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Avatar of 溫永靖.
Avatar of 溫永靖.
襄理 @中國信託商業銀行
2022 ~ Présent
軟體工程師
Dans 1 mois
Christian University 資訊管理學系 •於大三時曾擔任過系學會會長,帶領二十幾名的幹部與成員,負責規劃全系一整年的活動以及對外的活動合辦, 技能 Programming JAVA Html/CSS Html5 JavaScript JQuery AJAX JSP / Servlet Python Framework Structs2、Spring、Hibernate SpringBoot SpringJPA SpringBatch Vue DataBase MSSQL Redis IDE Eclipse Intellij Vscode Teamwork Waterfall Scrum Version Control SVN RTC Gitlab Server Apache Tomcat Nginx WAS Languages Chinese English
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
National Chengchi University
資訊科學系
Avatar of the user.
Avatar of the user.
.Net 工程師 @凱文科技 Kaven Technology
2023 ~ Présent
軟體開發
Dans 1 mois
PHP
Laravel
C#
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
4 à 6 ans
國立台北科技大學
工業工程管理系
Avatar of the user.
Avatar of the user.
Past
軟體工程師 @智慧時尚股份有限公司
2014 ~ 2023
全端/後端工程師
Dans 1 mois
PHP
Yii2
Laravel
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
環球科技大學
資管系
Avatar of Dan Chih.
Avatar of Dan Chih.
Past
資深軟體工程師 @Wistron ITS 緯創軟體股份有限公司
2022 ~ 2023
軟體開發工程師
Dans 1 mois
Medical System design Product System Interfacing E-referral system Cashier system Medical Order system HCM Peoplesoft(GP/RC/TL Module) Language Chinese English 專長 語言 C/C++ Cobol SQL(Sybase SQL , MySQL,MongoDB) VB/C# Oracle Peoplesoft Python Tools Github Docker VScode Acubench 自傳 您好,我是池磊,畢業於淡江大學資工系及資訊工程研究所,大學時期由於通勤關係並無參與特別的社團活動,僅
LinkedIn
powerpoint
excel
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
4 à 6 ans
淡江大學
computer science
Avatar of the user.
Avatar of the user.
Past
Web Frontend Developer @Mlytics
2019 ~ 2023
網頁前端工程師
Dans 1 mois
JavaScript
CSS3
HTML5
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
明新科技大學
資訊工程系
Avatar of 吳品儒.
Avatar of 吳品儒.
高級軟體工程師 @Ganzin technology
2023 ~ Présent
Unity Developer
Dans 1 mois
2021 Client端程式設計。 工作內容:使用Unity製作手遊Client介面,並Server端合作實現功能。 實作項目:商城、背包、公會、贈禮、簡易IAB串接 工具: Unity、VSCode、Git 語言: C# 遊戲程式設計師 傳奇網路遊戲股份有限公司 • 七月二月 2021 開發新遊戲,編寫Server、Client、DB 類型:卡牌、MMORPG、SLG 曾參與開
Unity3D
C
C++
Employé
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
National Taipei University of Technology
資訊工程學系
Avatar of Ynez Liu.
Avatar of Ynez Liu.
Past
Assistant @St. Eugene de Mazenod Oblate Primary School
2023 ~ Présent
網頁設計師/平面設計師
Dans 3 mois
靜宜大學, 理學士(BS), 生態系 & 輔系 資訊傳播學系, 2010 ~ 2014 豐原高中, 普通科, 2007 ~ 2010 技能 平面設計 ADOBE PS & AI 設計軟體應用。 網頁設計 以VSCODE文字編輯器,編寫HTML/CSS進行網頁編排切版。 電商平台維護 商品上下架、客戶問題處理、廣告BANNER製作。 作品 1.codepen: https://codepen
illustrator
photoshop
HTML/CSS
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
4 à 6 ans
靜宜大學
生態系, 輔系 資訊傳播學系
Avatar of Dennis Chen.
Avatar of Dennis Chen.
Past
Developer @Self Development Project
2022 ~ 2023
Front-End / Back-End / Full Stack Web Developer
Dans 1 mois
.com/watch?v=klV-mYzPk2I ** OneXas - Xashub - SLURM HPC + AI + GPU Demo https://www.youtube.com/watch?v=ooBbzuCzX6Y ** OneXas - Xashub - User UI Introduction https://www.youtube.com/watch?v=7q0D83IpK8A This information is updated as of DecKaohsiung City, Taiwan Work Experience Developer • Self Development Project NovemberNovember 2023 Designed and Developed a platform called Xashub(X As Service Hub). Under a AI-Hub scenario, it allows you to create GPU-enabled container online, connect your local VSCode to the container for develo...
Java
Typescript
React.js
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
Plus de 15 ans
National Yunlin University of Science and Technology
Computer Science & Information Engineering
Avatar of 葉尚斌.
Avatar of 葉尚斌.
Past
軟體工程師 @自由接案者
2017 ~ 2019
前端工程師 Front-End Developer, Software Engineer, 軟體工程師
Dans 1 mois
管理、資料庫等,都自己一個人搞定 八月六月 2017 軟體工程師 怡利電子股份有限公司 在台中公司利用:React, Alt(Flux 的實作), Webpack, Electron(Atom, VS Code 的底層, https://electron.atom.io/) 等之類的前端技術來製作公司的 IM 軟體桌面版。我負責了初期的架構規劃和設計實作
Visual Studio Code
JavaScript
Node.js / Express.js
Sans Emploi
Prêt à l'interview
Temps plein / Uniquement Travail à distance
6 à 10 ans
東海大學 Tunghai University
資訊工程
Avatar of Risa Wu 吳昕瀅.
Avatar of Risa Wu 吳昕瀅.
Past
UI設計師 @Paradise-Soft 天堂遊戲股份有限公司
2020 ~ 2023
UI/UX 設計師, UI/UX Designer, 前端設計師, 網頁設計師
Dans 3 mois
Risa Wu / 吳昕瀅 New Beginning 職場如同磁場般牽引,期待遇見同極相吸的引力,在美的道路上,讓時間與品質的共感碰撞出好的作品,時間與質的加乘是值得期待的! 待過繁華時尚的百貨 產業,醫起變美的醫療體系,到遊戲 爭輸贏的 資訊產業 ,擅長視覺拿捏
Sketch
figma
Video Editing
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
4 à 6 ans
玄奘大學
視傳系

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Dans 3 mois
Senior Software Engineer @ Infinite Creativity Technology
Infinite Creativity Technology
2018 ~ Présent
Taiwan, 台灣
Professional Background
Statut Actuel
Employé
Progrès de la Recherche d'Emploi
Ne recherche pas de nouvelles opportunités
Professions
Software Engineer, Unity Game Developer, Back-end Engineer
Fields of Employment
Logiciel
Expérience Professionnelle
Plus de 15 ans
Management
I've had experience in managing 5-10 people
Compétences
C++
C#
Java
Agile Project Management
scrum master
Spring Cloud
Microservices
Distributed Systems
Parallel Processing
Design Patterns
Unity3D
RxJava
UniRx
Game Design and Development
Asynchronous I/O
Unit Testing
Kotlin
GAE
Langues
Chinese
Natif ou Bilingue
English
Intermédiaire
Japanese
Débutant
Job search preferences
Position Désirée
資深軟體工程師
Type d'emploi
Temps plein
Lieu Désiré
台灣高雄
Travail à distance
Intéressé par le travail à distance
Freelance
Non.
Éducation
École
Tatung University
Spécialisation
Computer Science and Information Engineering
Imprimer

Ziv Hsu

I have been a program developer for almost two decades. During this period, I participated in the project development of various types of games and web backends, and I have rich practical experience in program development, games, and backend related technologies. 

I used to be in charge of technical supervisor positions for nearly ten years. Although management wasn't my major, I am more humble about learning how to be a good manager, so I have also gained a lot of experience in management-related affairs.

  Taiwan Province, Taiwan     

Professional Skills

Tech Stack

   Java      C++      C#      Spring Cloud      Unity

  • Kotlin
  • Spring Boot/Cloud (Microservice Architecture)
  • Trident(Tron Protocol SDK) of Tron Cryptocurrency 
  • RxJava
  • Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK)
  • Design Pattern
  • Distributed System (shared storage & memory architecture)
  • Asynchronous Communication (I/O completion ports, Overlapped I/O...)
  • Parallel Processing (Task-based Asynchronous Pattern)
  • MVC Architecture
  • MariaDB/MySQL
  • Hibernate Framework
  • Boost C++ libraries
  • Protocol Buffers
  • DNSCrypt v2 Protocol
  • cryptlib (an open-source cross-platform software security toolkit library)
  • Cocos2d-x (an open-source & cross-platform game engine for C++ developers)
  • Redis
  • Full-stack Game Programming / Development
  • UniRx (A reimplementation of the .NET Reactive Extensions)
  • Google VR SDK for Unity (Google Cardboard)

Design Tools

   IntelliJ      Visual Studio      VS Code      Xcode      GIT   

  • GAE(Google App Engine)
  • ELK(Elasticsearch, Logstash & Kibana)
  • UML

Work Experience

Senior Software Engineer

Infinite Creativity Technology  •  一月 2018 - Present

1. Independently developed a customized browser in which a DNS encryption feature is embedded (including Windows and Android versions, and using C++ and Java languages).
2. Serving as the Scrum Master of the department and taking charge of introducing and executing the agile development flow.
3. Led the development of the payment integration project 《P-Hub》, providing customers with access to different payment systems through a unique set of service APIs.(Using Java and Kotlin languages)
4. Investigated the design concept of unit test independently and introduced it into the 《P-Hub》 project. Completed implementation of unit test and integration test for this project finally.
5. Studied the Trident SDK and Web API of the Tron operating system, then developed payment-related features such as transfer of cryptocurrency wallet, wallet balance query, transactions query, etc., to provide payment operations in cryptocurrency for products.
6. Take charge of the annual upgrade of Spring Boot and Spring Cloud, the primary frameworks which our payment integration project uses. The substantial revision of the frameworks often causes some functions of the product to work abnormally, so I have to investigate deeply and find solutions and implement them, then ensure those functions work fine.

Software Engineer

Animoca Brands (Taiwan Office)  •  二月 2016 - 七月 2017

1. Participated in the maintenance of several existing Unity game projects.
2. Participated in Project 《Dino Craft City Terror 》(Unity mobile game) and was in charge of the development of the crafting system, breeding system, tutorial system, and relevant UI systems.
3. Integrated the platform service of Tencent MSDK into Project《Groove Planet》, successfully passed Tencent’s audit, and released this game on the game centers of QQ and WeChat.
4. Took over the development of project 《Garfield Fit》, responsible for the following tasks:
    A. Integrated the plugins of native GPS and Pedometer into Unity and completed the relevant mini-games.
    B. Modified and added a reward system, character unlocking, and other features to improve playability. It effectively increased the downloads and DAU from 10% to 30%.
    C. Improved the design and functionalities of UI and earned the feature from the App Store.
    D. Wrote the script of the post-processor to append necessary settings to the XCode project when exporting it from Unity to improve the efficiency of the game releasing process on the App Store.
5. Self-learning in Google VR SDK for Unity (Google Cardboard).
6. Supported HK headquarters for the engineer recruiting of the Taiwan office, including reviewing the screened candidates’ CVs and first interviews.

Supervisor

Zealot Digital international Corp. (A subsidiary company of Soft-World Group, which researches and designs computer games)  •  九月 2015 - 九月 2015

Dept.: Product Development Section
Responsibilities:
Researched and designed technologies and developed projects for mobile games.

Supervisor

Zealot Digital international Corp.  •  十月 2014 - 八月 2015

Dept.: Mobile Game Development Section, IP Collaboration Office
Responsibilities:
1. Researched the development of the IP collaboration market, estimated the technical abilities of the corporations used in the collaboration projects, and supported the projects if necessary.
2. Investigated the programming technologies around the mobile game and supported projects as a technical advisor.

Senior Software Engineer

Zealot Digital international Corp.  •  一月 2011 - 六月 2014

Dept.: Product Development Section
Responsibilities:
1. In charge of the full-stack gameplay development of the MMORPG project and supported core technologies of the game engine
2. 2012/10, Took charge of the server-side in a new web game project, investigated the necessary technologies, designed the system architecture, and developed the core systems.
3. 2013/07, Presided over the program group in a new mobile game department, led the planning of the full-stack system architecture, managed the entire program progress, communicated and coordinated with the other groups in the same project, designed the combat system and relevant systems.

Achievement:
Led the program team with 3 people to complete the first cross-platform mobile game project of our company within 7 months. The Android version of this mobile project, ‘The Heroes of Pili’, was released in Jan 2014. The registered players reached 250000 and the profit of the first month covered our total development cost.

Section Manager (Led 8~10 members)

Zealot Digital international Corp.  •  三月 2008 - 十二月 2010

Dept.: Network System Section
Responsibilities:
1. Investigated and developed the server techniques of MMORPG and product projects.
2. Investigated and designed the new generation game server engine of MMORPG (Code Name: Steam Age).
3. In charge of the R&D strategy’s decision and the schedule management of the projects.
4. Took part in the cross-departmental coordination for important issues or the decision of project policies.
5. Planned and executed the staff training.

Achievements:
1. Drew up a training plan similar to 'Flipped Classroom' by myself. The execution result was very good in enhancing our partners' professional skills, increasing the entire working performance, and improving our partners’ abilities for communication, expression, and independent work efficiently.
2. Supported a plan for the development of our new generation game engine for my company to help members to gain more experience from practice, which needs to collaborate with another program dept., and we named this project 'Steam Age'. That we investigated new technologies, designed and developed this engine for around half a year yielded early positive results. But the senior supervisors wanted to adjust the primary R&D policy in the meantime, so we were finally forced to cancel this development plan. Even though it was never finished, the process really made our team more powerful, which was verified by the performance enhancement of the follow-up projects and the improvements in the production flow, and so on.

Supervisor

Soft-World International Corp.  •  二月 2007 - 二月 2008

1. Took over and investigated the game engine (code name: Typhoon).
2. Provided technical support of the game server.
3. Assisted the Section Manager in managing the staff assigned to work on server techniques and server engineer recruiting.

Section Manager (Led 6~8 members)

Dynasty International Information Corp.  •  二月 2003 - 十二月 2006

Dept.: Program Design Section
Responsibilities:
1. Dominated R&D of the new game engine (code name: Flame Dragon).
2. Responsible for designing and coding the networking communication framework (based on I/O completion port & overlapped I/O)
3. The leading programmer of game servers.
4. Decided the R&D strategies and direction of the relevant technologies, managed the programmers' schedules of projects.
5. Deeply participated in the coordination of important issues and the decision of project policies.
Achievement:
Led about 8 programmers to create a brand new game engine from nothing to being, whose code name is 'Flame Dragon'. The principal products based on the "Flame Dragon" engine are 'Flame Dragon Online', 'The Legend of King Hùng' and 'Kalpa Online'.

Software Engineer

Dynasty International Information Corp.  •  九月 2002 - 一月 2003

Dept.: Program Design Section
Responsibilities:
1. Designed and coded the networking communication framework (Winsock / TCP protocol).
2. Designed the multithreading architecture.
3. Investigated and designed the container library using static memory allocation.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  七月 2002 - 八月 2002

Dept.: Game Programming Dept.
Responsibilities:
In charge of the R&D strategy’s decision and managing the schedule of the projects, including new updates and following maintenance.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  十月 2001 - 六月 2002

Dept.: Game Design Dept.
Responsibilities:
Interlocked the Game Producer of ‘Princess Banenn’ at the same time. Adjusted the original project plan that had been behind schedule and resolved the communication problems between departments. Finally, we completed and published this game on time.

Vice Supervisor

Zong Chin Technology Corp.  •  十月 2000 - 九月 2001

Dept.: Game Programming Dept.
Responsibilities:
Developed the most CAI (Computer Assisted Instruction) productions of that company. Besides, I also took part in the technical book writing and wrote some chapters about the features of OOP using C++.

Achievement:
In the period of one year and a half from 2000/03 to 2001/09, I completed and published more than ten CAI products. These products’ high quality won the recognition of our senior supervisors and customers and became the company’s main source of profit.

Software Engineer

Zong Chin Technology Corp.  •  三月 2000 - 九月 2000

Dept.: Game Programming Dept.
Responsibilities:
Researched and designed the Framework using VB and DirectX for the CAI (Computer Assisted Instruction) and developed the relevant productions.

Education

Tatung University

Computer Science and Information Engineering  •  1991 - 1996

National Tainan First Senior High School

 •  1987 - 1990

Language


  • Chinese        Reading/Writing/Listening/Speaking: Excellent
  • Taiwanese   Native Speaker
  • English         Reading/Writing: Fair     Listening/Speaking: Little
Resume
Profile

Ziv Hsu

I have been a program developer for almost two decades. During this period, I participated in the project development of various types of games and web backends, and I have rich practical experience in program development, games, and backend related technologies. 

I used to be in charge of technical supervisor positions for nearly ten years. Although management wasn't my major, I am more humble about learning how to be a good manager, so I have also gained a lot of experience in management-related affairs.

