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Software Engineer @瑞嘉軟體科技股份有限公司
2023 ~ Present
軟體工程師
Within one month
Unity3D
c#
VR/AR
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台北科技大學
電機工程系
Avatar of Marcus Lee.
Avatar of Marcus Lee.
Engineer @Qualcomm
2023 ~ Present
Software Engineer
Within one month
necessary information. Cooperated with Brazil FAE to identify the issues and keep up-to-date the new request to ensure on-time project completion. Migrated Maxlinear codebase Software R&D engineer, System engineer Android mobile, Compal Computer Inc. DecMarEngineered Android mobile phone, IoT smart watch, tracker and AR/VR display products with C, Shell Script and Python. Display driver IC porting on MTK and Qualcomm platforms. Developed customized handmade OLED display driver IC code on unique SONY platform. (SPRESENCE) Developed framework and applications code in RTOS. Developed code to run monkey script
Python
Shell script
MATLAB
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
National Cheng Kung University
Master of Biomedical Engineering
Avatar of 陳毅承.
Avatar of 陳毅承.
Co-Founder & Algorithm developer @iStaging
2015 ~ Present
Software Engineer
More than one year
Software Engineer, Aug 2014 ~ Jun 2017 System architecture planning for AR content platform and integrated third-party payment. Android/iOS app for Sinyi Realty Inc. for over 3,000 users. Implemented AR engine on mobile app with 60 FPS and less than 150MB memory usage. AR/VR glasses app based on Unity3d includes HTC Vive, Oculus, Google Glasses and Google Cardboard. API/DB server based on BaaS which supported 3,000+ daily users. Wide-angle AR extended tracking algorithm which improve the effective tracking distance from 1 meter to 10
Unity3D
pytorch
tensorflow
Interested in working remotely
4-6 years
National Chiao Tung University
Institutes of Multimedia Engineering
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Offline
Avatar of 郭承翰.
Offline
Senior Software Engineer @XRSpace
2020 ~ Present
Unity Engineer
Within one month
Jul 2020 ~ Now .Develop Furniture System in XRWorld .Develop tool for designers Responsible for development of furniture system in world experience team, Hugo is the chief engineer who refactor the algorithm of item transformation, and allowed it to be a tool which can be used in 360-degree AR/VR experience. https://www.xrspace.io/us iStaging, Software Engineer, Jun 2019 ~ Now .Develop App with Unity to Windows, iOS, Android and Oculus .VR / AR .Develop SDK for platform .PM & PD Responsible for iShow product development in
Unity
C#
Git
Employed
Full-time / Interested in working remotely
6-10 years
Yuan Ze University
Electricity Engineering
Avatar of 金漢斌.
Avatar of 金漢斌.
遊戲設計師 @有病制作所股份有限公司
2022 ~ Present
遊戲工程師/企劃/社群寫手
Within one month
猴子也能做遊戲 -共同發起人 新人設計師 -共同開發人 TGDF台北遊戲開發者論壇 -執行委員 工作經歷/學歷 遠颺科技 , 工程師,~AR/VR等互動遊戲、應用開發 不或互動 , 工程師,~AR應用、教育類應用協助開發 有病制作所 ,~《我滿懷惡意的有病解謎》協助製作
Photoshop
Word
PowerPoint
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
亞洲大學
數位媒體設計學系
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Software Engineer @ITRI Cloud Computing Center
2010 ~ 2014
Senior Software Engineer
Within one year
Golang
NodeJS
Kubernetes
Full-time / Interested in working remotely
6-10 years
National Chiao Tung University
Electrical and Control Engineering
Avatar of the user.
More than one year
PowerPoint
Google Drive
Word
Part-time / Interested in working remotely
6-10 years
Flagler College
communications

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Within one month
Senior Software Engineer @ XRSpace
Logo of XRSpace.
XRSpace
2020 ~ Present
Taipei, 台灣
Professional Background
Current status
Employed
Job Search Progress
Professions
Unity Game Developer
Fields of Employment
Software
Work experience
6-10 years
Management
Skills
Unity
C#
Git
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Unity Engineer
Job types
Full-time
Locations
Taipei, 台灣
Remote
Interested in working remotely
Freelance
Educations
School
Yuan Ze University
Major
Electricity Engineering
Print
Xq3yhms7yrjdnjpzvwuv

Hugo Kuo

Having experiences and enthusiasm in Media and Entertainment Industry, He never stop learning with talented experts in the industry. As an Unity developer, He has a very keen eye for detail in development work.


After graduation from college, Hugo was desired for applying Institute of Multimedia Engineering of National Chiao Tung University, and especially eagerto join one professor’s lab. But due to the full student recruitment of the lab, Hugo graciously declined all the admissions of other institutes, he decided to gain his experience in the school of hard knocks, stepped on the road of Unity Engineer.


EXPERIENCE

XRSPACESenior Software Engineer, Jul 2020 ~ Now

.Develop Furniture System in XRWorld

.Develop tool for designers  


Responsible for development of furniture system in world experience team, Hugo is the chief engineer who refactor the algorithm of item transformation, and allowed it to be a tool which can be used in 360-degree AR/VR experience.


https://www.xrspace.io/us

Company@2x

iStaging, Software Engineer, Jun 2019 ~ Now

.Develop App with Unity to Windows, iOS, Android and Oculus 

.VR / AR  

.Develop SDK for platform

.PM & PD


Responsible for iShow product development in the team, Hugo is focusing on its technical development works. iShow launches on four different platforms - Windows, Android, iOs and Oculus. iShow could help builders and real estate agents to show the houses for their customers By applying with the EBook of construction project inside Unity, Hugo is in charge of software update work and developing VR touring experience.


https://www.istaging.com/zh-tw/

https://apps.apple.com/tw/app/ishow%E5%AF%A6%E5%A2%83%E8%A1%A8%E6%9D%BF/id1472329518







Company@2x

唯數娛樂, Unity Engineer, May 2016 ~ May 2019

.Frame synchronization 

.Develop Game Play systems(Aura, Skill, Bullet, Collision)  

.Develop math & physical tools 

.Third party plugin integration (payment service, tool)

.Develop SDK for platform

.Lesson conducting for "Institute for Information Industry" 


Being a Senior Development Engineer in the team, mainly in charge of SDK concatenation and also for the shader writing. In the other hand Hugo also joined the game project “霹靂無雙” , which is a large-scale action game and the development lasted for three years. In this project, he was focused on developing combat system, conducting with mathematic & physic based computing technics, providing game planners to applying in their work. The development work includes : Bullet Track System, Mesh Maker, Extension of Fixed Point Math Library, Foxes point data for AStar SDK, Character Collider, Concatenation of SDK, etc. Moreover, Hugo was also a lecturer for industry-academia cooperation course of “Institute for Information Industry”.


https://pilix.wegames.com.tw/

Company@2x

优億數位, Software Engineer, May 2015 ~ Jun 2016

.Develop all of UI and menu systems by UGUI  

.Rendering performance with Unity Shader 


In the relationship of developing game with Japanese company, Hugo was in charge of developing tutorials for Mahjong game, and being the main programmer for another parkour game, and also wrote Shaders for projects. To point out one of the most famous work, is “出包王女 DARKNESS” for PlayStation Vita game, Hugo was responsible for all the UI program actions, please see more information as below: 


http://www.cs.furyu.jp/toloveru-tp/system/

Company@2x

方塊夫數位, Software Engineer, May 2014 ~ May 2015

.Develop UI By NGUI 

.Develop the tool of AssetBundle 

.Speech Recognition SDK Manager 


Responsible for meeting supervisor’s demands, Hugo was good at completing missions within the appointed schedule.He was in charge of developing tools for the team , such as asset bundle optimizer and Speech Recognition system . Aside from it, he was also responsible for 2D tower defense game maintenance, and developed music game and UI behaviors of game lobby system.

Company@2x

Ministry of Science and Technology, Unity Developer, Apr 2013 ~ Apr 2014

.Develop the project of "Flood control" with Unity 


While being as a teaching assistant, Hugo was also being the main programmer in VR project team. The VR project was mainly apply on soil flow simulation, by combining with art materials, Hugo developed the program for the project, which could show disaster simulation by simply input related parameters.

Company@2x

CORE COMPETENCIES


Hard Skills

.Unity

.C#

.Design Pattern

.Algorithm

.Data Structure

.OOP


Soft Skills

.Strong problem-solving ability

.Self learner

.Great team member


Languages

.Mandarin Chinese

.English


EDUCATION

Yuan Ze University, Bachelor, Electricity Engineering, 2009 ~ 2013

Having experiences for club activities and served as an official for the department. During free time, He also actively explored the knowledges of Media and Intertainment field, learning multiple software by himself such as Photoshop, Illustrator, Premiere, Unity and Rainmeter, etc. He is good at applying the skills and combine them into activities.

University@2x
Resume
Profile
Xq3yhms7yrjdnjpzvwuv

Hugo Kuo

Having experiences and enthusiasm in Media and Entertainment Industry, He never stop learning with talented experts in the industry. As an Unity developer, He has a very keen eye for detail in development work.


After graduation from college, Hugo was desired for applying Institute of Multimedia Engineering of National Chiao Tung University, and especially eagerto join one professor’s lab. But due to the full student recruitment of the lab, Hugo graciously declined all the admissions of other institutes, he decided to gain his experience in the school of hard knocks, stepped on the road of Unity Engineer.


EXPERIENCE

XRSPACESenior Software Engineer, Jul 2020 ~ Now

.Develop Furniture System in XRWorld

.Develop tool for designers  


Responsible for development of furniture system in world experience team, Hugo is the chief engineer who refactor the algorithm of item transformation, and allowed it to be a tool which can be used in 360-degree AR/VR experience.


https://www.xrspace.io/us

Company@2x

iStaging, Software Engineer, Jun 2019 ~ Now

.Develop App with Unity to Windows, iOS, Android and Oculus 

.VR / AR  

.Develop SDK for platform

.PM & PD


Responsible for iShow product development in the team, Hugo is focusing on its technical development works. iShow launches on four different platforms - Windows, Android, iOs and Oculus. iShow could help builders and real estate agents to show the houses for their customers By applying with the EBook of construction project inside Unity, Hugo is in charge of software update work and developing VR touring experience.


https://www.istaging.com/zh-tw/

https://apps.apple.com/tw/app/ishow%E5%AF%A6%E5%A2%83%E8%A1%A8%E6%9D%BF/id1472329518







Company@2x

唯數娛樂, Unity Engineer, May 2016 ~ May 2019

.Frame synchronization 

.Develop Game Play systems(Aura, Skill, Bullet, Collision)  

.Develop math & physical tools 

.Third party plugin integration (payment service, tool)

.Develop SDK for platform

.Lesson conducting for "Institute for Information Industry" 


Being a Senior Development Engineer in the team, mainly in charge of SDK concatenation and also for the shader writing. In the other hand Hugo also joined the game project “霹靂無雙” , which is a large-scale action game and the development lasted for three years. In this project, he was focused on developing combat system, conducting with mathematic & physic based computing technics, providing game planners to applying in their work. The development work includes : Bullet Track System, Mesh Maker, Extension of Fixed Point Math Library, Foxes point data for AStar SDK, Character Collider, Concatenation of SDK, etc. Moreover, Hugo was also a lecturer for industry-academia cooperation course of “Institute for Information Industry”.


https://pilix.wegames.com.tw/

Company@2x

优億數位, Software Engineer, May 2015 ~ Jun 2016

.Develop all of UI and menu systems by UGUI  

.Rendering performance with Unity Shader 


In the relationship of developing game with Japanese company, Hugo was in charge of developing tutorials for Mahjong game, and being the main programmer for another parkour game, and also wrote Shaders for projects. To point out one of the most famous work, is “出包王女 DARKNESS” for PlayStation Vita game, Hugo was responsible for all the UI program actions, please see more information as below: 


http://www.cs.furyu.jp/toloveru-tp/system/

Company@2x

方塊夫數位, Software Engineer, May 2014 ~ May 2015

.Develop UI By NGUI 

.Develop the tool of AssetBundle 

.Speech Recognition SDK Manager 


Responsible for meeting supervisor’s demands, Hugo was good at completing missions within the appointed schedule.He was in charge of developing tools for the team , such as asset bundle optimizer and Speech Recognition system . Aside from it, he was also responsible for 2D tower defense game maintenance, and developed music game and UI behaviors of game lobby system.

Company@2x

Ministry of Science and Technology, Unity Developer, Apr 2013 ~ Apr 2014

.Develop the project of "Flood control" with Unity 


While being as a teaching assistant, Hugo was also being the main programmer in VR project team. The VR project was mainly apply on soil flow simulation, by combining with art materials, Hugo developed the program for the project, which could show disaster simulation by simply input related parameters.

Company@2x

CORE COMPETENCIES


Hard Skills

.Unity

.C#

.Design Pattern

.Algorithm

.Data Structure

.OOP


Soft Skills

.Strong problem-solving ability

.Self learner

.Great team member


Languages

.Mandarin Chinese

.English


EDUCATION

Yuan Ze University, Bachelor, Electricity Engineering, 2009 ~ 2013

Having experiences for club activities and served as an official for the department. During free time, He also actively explored the knowledges of Media and Intertainment field, learning multiple software by himself such as Photoshop, Illustrator, Premiere, Unity and Rainmeter, etc. He is good at applying the skills and combine them into activities.

University@2x