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Software engineer
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Full stack software Develpoer @Avidbots India private Limited
2023 ~ Present
Software Engineer
Within one month
Docker
Docker Compose
JavaScript
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Vasavi college of Engineering
Bachelor of Engineering
Avatar of Jui Yu, Yang.
Avatar of Jui Yu, Yang.
Cloud Software Engineer @Foxconn Technology Group
2022 ~ Present
Software Engineer
Within one month
Jui Yu, Yang I graduated from the Department of Industrial and Information Management at National Cheng Kung University with a master's degree. My research focused on small sample machine learning and quality improvement in industrial management. With 6 years of experience in the software engineering industry, I emphasize code quality and automated deployment processes. I excel in full-stack web and desktop application development, particularly proficient in React framework and unit testing. My backend experience includes developing RESTful APIs and Socket.io services for inter-service communication, database management, Docker, and CI/CD
Golang
React
Python
Employed
Open to opportunities
Full-time / Not interested in working remotely
4-6 years
National Cheng Kung University (NCKU), Taiwan 國立成功大學
Department of Industrial and information management Institute of information management
Avatar of LingWei Lu.
Avatar of LingWei Lu.
Senior Software Engineer @Asus 華碩電腦股份有限公司
2021 ~ Present
Software Engineer
Within one month
驅動更新、快捷工具設定、議題回報系統、 Image燒錄 . 使用Python開發Big Data程式,將公司內部資料進行分析,使數據進階化 . 使用xUnit撰寫Unit test,測試覆蓋率達8成以上 . 使用SQLite資料庫進行開發 . 擔任兩大專案的專案領導者,同時負責內外溝通,偕同討論需求與分
C#
Git
Software Engineering
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
National Kaohsiung Normal University
Software Engineering
Avatar of Samuel Chen.
Avatar of Samuel Chen.
Software Engineer @Houzz_美商好適家有限公司台灣分公司
2022 ~ Present
Software engineer
Within two months
applications using Java, Spring Boot and RESTful architecture. ● Develop event-handling service in python as a state machine deployed as an AWS Lambda. Implementation including event authorization, duplicate events handling, data lookup, data evaluation and validation, caching, rate limiting and throttling. ● Write end-to-end tests to ensure the system has satisfied the business requirements and met the acceptance criteria. Testing environment including shell scripting, container configuration and tuning properties files. ● Unit tests and integration tests for testing code functionality and modules’ integration. ● Deploy and maintain AWS resources, including S3
Java
Python
Docker
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
University of Texas - Dallas
Computer Science
Avatar of Red Cho.
Avatar of Red Cho.
Team Lead/Senior Software Engineer @MEXC
2022 ~ Present
Software Engineer
Within one month
testing. Software engineer • Gogoro/Goshare • 2019/11~2022/01 .Implement Tarjan's strongly connected component algorithm and topological sort algorithm in the task management system. .Develop a customized synchronizer system by combining core concepts from Apache Airflow and Apache Kafka Connecter . .Experience in performance test , load test and stress test and unit test. .Experience in solving java native memory leak in JIT c2 level 4 compiler issue. Software Engineer • Lang Live • 2019/03 ~ 2019/10 .Deal with 10 million+ big data processing such as super star ranking board on
PHP
Python
Docker
Employed
Full-time / Interested in working remotely
4-6 years
Avatar of 戴立昇.
Avatar of 戴立昇.
Frontend Engineer @Botrista 百睿達有限公司
2023 ~ Present
Software Engineer
Within one month
the user experience. Skills Vue 2, Vue 3, Vite, Vuex, Pinia, Express, Element UI, TailwindCSS, Nuxt 3 EMQ Inc. JunDec 2022 Software Engineer Maintain React project and develop new features with backend and PM. Refactor part of existing project code to improve readability and flexibility. Write unit test and E2E test. Create end to end environment with Docker for frontend integration test with backend. Maintain internal Storybook UI. Skills React, GraphQL, Echarts, Styled components, Webpack PwC Taiwan FebJun 2022 Senior Associate Develop and maintain internal projects with Vue. Write unit tests for
Vue
Javascript(ES6)
SASS/SCSS
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
I-SHOU University (ISU)
Information Management
Avatar of Ryan Chen.
Avatar of Ryan Chen.
Software Engineer @CakeResume
2022 ~ Present
Software Engineer
Within one month
interface using JavaScript, HTML, CSS, and Bootstrap. Integrated backend APIs with the frontend. RDAA, Microsoft Taiwan 6//2017 Contributed to the PowerPoint Online project, focusing on the feasibility study of replicating desktop app features in the web version, particularly the upload of GIF images. Wrote unit tests using Selenium, contributing to the robustness and reliability of the codebase. Utilized JavaScript and CSS to develop and enhance web application features, with a working knowledge of C#. Independently developed and implemented an interactive web-based game using HTML Canvas, incorporating Microsoft Cognitive Services for
React
TypeScript
JavaScript
Reputation Credits1
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
National Taiwan University
Computer Science and Information Engineering
Avatar of Oky Dwi Hartanto.
Avatar of Oky Dwi Hartanto.
Lead Frontend developer @PT Jaya Agung Teknologi
2023 ~ Present
Software Engineer
Within six months
new technology to help projects develop faster, and improve performance application Software developer • Traveloka JanuaryMay 2023 Development of Frontend application in Xperience app and Accommodation App. Write product or system development code. Review code developed by other developers and provide feedback to ensure best practices. create the unit test of each feature to make sure the feature is safe, and analysis for each feature to know how long will take to develop until done, and make a design review for the feature to know what is technology to use. Frontend developer • Formulatrix Indonesia FebruaryJanuary 2022 Responsible
React.js
TypeScript
Jest + React Testing Library
Full-time / Interested in working remotely
4-6 years
Universitas Dian Nuswantoro
Informatics Engineering
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Avatar of the user.
Product Deveploment @Titansoft
2019 ~ Present
Software Engineer
Within six months
C#
DevOps
.NETCore
Employed
Full-time / Interested in working remotely
6-10 years
National Chung Cheng University
Computer Engineer
Avatar of the user.
Avatar of the user.
Past
Full Stack Developer @Dylish
2020 ~ 2023
Software Engineer
Within one year
JavaScript
React.js
Vue.js
Unemployed
Full-time / Interested in working remotely
6-10 years
Nanyang Technological University, Singapore
Computer Science

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Problem-Solving
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Within six months
Sr. Software Engineer
Logo of 趨勢科技 TrendMicro.
趨勢科技 TrendMicro
2017 ~ Present
Professional Background
Current status
Job Search Progress
Professions
Software Engineer, AR/VR Engineer, .NET Developer
Fields of Employment
Software, Games, AR/VR
Work experience
6-10 years
Management
None
Skills
Unity3D
C#
Unit Test
C/C++
AWS
VR/AR
Languages
English
Intermediate
Job search preferences
Positions
Software Engineer
Job types
Full-time
Locations
Remote
Interested in working remotely
Freelance
No
Educations
School
國立成功大學
Major
Master of Science (M.S.) 資訊工程學系
Print

蔡宗霖

Sr. Software Engineer

I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills.

    

phone: 0921374985

mail: [email protected]

學歷

2010 - 2012

國立成功大學

Master of Science (M.S.) 資訊工程學系

2006 - 2010

國立交通大學

Bachelor of Science B.S. , 資訊工程學系

工作經歷

四月 2017 - Present

Sr. Software Engineer  趨勢科技 TrendMicro

I develop AR/VR applications, write software plugins, and modularize core technologies for reusable implementation. I am familiar with software development practices, unit testing, CI/CD, version control, user behavior tracking, and more.

  • SpaceWalker
    • It's VR content that provides players with a simple VR game experience of interplanetary flight while educating them about the universe through fun facts. Once developed, this game will tour multiple schools, bringing a unique experience to children in rural areas. 
    • I am primarily responsible for the development of advanced features and assisting in testing and debugging. .
    • https://store.steampowered.com/app/705860/SpaceWalker/
  • DailyOVR
    • It's PC VR application that captures screen information from the user's desktop and projects it into the VR environment, ensuring that users do not miss important information while playing VR games. It also allows users to interact with other multimedia while gaming in VR. 
    • My main responsibilities include implementing screen capture technology, the process of projecting content into the VR environment, UI presentation within VR, and managing user profiles (addition, deletion, and modification). 
    • Upon completion of development, I establish the framework, collect user behavior data, and analyze and explore user behavior. Relevant tools used include Google Analytics and AWS Kinesis. 
    • https://store.steampowered.com/app/793190/Daily_OVR/ 
  • audience
    • I develop a streaming SDK that enables live streaming of VR gameplay to audiences by transmitting a low-latency, 360-degree view. This allows viewers to have an immersive experience similar to the streamer. Viewers can watch the stream using VR headsets or mobile devices and can interact with the streamer in real-time, including sending expressions. 
    • My main responsibilities involve the C/C++ plugin interface, utilizing encoding/decoding functionality, and implementing streaming features. I also write a Command-Line Interface to simplify interface invocation and testing. 
    • In the second phase, I package the interface into a Unity SDK to make the core technology compatible with current games, such as the VR game Beat Saber. Once validated, I seek opportunities to collaborate with more games and developers to incorporate the core technology. 
    • I am also responsible for user behavior tracking using the Matomo tool. 
    • https://www.meta-audience.com/en-us/
    • https://github.com/meta-audience/BeatSaber_audience
    • https://github.com/meta-audience/audience_sdk_unity_project

十二月 2012 - 四月 2017

Software Engineer  XPEC Entertainment Inc.

I develop mobile games for Android and iOS platforms as well as console games using Unity. 

七月 2021 - 二月 2022

Independent contracting 

Developing Microsoft MR applications using MRTK-Unity

技能


  • Unity3D
  • C#
  • Unit Test
  • C/C++
  • AWS
  • VR/AR

語言


  • English — 中階
Resume
Profile

蔡宗霖

Sr. Software Engineer

I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills.

    

phone: 0921374985

mail: [email protected]

學歷

2010 - 2012

國立成功大學

Master of Science (M.S.) 資訊工程學系

2006 - 2010

國立交通大學

Bachelor of Science B.S. , 資訊工程學系

工作經歷

四月 2017 - Present

Sr. Software Engineer  趨勢科技 TrendMicro

I develop AR/VR applications, write software plugins, and modularize core technologies for reusable implementation. I am familiar with software development practices, unit testing, CI/CD, version control, user behavior tracking, and more.

  • SpaceWalker
    • It's VR content that provides players with a simple VR game experience of interplanetary flight while educating them about the universe through fun facts. Once developed, this game will tour multiple schools, bringing a unique experience to children in rural areas. 
    • I am primarily responsible for the development of advanced features and assisting in testing and debugging. .
    • https://store.steampowered.com/app/705860/SpaceWalker/
  • DailyOVR
    • It's PC VR application that captures screen information from the user's desktop and projects it into the VR environment, ensuring that users do not miss important information while playing VR games. It also allows users to interact with other multimedia while gaming in VR. 
    • My main responsibilities include implementing screen capture technology, the process of projecting content into the VR environment, UI presentation within VR, and managing user profiles (addition, deletion, and modification). 
    • Upon completion of development, I establish the framework, collect user behavior data, and analyze and explore user behavior. Relevant tools used include Google Analytics and AWS Kinesis. 
    • https://store.steampowered.com/app/793190/Daily_OVR/ 
  • audience
    • I develop a streaming SDK that enables live streaming of VR gameplay to audiences by transmitting a low-latency, 360-degree view. This allows viewers to have an immersive experience similar to the streamer. Viewers can watch the stream using VR headsets or mobile devices and can interact with the streamer in real-time, including sending expressions. 
    • My main responsibilities involve the C/C++ plugin interface, utilizing encoding/decoding functionality, and implementing streaming features. I also write a Command-Line Interface to simplify interface invocation and testing. 
    • In the second phase, I package the interface into a Unity SDK to make the core technology compatible with current games, such as the VR game Beat Saber. Once validated, I seek opportunities to collaborate with more games and developers to incorporate the core technology. 
    • I am also responsible for user behavior tracking using the Matomo tool. 
    • https://www.meta-audience.com/en-us/
    • https://github.com/meta-audience/BeatSaber_audience
    • https://github.com/meta-audience/audience_sdk_unity_project

十二月 2012 - 四月 2017

Software Engineer  XPEC Entertainment Inc.

I develop mobile games for Android and iOS platforms as well as console games using Unity. 

七月 2021 - 二月 2022

Independent contracting 

Developing Microsoft MR applications using MRTK-Unity

技能


  • Unity3D
  • C#
  • Unit Test
  • C/C++
  • AWS
  • VR/AR

語言


  • English — 中階