  Taiwan Province, Taiwan     

Professional Skills

Tech Stack

   Java      C++      C#      Spring Cloud      Unity

  • Kotlin
  • Spring Boot/Cloud (Microservice Architecture)
  • Trident(Tron Protocol SDK) of Tron Cryptocurrency 
  • RxJava
  • Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK)
  • Design Pattern
  • Distributed System (shared storage & memory architecture)
  • Asynchronous Communication (I/O completion ports, Overlapped I/O...)
  • Parallel Processing (Task-based Asynchronous Pattern)
  • MVC Architecture
  • MariaDB/MySQL
  • Hibernate Framework
  • Boost C++ libraries
  • Protocol Buffers
  • DNSCrypt v2 Protocol
  • cryptlib (an open-source cross-platform software security toolkit library)
  • Cocos2d-x (an open-source & cross-platform game engine for C++ developers)
  • Redis
  • Full-stack Game Programming / Development
  • UniRx (A reimplementation of the .NET Reactive Extensions)
  • Google VR SDK for Unity (Google Cardboard)

Design Tools

   IntelliJ      Visual Studio      VS Code      Xcode      GIT   

  • GAE(Google App Engine)
  • ELK(Elasticsearch, Logstash & Kibana)
  • UML

Work Experience

Senior Software Engineer

Infinite Creativity Technology  •  一月 2018 - Present

1. Independently developed a customized browser in which a DNS encryption feature is embedded (including Windows and Android versions, and using C++ and Java languages).
2. Serving as the Scrum Master of the department and taking charge of introducing and executing the agile development flow.
3. Led the development of the payment integration project 《P-Hub》, providing customers with access to different payment systems through a unique set of service APIs.(Using Java and Kotlin languages)
4. Investigated the design concept of unit test independently and introduced it into the 《P-Hub》 project. Completed implementation of unit test and integration test for this project finally.
5. Studied the Trident SDK and Web API of the Tron operating system, then developed payment-related features such as transfer of cryptocurrency wallet, wallet balance query, transactions query, etc., to provide payment operations in cryptocurrency for products.
6. Take charge of the annual upgrade of Spring Boot and Spring Cloud, the primary frameworks which our payment integration project uses. The substantial revision of the frameworks often causes some functions of the product to work abnormally, so I have to investigate deeply and find solutions and implement them, then ensure those functions work fine.

Software Engineer

Animoca Brands (Taiwan Office)  •  二月 2016 - 七月 2017

1. Participated in the maintenance of several existing Unity game projects.
2. Participated in Project 《Dino Craft City Terror 》(Unity mobile game) and was in charge of the development of the crafting system, breeding system, tutorial system, and relevant UI systems.
3. Integrated the platform service of Tencent MSDK into Project《Groove Planet》, successfully passed Tencent’s audit, and released this game on the game centers of QQ and WeChat.
4. Took over the development of project 《Garfield Fit》, responsible for the following tasks:
    A. Integrated the plugins of native GPS and Pedometer into Unity and completed the relevant mini-games.
    B. Modified and added a reward system, character unlocking, and other features to improve playability. It effectively increased the downloads and DAU from 10% to 30%.
    C. Improved the design and functionalities of UI and earned the feature from the App Store.
    D. Wrote the script of the post-processor to append necessary settings to the XCode project when exporting it from Unity to improve the efficiency of the game releasing process on the App Store.
5. Self-learning in Google VR SDK for Unity (Google Cardboard).
6. Supported HK headquarters for the engineer recruiting of the Taiwan office, including reviewing the screened candidates’ CVs and first interviews.

Supervisor

Zealot Digital international Corp. (A subsidiary company of Soft-World Group, which researches and designs computer games)  •  九月 2015 - 九月 2015

Dept.: Product Development Section
Responsibilities:
Researched and designed technologies and developed projects for mobile games.

Supervisor

Zealot Digital international Corp.  •  十月 2014 - 八月 2015

Dept.: Mobile Game Development Section, IP Collaboration Office
Responsibilities:
1. Researched the development of the IP collaboration market, estimated the technical abilities of the corporations used in the collaboration projects, and supported the projects if necessary.
2. Investigated the programming technologies around the mobile game and supported projects as a technical advisor.

Senior Software Engineer

Zealot Digital international Corp.  •  一月 2011 - 六月 2014

Dept.: Product Development Section
Responsibilities:
1. In charge of the full-stack gameplay development of the MMORPG project and supported core technologies of the game engine
2. 2012/10, Took charge of the server-side in a new web game project, investigated the necessary technologies, designed the system architecture, and developed the core systems.
3. 2013/07, Presided over the program group in a new mobile game department, led the planning of the full-stack system architecture, managed the entire program progress, communicated and coordinated with the other groups in the same project, designed the combat system and relevant systems.

