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David Kuo
Game Developer 3D Artist / Programmer
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David Kuo

Game Developer 3D Artist / Programmer
Hello there, my name is David Kuo. I am an AR developer and game programmer. I enjoy imagining what the future of life will be like. In my vision, in the not-too-distant future, the content in the virtual world and the real world will overlap, and AR will be the key that leads us into the most important part of the future. I like collaborating with developers from all over the world because it stimulates my brain, bringing me ideas I had never considered before. Over the past few years, I have participated in various projects, such as AR, VR, motion tracking, and collaborations with artists.
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JOE.INC
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Savannah College of Art and Design
台灣新北市

Professional Background

  • Current status
    Studying
  • Profession
    Unity Game Developer
    Game Artist
    AR/VR Engineer
  • Fields
    Games
  • Work experience
    2-4 years (2-4 years relevant)
  • Management
    None
  • Skills
    Virtual Reality
    Maya
    Substance Painter
    Unity3D
    Zbrush
    Augmented Reality
    Niantic Lightship
  • Languages
    Chinese
    Native or Bilingual
    English
    Fluent
  • Highest level of education
    Master

Job search preferences

  • Desired job type
    Full-time
    Interested in working remotely
  • Desired positions
    Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
  • Desired work locations
    Taiwan
  • Freelance
    Part-time freelancer

Work Experience

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Programmer/Technical Artist

JOE.INC
Full-time
Apr 2022 - Dec 2022
9 mos
Tokyo, Japan
In the JOE, I am the main programmer and technical artist for new projects. Programming : Set the specifications for the new project and use Bitbucket for version control. Develop the main game combat system, including 8 types of character movement behaviors, and 8 types of attack methods. Modularize scripts, improve the reusability of scripts and optimize the process of adding behavior patterns. Technical art : Set asset specifications and animation development process (use Unity 2D Animation to handle rigging and animation), speed up art development efficiency and save project resources. Create a game-specific Outline Shader.
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Programmer / Technical Artist

Nov 2019 - Mar 2022
2 yrs 5 mos
New Taipei City, Taiwan
Participated in 3 AR and 1 VR projects, and also independently completed two video synthesis projects for video art works. The main program for one of the AR projects.
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Unreal Scene Art Training

Nov 2021 - Nov 2021
1 mo
Training how to make high-quality game scenes Create custom shaders such as deep sea water and snow Use niagara to create special effects in the scene Use speedtree to make a quick custom Shenmu
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Motion capture seed teacher training

Jul 2020 - Jul 2020
1 mo
Installation, operation and calibration of Vicon system Positioning actors location by white dots Actor’s motion and program connection via Motion Builder Photography of virtual characters with virtual camera
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Contractor/3D Artist

Oct 2018 - Jun 2019
9 mos
Joined 4 VR & MR development projects New VR SDK testing Hard-surface modeling, Animation, Rigging production with Maya, weapon design

Education

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Master of Fine Arts (MFA)
Interactive Design and Game Development
2023 - 2025
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Master of Fine Arts (MFA)
Department of Multimedia and Animation Arts
2019 - 2023
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Bachelor of Fine Arts (BFA)
Department of Sculpture
2015 - 2019