CakeResume Talent Search

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On
4〜6年
6〜10年
10〜15年
15年以上
Avatar of 楊程皓 (Yang, Cheng-Hao).
Avatar of 楊程皓 (Yang, Cheng-Hao).
Senior Android engineer @GOGOX
2022 ~ 現在
Android Developer
1ヶ月以内
and video viewing ap p in Zenfone Java Python Transfer learning - MobileNet Trained UserProfile model by mobileNet with Transfer Learning - age & gender estimator Designed a function sharing inferred parameters to SDK & Settings teams to implement new features ROG Phone SDK - providing main function of ROG Phone and controlling accessories for Unity developer Unity3D Kotlin C# JNI Handled input event from ROG Kunai Gamepad with customized operations Designed APIs for Unity game developers for CPU boosting & Aura Light controls Built an app to demonstrate the main functions of ROG Phone - let Unity developers easily understand Intern • Institute for Information Industry
Android Development
Design Pattern
Git
就職中
就職を希望していません
フルタイム / リモートワークに興味あり
6〜10年
National Taiwan University of Science and Technology
Eletronic Engineering
Avatar of the user.
Avatar of the user.
Past
資深 Unity 工程師 @香港商台灣邏輯媒體科技有限公司台灣分公司
2021 ~ 2022
Senior Unity Developer
1ヶ月以内
Database Administration
Software Development
Game Development
無職
フルタイム / リモートワークのみ
6〜10年
National United University
Bachelor of Engineering-BE Computer Science
Avatar of Admor Aguilar.
オフライン
Avatar of Admor Aguilar.
オフライン
Studio Director / Technical Director @All Aboard Learning
2022 ~ 現在
Senior Software Engineer
1年以上
Admor Aguilar • Game Developer (Unity, Unreal) with more than 5 years of experience . • Done projects for PC, Mobile (Android/iOS), VR/AR • Scalable Architectures , Optimization , UI , Gameplay • Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology". Game Developer Manila, Philippines [email protected] Skills & Expertise Main Programming: C#, C++ Sub Programming Languages: HTML5, CSS
Unity
C#
Scalable Architectures
就職中
パートタイム / リモートワークに興味あり
4〜6年
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of Osman Yılmaztürk.
Avatar of Osman Yılmaztürk.
Past
Full Stack Unity Game Developer @Dikpal Studio
2020 ~ 2020
Mid-Senior level developer
1年以上
will improve myself to do quality work until I die. Mid Level Unity Game Developer Isparta, TR [email protected] Skills Game Development •Unity / Blender / Audacity / Photopea •C# / C •VR APIs and integration •Databases (SQL) •Networking (Photon ) •Arduino Work Experience Dikpal Studio, Unity Game Developer, May 2020 ~ June 2020 Developing artificial intelligence for simulation games. Writing necessary in-game tools. To do literature research. Coding the main mechanics. RHM INTERACTIVE OÜ, Unity Game Developer (Freelancer), Feb 2020 ~ May 2020 I took care of completing all the games from
Unity
C#
C
無職
就職を希望していません
フルタイム / リモートワークのみ
4〜6年
Pamukkale Üniversitesi
Lisans Derecesi Bilgisayar Mühendisliği
Avatar of the user.
Avatar of the user.
Unity Developer @Game Tap Studios
2019 ~ 現在
1年以上
Unity3D
Autodesk Maya
Adobe Photoshop
フルタイム / リモートワークに興味あり
6〜10年
Bahaudin Zakriya University Multan
Computer Science, Information Technology
Avatar of Oliver Broughton.
Avatar of Oliver Broughton.
Game Developer @Tap4fun
2020 ~ 2021
1年以上
RingZero Game Studio Bangkok, TH Worked on the full stack of a 1M+ downloads live service casino game for mobile platforms. Developed a real-time node.js multiplayer game. This was scaled by utilising Kafka and Kubernetes. Designed and implemented new REST APIs for the game with Java Spring Boot. Optimised key performance bottlenecks with the Unity client to take the game from 30 to 60fps. Advocated, designed, and helped to implement a Jenkins CI pipeline for the Unity client. AugustMarch 2019 Game Developer Reach Robotics Bristol, GB Worked within an agile
C++
C#
Java
就職を希望していません
フルタイム / リモートワークに興味あり
4〜6年
Sheffield Hallam University
Games Software Development
Avatar of 鍾孟儒.
Avatar of 鍾孟儒.
Unity工程師 @樂玩遊戲股份有限公司
2019 ~ 2019
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
2ヶ月以内
大學 資訊科學與工程學系 •修習實作課程,如App開發、OpenGL程式設計、網頁開發、Python程式設計等。 自學Unity3D,積極參與各種校外活動如Game Jam、TGDF、台中數發協會等。 曾擔任學校資訊社的Unity講師。 重點專案: Student Game Jam - 串燒騎士 : 大二時與他校夥伴報名參與,使用Unity開發
C#
Swift/iOS
Web Development
就職中
就職希望
フルタイム / リモートワークに興味あり
4〜6年
國立中興大學
資訊科學與工程學系
Avatar of 陳育羣.
Avatar of 陳育羣.
負責人 @烏浪設計開發有限公司
2019 ~ 現在
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
1年以内
陳育羣 Chen, Yu-Chun Founder of Ulan Newmedia Studio https://ulan.tw [email protected] Make visible what, without you, might perhaps never have been seen. – Robert Bresson I possess a strong curiosity in interdisciplinary knowledge, with my primary expertise spanning across electronics, software development, interactive design, and new media art. I am passionate about exploring various possibilities during the processes of analysis, deconstruction, and reconstruction, implementing them into practice while managing risks effectively. Skill Unity3D Game Engine C#, C++, Node-Red Arduino, ESP-32, Raspberry Pi
c#
C++
Arduino
就職中
就職を希望していません
フルタイム / リモートワークに興味あり
4〜6年
國立台北藝術大學
新媒體藝術, 互動藝術
Avatar of the user.
Avatar of the user.
Past
Software Engineer @17LIVE
2022 ~ 2024
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
1ヶ月以内
C#
UNITY
無職
面接の用意ができています
フルタイム / リモートワークに興味あり
6〜10年
National ChengChi University (NCCU)
Computer Science
Avatar of 張愷珉 / Kevin Chang.
Avatar of 張愷珉 / Kevin Chang.
VR developer @HyperBot Studio
2021 ~ 現在
Unity Developer, VR/AR Program Manager
1ヶ月以内
張愷珉 / Kevin Chang Mobile Game developer [email protected] Taipei City, Taiwan I firmly believe that “ It is the happiness experience that multimedia technology could bring to the world that matters . " • Experienced game front-end development with 8-year record of success in mobile/VR/web platforms. • Helping analyze over 10 Unity products and provide solutions with strong analytical and problem-solving skills • Clear communication in different job types in 4 big global teams and start-ups and knowing multi-language (Mandarine, English, Japanese) • Received 9 industry awards for developing successful
Unity3D
Jenkins
VR/AR
就職中
就職希望
フルタイム / リモートワークに興味あり
6〜10年
國立嘉義大學
DEDM

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Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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1年以上
Unity Game Developer
Logo of All Aboard Learning.
All Aboard Learning
2022 ~ 現在
Manila, Philippines
Professional Background
現在の状況
就職中
求人検索の進捗
Professions
Unity Game Developer, Mobile Game Developer, Full Stack Development
Fields of Employment
Games, エドテック, モバイルアプリ
職務経験
4〜6年
Management
I've had experience in managing 5-10 people
スキル
Unity
C#
Scalable Architectures
Optimization
UI
Unity Editor
Tools
Gameplay
Agile
Scrum
KPIs
OKRs
Studio
Technical
Director
Analytics
Big Data
AB Tests
Large Playerbase
Publishing
Hypercasual
Frameworks
Performance
Google Play Store
Apple App Store
Android
iOS
Online
Photon Networking
3D
Backend
Team Management
UX
VR
AR
言語
English
ビジネスレベル
Tagalog
ネイティブまたはバイリンガル
Job search preferences
希望のポジション
Senior Software Engineer
求人タイプ
パートタイム
希望の勤務地
Manila, Metro Manila, Philippines, Toronto, ON, Canada, San Francisco, CA, USA, United Kingdom, Netherlands
リモートワーク
リモートワークに興味あり
Freelance
はい、私はアマチュアのフリーランスです。
学歴
学校
De La Salle - College of Saint Benilde
専攻
Information Technology Specialized in Game Design and Development
印刷
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR
Resume
プロフィール
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR