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Senior Digital Product Analyst (Digital Product Owner) @Melaleuca: The Wellness Company
2021 ~ Present
Product Manager
Within one year
Scrum master certification
Product Management
Product Owner Certification
Employed
Full-time / Interested in working remotely
6-10 years
National Taiwan University
Research and Experimental Psychology
Avatar of Miya Chou.
Avatar of Miya Chou.
Sr. Product Manager @VIVERSE 宏願數位股份有限公司
2021 ~ Present
Product Manager
Within one year
efficiency at least 300%. Lead teams to integrate UX/UI system. SepMay 2015 Sr. UX Designer Gaminc Inc. Defined an interactive car infortainment system with carplay module; Helped company to close deal with well-known car company in Japan. Lead teams to conduct user research; evangenize design thinking techniques in teams. AprJun 2013 UX Designer Splashtop Inc. Plan user centered design plus pre-design/post-design research Define product requirements and perform analysis with stakeholders Introduce UCD to teams and build UCD product development cycle JunMar 2012 UX Designer & Researcher Trend
User Experience
Product Management
Production Planning
Employed
Full-time / Interested in working remotely
4-6 years
National Chiao Tung University
Human Computer Interaction, Communication Studies
Avatar of Austin Hung.
Product Manager
More than one year
2018/02 Designed a new & localized version mobile VR (3D and 2D) marketplace: Viveport M, and 82% of total users were satisfied with the new localized style. Conducted the market and competitor survey to plan the strategic roadmap. New feature and product planning with schedule control. Researched user experience and defined user interface flow with wireframes. Analyzed business intelligence data to identify potential opportunities and solutions. Software Engineer & Project Leader | Cyberlink | 2013/10 – 2016/11 Led a 4-people team to develop two Android application products: PhotoDirector and U Messenger. PhotoDirector
Android
Java
C++
Full-time / Not interested in working remotely
4-6 years
Avatar of Stas Shymansky.
Offline
Product Manager
More than one year
Stanislav Shymanskyi Experience, Product and Growth-minded Product Manager [email protected] • Krakow, Poland Summary A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more Work Experience Product Manager at Railsware, DecPresent
Ready to interview
Full-time / Interested in working remotely
10-15 years
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Avatar of the user.
Sr. Product Manager & Community Lead @RE:DREAMER Taiwan Co. Ltd
2023 ~ 2023
Product Manager
Within three months
Programming
Product Management
Project Management
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立台灣科技大學 National Taiwan University of Science and Technology
Computer Science
Avatar of winnie Zheng.
Avatar of winnie Zheng.
Past
結婚吧-Product Manager @數字科技股份有限公司
2022 ~ 2022
Product Manager
Within three months
鄭雯云 Winnie Zheng Taipei, [email protected] 學歷經歷 數字科技-結婚吧 Product Manager MarchJuly 2022 PopDaily Product Manager OctoberMarch 2022 PressPlay Academy Senior Product Designer FebruarySeptember 2021 大橡科技 OakMega(原 歐可達 OAKDA 數據科技有限公司) Project Manager & Product Designer FebruaryJanuary 2019 Fontech 方客特有限公司 UI/UX Designer SeptemberSeptember 2017 互動資通股份有限公司 UI Intern OctoberMay 2016 國立高雄師範大學 視覺
Product Management
Problem Solving
Roadmap Creation
Unemployed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立高雄師範大學
視覺傳達
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Avatar of the user.
Product Insight @Oorth - PT Skynosoft Portal Prima
2022 ~ Present
Product Manager
Within three months
Product Management
Project Management
Product Design
Employed
Full-time / Remote Only
4-6 years
Universitas Gadjah Mada (UGM)
Information Techlogogy
Avatar of Sasha Chiu.
Avatar of Sasha Chiu.
Past
Product Manager @Maxity.io
2021 ~ 2022
Product Manager
Within three months
Sasha Chiu Product Manager | Cryptocurrency | UX Design | Digital Transformation [email protected] 學歷 University of Leeds, 科學碩士(MS), Digital Information Management and Systems Innovation, 2022 ~ 2023 輔仁大學 Fu Jen Catholic University, 學士學位, 大眾傳播, 2011 ~ 2015 工作經歷 Maxity.io , Senior Product Manager , OctOctSuccessfully launched Maxity.io, an award-winning Web 3.0 application focused on a charitable-based NFT marketplace, within half a year. - Optimised decentralised wallet, defi swap and farm. - Defined a prioritised product roadmap
Blockchain
Product Management
Scrum
Unemployed
Full-time / Interested in working remotely
4-6 years
University of Leeds
Digital Information Management and Systems Innovation
Avatar of Hajime Lin.
Avatar of Hajime Lin.
Product Manager @ASUSTeK Computer Inc.
2021 ~ Present
Product Manager
Within six months
ROG Gaming Brand. ROG Phone BU Collaboration : 1. Collaborated with the ROG Phone Business Unit to develop and deliver two gaming controllers designed specifically for ROG phones, contributing to a 36% YoY growth in revenue. NVTEK ELECTRONIC CO., LTD. Product Manager |Software Spec & UI/UX Planning: Developed software specifications and led UI/UX planning for four different platform, encompassing a Unity program, a frontend website, a backend website, and a cross-platform app available on both Android and iOS. Design a brand new application: Conceptualized the idea for an online matchmaking app
Photoshop
Premiere
Logic Pro X
Employed
Full-time / Interested in working remotely
4-6 years
國立政治大學(National Chengchi University)
廣告學
Avatar of Mao.
Avatar of Mao.
product manager @BitYard Exchange
2019 ~ Present
Product Manager
Within one month
Present Collaborate with stakeholders to define and prioritize requirements into the product backlog. Involve in the C2C、DEFI STAKING VIP and other function design process to deliver goal-oriented solutions. Deliver product solutions to developer team precisely via clear docs. Organize solution design and release process in an agile mindset. Analyze and provide meaningful product insight to our stakeholders. Coordinate and lead projects with outside partners. 學歷FCU , 逢甲大學 中國文學系 技能 User Experience User testing Web usability Product Competitor analysis Business research Language Chinese English
axure
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
FCU , 逢甲大學
中國文學系