Achievement:
Led the program team with 3 people to complete the first cross-platform mobile game project of our company within 7 months. The Android version of this mobile project, ‘The Heroes of Pili’, was released in Jan 2014. The registered players reached 250000 and the profit of the first month covered our total development cost.

Section Manager (Led 8~10 members)

Zealot Digital international Corp.  •  三月 2008 - 十二月 2010

Dept.: Network System Section
Responsibilities:
1. Investigated and developed the server techniques of MMORPG and product projects.
2. Investigated and designed the new generation game server engine of MMORPG (Code Name: Steam Age).
3. In charge of the R&D strategy’s decision and the schedule management of the projects.
4. Took part in the cross-departmental coordination for important issues or the decision of project policies.
5. Planned and executed the staff training.

Achievements:
1. Drew up a training plan similar to 'Flipped Classroom' by myself. The execution result was very good in enhancing our partners' professional skills, increasing the entire working performance, and improving our partners’ abilities for communication, expression, and independent work efficiently.
2. Supported a plan for the development of our new generation game engine for my company to help members to gain more experience from practice, which needs to collaborate with another program dept., and we named this project 'Steam Age'. That we investigated new technologies, designed and developed this engine for around half a year yielded early positive results. But the senior supervisors wanted to adjust the primary R&D policy in the meantime, so we were finally forced to cancel this development plan. Even though it was never finished, the process really made our team more powerful, which was verified by the performance enhancement of the follow-up projects and the improvements in the production flow, and so on.

Supervisor

Soft-World International Corp.  •  二月 2007 - 二月 2008

1. Took over and investigated the game engine (code name: Typhoon).
2. Provided technical support of the game server.
3. Assisted the Section Manager in managing the staff assigned to work on server techniques and server engineer recruiting.

Section Manager (Led 6~8 members)

Dynasty International Information Corp.  •  二月 2003 - 十二月 2006

Dept.: Program Design Section
Responsibilities:
1. Dominated R&D of the new game engine (code name: Flame Dragon).
2. Responsible for designing and coding the networking communication framework (based on I/O completion port & overlapped I/O)
3. The leading programmer of game servers.
4. Decided the R&D strategies and direction of the relevant technologies, managed the programmers' schedules of projects.
5. Deeply participated in the coordination of important issues and the decision of project policies.
Achievement:
Led about 8 programmers to create a brand new game engine from nothing to being, whose code name is 'Flame Dragon'. The principal products based on the "Flame Dragon" engine are 'Flame Dragon Online', 'The Legend of King Hùng' and 'Kalpa Online'.

Software Engineer

Dynasty International Information Corp.  •  九月 2002 - 一月 2003

Dept.: Program Design Section
Responsibilities:
1. Designed and coded the networking communication framework (Winsock / TCP protocol).
2. Designed the multithreading architecture.
3. Investigated and designed the container library using static memory allocation.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  七月 2002 - 八月 2002

Dept.: Game Programming Dept.
Responsibilities:
In charge of the R&D strategy’s decision and managing the schedule of the projects, including new updates and following maintenance.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  十月 2001 - 六月 2002

Dept.: Game Design Dept.
Responsibilities:
Interlocked the Game Producer of ‘Princess Banenn’ at the same time. Adjusted the original project plan that had been behind schedule and resolved the communication problems between departments. Finally, we completed and published this game on time.

Vice Supervisor

Zong Chin Technology Corp.  •  十月 2000 - 九月 2001

Dept.: Game Programming Dept.
Responsibilities:
Developed the most CAI (Computer Assisted Instruction) productions of that company. Besides, I also took part in the technical book writing and wrote some chapters about the features of OOP using C++.

Achievement:
In the period of one year and a half from 2000/03 to 2001/09, I completed and published more than ten CAI products. These products’ high quality won the recognition of our senior supervisors and customers and became the company’s main source of profit.

Software Engineer

Zong Chin Technology Corp.  •  三月 2000 - 九月 2000

Dept.: Game Programming Dept.
Responsibilities:
Researched and designed the Framework using VB and DirectX for the CAI (Computer Assisted Instruction) and developed the relevant productions.

Education

Tatung University

Computer Science and Information Engineering  •  1991 - 1996

National Tainan First Senior High School

 •  1987 - 1990

Language


  • Chinese        Reading/Writing/Listening/Speaking: Excellent
  • Taiwanese   Native Speaker
  • English         Reading/Writing: Fair     Listening/Speaking: Little