
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
暨南大學
電機工程
Avatar of the user.
Avatar of the user.
視覺設計師 @哇寶國際資訊股份有限公司
2022 ~ Present
品牌設計師、視覺設計師、網頁設計師
Within one month
Adobe XD
Illustrator
Photoshop
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Avatar of YI-XUAN LI.
Avatar of YI-XUAN LI.
Sr. Product Designer @portto 門戶科技 | Blocto
2022 ~ Present
Product Designer (UI/UX)
Within one month
想法及協助相關事務 專案 Project Web3 - Swap BloctoSwap is the first decentralized exchange on Flow, providing Token exchange and cross-chain transfer. Web3 - Developer dashboard Creating a good onboarding experience, I took over the UI revamp, social login, switch account functionalities, etc., to perfect Blocto Web. Web3 - Wallet Web Desktop/mobile ui design and ux research, plan the motion effects and maintain website. Web2 - CMS (Content Management System) Design and manage CMS, optimize product. 作品集 Portfolio Eva's Website | Behance |  Dribbble |  Red Dot award 2015
Photoshop
Illustrator
InDesign
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Shu-Te University
Visual communication design
Avatar of 陳郁夫.
Avatar of 陳郁夫.
Senior Software Engineer & Feature Product Manager @聯發科
2022 ~ Present
資深軟體工程師
Within one month
Senior Software Engineer & Feature Product Manager • 聯發科 JunePresent | Taipei, Taiwan As the Feature Product Manager for Video Bokeh, drove the development, design, planning, and coordination of the feature. Additionally, spearheaded the implementation of a seamless Third-Party Interface, enabling integration of third-party algorithms to enhance camera effects and advanced applications such as face beauty and object tracking. Feature Product Manager & Software Engineer • 聯發科 AprilPresent | Taipei, Taiwan As a highly skilled software engineer and feature product manager, I spearheaded the design and coordination of the camera bokeh flow, collaborating with cross-functional teams to
C++
Python
Machine Learning
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立師範大學附屬高級中學

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Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
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Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.