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4-6 years
6-10 years
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Support Engineer @Microsoft
2018 ~ Present
More than one year
Azure Monitor
Azure Automation
SCOM
Full-time / Interested in working remotely
6-10 years
Inderprastha Engineering College
B.Tech - Computer Science
Avatar of 蔡勝凱.
Avatar of 蔡勝凱.
副經理 @玉山銀行(中國)有限公司-科技信息部
2020 ~ Present
(Co-)founder, CTO, Consultant, System Architect, Team Lead, Senior Engineer, Senior Developer, Contractor, Technical PM, Mentor
More than one year
型及流程再造,降低維運成本並提升運維效率 2. 規劃Microsoft Azure建置金融應用混合雲實驗場域 3. 參與及規劃CI/CD,SCCM及SCOM自動化基礎架構維運管理及應用程式自動化佈屬 4. 優化數位銀行及電子支付相關系統基礎架構及Middleware組態設定 學
Electronic Payment
Active Directory
Infrastructure
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
東海大學
資訊管理研究所
Avatar of Peter Tsai.
Avatar of Peter Tsai.
Cyber security specialist @HP Inc._台灣惠普資訊科技股份有限公司
2021 ~ Present
Senior IT engineer
More than one year
Peter Tsai Job Title Taiwan Experienced System Engineer with a demonstrated history of working in the information technology and services industry. Skilled in Engineering Management, Network Monitoring Tools, PagerDuty, SCOM, Engineering, and ITIL. - Motivates, mentors, and empowers teams to meet and exceed standards or goals. - Effectively uses metrics to aid accountability and measure performance. - Possesses excellent communication skills. - Strong attention to detail. 技能 User Experience IT service management monitoring skills Leadership ITIL implement Technical support Data/trend analysis Language Chinese English 學歷ISU university Information management 推薦 Joseph Cheng https
Operating Systems
Monitoring and Evaluation
Project Management
Employed
Full-time / Interested in working remotely
10-15 years
ISU university
Information management
Avatar of Ellion.
MIS Engineer
More than one year
服器特定日誌至SPLUNK。 協助專案: 佈署NXLOG日誌保存 協助日誌程式安裝。 技能 WINDOWS 伺服器管理:AD 網域管理,DNS域名定義,DHCP 網段規劃,SCOM監控 Files Store :Synology 企業檔案管理維運 SPLUNK :系統架構維運,語法學習應用 BASIC LINUX :基礎指令操作 網路設備管理:CISCO 設備,基本網路指令
Full-time / Interested in working remotely
6-10 years
NTIT
IT-system manage
Avatar of Mike Shih.
Avatar of Mike Shih.
Past
Sustaining Engineering Leader - TPO (TPM) @Keurig Dr Pepper Inc.
2020 ~ 2023
Project Lead / Tech Lead / Team Lead / Technical Manager
Within one month
experience in managing ME, EE, SW and other function teams. 4. Co-work with other functions to do Key component selection and qualification. 5. Tooling and sub-contract vendor qualification and project progressing follow up 6. Lead Asia team for developing projects and identifying project scope. 7. Lead Asia team for developing projects and identifying project scope. (Cost saving 14M+ USD) 8. Skillful in computer network and microprocessor system and be skilled in using the office software. 9. Fluent in English (reading/writing/listening/speaking
Technical Project Leadership · Development and definition of the project scope. · Manufacturing Process Improvement · Cost saving for MP project · Technical Product Development · Project managements · Engineering Management
Unemployed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
Nan Jeon University of Science and Technology
Science and Technology
Avatar of Darren 李健文.
Avatar of Darren 李健文.
資深襄理/Software Developer @遠東國際商業銀行
2022 ~ Present
Software Engineer / Backend Engineer
Within one month
率,並通過自動化考勤和績效管理,提升員工滿意度。 * CRM系統: 強化客戶關係管理,提升客戶滿意度,並增加客戶訂單處理速度。 * SCM系統: 提升供應鏈管理效率,降低進料錯誤率。 * CAR系統: 實施有效的製程品質管制,減少客訴率30%,並通過8D報告提升問題解
MSSQL
Redis
Vue.js
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
龍華科技大學
電子工程
Avatar of Garfield Yeh.
Avatar of Garfield Yeh.
商業分析師、數據分析師 @國泰世華商業銀行
2020 ~ Present
大數據分析師、統計分析師、商業分析師、市場分析師
Within one month
轉帳抽獎相關活動,並提升了轉帳行為移轉 客戶滿意度分析 (NPS) | 針對不同客群進行數位產品之網路滿意度調查 透過Net Performance Score分析,觀察整體客戶對於國泰品牌連結度較多的形象更甚是保險,以及CUBE品牌的經營力道仍有很大幅度的成長空間 國
Project Management
MS Office
Power BI
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立交通大學 National Chiao Tung University
科技管理 Management of Technology
Avatar of Andiyansah.
Avatar of Andiyansah.
Past
Team Leader @PT. CONCENTRIX SERVICE INDONESIA
2019 ~ 2023
Administrasi
Within one month
Service PT. Gojek Indonesia DesemberSeptember 2019 Jakarta, Indonesia Bekerja di PT. Gojek Indonesia sejak tahun 2014 berawal dari agent Call Center dan diangkat menjadi Team Leader pada tahun 2015 bulan Maret untuk memimpin sebuah tim yang terdiri dari 20 orang agent, memenuhi target KPI dalam penilaian tim meliputi score Complience Fatal, Average Handling Time, Production Hours, CSAT/DSAT, dan Critical Error/Non Critical Error. Memastikan agent bekerja dengan baik sesuai SOP perusahaan. Pengalaman Kerja Team Leader Customer Service PT. Concentrix Indonesia SeptemberDesember 2023 Jakarta, Indonesia Pada tanggal 19 September 2019 PT Gojek Indonesia
Word
PowerPoint
Excel
Unemployed
Ready to interview
Interested in working remotely
6-10 years
Avatar of the user.
Avatar of the user.
Past
Java Senior Backend Engineer @Alliance 聯訊網路
2021 ~ 2024
Java Senior Backend Engineer
Within one month
Java
JavaScript
JQuery
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
Asia University (TW)
資訊與設計學系
Avatar of the user.
Avatar of the user.
Past
Software Project Manager @Askey Computer Corp.(Asus Group), Taiwan,
2020 ~ 2023
Project Manager、Software Project Manager、Product Manager
Within one month
Embedded System
Microsoft Embedded
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
Tamkang University
Water Resources and Environmental Engineering

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller