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Past
國文授課講師 @家庭教師
2020 ~ 2024
牙醫助理
Within one month
月九月 2020 國高中國文授課講師,學生人數從個位數,在三年時間裡提升至十位數,考上第一志願人數也高達50%。 教育訓練師 • 國立成功大學計算機與網路中心 九月九月 2018 工讀生的統籌與教育訓練、chatbot自動回覆偕同開發,讓客訴比例下降6成,滿意
Word
C/C++
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學 National Cheng Kung University
中國文學
Avatar of 黃天心.
Avatar of 黃天心.
前端網頁設計師 @首岳資訊網路股份有限公司
2022 ~ Present
前端工程師、網頁設計師、平面視覺設計師、多媒體設計師、展覽規劃設計人員
Within one month
需求目標。 曾任於科博館擔任特展總策畫之一,與成員組織研究、廠商、教育三大不同體系,透過團隊合作、溝通與協調,共同完成大型博物館光影互動展覽。 平時也追求自我能力的提升,透過網路資源和補習加強前端工程能力,如增強JavaScript技術和熟悉
Word
PowerPoint
Excel
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立臺中科技大學
光影互動, 感性研究, 多媒體設計
Avatar of 曾洪浩.
Avatar of 曾洪浩.
Past
設備工程師 @TSMC 台積電
2018 ~ 2024
工程師
Within one month
良好運作。 解決設備故障,降低生產停機時間。 改進和優化製程,提高效率和產品品質。 記錄和報告設備狀態和製程改進。 學歷National Cheng Kung University (NCKU), Taiwan 國立成功大學 微電子工程研究所 ◎ 碩士論文:以水熱法製備氧化鎳奈米片及其於延伸式閘極場效電晶體
Word
PowerPoint
Excel
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Cheng Kung University (NCKU), Taiwan 國立成功大學
微電子工程
Avatar of the user.
Avatar of the user.
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
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Avatar of the user.
Android 軟體工程師 @Lafresh益欣資訊
2019 ~ Present
Android App Developer
Within one month
Android Development
IOS Development
Java
Employed
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Full-time / Interested in working remotely
6-10 years
國立成功大學
工程科學所(在讀)
Avatar of Ray Chen.
Avatar of Ray Chen.
Executive Assistant @CAULY powered by FutureStreamNetworks
2023 ~ Present
企劃經理、國際合作經理、資深產品經理、資深專案經理、行銷經理
Within one month
異業合作和廣告投放增加單月營收提升35%。 藉由與百位KOL及影響力社團合作成功提升業績22%。 協助洽談臺灣經銷商並完成大宗貿易,促進品牌的市場擴張和收入增長。 成果與效能 建立日常營運營表板並確保組織異動團隊成員仍能維持績效
Microsoft Office
Communication
Photoshop
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
Shanghai Jiao Tong University
Avatar of the user.
Avatar of the user.
senior software engineer/ tenical pm @CYTENA BPS
2021 ~ Present
後端工程師
Within one month
MySQL
Microservices
MongoDB
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立台灣大學 (National Taiwan University, NTU)
Electronic engineering
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Avatar of 涂家禎.
Past
Marketing Manager & Project Lead @MNA, The Management of New Arts. 牛耳藝術
2022 ~ 2024
PM/產品經理/專案管理/行銷營運企劃
Within one month
campaigns, encompassing social posts, press releases, and short video scripts. Planned and executed marketing campaigns include Yo-Yo Ma’s 36 cities Bach Project, La La Land in Concert, and the Harry Potter Film Series in Concert. 學歷 SepSepUniversity of Leeds Advertising and Marketing, Master SepJune 2017 National Cheng Kung University Foreign Language and literature, Bachelor 32 Beethoven Sonatas Campaign I led a campaign to promote a series of seven concerts, previously struggling with low ticket sales. Through strategic initiatives including the creation of an engaging event webpage, collaboration with designers for unique visual branding, and
IELTS
Google Analytics
Communication
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
University of Leeds, United Kingdom
Advertising and Marketing
Avatar of 梁賦康 (Foo-Hong, Leong).
Avatar of 梁賦康 (Foo-Hong, Leong).
Product Manager @東元電機股份有限公司 (TECO Electric & Machinery Co. Ltd.)
2023 ~ 2023
Data Scientist, Data Analyst, Machine Learning Engineer
Within one month
梁賦康 (Foo-Hong, Leong) Taoyuan City, Taiwan Email: [email protected] Tel:Skills • Languages: Python • DataBases: MySQL, SQLite • Infrastructure tools: Github • Machine learning libraries: TensorFlow, Keras, and Scikit-learn • Data visualization tools: Power BI, Seaborn and Matplotlib • Deployment: Streamlit Summary I have been working in Motor Manufacturing Industry for 8 years. My first programming was going to my Bachelor's degree, C++ was the first program I learned. Then I started to learn Python in 2018 at TEDU and my first project was the Stock Trend Prediction by CNN. I kept
Python
Power BI
Data Analytics
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學 National Cheng Kung University
Mechanical Engineering
Avatar of 張正誼.
Avatar of 張正誼.
Pre-Sales @遠傳電信股份有限公司
2022 ~ Present
交通工程師/專案經理/產品經理
Within one month
流模擬、交通特性分析、交通影響評估、交通工程改善及時制重整等工作。 學歷國立台灣大學 National Taiwan University 土木工程系交通工程組國立成功大學 National Cheng Kung University 交通管理科學系 技能 Microsoft Office AutoCAD ArcGIS Tableau VISSIM Synchro THCS 交通工程與管理 運輸規劃 專案管理及執行 公共運輸 交
Microsoft Office
AutoCAD
ArcGIS
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立台灣大學 National Taiwan University
土木工程系交通工程組

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller