CakeResume Talent Search

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軟體工程師
Avatar of 凃翰穎.
Avatar of 凃翰穎.
軟體工程師 @倉佑實業股份有限公司
2019 ~ Presente
軟體工程師
En un año
凃翰穎 國立高雄科技大學(第一校區)資訊管理系 • Kaohsiung, Taiwan Software Engineer 1996,Chiayi,TW [email protected]自傳 我是凃翰穎 畢業於國立高雄科技大學(第一校區)在學時期修完系上所有程式相關課程學過(Java、C/C++C#、Swift)、資料結構、高等演算法、作業系統、無線網路、大數
+java
+android
+sql
Empleado
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
國立高雄科技大學(第一校區)
Avatar of 邱國華.
Avatar of 邱國華.
資深JAVA工程師 @智誠科技
2020 ~ 2021
軟體工程師
En un año
Python AI與全端開發 - 4年 Java 後端程式設計與資料庫應用的開發經驗 - 2年 Java Spring 專案經驗 - 1年 Java struts2 專案經驗 - 3年 參與開發C、C++C#的專案 - 1年 獨立開發C專案 軟體工程師 高雄,TW [email protected] 技能 程式開發 框架 Laravel 其他 Java、C、C++C#、Python
C++
C
JAVA
Empleado
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
國立嘉義大學
資訊工程系
Avatar of 施名洲,  Juice.
Avatar of 施名洲,  Juice.
Software Design Engineer(Software Quality Assurance ) @ASML台灣艾司摩爾科技股份有限公司
2021 ~ Presente
軟體工程師
Más de un año
忱,有良好的自主學習能力,並喜歡在開發中分享成果及方法,與團隊成員一起切磋一起成長 Tel :Email : [email protected] 技能 Programming C / C++ C# Python PowerShell Lua PLC Programming (Multiprog) Matlab Arduino Product 手持式顯控一體型控制器 嵌入式顯控一體型控制器 高效能控制器 驅控一體型控制器
C
C++
C#
Empleado
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
台灣大學
應用力學
Avatar of 賴貝兒.
Avatar of 賴貝兒.
系統工程師 @Moxa
2017 ~ Presente
軟體工程師
Más de un año
system engineer which responsible for MES's (Manufacturing Execution System) development and maintenance. In my spare time, I like to read mystery / suspense novels, also I like to cook! I love my live now, but still looking forward to challenges and better changes in future! Taiwan Tech Stack C++ / C# PHP SQL Java Delphi Visual basic Work Experience Senior Engineer Moxa JulyPresent Taipei, Taiwan Develop and maintain MES System (Manufacturing Execution System) Provide design, unit test, and integration test documentation artifacts Familiar with C#, Delphi and Oracle EducationSun Yat-Sen University Information Management
C#.NET development
sql server
MySQL
Empleado
A tiempo completo / Interesado en trabajar a distancia
De 4 a 6 años
國立中山大學
資訊管理
Avatar of Steven Li.
軟體工程師
En un mes
SCADA 圖控軟體的設備協議模組,像是 Modbus, OPC UA 或 MQTT 軟體工程師,旺矽科技,2012 年 5 月年 3 月 LED 測試機台應用程式元件開發,使用 C# 和 C/C++ 為主要開發語言 機台與客戶端 MES 溝通介面開發,使用 SECS/GEM 通訊協定 小規模客製化 MES 開發,從需求訪
JavaScript
Node.js
C#
Empleado
A tiempo completo / Interesado en trabajar a distancia
10-15 años
高雄大學
資訊工程
Avatar of 徐子崴.
Avatar of 徐子崴.
軟體工程師 @台雲資訊
2016 ~ Presente
軟體工程師
En un mes
學系雙主修數位內容學士學位學程 (2015/09 ~ 2020/02) 國立桃園高中數理資優班 (2012/09 ~ 2015/06) 擅長工具 使用語言 Python, Node.js, C++, C 資料庫 MySQL, MongoDB, Firebase, SQLite, PostgreSQL 框架 React-native, Express, Django, Bootstrap, React, Vue, Flask, Koa 應用程式 Photoshop, Illustrator, Lightroom 論文 Yi-Wei Liu, Tz-Wei Hsu, Che-Yu Chang, Wen-Hung Liao and Jia-Ming Chang "PSLDoc3: A
PowerPoint
Microsoft Office
Node.js
Empleado
No está abierto a oportunidades
A tiempo completo / Sólo a distancia
De 4 a 6 años
國立台灣大學電信工程學研究所
資料科學與智慧網路
Avatar of the user.
Avatar of the user.
軟體工程師 @宏博資訊有限公司
2022 ~ 2023
軟體工程師
En un mes
PHP Laravel Framework
Linux
Golang Backend
Empleado
Listo para la entrevista
A tiempo completo / Interesado en trabajar a distancia
6-10 años
聖約翰科技大學
電機工程系
Avatar of the user.
Avatar of the user.
系統軟體工程師 @筑波科技
2013 ~ Presente
軟體工程師
En un año
+ios
+c/c++
+c#
Empleado
No está abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
6-10 años
國立成功大學
資訊工程
Avatar of the user.
Avatar of the user.
Android platform engineer @璟昇科技股份有限公司-美商ID TECH台灣分公司
2023 ~ Presente
軟體工程師
En un mes
C/C++
JAVA
kotlin
Empleado
Abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
6-10 años
朝陽科技大學
資訊工程
Avatar of River Wang (Sheng Chuan Wang).
Avatar of River Wang (Sheng Chuan Wang).
Senior Unity developer @IGG.inc 創連科技有限公司
2021 ~ Presente
軟體工程師
En un mes
River Wang (Sheng Chuan Wang) Senior Software Engineer Kaohsiung City, Taiwan I'm a passionate game developer with expertise in computer graphics technology. NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases. MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore inIGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and
C
C++
C#
Empleado
Abierto a oportunidades
A tiempo completo / Interesado en trabajar a distancia
Más de 15 años
National Taiwan Ocean University, Institute of Computer Science and Engineering
Computer Science and Engineering

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UI designer -UX
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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
En seis meses
專案管理高級工程師/專案技術經理TPM @ 台灣網路認證(TWCA)
台灣網路認證(TWCA)
2021 ~ Presente
台灣台北市
Professional Background
Situación actual
Empleado
Progreso en la búsqueda de empleo
Professions
FAE Engineer, Unreal Developer, Technical Manager
Fields of Employment
Software, SaaS / Servicios en la nube, Internet
Experiencia laboral
2-4 años
Management
I've had experience in managing 1-5 people
Habilidades
C
C++
c#
Java
JavaScript
jsp
HTML
SQL
OpenCV
OpenGL
Android
Unity3D
Optix Ray tracing
optix
Arduino
Unreal Engine 4
Studio One
Logic ProX
Google Cardboard
HTC vive
steamVR
Blender
日文檢定N2
JPLT N2
python
Virtual Reality
Shaders
shader
CUDA
perforce
C#
Postman
MSSQL
PostgreSQL
Idiomas
Chinese
Nativo o bilingüe
English
Fluido
Japanese
Fluido
Job search preferences
Posición
軟體工程師
Tipo de trabajo
A tiempo completo
Ubicación
Taipei, 台灣, Tōkyō, 東京都日本, Osaka, 大阪府日本, Taipei City, 台灣
A distancia
Interesado en trabajar a distancia
Freelance
Sí, soy un autónomo amateur.
Educación
Escuela
國立台灣師範大學
Mayor
資訊工程
Imprimir
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

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Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.

Resume
Perfil
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

Db0dy0ks3obbb34y2ifo

Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.