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Poland
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Wmulzadzof6mwiicpjv6

Stanislav Shymanskyi

Experience, Product and Growth-minded Product Manager

[email protected] • +480 730 109 240 • Krakow, Poland

Summary


A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. 


 — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS 

 — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) 

 — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more

Work Experience


Product Manager at Railsware, Dec 2012 - Present

Served as the Product Manager within the Labs division where we've focused on running experiments and exploring future products, supported current prototypes and paid products. Mainly focused on business and organization design and related practices. Here it was a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. 


- Day-to-day operations in Agile and fast paced environment 

- Roadmap definition, scheduling, resources allocation 

- Prototyping and customer development 

- HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) 


Except doing hands-on product management I've also lead few initiatives and teams in the company during that period:

 - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including setup, quarterly reviews, check-ins and grading. 

- Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. 

- Initiated the company internationalization move and lead the research phase of it


Product Manager at Playhem, Oct 2009 - Dec 2012

Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head games and tournaments. We've supported a handful of games: EA's FIFA, NHL, Madden, Starcraft 2, League of Legends, Texas Hold'em Poker (first HTML5 poker game) and Street Fighter! 


— Started with a smaller team of 2 engineers and 1 QA and worked up all the way to managing the whole development team of 17 people at the peak 

— Focus on product strategy and product development 

— Managed cross-functional team in a fast-paced and agile environment including running all day-to-day operations, standups, retrospective, planning meetings 

— Provided mentorship and ongoing support to team members (including 1-1's and monthly check-ups) 

— Gathered requirements, ran workshops and brainstorming sessions 

— Owned all products roadmaps, made sure they are up-to-date and executed 

— Prototyped all major interactions and coded up bits of it when it was needed 

— Ran separate support and admin team to support ongoing site activities and tournaments 

— Managed integrations and API negotiations with all major publishers and other gaming sites (including OperationSports, Destructoid, Blizzard, EA and others)


Designer at Railsware, Sep 2007- Oct 2009 

Railsware is one of the top consultancies originally specialized in Ruby on Rails and catered towards US startups. I've filled in a diverse role of designer mixing visual design and user experience into one. 

Did a lot of different work for international clients from all over the world. Primarily for US startups and smaller businesses. 

— Covered all phases of design: ideation, prototyping, user-testing and visual design 

— Web, mobile, also responsive with the focus on mobile-first 

— Direct communication with all clients I've worked with 

— From minimum teams to bigger and more complex 20 people products — Coding HTML/CSS in a dev environment when it made sense


Interaction Designer at Running Code, 2004-2007

Client work for brands including Mitsubishi, American Chamber of Commerce, Healix, Radioaktive Film and more. 

