CakeResume Talent Search

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On
4〜6年
6〜10年
10〜15年
15年以上
Avatar of Ziv Hsu.
Avatar of Ziv Hsu.
Senior Software Engineer @Infinite Creativity Technology
2018 ~ 現在
資深軟體工程師
3ヶ月以内
Taiwan Province, Taiwan Professional Skills Tech Stack Java C++ C# Spring Cloud Unity Kotlin Spring Boot/Cloud (Microservice Architecture) Trident (Tron Protocol SDK) of Tron Cryptocurrency RxJava Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK) Design Pattern Distributed System (shared storage & memory architecture) Asynchronous Communication (I/O completion ports, Overlapped I/O...) Parallel Processing (Task-based Asynchronous Pattern) MVC Architecture MariaDB/MySQL Hibernate Framework Boost C++ libraries Protocol Buffers DNSCrypt v2 Protocol cryptlib (an open-source cross-platform software security toolkit library) Cocos2d-x
C++
C#
Java
就職中
就職を希望していません
フルタイム / リモートワークに興味あり
15年以上
Tatung University
Computer Science and Information Engineering
Avatar of the user.
Avatar of the user.
資深工程師 @仁寶電腦
2011 ~ 2016
資深工程師
1年以上
Object-Oriented Programming
Software Engineering
Android Framework
フルタイム / リモートワークに興味なし
6〜10年
樹德科技大學
資訊工程所
Avatar of Admor Aguilar.
オフライン
Avatar of Admor Aguilar.
オフライン
Studio Director / Technical Director @All Aboard Learning
2022 ~ 現在
Senior Software Engineer
1年以上
best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology". Game Developer Manila, Philippines [email protected] Skills & Expertise Main Programming: C#, C++ Sub Programming Languages: HTML5, CSS, JavaScript Platforms: PC, Android, iOS, VR/AR Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail Project Management: JIRA, Trello, GSuite, Airtable, Slack Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual
Unity
C#
Scalable Architectures
就職中
パートタイム / リモートワークに興味あり
4〜6年
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of the user.
Avatar of the user.
android developer @Nexio Technology Limited 睿世軟體科技股份有限公司
2021 ~ 現在
Android Developer
1ヶ月以内
Android Application
SOLID Principles
TDD (Test-driven development)
フルタイム / リモートワークに興味あり
6〜10年
中原大學 Chung Yuan Christian University
資訊工程
Avatar of the user.
Avatar of the user.
Sr. Android Developer @GoGoX
2023 ~ 現在
Senior Android Engineer
1ヶ月以内
Android
JAVA
kotlin
就職中
フルタイム / リモートワークに興味あり
6〜10年
National Formosa University (NFU)
Computer Science and Information Engineering
Avatar of Amir Kaftari.
Avatar of Amir Kaftari.
Back End Developer @SabaIdea
2022 ~ 現在
Back End Developer
3ヶ月以内
server + Desing and Develop Roku Channel for Filimo with BrightScript and Scenegraph. + Desing and Develop Samsung smart tv application for Filimo. AprilMay 2022 Back End Developer DrNext + Develep web service for DrNext and Besina applications with Node.js, Mysql, Redis and etc on Software Architecture pattern like Porto. DecemberJune 2021 Back End Developer Banico Bani Ertebat Mahan + Design and Develop Filmmarket as VOD application. Use Phalcon, Laravel, Redis, Nginx, Mysql, ffmpeg and Hls video player like video.js +Design and Develop Footballistars game application for android. Use Node
PHP
Laravel
Phalcon
就職中
フルタイム / リモートワークに興味あり
6〜10年
Shahid Bahonar Technical and Engineering College of Shiraz
Software engineering
Avatar of Nguyễn Ngọc Thạch.
Avatar of Nguyễn Ngọc Thạch.
Senior Software Engineer @VNG Corporation
2019 ~ 現在
Software Engineer
3ヶ月以内
languages: Java, Kotlin, Swift, Javascript, Dart, ReactJS Having good communication and teamwork skills Have experience in a team lead position. Ability to research and analyze business requirements Ability to upload apps to the App Store & Play-Store CI/CD tools such as Github, Gitlab, and Fastlane. Clean Architecture Function Programming Knowledge about OOP Details of Android Native Experience Ability to use Kotlin/Java to build applications. Ability to configure multiple flavors Knowledge about Design Patterns: MVC, MVVM, MVP Ability to implement social logging: Facebook, Twitter, Zalo, Google Knowledge about Activity, Application, Fragment, and View.
Flutter
React.js
React Native
就職中
就職を希望していません
フルタイム / リモートワークに興味あり
6〜10年
Open Univerysity
Computer science
Avatar of 賴彥宇.
Avatar of 賴彥宇.
iOS 工程師 @LINE Bank Taiwan Limited (連線商業銀行)
2022 ~ 現在
Senior iOS Developer
6ヶ月以内
試。持續的學習者,期許能夠成為發掘問題,定義問題,解決問題的真資深工程師[email protected] Taipei, Taiwan 技能 iOS Understand modular design , know how to Create Clean Architecture with BDD, TDD, SOLID principle. Writing unit tests, integration integration test, snapshot test ,acceptance test for code coverage and creating reliable applications. Understand UI Design Pattern MVC MVVM MVP DevOps Jenkins, fastlane, CocoaPods 其他 熟悉敏捷開發( Scrum)。努力學習,保
Objective-C
Swift
IOS Development
就職中
フルタイム / リモートワークに興味あり
6〜10年
中壢資策會行動開發養成班
iOS開發技巧與程式設計的基礎邏輯
Avatar of 賴松聖(Sam).
Avatar of 賴松聖(Sam).
iOS Engineer @夢想家金融科技有限公司
2022 ~ 現在
iOS App Engineer
6ヶ月以内
的輪子(第三方套件)。 能結合過去經驗(雙平台 APP 上架、iOS 開發、React 開發),開發 Flutter APP。 技能 技術能力 - Flutter / Swift / Obj-C - iOS SDK / SwiftUI - OOP / Design Pattern - MVC / MVVM / VIPER APP 管理 APP 建立、送審與維護相關 - D.U.N.S 鄧白氏碼申請 - Apple develop 企業帳號申請 - Android / iOS APP 上架 - iOS APP 弱掃
Swift
Objective-C
SwiftUI
就職中
就職を希望していません
フルタイム / リモートワークに興味あり
10〜15年
致理科技大學
資訊網路
Avatar of Jannik Feuerhahn.
Avatar of Jannik Feuerhahn.
Past
Freelance Software Engineer @feuer.dev
2019 ~ 現在
iOS Developer
1年以上
the iOS and Android app under time constraints; successfully delivered the product in time for the targeted industry trade fair - Mentored three trainees during their apprenticeship DecemberApril 2019 Mobile App Developer • ConSoft GmbH - Conceptualized and realized native iOS apps using Objective-C, UIKit, Auto Layout, Programmatic UI and common UI Patterns (MVC, MVVM, VIPER) - Implemented AR features by integrating Unity and Cordova APIs in native apps - Localized and Internationalized apps in 23 Locales - Responsible for App Store, TestFlight and Ad-Hoc Deployment (Code Signing) - Developed features for Android Apps using Java; responsible for managing Play Store Distribution AugustDecember 2018 EducationMulti
App Development
IOS Development
Swift
無職
就職を希望していません
フルタイム / リモートワークに興味あり
4〜6年
Multi Media Berufsbildende Schule Hannover
Computer Science Expert - Software Development

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1年以上
Unity Game Developer
Logo of All Aboard Learning.
All Aboard Learning
2022 ~ 現在
Manila, Philippines
Professional Background
現在の状況
就職中
求人検索の進捗
Professions
Unity Game Developer, Mobile Game Developer, Full Stack Development
Fields of Employment
Games, エドテック, モバイルアプリ
職務経験
4〜6年
Management
I've had experience in managing 5-10 people
スキル
Unity
C#
Scalable Architectures
Optimization
UI
Unity Editor
Tools
Gameplay
Agile
Scrum
KPIs
OKRs
Studio
Technical
Director
Analytics
Big Data
AB Tests
Large Playerbase
Publishing
Hypercasual
Frameworks
Performance
Google Play Store
Apple App Store
Android
iOS
Online
Photon Networking
3D
Backend
Team Management
UX
VR
AR
言語
English
ビジネスレベル
Tagalog
ネイティブまたはバイリンガル
Job search preferences
希望のポジション
Senior Software Engineer
求人タイプ
パートタイム
希望の勤務地
Manila, Metro Manila, Philippines, Toronto, ON, Canada, San Francisco, CA, USA, United Kingdom, Netherlands
リモートワーク
リモートワークに興味あり
Freelance
はい、私はアマチュアのフリーランスです。
学歴
学校
De La Salle - College of Saint Benilde
専攻
Information Technology Specialized in Game Design and Development
印刷
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR
Resume
プロフィール
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR