Kaohsiung City, Taiwan
I'm a passionate game developer with expertise in computer graphics technology.
NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases.
MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore in 2015.
IGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development.
Sept. 2021 - Present
Game Client Development:
Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ...
Computer Graphics
Mobile Game Performance Optimization (FPS & memory)
Product (iOS & Android): Spinscapes
Jan. 2021 - Aug. 2021
Javascript and WebGL using three.js
Jan. 2018 - Dec. 2020
WPF Programming (NoesisGUI)
Image Processing (SimpleITK)
Unity Engine Development (URP)
Software Test/Validation
IEC 62304 for Software Engineering
Lead Software Development (Define requirements, architecture, Q.A.)
Product: Soteria DcmRecons
Apr. 2017 - Dec. 2017
IEC 62304 Documents for Software Engineering
Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD
Sept. 2011 - Mar. 2017
Computer Graphics Techniques (OpenGL / Direct3D)
Game Engine Development (Irrlicht: OpenGL / OpenGL ES)
Game Client Development (Timeline for in-Game Storytelling)
Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping)
Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit)
FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders)
Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International)
Oct. 2005 - Sept. 2011
Scientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering)
Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty)
Computational Analysis Assistant Tool
Windows GUI programming (MFC / wxWidgets / Java)
Computer Graphics Rendering (Order-Independent Transparent Rendering)
2003 - 2005
1999 - 2003
Kaohsiung City, Taiwan
I'm a passionate game developer with expertise in computer graphics technology.
NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases.
MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore in 2015.
IGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development.
Sept. 2021 - Present
Game Client Development:
Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ...
Computer Graphics
Mobile Game Performance Optimization (FPS & memory)
Product (iOS & Android): Spinscapes
Jan. 2021 - Aug. 2021
Javascript and WebGL using three.js
Jan. 2018 - Dec. 2020
WPF Programming (NoesisGUI)
Image Processing (SimpleITK)
Unity Engine Development (URP)
Software Test/Validation
IEC 62304 for Software Engineering
Lead Software Development (Define requirements, architecture, Q.A.)
Product: Soteria DcmRecons
Apr. 2017 - Dec. 2017
IEC 62304 Documents for Software Engineering
Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD
Sept. 2011 - Mar. 2017
Computer Graphics Techniques (OpenGL / Direct3D)
Game Engine Development (Irrlicht: OpenGL / OpenGL ES)
Game Client Development (Timeline for in-Game Storytelling)
Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping)
Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit)
FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders)
Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International)
Oct. 2005 - Sept. 2011
Scientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering)
Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty)
Computational Analysis Assistant Tool
Windows GUI programming (MFC / wxWidgets / Java)
Computer Graphics Rendering (Order-Independent Transparent Rendering)
2003 - 2005
1999 - 2003