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4 à 6 ans
6 à 10 ans
10 à 15 ans
Plus de 15 ans
Taipei City, Taiwan
Avatar of 蕭凱元.
Avatar of 蕭凱元.
GNSS Algorithm Engineer @Airoha Technology Corp.
2018 ~ Présent
資深軟/韌體工程師
Dans 1 mois
system Effectively communicating with customers and led 3-4 colleagues to engage in development activities with a Tier 1 company in Korea SkyTraq Technology, Inc. Hsinchu, Taiwan GNSS Algorithm Software Engineer Oct 2015 – Sep 2018 Contributed to the software platform development and integrated it with a multi-GNSS satellite system Managed communication and data transfer between two MCUs (SPARC LEON3), including timing sequence and throughput conditions Provided customer support for software maintenance and contributed to software development for product deployment SKILLS Technical Skills: C/C++, Embedded Software Development, GNSS, Python, Matlab Development Environments: Linux, ARM, RTOS
C
GNSS
FreeRTOS
Employé
Ouvert à de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
6 à 10 ans
National Cheng Kung University
Aeronautical and Astronautical Engineering
Avatar of the user.
Avatar of the user.
Senior Staff Software Engineer @Xilinx, Inc
2021 ~ Présent
Senior Software Engineer
Dans 1 an
python
Django
C
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Uniquement Travail à distance
10 à 15 ans
National Taiwan Tsing-Hua University
Computer Science
Avatar of 葉家登.
Avatar of 葉家登.
Past
高級工程師二 @奇偶科技股份有限公司
2016 ~ 2024
軟體工程師
Dans 1 mois
葉家登 軟體工程師,C/C++軟體開發經驗7.5年,雙棲Windows/Linux平台,曾任職於安全監控業從事影像監控管理系統開發。 Taipei, Taiwan 工作經歷 高級工程師二 • 奇偶科技股份有限公司 八月二月 2024 工作內容: 以公司主力產品-影像監控管理系統(VMS) 為核
C++
Golang
Python
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
逢甲大學 Feng Chia University
資訊工程學系研究所
Avatar of Ted Li.
Avatar of Ted Li.
Past
Senior Firmware Engineer @Artesyn Embedded Technologies
2019 ~ 2022
韌體工程師/軟體工程師/控制工程師/演算法工程師/
Dans 1 mois
Ted Li Senior Firmware Engineer Over 6 years of firmware/software development expertise as a Senior Firmware Engineer, specializing in embedded systems, cross- functional projects, and RL-optimizations. Driving global technical innovations and training. New Taipei City, Taiwan [email protected] https://github.com/armcortex https://www.linkedin.com/in/ted-li/ https://about.armcortex.cc/ Skill Programming C/C++ Python Bash SQL AI (PyTorch, TensorFlow, Keras) Tool RTOS Embedded System Git Docker/Docker Compose
C
Python
C/C++
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
日本電氣通信大學 The University of Electro-Communications (UEC)
Robotics Engineering
Avatar of the user.
Avatar of the user.
Project Manager & Lead RD engineer @Arcelik
2015 ~ 2023
Project Manager、PM、專案經理、Technical program manager、Software project manager
Dans 1 mois
Project Management
Strategic Planning
Agile & Waterfall Methodologies
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
10 à 15 ans
California State University-San Bernardino
Computer Science
Avatar of YiFan Hsu.
Avatar of YiFan Hsu.
資深工程師/全端工程師 @Advantech 研華科技
2021 ~ 2023
Senior Software Engineer
Dans 1 mois
OpenCV) - GUI for notification queries/settings/SMS/email alerts/user permissions/reporting/protocols. - streaming relay service (RTSP Live555 Server) - Key applications include: - National Highway No. 5 Wrong-Way Driving Detection System - Formosa Plastics Sixth Naphtha Cracking Plant Smoke Detection System - Suzhou Expressway Rest Area Traffic Counting System - Suzhou Expressway Rest Area Security Control Center CCTV Wall Software EDUCATIONProvidence University - CSIE Certification Preparation course for PMP certification National Taipei University 2021/7 Skills Program Language C/C++ C# Visual C# JavaScript Python shell scri...
系統分析與設計
系統整合
影像處理
Employé
Temps plein / Intéressé par le travail à distance
6 à 10 ans
Providence University 靜宜大學
資訊工程
Avatar of Jingping Wang.
Avatar of Jingping Wang.
Consultant @TATA Consultancy Service (TCS)
2023 ~ Présent
Senior Software Engineer
Dans 1 mois
102年度資優人員表揚 🏆 R&D100 Awards 2011 / R&D100 獲獎團隊 During the early stage of III, I was the main builder of the In-Snergy Energy Management Platform. The team starts with 4 people. I built the software part of the system from scratch to a whole platform, including system architecture, database design, software design/development, API server for external services, and mobile apps. Software design from backend Java system, to frontend web browser thin client and mobile applications. The team grows to almost
Java
JSP/Servlet
JavaScript
Employé
Temps plein / Intéressé par le travail à distance
Plus de 15 ans
National Taiwan University
Atmospheric Sciences
Avatar of 蘇彥文.
Avatar of 蘇彥文.
副理 @和碩集團_和碩聯合科技股份有限公司
2022 ~ Présent
Dans 1 mois
統整合 [BSP/Driver] Kernel Bootloader Peripheral Driver Diagnostics SW Middleware Porting [Connectivity] WiFib/g/n/ac/ax/6E BT/LE 5G NR Zigbee LoRa/LoRaWAN Sigfox NFC RESTful API MQTT Websocket 軟體開發 Git/SVN/CVS C/C++ Python Linux FreeRTOS FastAPI Flask HTML/CSS Javascript ASP.NET D3.js Unity ROS Tensorflow Amazon Alexa SDK Amazon AWS IoT Amazon AWS Lambda 專長產品領域 AIoT Smart Factory Smart Watch IoT Gateway LPWAN Car Alarm 串聯
Team Management
JIRA
Confluence
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
Plus de 15 ans
國立中正大學 (CCU)
通訊工程
Avatar of 廖家葦.
Avatar of 廖家葦.
Senior Software Engineer @GeoVision
2019 ~ Présent
Dans 1 mois
Jia-Wei Liao(Peter Liao) I'm a passionate and flexible software engineer with many years of software development experience. Focus on UI development, using C/C++. Tel:mail: [email protected] Taipei City, Taiwan Skills Programming C C++ C# React JS Version Control SVN Tortoise Git Tool Visual Studio Advanced Installer WinDbg Remote Debug VS Code Work Experience 2019/08- Present Senior Software Engineer, GeoVision .Inc Develop access control software for windows - Based on MFC(C++). -Used third party library( nghttp2 ) to push notification
C
C++
c#
Employé
Temps plein / Intéressé par le travail à distance
6 à 10 ans
中原大學
工業工程與科技管理學系
Avatar of the user.
Avatar of the user.
Middleware Team Manager @Tatung Technology Inc. (TTI)
2015 ~ Présent
Middleware Manager
Dans 1 an
Collaboration
Consistent
Leadership
Employé
Temps plein / Intéressé par le travail à distance
Plus de 15 ans
Tamkang University
Information Management

