CakeResume Talent Search

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軟體工程師
Avatar of Leo Wu.
Avatar of Leo Wu.
工程師 @3乂數碼科技
2006 ~ Presente
軟體工程師
En un mes
品網址 https://www.vfhhu.xyz/work/ 學歷 Fu Jen Catholic University 資工 • AprJan 2020 Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. 技能 Android: bt,ble,nfc,socket,rs232,wifi...等接口串接讀寫 gps,io及各式感測器讀取 firebase fcm,訊飛..等第三方api串接 webview 介面 爬蟲 php: curl,ci,laravel框架, line
php
java
Android
Empleado
Listo para la entrevista
A tiempo completo / Interesado en trabajar a distancia
Más de 15 años
Fu Jen Catholic University
資工
Avatar of the user.
Avatar of the user.
Past
Senior Software Engineer @玉山商業銀行股份有限公司
2021 ~ 2023
軟體工程師
En un mes
Java
Spring Boot
JavaScript
Desempleado
Listo para la entrevista
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
國立高雄科技大學(原國立高雄第一科技大學)
Information Management
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Avatar of the user.
軟體工程師 @致伸科技
2019 ~ 2021
軟體工程師
En un año
C
Empleado
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
台灣科技大學
電子工程研究所
Avatar of 陳力維.
Avatar of 陳力維.
技術研發部副課長 @億威電子系統(股)公司 EMMT System Corp.
2023 ~ Presente
軟體工程師
En un mes
現在 Endo base(2020/10~2021/5) 透過藍牙技術,與照明設備連線並加入控制 使用Swift開發,MVC架構一人開發到上架 使用藍芽低能耗(BLE),連線照明設備,感測器,遙控器及閘道器,發送指令加以控制 場景功能可以儲存使用者喜歡的設定 時程功能則可以在設
word
excel
powerpoint
Empleado
No está abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
6-10 años
嘉義大學
數位學習設計與管理
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Avatar of the user.
正職人員 @果汁熊
2022 ~ 2023
軟體工程師
En un año
Java
BLE
Objective-C
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
中華大學
資訊工程學系
Avatar of 周子桐.
Avatar of 周子桐.
SSD韌體工程師 @安國國際科技股份有限公司
2021 ~ 2023
軟體工程師
En un año
project (Nordic nrf52833, TDK IMU sensor, AKM magnetic) Hardware Interface: I²C: To get magnetic data (unit of microtesla in x, y, z axis) SPI: To get IMU sensor data (acceleration in x, y, z axis and angle rate in roll, pitch, yaw axis) UART: Print log at host to debug BLE: Using Central or peripheral mode to transmit and receive packet Modify parameters (connection interval & window) to maximum the throughput performance) Software: Use 9 axis data and timestamp to calculate orientation and rotation Calculate Euler angle with rotation matrix Experienced with other MCU (ST, Silicon Labs, NXP) Education SepJun 2015
C/C++ Programming
MCU programming
NAND Flash
Empleado
No está abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
國立中央大學
資訊工程
Avatar of 何品豪.
Avatar of 何品豪.
資深工程師 @Qisda Corporation
2021 ~ Presente
軟體工程師
En seis meses
project successfully porting the Internet protocol MQTT(Message Queueing Telemetry Transport) in this MCU system, and qualify the QoS2 message quality. MCU C MQTT(QoS2) GUI 3. Bioinformatic analysis: Implement the bioinformatic analysis on third generation of genome sequence.(Oxford Nanopore) We make several analysis process, the most remarkable achievement was using the human gene expression and cancer data feature to create a neural network model to predict a patient with cancer risk. python3 keras 4. Engineering verification APP: Implement the Android APP for Production line, it’s include BLE, MQTT, RTSP...
C++
Python
Tensorflow (Keras)
Empleado
No está abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
元智大學
資訊工程, 生物資訊

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
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Time Management
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Teamwork
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Leadership
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En seis meses
專案管理高級工程師/專案技術經理TPM @ 台灣網路認證(TWCA)
台灣網路認證(TWCA)
2021 ~ Presente
台灣台北市
Professional Background
Situación actual
Empleado
Progreso en la búsqueda de empleo
Professions
FAE Engineer, Unreal Developer, Technical Manager
Fields of Employment
Software, SaaS / Servicios en la nube, Internet
Experiencia laboral
2-4 años
Management
I've had experience in managing 1-5 people
Habilidades
C
C++
c#
Java
JavaScript
jsp
HTML
SQL
OpenCV
OpenGL
Android
Unity3D
Optix Ray tracing
optix
Arduino
Unreal Engine 4
Studio One
Logic ProX
Google Cardboard
HTC vive
steamVR
Blender
日文檢定N2
JPLT N2
python
Virtual Reality
Shaders
shader
CUDA
perforce
C#
Postman
MSSQL
PostgreSQL
Idiomas
Chinese
Nativo o bilingüe
English
Fluido
Japanese
Fluido
Job search preferences
Posición
軟體工程師
Tipo de trabajo
A tiempo completo
Ubicación
Taipei, 台灣, Tōkyō, 東京都日本, Osaka, 大阪府日本, Taipei City, 台灣
A distancia
Interesado en trabajar a distancia
Freelance
Sí, soy un autónomo amateur.
Educación
Escuela
國立台灣師範大學
Mayor
資訊工程
Imprimir
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

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Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.

Resume
Perfil
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

Db0dy0ks3obbb34y2ifo

Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.