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Software engineer
Avatar of Patrick Hsu.
Avatar of Patrick Hsu.
Algorithm Research & Development @適着三維科技股份有限公司 TG3D Studio Inc.
2021 ~ Present
Software Engineer
Within one month
enabling accurate tracking and analysis of workout routines. Skeleton Detection Motion Classification Body AI: 3D Body Data Analysis Engage in a variety of AI side projects focused on leveraging 3D body data, encompassing tasks such as Body ID Recognition, Body Measurements Prediction, and Body Shape Classification. Mesh Data Processing Body Modulization: SMPL Project Engineer • Acer Inc. JanMay 2021 Working in research and development (RND), I provided demand analysis, conceived system architecture, and developed core technology in AI projects Medical AI: Cancer Cells Detection Designed an image preprocessing algorithm and conducted training and optimization for a cancer cell
Python
AI & Machine Learning
Image Processing
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台灣大學
生物產業機電工程所
Avatar of 林暉騰.
Avatar of 林暉騰.
AI與機器視覺工程師 @群創光電股份有限公司 InnoLux Corporation
2022 ~ Present
Software Engineer
Within one month
. Design emotion detector by using CNN method. Develop face type classifier by using machine learning method including Dlib and decision tree. Technology research: Design facial red spot and wrinkle detector by using image processing skill. Develop cosmetic surgery simulator by OpenGL. Machine Learning engineer, Foxlink Image Technology, Sep 2020 ~ Jun 2021 Developed & maintained : Develop defect detection function for camera lens module Develop cloth texture classifier function AI Software engineer, Foxlink, Jul 2021 ~ Present Developed & maintained : Develop defect detection function for iphone's USB pcb Develop defect detection function for Xbox controller Develop fake image generator
Deep learning with TensorFlow
Keras
Computer Vision
Employed
Not open to opportunities
Full-time / Not interested in working remotely
4-6 years
國立臺灣科技大學 National Taiwan University of Science and Technology
醫學工程
Avatar of the user.
Avatar of the user.
Asia Lead Software Engineer @新加坡商羅福斯有限公司台灣分公司
2023 ~ 2024
Software Engineer
Within one month
C++
C#
JAVA
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
National Chung Hsing University
Computer Science and Information
Avatar of Kai-Kai Hsu.
Software engineer
More than one year
Kai-Kai Hsu Software Engineer • Taipei,TW • [email protected] •With 10+ years experience of image processing algorithm development, engaged in the developments of below software features : Filmora, PowerDirector, PhotoDirector, YouCam Perfect (App) and YouCam Makeup (App), mainly involved in the algorithm designings of image processing, computer vision, pattern recognition, machine learning(SVM, regression). Capable of performance tunning (Multithread, SIMD, NEON), cross-platform development, including Window, Mac, Unix, iOS, and Android systems. Skills Programming Development C++ (mainly) Objective C (elementary) iOS development Java, JNI (elementary) Android development Library OpenCV effekseer clapack
C++
Image Processing
Algorithm Design
Employed
Full-time / Interested in working remotely
10-15 years
中央大學
資訊工程
Avatar of Sang, Trinh Tran Thai.
Avatar of Sang, Trinh Tran Thai.
Software Engineer @Mitac Digital Technology/Mitac Group
2016 ~ Present
Software Engineer
More than one year
perform at its best. Besides, I like to learn new things every day. I love to build games as well. Currently, my curiosity belongs to the field of AI Games. Taipei City, Taiwan Work Experience Software Engineer • Mitac Digital Technology/Mitac Group 1. Build image processing applications on Android using CDevelop and optimize logic for in-cabin Driver Monitoring System (DMS) that can reduce False Alarm by 20%. 3. Research object detection algorithms that are utilized for different platforms. Reduce the processing time by 30% but still keep adequate detection results
Android Platform
Image Processing
Face Recognition
Employed
Full-time / Interested in working remotely
4-6 years
National Chiao Tung University
MSc in Electrical Engineering and Computer Science
Avatar of the user.
Avatar of the user.
Past
網頁程式開發(後端) @Evision Solution
2019 ~ 2021
Software Engineer
Within one month
PHP
NodeJS
Git
Unemployed
Full-time / Remote Only
6-10 years
National University of Kaohsiung
Computer Science and Information Engineering
Avatar of 謝啟宏.
Avatar of 謝啟宏.
Senior Software Engineer @VEWD Software ASA, Taipei Branch office
2021 ~ Present
Software Engineer
Within one year
謝啟宏 你好,我現在任職於廣達電腦股份有限公司。主要使用的語言為C/C++在Windows和ubuntu上進行開發。參與過機器手臂輔以3D視覺之流水線自動化專案、工廠內使用AGV(Automatic Guided Vehicle)進行倉儲及貨運之專案之開發與維護。 Hi, I am working in Quanta Computer corp. I mainly
C
c++
Linux
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立成功大學
自動化控制
Avatar of the user.
Avatar of the user.
Senior Software Engineer @Viewsonic
2021 ~ Present
Software Engineer
Within one year
Machine Learning
Image Processing
Augmented Reality
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
City University of Hong Kong
Information System
Avatar of Ryan Chen.
Avatar of Ryan Chen.
Software Engineer @CakeResume
2022 ~ Present
Software Engineer
Within one month
tracking systems. Spearheaded the integration of Strapi (a content management system), enhancing the team's ability to quickly produce pages and distribute content . Pioneered the integration of LLM model API services. Research Assistant, Academia Sinica 11//2020 Conducted research in deep learning-based Natural Language Processing (NLP), exploring innovative approaches in machine learning. Experimented with various training methods and models, including multi-task learning and language models such as BERT. Authored a publication titled "Detecting Deceptive Language in Crime Interrogation". Investigated Memory Networks and applied them to develop an application for detecting
React
TypeScript
JavaScript
Reputation Credits1
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
National Taiwan University
Computer Science and Information Engineering

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Within one year
Full stack developer; Unity Developer; Android Developer
Viewsonic
2021 ~ Present
Taipei, 台灣
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Full Stack Development
Fields of Employment
Software
Work experience
6-10 years
Management
None
Skills
Machine Learning
Image Processing
Augmented Reality
WebGL
Unity
PHP
Python
Virtual Reality
Node.js
JavaScript
Computer Graphics
React.js/Redux
Languages
English
Native or Bilingual
Japanese
Fluent
Job search preferences
Positions
Software Engineer
Job types
Full-time
Locations
Taipei, 台灣
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
City University of Hong Kong
Major
Information System
Print

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL

Resume
Profile

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL