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軟體工程師
Avatar of Leo Wu.
Avatar of Leo Wu.
工程師 @3乂數碼科技
2006 ~ Present
軟體工程師
Within one month
nfc,socket,rs232,wifi...等接口串接讀寫 gps,io及各式感測器讀取 firebase fcm,訊飛..等第三方api串接 webview 介面 爬蟲 php: curl,ci,laravel框架, line bot,tg bot, open ai api串接,第三方金流api串接, 爬蟲 JS:jquery,ajax,vue,websocket,p2p chat,webrtc,chrome ext,爬蟲 Java: chat server,socket,websocket,aio,nio python:request,webserver,樹梅派io MySQL,Unity 語言 Chinese — 專業
php
java
Android
Employed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
Fu Jen Catholic University
資工
Avatar of 王韋智.
Avatar of 王韋智.
軟體工程師 @鴻銘資訊有限公司
2020 ~ Present
軟體工程師
Within one month
學位,在目前公司任職軟體工程師。 大學時期曾任企業規劃實務助教,小組專題製作做 VR 校園導覽,該專題涉及 C# 語言和 Unity 開發工具,此專題一開始碰上的難題是如何使用 Unity,因系上未教導過此軟體,所以團隊採取了積極學習討論邊學邊做,去
html + css + javascript
JQuery
C#
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立勤益科技大學
資訊管理系
Avatar of 傅弘陽.
Avatar of 傅弘陽.
Software Engineer @瑞嘉軟體科技股份有限公司
2023 ~ Present
軟體工程師
Within one month
擔任Unity資深工程師 產品內容軟體設計撰寫 設計產品會員系統(流程設計、架構設計、程式設計) 遊戲Server , Client設計與撰寫 Golang Backend Develop Unity Plugin 開發 Unity Dev Editor Tool 開發 專案技術評估 程式技術指導 AR Foundation 應用開發 iOS Native Plugin 開發 Apple Hand Pose / Body Pose Unity Integration 開發 iOS Motion Capture Facial Capture Unity Plugin
Unity3D
c#
VR/AR
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台北科技大學
電機工程系
Avatar of the user.
Avatar of the user.
Web Engineer @好域股份有限公司
2018 ~ Present
軟體工程師
Within one month
PHP
Laravel
MySQL
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
National Cheng Kung University
資訊工程學系
Avatar of River Wang (Sheng Chuan Wang).
Offline
Avatar of River Wang (Sheng Chuan Wang).
Offline
Senior Unity developer @IGG.inc 創連科技有限公司
2021 ~ Present
軟體工程師
Within one month
rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development. https://riveranb.github.io/riverfolio/ WORK EXPERIENCE Senior Unity developer • IGG.inc SeptPresent Game Client Development: Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ... Computer Graphics Mobile Game Performance Optimization (FPS & memory) Product (iOS & Android): Spinscapes Senior Software Engineer • Mars Semiconductor JanAugJavascript and WebGL using three.js
C
C++
C#
Employed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
National Taiwan Ocean University, Institute of Computer Science and Engineering
Computer Science and Engineering
Avatar of 林鈺翔.
Avatar of 林鈺翔.
unity工程師 @前進數位工作室有限公司
2021 ~ 2023
軟體工程師
Within one month
林鈺翔 軟體⼯程師 您好,我叫林鈺翔 從事開發遊戲工程師一職 30 years old. Tel :Eamil : [email protected] 學歷 國立屏東科技大學 / 資訊管理系 / 學士 2010/09~20014/06 工作經歷 unity工程師 • 前進數位工作室有限公司 十一月二月 2023 開發手機遊戲Client端、編寫企畫編輯工
C#
JavaScript
HTML5
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立屏東科技大學
資訊管理
Avatar of the user.
Avatar of the user.
遊戲程式設計師 @啟雲科技
軟體工程師
Within one month
Unity
c#
Spark AR
Employed
Full-time / Interested in working remotely
6-10 years
南台科技大學
遊戲設計
Avatar of the user.
軟體工程師
Within two months
Java
C#
Docker
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
空中大學
資訊工程
Avatar of 陳力維.
Avatar of 陳力維.
技術研發部副課長 @億威電子系統(股)公司 EMMT System Corp.
2023 ~ Present
軟體工程師
Within one month
2016/6~2016/9) 開發ios版本的教學軟體,針對學生年級及版本提供對應的課程影片及測驗,讓小學生掌握最新的課綱 使用unity引擎開發2d介面,上架到ios平台 串接影音串流m3u8 使用pureMVC規範程式及unittest Language: C# Tech experience: Unity, Visual sdudio, Jira, scrum, svn 超會考 IOS(其餘IOS產品
word
excel
powerpoint
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
嘉義大學
數位學習設計與管理
Avatar of 游鎮源.
Avatar of 游鎮源.
後端工程師 @天堂遊戲有限公司
2022 ~ 2022
軟體工程師
Within six months
WPF Windows Service LINQ Lambda Entity Framework Material Design In XAML Toolkit C# 實作過功能 透過實作ICommand與INotifyPropertyChanged介面連繫XAML與資料表(WPF) 參考1 參考2 電商網站(Web Forms) 搭配Unity實作手機遊戲App 利用 Session 實作登入、購物車(Web Forms) 運用ADO.NET連繫表單與資料表(Web Forms) 登入圖像驗證碼(Web Forms) Web API (Web Forms) 使用
C#.NET development
c# windows form
C# ASP.NET
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
黎明技術學院
電機工程系

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Within one month
Senior Software Engineer
Logo of IGG.inc 創連科技有限公司.
IGG.inc 創連科技有限公司
2021 ~ Present
Kaohsiung City, 台灣
Professional Background
Current status
Employed
Job Search Progress
Open to opportunities
Professions
Unity Game Developer
Fields of Employment
Software
Work experience
More than 15 years
Management
I've had experience in managing 1-5 people
Skills
C
C++
C#
Python
OpenGL
OpenGL ES
Direct3D
Unity
IEC 62304
WPF
Git
Graphics
MVC
MVVM
URP
Languages
Chinese
Native or Bilingual
English
Intermediate
Job search preferences
Positions
軟體工程師
Job types
Full-time
Locations
台灣高雄
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
National Taiwan Ocean University, Institute of Computer Science and Engineering
Major
Computer Science and Engineering
Print

River Wang (Sheng Chuan Wang)

Senior Software Engineer

  Kaohsiung City, Taiwan

I'm a passionate game developer with expertise in computer graphics technology.

NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases.

MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore in 2015.

IGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development.

         https://riveranb.github.io/riverfolio/

WORK EXPERIENCE

Senior Unity developer  •  IGG.inc

Sept. 2021 - Present

Game Client Development:
Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ...
Computer Graphics
Mobile Game Performance Optimization (FPS & memory)
Product (iOS & Android): Spinscapes

Senior Software Engineer  •  Mars Semiconductor

Jan. 2021 - Aug. 2021

Javascript and WebGL using three.js

Senior Software Engineer  •  Soteria Biotech

Jan. 2018 - Dec. 2020

WPF Programming (NoesisGUI)
Image Processing (SimpleITK)
Unity Engine Development (URP)
Software Test/Validation
IEC 62304 for Software Engineering
Lead Software Development (Define requirements, architecture, Q.A.)
Product: Soteria DcmRecons

Senior Software Engineer  •  DELTA

Apr. 2017 - Dec. 2017

IEC 62304 Documents for Software Engineering
Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD

Senior Software Engineer  •  Moregeek Entertainment

Sept. 2011 - Mar. 2017

Computer Graphics Techniques (OpenGL / Direct3D)
Game Engine Development (Irrlicht: OpenGL / OpenGL ES)
Game Client Development (Timeline for in-Game Storytelling)
Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping)
Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit)
FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders)
Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International)

Associate Researcher  •  National Center for High Performance Computing

Oct. 2005 - Sept. 2011

Scientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering)
Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty)
Computational Analysis Assistant Tool
Windows GUI programming (MFC / wxWidgets / Java)
Computer Graphics Rendering (Order-Independent Transparent Rendering)

Education

National Taiwan Ocean University, Institute of Computer Science and Engineering

Computer Science and Engineering

2003 - 2005

National Taiwan Ocean University, Computer Science Department

Computer Science

1999 - 2003

SKILLS


  • C/C++/C#/Python
  • Graphics/OpenGL/OpenGL ES/Direct3D
  • Unity & URP
  • IEC 62304
  • WPF
  • MVC/MVVM

PRODUCTS


  • Medical (Cranioplasty Planning)
  • Mobile games (OrbitSATA, SpinScapes)
Resume
Profile

River Wang (Sheng Chuan Wang)

Senior Software Engineer

  Kaohsiung City, Taiwan

I'm a passionate game developer with expertise in computer graphics technology.

NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases.

MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore in 2015.

IGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development.

         https://riveranb.github.io/riverfolio/

WORK EXPERIENCE

Senior Unity developer  •  IGG.inc

Sept. 2021 - Present

Game Client Development:
Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ...
Computer Graphics
Mobile Game Performance Optimization (FPS & memory)
Product (iOS & Android): Spinscapes

Senior Software Engineer  •  Mars Semiconductor

Jan. 2021 - Aug. 2021

Javascript and WebGL using three.js

Senior Software Engineer  •  Soteria Biotech

Jan. 2018 - Dec. 2020

WPF Programming (NoesisGUI)
Image Processing (SimpleITK)
Unity Engine Development (URP)
Software Test/Validation
IEC 62304 for Software Engineering
Lead Software Development (Define requirements, architecture, Q.A.)
Product: Soteria DcmRecons

Senior Software Engineer  •  DELTA

Apr. 2017 - Dec. 2017

IEC 62304 Documents for Software Engineering
Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD

Senior Software Engineer  •  Moregeek Entertainment

Sept. 2011 - Mar. 2017

Computer Graphics Techniques (OpenGL / Direct3D)
Game Engine Development (Irrlicht: OpenGL / OpenGL ES)
Game Client Development (Timeline for in-Game Storytelling)
Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping)
Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit)
FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders)
Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International)

Associate Researcher  •  National Center for High Performance Computing

Oct. 2005 - Sept. 2011

Scientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering)
Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty)
Computational Analysis Assistant Tool
Windows GUI programming (MFC / wxWidgets / Java)
Computer Graphics Rendering (Order-Independent Transparent Rendering)

Education

National Taiwan Ocean University, Institute of Computer Science and Engineering

Computer Science and Engineering

2003 - 2005

National Taiwan Ocean University, Computer Science Department

Computer Science

1999 - 2003

SKILLS


  • C/C++/C#/Python
  • Graphics/OpenGL/OpenGL ES/Direct3D
  • Unity & URP
  • IEC 62304
  • WPF
  • MVC/MVVM

PRODUCTS


  • Medical (Cranioplasty Planning)
  • Mobile games (OrbitSATA, SpinScapes)