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4-6 years
6-10 years
10-15 years
More than 15 years
Taipei City, Taiwan
Avatar of 梁賦康 (Foo-Hong, Leong).
Avatar of 梁賦康 (Foo-Hong, Leong).
Product Manager @東元電機股份有限公司 (TECO Electric & Machinery Co. Ltd.)
2023 ~ 2023
Data Scientist, Data Analyst, Machine Learning Engineer
Within one month
梁賦康 (Foo-Hong, Leong) Taoyuan City, Taiwan Email: [email protected] Tel:Skills • Languages: Python • DataBases: MySQL, SQLite • Infrastructure tools: Github • Machine learning libraries: TensorFlow, Keras, and Scikit-learn • Data visualization tools: Power BI, Seaborn and Matplotlib • Deployment: Streamlit Summary I have been working in Motor Manufacturing Industry for 8 years. My first programming was going to my Bachelor's degree, C++ was the first program I learned. Then I started to learn Python in 2018 at TEDU and my first project was the Stock Trend Prediction by CNN. I kept
Python
Power BI
Data Analytics
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學 National Cheng Kung University
Mechanical Engineering
Avatar of 陳奕妤.
Avatar of 陳奕妤.
Past
Senior Data Analyst @趨勢科技
2022 ~ Present
Data Scientist, Data Analyst, Machine Learning Engineer
Within one month
Cathy Chen Sr. Data Analyst Senior data analyst with over 6 years experience in ETL, data visualization, exploratory data analysis, machine learning, deep learning, customized online dashboard using SQL , R , Python and data analytics tools. Data Scientist, Data Analyst Taipei, Taiwan [email protected] Experience Sr. Data Analyst • TrendMicro NovNow Work with cross-functional teams(UI/UX designer, Front-end, Back-end, Marketing, PM, Sales) to provide related data, design metrics, report and dashboard. Cross app data tracking and user journey analysis. VisionOne customers engagement score - the metrics can help fields to
python
R
SQL
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
輔仁大學 Fu Jen Catholic University
統計資訊學系
Avatar of 宋浩茹 Ellie Sung.
AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
medical Q&A applications, improving model performance by 2.01% . Efficiency Optimization: Utilized Low-Rank Adaptation (LoRA) for training LLM, reducing parameter training volume to 2% , decreasing memory usage by 70%, and increasing training speed by 25%. Architecture Optimization: Used Direct Preference Optimization (DPO) to optimize Reinforcement Learning, improving model efficiency and decision quality. [ G itHub ] Graduate Research Assistant OctOct 2023 Institute of Information Science, Academia Sinica, Taiwan Natural Language and Knowledge Processing Lab (NLP Lab) Publication: Published in ACM CIKMSequential Text-based Knowledge Update with Self-Supervised Learning for Generative Language Models . [ Paper | GitHub
Python
R
Natural Language Processing (NLP)
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立政治大學(National Chengchi University)
資訊科學系
Avatar of Nelson Chen.
Avatar of Nelson Chen.
Senior engineer @Chicony Electronics Co, Ltd.
2018 ~ Present
全端工程師、後端工程師、前端工程師、軟體專案主管、AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
Nelson Chen Senior engineer Dedicated Software Engineer with 6+ Years of Experience Senior software engineer specializing in web page development and deep learning. Proficient with machine learning technologies, such as TensorFlow, Numpy, etc. Experience Senior engineer • Chicony Electronics Co, Ltd. .Build an Auto-Encoder AI model for defective detection. .Build an object detection model for detecting car types. .Developed a Front-End and Back-End website for data analysis. .Manage the production process and make it automated production. NovPresent Software engineer • Teco image systems co. ltd .Developed and maintained MFP driver
Python
C
C++
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Taiwan Ocean University
Computer science and engineering
Avatar of 傅群.
Avatar of 傅群.
Data Science Competition Participant @Self-Employed
2020 ~ Present
資料科學家
Within one month
傅群| [email protected] https://www.linkedin.com/in/chun-fu/ https://www.kaggle.com/patrick0302 我是一名擁有豐富機器學習和數據分析經驗的專業人士,包含了學術界的博士學歷及豐富的業界經驗,尤其在能源和建築領域有著全面的專案經驗。以下是我職業生
Microsoft Office
python
machine learning
Studying
Ready to interview
Full-time / Interested in working remotely
4-6 years
National University of Singapore
Department of building
Avatar of the user.
Avatar of the user.
HR Supervisor – L&D, ER, HRIS @NEC (台灣恩益禧股份有限公司)
2023 ~ 2023
人力資源管理師、招募顧問
Within one month
Microsoft Office
powerpoint
excel
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台北教育大學 National Taipei University of Education
藝術與造形設計學系
Avatar of the user.
Avatar of the user.
前端工程師 @法商法國巴黎人壽保險股份有限公司台灣分公司
2022 ~ Present
資深前端工程師、系統分析師、專案經理
Within one month
Java
python
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Stony Brook University
Technological System Management
Avatar of 蕭舜誠-Shawn.
Avatar of 蕭舜誠-Shawn.
Firmware Engineer @Lanner Electronics Inc.
2021 ~ Present
Firmware Engineer, Firmware Developer, Embedded Software Engineer
Within one month
a Bachelor’s degree in Electronic Engineering from the NKFUST. Proficient in firmware development using C, with hands-on experience in Embedded Linux System, MCU and Linux System, such as the OOB solution(on NUC980), Platform software Package, and FreeRTOS(on STM32) . comprehended to Python, TensorFlow, and machine learning concepts during university studies. Furthermore, I have proven track record of independently tackling challenging technical projects and embracing new technologies. I am passionate about continuous learning and self-improvement, as evidenced by my engagement in OOB solution, FreeRTOS, Yocto Linux kernel and machine learning with Python.
C
ARM
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立高雄科技大學(原國立高雄第一科技大學)
電子工程
Avatar of the user.
Avatar of the user.
Past
Senior Front-End Software Engineer @KKSTREAM 香港商科科串流股份有限公司
2020 ~ 2022
前端工程師 Front-End Developer
Within one month
Front-End Development
Front-End Web Development
Javascript(ES6)
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立中山大學 National Sun Yat-Sen University
Computer Science
Avatar of 王鉉閺 Syuan Wun Wang.
Avatar of 王鉉閺 Syuan Wun Wang.
.Net 工程師 @凱文科技 Kaven Technology
2023 ~ Present
軟體開發
Within one month
Syuan Wun Wang (Pamis) Software Engineer A versatile software engineer with a passion for open-source communities, dedicated to researching best practices and design patterns while continually learning new technologies. Possesses the ability to work independently and lead collaborative team efforts. Aspiring not only to contribute project deliverables for the company but also to grow together with the team, shaping a better organizational culture. https://pamiswang.github.io/ [email protected] Software Engineer Kaven Tech | 2022/01 - Present Backend Engineer Project Name Game SDK Integration Project Description Assisted in
PHP
Laravel
C#
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台北科技大學
工業工程管理系

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Technical Skills
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Problem-Solving
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Adaptability
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller