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Avatar of Stas Shymansky.
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a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. - Day-to-day operations in Agile and fast paced environment - Roadmap definition, scheduling, resources allocation - Prototyping and customer development - HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) Except doing hands-on product management I've also lead few initiatives and teams in the company during that period: - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including
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Poland
Latar Belakang Profesional
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Tahap pencarian kerja
Siap untuk wawancara
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Project / Product Management
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10-15 tahun
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Product Manager
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Wmulzadzof6mwiicpjv6

Stanislav Shymanskyi

Experience, Product and Growth-minded Product Manager

[email protected] • +480 730 109 240 • Krakow, Poland

Summary


A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. 


 — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS 

 — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) 

 — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more

Work Experience


Product Manager at Railsware, Dec 2012 - Present

Served as the Product Manager within the Labs division where we've focused on running experiments and exploring future products, supported current prototypes and paid products. Mainly focused on business and organization design and related practices. Here it was a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. 


- Day-to-day operations in Agile and fast paced environment 

- Roadmap definition, scheduling, resources allocation 

- Prototyping and customer development 

- HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) 


Except doing hands-on product management I've also lead few initiatives and teams in the company during that period:

 - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including setup, quarterly reviews, check-ins and grading. 

- Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. 

- Initiated the company internationalization move and lead the research phase of it


Product Manager at Playhem, Oct 2009 - Dec 2012

Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head games and tournaments. We've supported a handful of games: EA's FIFA, NHL, Madden, Starcraft 2, League of Legends, Texas Hold'em Poker (first HTML5 poker game) and Street Fighter! 


— Started with a smaller team of 2 engineers and 1 QA and worked up all the way to managing the whole development team of 17 people at the peak 

— Focus on product strategy and product development 

— Managed cross-functional team in a fast-paced and agile environment including running all day-to-day operations, standups, retrospective, planning meetings 

— Provided mentorship and ongoing support to team members (including 1-1's and monthly check-ups) 

— Gathered requirements, ran workshops and brainstorming sessions 

— Owned all products roadmaps, made sure they are up-to-date and executed 

— Prototyped all major interactions and coded up bits of it when it was needed 

— Ran separate support and admin team to support ongoing site activities and tournaments 

— Managed integrations and API negotiations with all major publishers and other gaming sites (including OperationSports, Destructoid, Blizzard, EA and others)


Designer at Railsware, Sep 2007- Oct 2009 

Railsware is one of the top consultancies originally specialized in Ruby on Rails and catered towards US startups. I've filled in a diverse role of designer mixing visual design and user experience into one. 

Did a lot of different work for international clients from all over the world. Primarily for US startups and smaller businesses. 

— Covered all phases of design: ideation, prototyping, user-testing and visual design 

— Web, mobile, also responsive with the focus on mobile-first 

— Direct communication with all clients I've worked with 

— From minimum teams to bigger and more complex 20 people products — Coding HTML/CSS in a dev environment when it made sense


Interaction Designer at Running Code, 2004-2007

Client work for brands including Mitsubishi, American Chamber of Commerce, Healix, Radioaktive Film and more. 

— Wireframing and sketching new concepts 
— Interactive prototypes in Flash (design and coding) 
— Visual design (sites, print materials, apps) 
— Communicating with clients on design approvals



Education

Master's Degree in Electromechanics, 2002 - 2008

From National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Skills

— English, Full professional proficiency

— Knowledge of core design tools: Sketch (incl. all major addons), Photoshop, Illustrator

— HTML/CSS/JS for prototyping

— G Suite, incl. using Google Sheets for data-blending and data analysis

— Dev tools and environment: Primarily for Ruby On Rails / Node.js Stack, Git, Heroku and similar

I hereby give my consent to the processing of my personal data included in my job application for the purpose of the recruitment process and after its completion for the purpose of future recruitments (pursuant to the Personal Data Protection Act as of 29 August 1997, Journal of Laws No. 133, item 883).

CV
Profil
Wmulzadzof6mwiicpjv6

Stanislav Shymanskyi

Experience, Product and Growth-minded Product Manager

[email protected] • +480 730 109 240 • Krakow, Poland

Summary


A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. 


 — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS 

 — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) 

 — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more

Work Experience


Product Manager at Railsware, Dec 2012 - Present

Served as the Product Manager within the Labs division where we've focused on running experiments and exploring future products, supported current prototypes and paid products. Mainly focused on business and organization design and related practices. Here it was a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. 


- Day-to-day operations in Agile and fast paced environment 

- Roadmap definition, scheduling, resources allocation 

- Prototyping and customer development 

- HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) 


Except doing hands-on product management I've also lead few initiatives and teams in the company during that period:

 - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including setup, quarterly reviews, check-ins and grading. 

- Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. 

- Initiated the company internationalization move and lead the research phase of it


Product Manager at Playhem, Oct 2009 - Dec 2012

Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head games and tournaments. We've supported a handful of games: EA's FIFA, NHL, Madden, Starcraft 2, League of Legends, Texas Hold'em Poker (first HTML5 poker game) and Street Fighter! 


— Started with a smaller team of 2 engineers and 1 QA and worked up all the way to managing the whole development team of 17 people at the peak 

— Focus on product strategy and product development 

— Managed cross-functional team in a fast-paced and agile environment including running all day-to-day operations, standups, retrospective, planning meetings 

— Provided mentorship and ongoing support to team members (including 1-1's and monthly check-ups) 

— Gathered requirements, ran workshops and brainstorming sessions 

— Owned all products roadmaps, made sure they are up-to-date and executed 

— Prototyped all major interactions and coded up bits of it when it was needed 

— Ran separate support and admin team to support ongoing site activities and tournaments 

— Managed integrations and API negotiations with all major publishers and other gaming sites (including OperationSports, Destructoid, Blizzard, EA and others)


Designer at Railsware, Sep 2007- Oct 2009 

Railsware is one of the top consultancies originally specialized in Ruby on Rails and catered towards US startups. I've filled in a diverse role of designer mixing visual design and user experience into one. 

Did a lot of different work for international clients from all over the world. Primarily for US startups and smaller businesses. 

— Covered all phases of design: ideation, prototyping, user-testing and visual design 

— Web, mobile, also responsive with the focus on mobile-first 

— Direct communication with all clients I've worked with 

— From minimum teams to bigger and more complex 20 people products — Coding HTML/CSS in a dev environment when it made sense


Interaction Designer at Running Code, 2004-2007

Client work for brands including Mitsubishi, American Chamber of Commerce, Healix, Radioaktive Film and more. 

— Wireframing and sketching new concepts 
— Interactive prototypes in Flash (design and coding) 
— Visual design (sites, print materials, apps) 
— Communicating with clients on design approvals



Education

Master's Degree in Electromechanics, 2002 - 2008

From National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Skills

— English, Full professional proficiency

— Knowledge of core design tools: Sketch (incl. all major addons), Photoshop, Illustrator

— HTML/CSS/JS for prototyping

— G Suite, incl. using Google Sheets for data-blending and data analysis

— Dev tools and environment: Primarily for Ruby On Rails / Node.js Stack, Git, Heroku and similar

I hereby give my consent to the processing of my personal data included in my job application for the purpose of the recruitment process and after its completion for the purpose of future recruitments (pursuant to the Personal Data Protection Act as of 29 August 1997, Journal of Laws No. 133, item 883).