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4 到 6 年
6 到 10 年
10 到 15 年
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Product Manager
Avatar of Stas Shymansky.
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Product Manager
超過一年
a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. - Day-to-day operations in Agile and fast paced environment - Roadmap definition, scheduling, resources allocation - Prototyping and customer development - HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) Except doing hands-on product management I've also lead few initiatives and teams in the company during that period: - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including
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10 到 15 年

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資深 後端 php laravel
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"社群行銷"
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在不想搜尋到的字詞前面加上減號,如果想濾掉中文字,需搭配雙引號使用 (-"人資")
UI designer -UX
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職場能力評價定義

專業技能
該領域中具備哪些專業能力(例如熟悉 SEO 操作,且會使用相關工具)。
問題解決能力
能洞察、分析問題,並擬定方案有效解決問題。
變通能力
遇到突發事件能冷靜應對,並隨時調整專案、客戶、技術的相對優先序。
溝通能力
有效傳達個人想法,且願意傾聽他人意見並給予反饋。
時間管理能力
了解工作項目的優先順序,有效運用時間,準時完成工作內容。
團隊合作能力
具有向心力與團隊責任感,願意傾聽他人意見並主動溝通協調。
領導力
專注於團隊發展,有效引領團隊採取行動,達成共同目標。
超過一年
Poland
專業背景
目前狀態
求職階段
正在積極求職中
專業
產品經理
產業
工作年資
10 到 15 年
管理經歷
技能
語言能力
求職偏好
希望獲得的職位
Product Manager
預期工作模式
全職
期望的工作地點
遠端工作意願
對遠端工作有興趣
接案服務
學歷
學校
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Wmulzadzof6mwiicpjv6

Stanislav Shymanskyi

Experience, Product and Growth-minded Product Manager

[email protected] • +480 730 109 240 • Krakow, Poland

Summary


A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. 


 — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS 

 — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) 

 — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more

Work Experience


Product Manager at Railsware, Dec 2012 - Present

Served as the Product Manager within the Labs division where we've focused on running experiments and exploring future products, supported current prototypes and paid products. Mainly focused on business and organization design and related practices. Here it was a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. 


- Day-to-day operations in Agile and fast paced environment 

- Roadmap definition, scheduling, resources allocation 

- Prototyping and customer development 

- HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) 


Except doing hands-on product management I've also lead few initiatives and teams in the company during that period:

 - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including setup, quarterly reviews, check-ins and grading. 

- Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. 

- Initiated the company internationalization move and lead the research phase of it


Product Manager at Playhem, Oct 2009 - Dec 2012

Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head games and tournaments. We've supported a handful of games: EA's FIFA, NHL, Madden, Starcraft 2, League of Legends, Texas Hold'em Poker (first HTML5 poker game) and Street Fighter! 


— Started with a smaller team of 2 engineers and 1 QA and worked up all the way to managing the whole development team of 17 people at the peak 

— Focus on product strategy and product development 

— Managed cross-functional team in a fast-paced and agile environment including running all day-to-day operations, standups, retrospective, planning meetings 

— Provided mentorship and ongoing support to team members (including 1-1's and monthly check-ups) 

— Gathered requirements, ran workshops and brainstorming sessions 

— Owned all products roadmaps, made sure they are up-to-date and executed 

— Prototyped all major interactions and coded up bits of it when it was needed 

— Ran separate support and admin team to support ongoing site activities and tournaments 

— Managed integrations and API negotiations with all major publishers and other gaming sites (including OperationSports, Destructoid, Blizzard, EA and others)


Designer at Railsware, Sep 2007- Oct 2009 

Railsware is one of the top consultancies originally specialized in Ruby on Rails and catered towards US startups. I've filled in a diverse role of designer mixing visual design and user experience into one. 

Did a lot of different work for international clients from all over the world. Primarily for US startups and smaller businesses. 

— Covered all phases of design: ideation, prototyping, user-testing and visual design 

— Web, mobile, also responsive with the focus on mobile-first 

— Direct communication with all clients I've worked with 

— From minimum teams to bigger and more complex 20 people products — Coding HTML/CSS in a dev environment when it made sense


Interaction Designer at Running Code, 2004-2007

Client work for brands including Mitsubishi, American Chamber of Commerce, Healix, Radioaktive Film and more. 

— Wireframing and sketching new concepts 
— Interactive prototypes in Flash (design and coding) 
— Visual design (sites, print materials, apps) 
— Communicating with clients on design approvals



Education

Master's Degree in Electromechanics, 2002 - 2008

From National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Skills

— English, Full professional proficiency

— Knowledge of core design tools: Sketch (incl. all major addons), Photoshop, Illustrator

— HTML/CSS/JS for prototyping

— G Suite, incl. using Google Sheets for data-blending and data analysis

— Dev tools and environment: Primarily for Ruby On Rails / Node.js Stack, Git, Heroku and similar

I hereby give my consent to the processing of my personal data included in my job application for the purpose of the recruitment process and after its completion for the purpose of future recruitments (pursuant to the Personal Data Protection Act as of 29 August 1997, Journal of Laws No. 133, item 883).

履歷
個人檔案
Wmulzadzof6mwiicpjv6

Stanislav Shymanskyi

Experience, Product and Growth-minded Product Manager

[email protected] • +480 730 109 240 • Krakow, Poland

Summary


A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. 


 — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS 

 — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) 

 — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more

Work Experience


Product Manager at Railsware, Dec 2012 - Present

Served as the Product Manager within the Labs division where we've focused on running experiments and exploring future products, supported current prototypes and paid products. Mainly focused on business and organization design and related practices. Here it was a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. 


- Day-to-day operations in Agile and fast paced environment 

- Roadmap definition, scheduling, resources allocation 

- Prototyping and customer development 

- HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) 


Except doing hands-on product management I've also lead few initiatives and teams in the company during that period:

 - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including setup, quarterly reviews, check-ins and grading. 

- Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. 

- Initiated the company internationalization move and lead the research phase of it


Product Manager at Playhem, Oct 2009 - Dec 2012

Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head games and tournaments. We've supported a handful of games: EA's FIFA, NHL, Madden, Starcraft 2, League of Legends, Texas Hold'em Poker (first HTML5 poker game) and Street Fighter! 


— Started with a smaller team of 2 engineers and 1 QA and worked up all the way to managing the whole development team of 17 people at the peak 

— Focus on product strategy and product development 

— Managed cross-functional team in a fast-paced and agile environment including running all day-to-day operations, standups, retrospective, planning meetings 

— Provided mentorship and ongoing support to team members (including 1-1's and monthly check-ups) 

— Gathered requirements, ran workshops and brainstorming sessions 

— Owned all products roadmaps, made sure they are up-to-date and executed 

— Prototyped all major interactions and coded up bits of it when it was needed 

— Ran separate support and admin team to support ongoing site activities and tournaments 

— Managed integrations and API negotiations with all major publishers and other gaming sites (including OperationSports, Destructoid, Blizzard, EA and others)


Designer at Railsware, Sep 2007- Oct 2009 

Railsware is one of the top consultancies originally specialized in Ruby on Rails and catered towards US startups. I've filled in a diverse role of designer mixing visual design and user experience into one. 

Did a lot of different work for international clients from all over the world. Primarily for US startups and smaller businesses. 

— Covered all phases of design: ideation, prototyping, user-testing and visual design 

— Web, mobile, also responsive with the focus on mobile-first 

— Direct communication with all clients I've worked with 

— From minimum teams to bigger and more complex 20 people products — Coding HTML/CSS in a dev environment when it made sense


Interaction Designer at Running Code, 2004-2007

Client work for brands including Mitsubishi, American Chamber of Commerce, Healix, Radioaktive Film and more. 

— Wireframing and sketching new concepts 
— Interactive prototypes in Flash (design and coding) 
— Visual design (sites, print materials, apps) 
— Communicating with clients on design approvals



Education

Master's Degree in Electromechanics, 2002 - 2008

From National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Skills

— English, Full professional proficiency

— Knowledge of core design tools: Sketch (incl. all major addons), Photoshop, Illustrator

— HTML/CSS/JS for prototyping

— G Suite, incl. using Google Sheets for data-blending and data analysis

— Dev tools and environment: Primarily for Ruby On Rails / Node.js Stack, Git, Heroku and similar

I hereby give my consent to the processing of my personal data included in my job application for the purpose of the recruitment process and after its completion for the purpose of future recruitments (pursuant to the Personal Data Protection Act as of 29 August 1997, Journal of Laws No. 133, item 883).