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4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
United States
Avatar of CHUNG-LIANG PAN.
Avatar of CHUNG-LIANG PAN.
Senior Specialist Consultant @HSBC Software Dev(GD) Ltd.
2021 ~ 现在
Software Manager
兩個月內
Voice Acoustic Technology Co., Ltd., Software Manager, May 2018 ~ Nov 2021 Personal Sound Project: PSAP device framework implement. Build service for hearing lost test system and calculate voice enhancement parameters. Algorithm for clearly speech voice including ENC and beam forming etc.. Plan new product development schedule and scheme selection. Cloud system to collect users hearable data and clustering by age, gender and hearing lost situation. Kangmei Healthcare Cloud Service Co. Ltd, Technical Leader, Mar 2016 ~ May 2018 Kangmei Health Station platform Concept of projects: Combine online medical consult and personal health
Java
C
C++
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
10 到 15 年
National Taiwan Ocen University
Computer Science
Avatar of the user.
Avatar of the user.
IOS DEVELOPER @THE SAN JOAQUIN COUNTY OFFICE OF EDUCATION
2018 ~ 2023
IOS DEVELOPER
兩個月內
Troubleshooting
Collaboration
Communication
全职 / 对远端工作有兴趣
6 到 10 年
BuildSchool (now rebranded as Formation) iOS Bootcamp
iOS development
Avatar of Sreekanth M.
Avatar of Sreekanth M.
Sr Specialist @Mouritech
2021 ~ 2022
App Team Lead, Senior iOS Developer
半年內
Sreekanth M Senior iOS Developer Experienced iOS Developer with a demonstrated history of working in the internet industry. Skilled in IOS Development, Swift and Objective C. Engineering professional with a Bachelor of Technology in Electronics and Communications Engineering from JNTUA College of Engineering, Anantapur. [email protected] Experience Sr Principal Software Engineer • Mouritech Led dynamic software engineering team, enforcing best practices for development, code reviews, and system architecture. Spearheaded end-to-end iOS app development, ensuring high performance and user satisfaction. Drove adoption of emerging technologies, addressed technical challenges, and maintained forward-looking
Swift
SwiftUI
System Design
就职中
全职 / 对远端工作有兴趣
6 到 10 年
JNTU Anantapur
Electronics and Communications Engineering
Avatar of Pete McCarthy.
Product Management
超過一年
Pete McCarthy  Product Manager • San Francisco, CA [email protected] •I've helped launch successful, industry changing startups, bootstrapped my own, and helped larger tech companies re-launch and refresh their aging solutions. As a product manager its essential to understand all aspects of the business, from the details of software development to the larger vision and strategy of the company. I'm the rare individual who knows how to think creatively and bring rigor and process to ensure repeatable success. Experience Sr. Product Manager, Matter Product Studio May 2022 to Present Matter is
Ruby on Rails
JavaScript
IOS Development
全职 / 我只想远端工作
15 年以上
UCSB
Economics
Avatar of Robihamanto.
Avatar of Robihamanto.
iOS Developer @Rakuten
2022 ~ 现在
Mobile Developer
兩個月內
iOS Developer • Come Indonesia NovemberJanuary 2021 Build an iOS application from scratch to order travel services, connecting travelers with travel agencies. iOS Developer • Indonesia President Election Overseas Taipei DecemberApril 2019 Build an iOS app from scratch to support the delivery of election ballots in the 2019 presidential election. iOS Developer • Sehati Group JanuaryJanuary 2019 Build an iOS application to perform daily pregnancy conditions for pregnant women. EducationNational Central University Master of Computer ScienceUniversitas Brawijaya Bachelor of Computer Science Skills Computer Science Machine Learning IOS Development Social Business Cocoa Touch Restful API Mobile Apps Core Data Flutter Languages
Computer Science
Machine Learning
IOS Development
就职中
兼职 / 我只想远端工作
4 到 6 年
National Central University
Master of Computer Science
Avatar of the user.
Senior iOS Engineer
超過一年
IOS Development
IOS
Swift
全职 / 对远端工作有兴趣
10 到 15 年
University of Colorado at Boulder
Architecture
Avatar of the user.
Avatar of the user.
CTO @深圳擎峰科技有限公司
2018 ~ 2019
前端工程師/全棧工程師/UI工程師
超過一年
JavaScript
Node.js
AWS
全职 / 对远端工作有兴趣
6 到 10 年
Full Sail University
Computer Software Engineer
Avatar of Rudy Rupak.
Avatar of Rudy Rupak.
App Developer @Freelance Mobile App Development
Mobile App Developer
超過一年
Rudy Rupak Mobile App Developer • CA, US • [email protected] Rudy Rupak is an App Developer of Freelance Mobile App Development who specializes in core Java programming languages features & software patterns needed to develop maintainable mobile apps comprised of core Android components, as well as fundamental Java I/O & persistence mechanisms. Skills Mobile Apps Developer A mobile app developer to chooses the operating system they will develop for, such as Google's Android or Apple's iOS, then learns the programming languages and software development environment for that platform. Web Development Here Rudy Rupak has
Apps Developer
software developer
Costom Software
全职 / 对远端工作有兴趣
4 到 6 年
Avatar of 尤彥傑.
Avatar of 尤彥傑.
曾任
Senior iOS developer @OpenNet 開網有限公司
2020 ~ 2024
iOS Developer
一個月內
optimizing Multi threading Understand Objective-C Fastlane Elastic search Google - Firebase implementation Project management Waterfall/Agile/Scrum mythology Confluence/Jira/Trello Slack bot implementation Experience Opennet - Taipei, OctoberApril 2024 Senior iOS developer Development and maintenance of SportyBet App Royal Technology - Philippines, AprilAugust 2020 Project manager and iOS developer Cucumber Video(Same app name with different content) Awesome Limited - Cambodia, AprilJanuary 2019 iOS developer Cucumber Video Lion Travel Information, AugustApril 2018 iOS developer Lion Group App WeWork Technology, JanuaryJuly 2017 iOS developer iQC Gotoking HB Car Rent iOS 易拍客 IdeaBus Technology, AugustJanuary 2017 iOS developer
Swift
IOS
Xcode
待业中
正在积极求职中
全职 / 对远端工作有兴趣
6 到 10 年
國立臺北大學 National Taipei University
Business Administration
Avatar of Richard Jiang.
Avatar of Richard Jiang.
曾任
Mobile Developer @TruckSmarter
2021 ~ 2022
Mobile App Developer
一年內
Richard Jiang Passionate about all things tech and software development related to mobile. Familiar with mobile development using React Native and Flutter with Javascript or kotlin in cross-platform requirements. I am quite flexible with respect to working hours and will be happy to use my skills to help you better reach and engage people. Marysville, CA, USA Work Experience Senior Mobile Developer TruckSmarter MayNovember 2022 San Francisco, CA, USA Built a one-stop shop for truck drivers and owner-operators. Javascript/Typescript, React Native . Created well structured bid, book, and management system with
Mobile App Development
React Native - Expert
Flutter Developer
待业中
全职 / 我只想远端工作
6 到 10 年
Kaplan Higher Education Institute
Computer Science

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超過一年
Unity Game Developer
Logo of All Aboard Learning.
All Aboard Learning
2022 ~ 现在
Manila, Philippines
专业背景
目前状态
就职中
求职阶段
专业
Unity 开发人员, 手机游戏开发商, 全端工程师
产业
游戏, 教育科技, 手机应用程序
工作年资
4 到 6 年
管理经历
我有管理 5~10 人的经验
技能
Unity
C#
Scalable Architectures
Optimization
UI
Unity Editor
Tools
Gameplay
Agile
Scrum
KPIs
OKRs
Studio
Technical
Director
Analytics
Big Data
AB Tests
Large Playerbase
Publishing
Hypercasual
Frameworks
Performance
Google Play Store
Apple App Store
Android
iOS
Online
Photon Networking
3D
Backend
Team Management
UX
VR
AR
语言能力
English
专业
Tagalog
母语或双语
求职偏好
希望获得的职位
Senior Software Engineer
预期工作模式
兼职
期望的工作地点
Manila, Metro Manila, Philippines, Toronto, ON, Canada, San Francisco, CA, USA, United Kingdom, Netherlands
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
De La Salle - College of Saint Benilde
主修科系
Information Technology Specialized in Game Design and Development
列印
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR
简历
个人档案
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR