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Avatar of 鄭翔元(Denny Cheng).
Offline
Avatar of 鄭翔元(Denny Cheng).
Offline
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design. The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects: Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of Tim Barretto.
Avatar of Tim Barretto.
Solutions Architect @BORN Group
2022 ~ Present
Solutions Architect
Within two months
Marketing technology (MarTech) solution, incorporating OpenProject and Chili Publish frameworks, integrating a Next.js architecture with Material-UI components, with a dockerised backend to allow for scalability. An initial eight-week response to an RFP that gained traction within the business to be upsold to existing customers. BORN Group , E-commerce Lead Developer, Mar 2020 ~ Nov 2022 Led an agile team of three as part of a multinational Adobe Commerce (Magento) project, to the successful go-live events for multiple countries. I was responsible for the seamless integration of third-party applications, handl...
Implementation
Communications
Collaboration
Employed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
Darrick Wood Secondary School
A-Levels
Avatar of Stanley Wu.
Avatar of Stanley Wu.
Past
Lead of Business Development @Imweb Corp, Taiwan Branch
2022 ~ 2023
Business Development Manager
Within one month
Solution:Enterprise Plan ● Account development and management ● Develop sales strategies to acquire new customers ● Develop partner program strategies ● Collaborate with marketing executives to develop leads generation plans ● Solution packing and presentation ● Content marketing Freelancer . Nov 2020 ~ Jun 2021 Consultant ● Virtual Studio for live streaming architecture ● OTT platform strategy and planning ● Live event planning ● Government bid project KKStream Limited . Aug 2020 ~ Oct 2020 Business Development Manager ● Account management ● Develop sales strategies to acquire new customers ● Accounts receivables collection ● Resolve customer issues and complaints iKala Interactive
Customer Relationship Management (CRM)
Sales Management
Account Management
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
Chaoyang University of Science and Technology
CSIE
Avatar of Yuwei Yong.
Avatar of Yuwei Yong.
Business Operation @KKday/rezio
2023 ~ Present
Project Manager
Within one month
. Delivered 3 successful referrals to external partners in 1 month. Social Marketing Specialist(PM/BD) CiRCLELiNKS • NovSep 2022 Project Management • Communicated and devised UI/UX design with clients, designers, and engineers to build custom-made websites. Delivered 10 website projects in total with high client satisfaction. • Delivered 8 custom projects to clients of various industries, including live events and online election procedures for business associations, chatbot design, exhibition assistance, online seminars, and others. Operations & Leadership • Reviewed English language packs on 2 company-owned products and generated in-platform content, i...
BigQuery
Git
Project Management
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立臺灣師範大學 National Taiwan Normal University
Chemistry
Avatar of Shawn Tun.
經案經理
More than one year
電視台媒體工作經驗,現場活動執行經驗。擁有舉辦千人以上活動的實際操作經驗,不論是實質的工作實力或是人脈資源,相信都能為公司帶來巨大化學效益。 期望能有機會了解並尋找新的工作,謝謝。 Marketing for life , Event for real . 經案經理 Taipei,TW [email protected]
Marketing
Sales & Customer Service
Education
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Avatar of the user.
Avatar of the user.
Sales Management Executive - Global Private Banking and Transformation @HSBC
2022 ~ Present
Business Development, Product Manager, Project Management, Business Operations, Process Design
Within two months
Python
SQL
Machine Learning
Employed
Full-time / Interested in working remotely
6-10 years
Hult International Business School
Business Analysis
Avatar of the user.
Avatar of the user.
Past
Business Development Manager @Mobisy Technologies Pvt Ltd
2021 ~ Present
Sales
Within three months
Management
Event Planning
Live Events
Unemployed
Full-time / Interested in working remotely
10-15 years
Sri Venkateswara College of Engineering
Bachelors Of Engineering
Avatar of the user.
Within one year
iOS Development
Swift
Python
Employed
Not open to opportunities
Part-time / Remote Only
6-10 years
Paul K. Cousino High School
Avatar of Roy Lu.
Avatar of Roy Lu.
Backend Engineer @ViewSonic International Corporation
2023 ~ Present
Software Engineer / Backend Engineer
Within three months
API requests. Researched and developed ranking optimization that significantly improved the Aloglia search relevance of courses on Hahow.in. Integrated DataDog agents into backend services to enable detailed monitoring. VOD Designed an AWS-based VOD solution to achieve high availability for our online learning service. Live Streaming Integrated Vimeo streaming APIs into the management console of Hahow to improve the workflow efficiency of live events. Researched and identified live stream latency issues, providing notable steaming experience improvements. Node.js Backend Engineer - YWT 有無科技 FebAug 2021 Nodejs API Development Developed
node.js
mongodb
aws
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
Tunghai University
Information Management 資訊管理系
Avatar of Derek Shih.
Avatar of Derek Shih.
Staff Software Engineer / Web & Playback Tech Lead @KKStream Ltd
2019 ~ Present
Technical Lead
Within one year
Derek Shih Staff Software Engineer Fluent in web frontend development, with expertise in video streaming playback. Taiwan Skills Tech Stack Javascript React Next.js Redux Typescript Work Experience Staff Software Engineer / Web & Playback Tech Lead KKStream NovemberPresent Lead the team to overcome technical challenges of LL-DASH live stream playback, and integrate into the player of our live service with ultra low latency(< 3s) Refine architecture of playback module, cut lead time of playback feature delivery by 50%+, and make it success in big online live events with 100k+ audiences. Lead design & development of
Javascript(ES6)
TypeScript
React
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
National Taiwan University
Computer Science and Information Engineering

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Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller