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軟體工程師
Avatar of 溫永靖.
Avatar of 溫永靖.
襄理 @中國信託商業銀行
2022 ~ Présent
軟體工程師
Dans 1 mois
效能,並制定開發規範提升程式碼品質。隨著系統架構轉向微服務,學習了maven與SpringBoot進行快速開發與部署,並導入Vue替代傳統JSP。不斷在家自學,強化工作上的應用技能。 SD角色: 在SD角色中,負責日常系統變更需求,同時擔任專案SD,主導資料庫設計、程
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
National Chengchi University
資訊科學系
Avatar of 陳伯旭.
Avatar of 陳伯旭.
軟體工程師 @Eunodata
2022 ~ Présent
軟體工程師
Dans 1 mois
試其他廠商開發的系統(奈米投)。 中華電信 - 政府採購系統(無障礙網頁) - 將舊系統 Struts 改寫為 Spring Boot 使用技術:Javascript(ES5)、CSS、HTML5、jQuery、Java、Oracle SQL、JSP、JSTL、SpringBoot、JasperReports 學歷中國科技大學 資訊管理系 推薦 Richard Brown Title Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam
JavaScript
Java
jQuery
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
國立台北科技大學 NTUT
Java & Android 人才培育專班
Avatar of 張瑞程.
Avatar of 張瑞程.
軟體工程師 @Gamma Ray 軟體工作室
2020 ~ Présent
軟體工程師
Dans 1 mois
大原則 【YouTube】 開發經歷 華南銀行-行動應用中台系統 銀行行動應用 Hybrid App 中台服務,串接銀行 API 習得技能:SpringBoot、 Java 8 負責部分:Servlet / JSP 功能開發與維護 環保署-採購管理資訊系統 機關採購作業流程與招標審核流程資訊化 習得技能:Spring MVC 、MyBatis ORM 負責部分:系
Java
Android
Python
Employé
Prêt à l'interview
Temps plein / Uniquement Travail à distance
6 à 10 ans
國立聯合大學
資訊工程學系
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軟體工程師 @無限創意科技有限公司
2017 ~ Présent
軟體工程師
Dans 1 mois
Java
Spring Boot
MySQL
Employé
Ouvert à de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
6 à 10 ans
國立中正大學
通訊工程
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Senior Backend Developer @傑泰軟體開發股份有限公司
2020 ~ Présent
軟體工程師
Dans 1 mois
JavaScript
Java
SQL
Employé
Ouvert à de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
6 à 10 ans
銘傳大學
電子工程學系
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Android工程師 @耀點國際有限公司
2023 ~ Présent
軟體工程師
Dans 1 mois
Android
Java
kotlin
Reputation Credits3
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
4 à 6 ans
私立中原大學
資訊工程學系
Avatar of 陳立承.
Avatar of 陳立承.
軟體工程師 @中國信託
2020 ~ Présent
軟體工程師
Plus d'1 an
OCP 碩網資訊-軟體工程師,2017 年 9 月年 4 月 開發、維護台灣高鐵智能客服、台新銀行智能客服、新光 銀行智能客服 使用Java Servlet/JSP、Apache Solr開發及維護,並串接Messenger、Line、Actions on Google 開發、維護桃園市政府實體機器人 - Pepper 使用Python維護Pepper,並利用Flask開發控制Pepper之操控介
JAVA
JavaScript
CSS
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
4 à 6 ans
元智大學
通訊工程

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
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Dans 6 mois
專案管理高級工程師/專案技術經理TPM @ 台灣網路認證(TWCA)
台灣網路認證(TWCA)
2021 ~ Présent
台灣台北市
Professional Background
Statut Actuel
Employé
Progrès de la Recherche d'Emploi
Professions
FAE Engineer, Unreal Developer, Technical Manager
Fields of Employment
Logiciel, SaaS / Services Cloud, Internet
Expérience Professionnelle
2 à 4 ans
Management
I've had experience in managing 1-5 people
Compétences
C
C++
c#
Java
JavaScript
jsp
HTML
SQL
OpenCV
OpenGL
Android
Unity3D
Optix Ray tracing
optix
Arduino
Unreal Engine 4
Studio One
Logic ProX
Google Cardboard
HTC vive
steamVR
Blender
日文檢定N2
JPLT N2
python
Virtual Reality
Shaders
shader
CUDA
perforce
C#
Postman
MSSQL
PostgreSQL
Langues
Chinese
Natif ou Bilingue
English
Courant
Japanese
Courant
Job search preferences
Position Désirée
軟體工程師
Type d'emploi
Temps plein
Lieu Désiré
Taipei, 台灣, Tōkyō, 東京都日本, Osaka, 大阪府日本, Taipei City, 台灣
Travail à distance
Intéressé par le travail à distance
Freelance
Oui, je suis indépendant à temps partiel
Éducation
École
國立台灣師範大學
Spécialisation
資訊工程
Imprimer
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

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Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.

Resume
Profile
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

Db0dy0ks3obbb34y2ifo

Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.