Avatar of River Wang (Sheng Chuan Wang).
River Wang (Sheng Chuan Wang)
Senior Software Engineer
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River Wang (Sheng Chuan Wang)

Senior Software Engineer
I'm a passionate game developer with expertise in computer graphics technology. NCHC: Developed 'CranMed' application for cranioplasty planning, utilized in over 80 clinical cases. MOREGEEK Co.: Focused on game engine development and quality/performance tuning. Successfully launched 'OrbitSaga' and 'OrbitLegends' on GooglePlay and the AppStore in 2015. IGG: Specialize as a Unity engine expert in mobile game development, focusing on game client AI logics, DLC via Addressables, rendering, performance optimization especially on memory management. In 2022, 'Spinscapes' was launched on both the AppStore and GooglePlay. Additionally, I gladly mentor junior colleagues in the fields of computer graphics and software development.
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IGG.inc 創連科技有限公司
National Taiwan Ocean University, Institute of Computer Science and Engineering
Kaohsiung City, 台灣

Professional Background

  • 現在の状況
    就職中
    就職希望
  • Profession
    Unity Game Developer
  • Fields
    ソフトウェア
  • 職務経験
    15年以上 (15年以上関連の実務経験)
  • Management
    I've had experience in managing 1-5 people
  • Skills
    C
    C++
    C#
    Python
    OpenGL
    OpenGL ES
    Direct3D
    Unity
    IEC 62304
    WPF
    Git
    Graphics
    MVC
    MVVM
    URP
  • Languages
    Chinese
    ネイティブまたはバイリンガル
    English
    中級者
  • Highest level of education
    Master

Job search preferences

  • Desired job type
    フルタイム
    リモートワークに興味あり
  • Desired positions
    軟體工程師
  • 希望の勤務地
    Kaohsiung City, Taiwan
  • Freelance
    パートタイムのフリーランス

Work Experience

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Senior Unity developer

9月 2021 - 現在
Kaohsiung City, Taiwan
Game Client Development: Unity Engine dev(tools & game-client): Addressables asset system, FairyGUI, Animancer, BehaviorDesigner, UniTask, URP, ... Computer Graphics Mobile Game Performance Optimization (FPS & memory) Product (iOS & Android): Spinscapes

Senior Software Engineer

1月 2021 - 8月 2021
8 mos
Javascript and WebGL using three.js

Senior Software Engineer

1月 2018 - 12月 2020
3 yrs 0 mos
WPF Programming (NoesisGUI) Image Processing (SimpleITK) Unity Engine Development (URP) Software Test/Validation IEC 62304 for Software Engineering Lead Software Development (Define requirements, architecture, Q.A.) Product: Soteria DcmRecons

Senior Software Engineer

4月 2017 - 12月 2017
9 mos
IEC 62304 Documents for Software Engineering Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD
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Senior Software Engineer

9月 2011 - 3月 2017
5 yrs 7 mos
Computer Graphics Techniques (OpenGL / Direct3D) Game Engine Development (Irrlicht: OpenGL / OpenGL ES) Game Client Development (Timeline for in-Game Storytelling) Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping) Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit) FX Editor Tool Development (Technical Artist Development: Timeline Editor, Shaders) Product (iOS & Android): OrbitSaga (Japan) / OrbitLegends (International)
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Associate Researcher

10月 2005 - 9月 2011
6 yrs 0 mos
Scientific Visualization (Clip Plane / Scalar Fields / Vector Fields / Volume Rendering) Medical Surgical Planning (80+ Use Cases for Clinical Cranioplasty) Computational Analysis Assistant Tool Windows GUI programming (MFC / wxWidgets / Java) Computer Graphics Rendering (Order-Independent Transparent Rendering)

Education

Master’s Degree
Computer Science and Engineering
2003 - 2005
詳細
Loved Computer Graphics, Software based rendering (shadow mapping/bump mapping), Splatting volume rendering.
Bachelor’s Degree
Computer Science
1999 - 2003