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4-6 năm
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軟體工程師
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Software Engineer @瑞嘉軟體科技股份有限公司
2023 ~ Hiện tại
軟體工程師
Trong vòng một tháng
Unity3D
c#
VR/AR
Đã có việc làm
Bật trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
國立台北科技大學
電機工程系
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unity工程師 @前進數位工作室有限公司
2021 ~ 2023
軟體工程師
Trong vòng một tháng
C#
JavaScript
HTML5
Đã có việc làm
Bật trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
國立屏東科技大學
資訊管理
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Avatar of 陳力維.
技術研發部副課長 @億威電子系統(股)公司 EMMT System Corp.
2023 ~ Hiện tại
軟體工程師
Trong vòng một tháng
/3~2020/7) (apple企業帳號) 為期半年的開發,提供國小學生在家使用學習軟體上課,做題目,問問題,取代傳統補習班模式 使用unity引擎開發2d介面及3d遊戲,上架到ios,android,windows平台 串接影音串流m3u8 使用pureMVC規範程式及unittest 使用apple企業帳號避免與apple上架規
word
excel
powerpoint
Đã có việc làm
Tắt trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
嘉義大學
數位學習設計與管理
Avatar of 張崇億.
Avatar of 張崇億.
Unity Developer (兼職) @卡米爾有限公司
2019 ~ Hiện tại
軟體工程師
Trong vòng một tháng
張崇億 Unity Developer Taiwan Web Develop, Mobile Apps, Unity Game, Specialties: C#, PHP, JavaScript, HTML, CSS, SQL, C/C++ 工作經歷 Unity Developer (兼職) • 卡米爾有限公司 八月Present AR App:ARkit / ARCore Unity Developer • 究物創造有限公司 六月Present Unity Game Dev (C#) 展場互動裝置軟體開發、 AR App:ARkit / ARCore /SparkAR VR :Google Cardboard、Vive、Oculus 後台架設:IIS、Apache、AWS 資料庫:MSSQL、MySQL
C++
C#
JavaScript
Đã có việc làm
Part-time / Quan tâm đến làm việc từ xa
4-6 năm
世新大學
數位多媒體設計
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遊戲程式設計師 @啟雲科技
軟體工程師
Trong vòng một tháng
Unity
c#
Spark AR
Đã có việc làm
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
南台科技大學
遊戲設計
Avatar of 黃琮徽(Earny).
Avatar of 黃琮徽(Earny).
Web Engineer @好域股份有限公司
2018 ~ Hiện tại
軟體工程師
Trong vòng một tháng
University 資訊工程所 •畢業論文 - Directional Texture Synthesis on 3D Surface. National Cheng Kung University 資訊工程學系 •特殊經歷 2022 ITSA 極客挑戰賽 互動多媒體設計與整合應用組 命題暨審查委員 技能 PHP MySQL Flutter Python C# 工具 Laravel Docker Redis Metabase Git Visual Studio Code ChatCPT Google Cloud Platform SVN Unity 語言 中文 - 精通 英文 - 中等 日文 - 入門 台語 - 精通
PHP
Laravel
MySQL
Đã có việc làm
Bật trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
National Cheng Kung University
資訊工程學系
Avatar of Noah Chou.
Avatar of Noah Chou.
全端工程師 @普安科技
軟體工程師
Hơn một năm
service structure on the cloud. With more than ten years of technical debt at hand, our team’s main goal is to extract EZTABLE core business value and refactor the system to design a new, reliable, and efficient system. Projects “Reserve with Google” integration EZCASH points deposit system 3D Payment integration Telecom / banks / partner business integration SMS / Line notification integration Slack app for Business Unit reports Google Data Studio dashboard for marketing reports Techstack Golang, Nodejs, Python, PHP React, React-native MySQL, Postgres, Redis, Mongo, Rethink, Firebase AWS, GCP - Lambda, SNS, SQS, ECS Jenkins, Drone
JavaScript
Node.js
HTML5
Tắt trạng thái tìm việc
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
東海大學
生命科學

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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專案管理高級工程師/專案技術經理TPM @ 台灣網路認證(TWCA)
台灣網路認證(TWCA)
2021 ~ Hiện tại
台灣台北市
Professional Background
Tình trạng hiện tại
Đã có việc làm
Tiến trình tìm việc
Professions
Kỹ sư FAE, Unreal Developer, Giám đốc kỹ thuật
Fields of Employment
Phần mềm, SaaS/ Điện toán đám mây, Internet
Kinh nghiệm làm việc
2-4 năm
Management
I've had experience in managing 1-5 nhân viên
Kỹ năng
C
C++
c#
Java
JavaScript
jsp
HTML
SQL
OpenCV
OpenGL
Android
Unity3D
Optix Ray tracing
optix
Arduino
Unreal Engine 4
Studio One
Logic ProX
Google Cardboard
HTC vive
steamVR
Blender
日文檢定N2
JPLT N2
python
Virtual Reality
Shaders
shader
CUDA
perforce
C#
Postman
MSSQL
PostgreSQL
Ngôn ngữ
Chinese
Bản địa hoặc song ngữ
English
Thông thạo
Japanese
Thông thạo
Job search preferences
Vị trí
軟體工程師
Loại hình công việc
Full-time
Địa điểm
Taipei, 台灣, Tōkyō, 東京都日本, Osaka, 大阪府日本, Taipei City, 台灣
Làm việc từ xa
Quan tâm đến làm việc từ xa
Freelance
Đúng, tôi là một freelancer nghiệp dư.
Học vấn
Trường học
國立台灣師範大學
Chuyên ngành
資訊工程
In
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

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Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.

Resume
Hồ sơ của tôi
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

Db0dy0ks3obbb34y2ifo

Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.