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軟體工程師
Avatar of 傅弘陽.
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Software Engineer @瑞嘉軟體科技股份有限公司
2023 ~ Presente
軟體工程師
En un mes
傅弘陽 我是一名目軟體工程師,致力於產品網站全端開發,憑藉自身的專業為專案提供技術評估與解決方案,在軟體設計上盡可能提高彈性簡化人員操作與模組化,以降低公司成本提高效益,良好的溝通能力、善於理解他人需求及想法,確保需
Unity3D
c#
VR/AR
Empleado
Abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
國立台北科技大學
電機工程系
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Avatar of the user.
unity工程師 @前進數位工作室有限公司
2021 ~ 2023
軟體工程師
En un mes
C#
JavaScript
HTML5
Empleado
Abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
國立屏東科技大學
資訊管理
Avatar of 陳力維.
Avatar of 陳力維.
技術研發部副課長 @億威電子系統(股)公司 EMMT System Corp.
2023 ~ Presente
軟體工程師
En un mes
陳力維 我擁有十年豐富的工作經驗。在首五年期間,我主要利用Unity開發跨平台產品,後五年主要使用IOS原生開發app產品, 目前,我在IoT產業中,使用Bluetooth Low Energy和MQTT技術開發原生iOS應用程式,主要用於照明設備的連線控制管理。 IOS Develop New Taipei,TWLineID:hakamat tony781124@gmail.
word
excel
powerpoint
Empleado
No está abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
6-10 años
嘉義大學
數位學習設計與管理
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Unity Developer (兼職) @卡米爾有限公司
2019 ~ Presente
軟體工程師
En un mes
C++
C#
JavaScript
Empleado
A tiempo parcial / Interesado en trabajar a distancia
De 4 a 6 años
世新大學
數位多媒體設計

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UI designer -UX
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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
En seis meses
專案管理高級工程師/專案技術經理TPM @ 台灣網路認證(TWCA)
台灣網路認證(TWCA)
2021 ~ Presente
台灣台北市
Professional Background
Situación actual
Empleado
Progreso en la búsqueda de empleo
Professions
FAE Engineer, Unreal Developer, Technical Manager
Fields of Employment
Software, SaaS / Servicios en la nube, Internet
Experiencia laboral
2-4 años
Management
I've had experience in managing 1-5 people
Habilidades
C
C++
c#
Java
JavaScript
jsp
HTML
SQL
OpenCV
OpenGL
Android
Unity3D
Optix Ray tracing
optix
Arduino
Unreal Engine 4
Studio One
Logic ProX
Google Cardboard
HTC vive
steamVR
Blender
日文檢定N2
JPLT N2
python
Virtual Reality
Shaders
shader
CUDA
perforce
C#
Postman
MSSQL
PostgreSQL
Idiomas
Chinese
Nativo o bilingüe
English
Fluido
Japanese
Fluido
Job search preferences
Posición
軟體工程師
Tipo de trabajo
A tiempo completo
Ubicación
Taipei, 台灣, Tōkyō, 東京都日本, Osaka, 大阪府日本, Taipei City, 台灣
A distancia
Interesado en trabajar a distancia
Freelance
Sí, soy un autónomo amateur.
Educación
Escuela
國立台灣師範大學
Mayor
資訊工程
Imprimir
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

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Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.

Resume
Perfil
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

Db0dy0ks3obbb34y2ifo

Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.