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Technical Skills
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Problem-Solving
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Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Ability to convey information effectively and is willing to give and receive feedback.
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Dans 6 mois
專案管理高級工程師/專案技術經理TPM @ 台灣網路認證(TWCA)
台灣網路認證(TWCA)
2021 ~ Présent
台灣台北市
Professional Background
Statut Actuel
Employé
Progrès de la Recherche d'Emploi
Professions
FAE Engineer, Unreal Developer, Technical Manager
Fields of Employment
Logiciel, SaaS / Services Cloud, Internet
Expérience Professionnelle
2 à 4 ans
Management
I've had experience in managing 1-5 people
Compétences
C
C++
c#
Java
JavaScript
jsp
HTML
SQL
OpenCV
OpenGL
Android
Unity3D
Optix Ray tracing
optix
Arduino
Unreal Engine 4
Studio One
Logic ProX
Google Cardboard
HTC vive
steamVR
Blender
日文檢定N2
JPLT N2
python
Virtual Reality
Shaders
shader
CUDA
perforce
C#
Postman
MSSQL
PostgreSQL
Langues
Chinese
Natif ou Bilingue
English
Courant
Japanese
Courant
Job search preferences
Position Désirée
軟體工程師
Type d'emploi
Temps plein
Lieu Désiré
Taipei, 台灣, Tōkyō, 東京都日本, Osaka, 大阪府日本, Taipei City, 台灣
Travail à distance
Intéressé par le travail à distance
Freelance
Oui, je suis indépendant à temps partiel
Éducation
École
國立台灣師範大學
Spécialisation
資訊工程
Imprimer
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

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Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.

Resume
Profile
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

Db0dy0ks3obbb34y2ifo

Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.