— Wireframing and sketching new concepts 
— Interactive prototypes in Flash (design and coding) 
— Visual design (sites, print materials, apps) 
— Communicating with clients on design approvals



Education

Master's Degree in Electromechanics, 2002 - 2008

From National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Skills

— English, Full professional proficiency

— Knowledge of core design tools: Sketch (incl. all major addons), Photoshop, Illustrator

— HTML/CSS/JS for prototyping

— G Suite, incl. using Google Sheets for data-blending and data analysis

— Dev tools and environment: Primarily for Ruby On Rails / Node.js Stack, Git, Heroku and similar

I hereby give my consent to the processing of my personal data included in my job application for the purpose of the recruitment process and after its completion for the purpose of future recruitments (pursuant to the Personal Data Protection Act as of 29 August 1997, Journal of Laws No. 133, item 883).

Resume
Profile
Wmulzadzof6mwiicpjv6

Stanislav Shymanskyi

Experience, Product and Growth-minded Product Manager

[email protected] • +480 730 109 240 • Krakow, Poland

Summary


A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. 


 — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS 

 — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) 

 — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more

Work Experience


Product Manager at Railsware, Dec 2012 - Present

Served as the Product Manager within the Labs division where we've focused on running experiments and exploring future products, supported current prototypes and paid products. Mainly focused on business and organization design and related practices. Here it was a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. 


- Day-to-day operations in Agile and fast paced environment 

- Roadmap definition, scheduling, resources allocation 

- Prototyping and customer development 

- HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) 


Except doing hands-on product management I've also lead few initiatives and teams in the company during that period:

 - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including setup, quarterly reviews, check-ins and grading. 

- Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. 

- Initiated the company internationalization move and lead the research phase of it


Product Manager at Playhem, Oct 2009 - Dec 2012

Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head games and tournaments. We've supported a handful of games: EA's FIFA, NHL, Madden, Starcraft 2, League of Legends, Texas Hold'em Poker (first HTML5 poker game) and Street Fighter! 


— Started with a smaller team of 2 engineers and 1 QA and worked up all the way to managing the whole development team of 17 people at the peak 

— Focus on product strategy and product development 

— Managed cross-functional team in a fast-paced and agile environment including running all day-to-day operations, standups, retrospective, planning meetings 

— Provided mentorship and ongoing support to team members (including 1-1's and monthly check-ups) 

— Gathered requirements, ran workshops and brainstorming sessions 

— Owned all products roadmaps, made sure they are up-to-date and executed 

— Prototyped all major interactions and coded up bits of it when it was needed 

— Ran separate support and admin team to support ongoing site activities and tournaments 

— Managed integrations and API negotiations with all major publishers and other gaming sites (including OperationSports, Destructoid, Blizzard, EA and others)


Designer at Railsware, Sep 2007- Oct 2009 

Railsware is one of the top consultancies originally specialized in Ruby on Rails and catered towards US startups. I've filled in a diverse role of designer mixing visual design and user experience into one. 

Did a lot of different work for international clients from all over the world. Primarily for US startups and smaller businesses. 

— Covered all phases of design: ideation, prototyping, user-testing and visual design 

— Web, mobile, also responsive with the focus on mobile-first 

— Direct communication with all clients I've worked with 

— From minimum teams to bigger and more complex 20 people products — Coding HTML/CSS in a dev environment when it made sense


Interaction Designer at Running Code, 2004-2007

Client work for brands including Mitsubishi, American Chamber of Commerce, Healix, Radioaktive Film and more. 

— Wireframing and sketching new concepts 
— Interactive prototypes in Flash (design and coding) 
— Visual design (sites, print materials, apps) 
— Communicating with clients on design approvals



Education

Master's Degree in Electromechanics, 2002 - 2008

From National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Skills

— English, Full professional proficiency

— Knowledge of core design tools: Sketch (incl. all major addons), Photoshop, Illustrator

— HTML/CSS/JS for prototyping

— G Suite, incl. using Google Sheets for data-blending and data analysis

— Dev tools and environment: Primarily for Ruby On Rails / Node.js Stack, Git, Heroku and similar

I hereby give my consent to the processing of my personal data included in my job application for the purpose of the recruitment process and after its completion for the purpose of future recruitments (pursuant to the Personal Data Protection Act as of 29 August 1997, Journal of Laws No. 133, item 883).