CakeResume Talent Search

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4〜6年
6〜10年
10〜15年
15年以上
Software engineer
Avatar of 洪健哲.
Avatar of 洪健哲.
Past
Senior Software Engineer @ThunderCore 閃電核心科技
2023 ~ 2023
Software Engineer
1ヶ月以内
Chien-Che Hung Taipei City, Taiwan || [email protected] Full Stack Developer | Blockchain Developer Work Experience Senior Software Engineer • ThunderCore MarchSep 2023 | Taipei, Taiwan TTWallet Backend Service Designed and implemented a service facilitating cross-chain bridging for web3 wallets, ensuring seamless integration with Multichain. Primary languages and tools used included Node.js, Nest.js, and ethers.js. Designed and implemented a real-time, cross-language, and cross-timezone push notification system. Additionally, developed an internal API empowering the operations team to send custom push notification requirements. TTFarm | GameFi project on the
JavaScript Frameworks
Node.js
React.js/Redux
無職
面接の用意ができています
フルタイム / リモートワークに興味あり
4〜6年
國立政治大學
Computer Science
Avatar of Yun Cheng Hsin.
オフライン
Avatar of Yun Cheng Hsin.
オフライン
Senior Software Engineer @Viewsonic
2021 ~ 現在
Software Engineer
1年以内
Hsin, Yun Cheng Developer, not specific to only one field Taiwan https://hsinpa.github.io/ 工作經歷 Senior Software Developer • HTC Viveport Video (VR Media Player) Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the first key market player to support ambisonic audio during Unity run-time environment. Optimizing video / thumbnail load time by over 50% by caching and multi-thread task 五月Present Full Stack Developer • Wrainbo
Machine Learning
Image Processing
Augmented Reality
就職中
就職を希望していません
フルタイム / リモートワークに興味あり
6〜10年
City University of Hong Kong
Information System

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
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Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
1年以内
Full stack developer; Unity Developer; Android Developer
Viewsonic
2021 ~ 現在
Taipei, 台灣
Professional Background
現在の状況
就職中
求人検索の進捗
就職を希望していません
Professions
Full Stack Development
Fields of Employment
ソフトウェア
職務経験
6〜10年
Management
なし
スキル
Machine Learning
Image Processing
Augmented Reality
WebGL
Unity
PHP
Python
Virtual Reality
Node.js
JavaScript
Computer Graphics
React.js/Redux
言語
English
ネイティブまたはバイリンガル
Japanese
流暢
Job search preferences
希望のポジション
Software Engineer
求人タイプ
フルタイム
希望の勤務地
Taipei, 台灣
リモートワーク
リモートワークに興味あり
Freelance
はい、私はアマチュアのフリーランスです。
学歴
学校
City University of Hong Kong
専攻
Information System
印刷

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL

Resume
プロフィール

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL