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4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Product Manager
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Product Manager @portto 門戶科技 | Blocto
2023 ~ 现在
Product Manager
一個月內
Project Management
scrum master
Hardware Development
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
6 到 10 年
National Taiwan Normal University
Education in Health Promotion and Health Education (Public Health)
Avatar of Wai Fong.
Avatar of Wai Fong.
Product Manager @rybit
2023 ~ 现在
Product manager
兩個月內
by gaming ecosystem. Build Crypto.com Discord bot NFT Verification from zero to one, first and only discord bot for Crypto.org chain. Support more than 15 discord server and drive traffic to Crypto.com NFT marketplace and incentive to end user & Creators. Build Cronos first NFT Faucet, provide UI interface to letting creators to minting their own testnet NFT. Cathay Financial Holdings - Blockchain Product Manager, Jun 2021 ~ Dec 2021 Working closely with scrum team which include blockchain engineer, frontend and backend engineer and building blockchain product with hyperledger fa...
PowerPoint
Word
Google Analytics
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
4 到 6 年
National Chengchi University
Technology management
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Avatar of the user.
Product Manager @SPIN.FASHION, a lablaco company
2021 ~ 现在
Product Manager
兩個月內
Node.js
MySQL
.NET Core
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
4 到 6 年
National Taiwan University
Finance Bachelor
Avatar of Micky Chen.
Avatar of Micky Chen.
Senior Product Owner @PChome Online 網路家庭
2023 ~ 现在
Product Manager
一個月內
. PM/UIUX Designer, Hiiir Inc. 2015/05 ~ 2018/09 UIUX Designer, e-Commerce: optimized the UI of rewarding system and shopping cart ( friDay Shopping / ShoppingPlus ). Executive Assistant to Marketing Director, e-Commerce: helped organize the features that the Marketing Department needed. Prepared business proposals, sales kits, operational reports for high management levels. Product Manager, 巷弄App : based on the profit-sharing model, developed a back-end system and adjust app's user flow. This project successfully onboarded 500 partnering merchants. Project Manager, CareMyPet App : dev...
GA4
Google Analytics
Firebase Analytics
就职中
目前会考虑了解新的机会
全职 / 暂不考虑远端工作
10 到 15 年
國立政治大學
國際傳播英語碩士學位學程(肄業)
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Avatar of the user.
上博科技股份有限公司 @專案經理
2017 ~ 现在
Product Manager
兩個月內
Google Drive
Teams
OneDrive
就职中
全职 / 对远端工作有兴趣
4 到 6 年
法國諾曼第高等商學院
跨文化行銷與溝通
Avatar of Hajime Lin.
Avatar of Hajime Lin.
Product Manager @ASUSTeK Computer Inc.
2021 ~ 现在
Product Manager
半年內
controllers designed specifically for ROG phones, contributing to a 36% YoY growth in revenue. NVTEK ELECTRONIC CO., LTD. Product Manager |Software Spec & UI/UX Planning: Developed software specifications and led UI/UX planning for four different platform, encompassing a Unity program, a frontend website, a backend website, and a cross-platform app available on both Android and iOS. Design a brand new application: Conceptualized the idea for an online matchmaking app, actively driving its development and crafting specifications, followed by the successful execution of a Proof of Concept (POC). This comprehensive effort led
Photoshop
Premiere
Logic Pro X
就职中
全职 / 对远端工作有兴趣
4 到 6 年
國立政治大學(National Chengchi University)
廣告學
Avatar of 呂亞宸.
Avatar of 呂亞宸.
Product Designer @吉樂健康資訊科技股份有限公司(La Vida Tec.)
2022 ~ 现在
Product Manager
一個月內
differences and values in local markets. .Drive adoption of globally design system and make the consistent looking software. .Daily e-commerce emails, pop-ups, and marketing ad geared toward a variety of consumers. .Create LandingPage using Webflow, efficiently integrate CMS for rapid data retrieval, all while minimizing backend overhead. DORCHESTER HOTEL Waitress , Mar 2017 ~ Jan 2019 Working holiday visa in the UK, I worked in the hospitality for two years.I founded bacchuspirit and organized multiple cocktail experience classes .Teach mixology techniques, Hosting 80+ people cocktail course in Taichung since. I created my mixology
JavaScript (ES6)
vue.js
Node.js
就职中
全职 / 对远端工作有兴趣
4 到 6 年
嶺東科技大學
商品設計系
Avatar of Kate Grzeca.
Avatar of Kate Grzeca.
Product Manager @Caring.com
2018 ~ 现在
Product Manager
半年內
cross functional teams and learning new technologies. Charlotte, NC [email protected] Ally Financial , Jan 2022 ~ current Senior Product Manager, May 2023 ~ current Rotational Product Manager in the Lending line of business, supporting product operations and all lending product domains in the rotation (both customer facing and backend systems). Establishing Product best practices by encouraging continuous customer discovery, improving digital product KPIs, and empowering product teams to challenge assumptions in pursuit of better customer outcomes. Technical Product Owner - API Teams, Jan 2022 ~ May 2023 Coordinated across business lines to build internal APIs that power features
Cooperation
Communications
Implementation
就职中
全职 / 暂不考虑远端工作
4 到 6 年
UC Berkeley Extension
Project & Product Management
Avatar of 陳翁毅.
Avatar of 陳翁毅.
產品經理 Product Manager @均一平台教育基金會
2022 ~ 现在
Product Manager
兩個月內
共同釐清核心需求並協助將龐大的資料進行梳理,讓專案可以如期、如質、如預算的製作,並與平面設計師、介面設計師及前後端工程師共同確認成果產出,包括互動式網頁、懶人包、資訊圖表以及動畫等等內容,在1年半內累積超過15項專案製作
Whimsical
MockFlow
Xmind
就职中
目前没有兴趣寻找新的机会
全职 / 对远端工作有兴趣
4 到 6 年
中原大學
工業與系統工程學系
Avatar of 邱開畇.
Avatar of 邱開畇.
Project Manager @FunPodium 奕兆有限公司
2021 ~ 现在
Product Manager
一年內
邱開畇 Ken Product Manager Taipei, Taiwan Phone:Email: [email protected] Product Management Wireflow/WireFrame/Mockup WireFlow Link Mockup Link Service Flow/Logic API Contract Project Management Feature Development Planning Development WorkFlow Breakdown WorkPackage Breakdown/Assign/TimelineEstimation Work Experience OctoberPresent Product/Project Manager Funpodium 1. Responsible for product and project management of a SaaS Backend Service product. 2. Covering markets in China, Thailand, and Vietnam, managing and maintaining over 10 CMS backends. 3. Lead a team of 18, including front-end, back-end, and QA
excel
Photoshop
Axure RP
就职中
全职
4 到 6 年
Yuan-Ze University
Photonics

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职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
变通能力
遇到突发事件能冷静应对,并随时调整专案、客户、技术的相对优先序。
沟通能力
有效传达个人想法,且愿意倾听他人意见并给予反馈。
时间管理能力
了解工作项目的优先顺序,有效运用时间,准时完成工作内容。
团队合作能力
具有向心力与团队责任感,愿意倾听他人意见并主动沟通协调。
领导力
专注于团队发展,有效引领团队采取行动,达成共同目标。
超過一年
Owner - Technician @ Dexter PC Lab
Logo of Dexter PC Lab.
Dexter PC Lab
2016 ~ 2020
Naples, Metropolitan City of Naples, Italy
专业背景
目前状态
待业中
求职阶段
专业
产品经理
产业
工作年资
4 到 6 年工作经验(2 到 4 年相关工作经验)
管理经历
技能
word
excel
Project Management
Problem Solving
Product Development
C#
translation
powerpoint
Unity3D
english
Italian
People Skills
solidworks
Presentations
语言能力
Italian
母语或双语
English
母语或双语
Spanish
中阶
求职偏好
希望获得的职位
Product Manager
预期工作模式
兼职
期望的工作地点
Naples, Metropolitan City of Naples, Italy, Milano, Metropolitan City of Milan, Italy, Rome, Metropolitan City of Rome, Italy, Netherlands, Sweden, Spain, Balearic Islands, Spain
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
Apple Developer Academy - University of Naples Federico II
主修科系
App Development
列印

Andrea Laiena 👾

Product Manager

  Naples, Metropolitan City of Naples, Italy

28yo, recently graduated at the Apple Developer Academy as Apple scholarship grant winner. I have 2 years of professional experience as a developer and roughly 1 year as SEO Specialist. The rest of my career is as Entrepreneur and Startups Founder in southern Italy.

    

Work Experience

Owner - Technician  •  Dexter PC Lab

March 2016 - Present

PC / Laptop repair and enhancement Lab.
https://www.facebook.com/DexterPCLab/

SEO Editor  •  Habitissimo S.L.

February 2017 - June 2017

In January 2017 I decided to move to Spain to try the experience of working abroad. I chose Spain and in particular Palma for the professional and personal connections that I had consolidated since the previous year.
Habitissimo is probably the most important technology company on the island: "Scale-Up" in rapid growth with over 2 million users divided between Spain, Italy, France and Latin America, over 200 people employed in continuous increase, cutting edge working philosophies.

During my time in Habitissimo I worked as SEO Editor for Italy, dealing with the recruitment and coordination of a team of over 10 freelance writers. My job is to identify and display the best "keywords" for the positioning of the countless pages of the platform, add articles to writers with guidelines, verify that the work done complies with the quality standards required for SEO, and other responsibilities related to the management of this small team (freelance billing, updating global spreadsheets, writing reports related to my team's performance, etc.).

During my work I did not miss the opportunity to automate some processes related to it. Particularly from the beginning I noticed the poor quality of the articles by freelancers which cost me a lot of editing work afterwards. I decided to devote some energy to writing a detailed guide on writing "SEO compilant" articles, with sections also relating to the correct use of our backend, as well as examples of corrections I made previously.
The effect of the guide was immediate on the quality of the articles of the Italian freelance team, and this allowed me to reduce my total daily workload by a good 30%, as well as receive the thanks of my team who, thanks to the guide, felt much more confident and competent at carrying out their work.

Founder | Lead Developer  •  Fluidreams

June 2015 - February 2017

Since 2015, through the brand Fluidreams, we developed videogames and IoT technologies for big companies like the ESA (European Space Agency), centro commerciale Campania (biggest shopping center of Southern Europe), AyIB S.L. (Balearic Islands based technology company).

May 2015 - The team has developed a prototype of the video game "L'Orto in Campania": An educational themed video game for children, created as part of the "L'Orto in Campania" project of the Campania Shopping Center.

May 2015 to June 2016 - My team was selected from among 30 participating teams in a nationwide selection for 012Academy: a training program aimed at aspiring entrepreneurs. During the 6-month course, the selected teams are provided with the main tools and knowledge to be successful in innovative entrepreneurship (startup). The training is carried out by Italian and English mentors including Entrepreneurs, executives and leading figures of the national and international business and political landscape. Themes: Lean methodology; Needs analysis; Competition analysis; Analysis of the product pricing market; Human resources; Marketing and commercial strategy; Communication; Business model; Financial plan; Management control; Corporate plan and intellectual property; Financing and Pitch

May 2016 to Aug 2016 - We made the "ESAintouch" video game for an international competition organized by the European Space Agency (ESA). The video game is a mobile app whose purpose is to show ESA's work to the general public of laymen. The Fluidreams team, made up of 2 people, was awarded the 2nd place overall (with special mention for the User Experience) among more than 80 developer teams. My role was that of product designer and developer of the project with my colleague Mara as a graphic designer.

Oct 2016 to Jan 2017 - Realization of the "iTanga" prototype: an internet controlled toy for adults, subsequently patented by the Spanish order picker AyIB S.L.

Lead Developer  •  Re-Play S.R.L.

July 2013 - June 2015

- Videogame design and development (using Unity3D game engine) for the "Kids Kiosk" line (KiKi Fun, KiKi Table, KiKi wall).
- Reference person for the development of phisics and mathematics related algorithms.
- Development of C# software interfaces for using Arduino as IO board into Windows, Linux and Android videogames and applications.
- Research and creative thinking aimed to the development of innovative products.

Since January 2014, after having learned and mastered Unity and after having entered the heart of videogames development, I am assigned to project a 2.0 version of the KiKi Fun system with the role of Lead Developer. The goal was to create a package of 10 games including 5 remakes of great classics and 5 new titles. Among the games developed for over the 80% by me we find: Crazy mouse, Toki Run, Toki Jump, Forza 4, Puzzle Bubble.

From Dec. 2014 I was responsible for the design and development of a complete arcade video game, starting from the hardware control system (coin mechanism, ticket dispenser, video game control panel) up to the development of the video game itself (gameplay, levels, etc). My role also included drafting specifications for the company's hardware and graphics department, responsibility for purchasing third-party sw and hw and more.

Education

2019 - 2020

Apple Developer Academy - University of Naples Federico II

App Development

Skills

Technical


  • C#/C++ programming
  • Solidworks
  • Engineering

Entrepreneurship


  • Business Model Canvas
  • Lean Startup Methodology
  • Shape Up

Language


  • Italian
  • English
  • Spanish
简历
个人档案

Andrea Laiena 👾

Product Manager

  Naples, Metropolitan City of Naples, Italy

28yo, recently graduated at the Apple Developer Academy as Apple scholarship grant winner. I have 2 years of professional experience as a developer and roughly 1 year as SEO Specialist. The rest of my career is as Entrepreneur and Startups Founder in southern Italy.

    

Work Experience

Owner - Technician  •  Dexter PC Lab

March 2016 - Present

PC / Laptop repair and enhancement Lab.
https://www.facebook.com/DexterPCLab/

SEO Editor  •  Habitissimo S.L.

February 2017 - June 2017

In January 2017 I decided to move to Spain to try the experience of working abroad. I chose Spain and in particular Palma for the professional and personal connections that I had consolidated since the previous year.
Habitissimo is probably the most important technology company on the island: "Scale-Up" in rapid growth with over 2 million users divided between Spain, Italy, France and Latin America, over 200 people employed in continuous increase, cutting edge working philosophies.

During my time in Habitissimo I worked as SEO Editor for Italy, dealing with the recruitment and coordination of a team of over 10 freelance writers. My job is to identify and display the best "keywords" for the positioning of the countless pages of the platform, add articles to writers with guidelines, verify that the work done complies with the quality standards required for SEO, and other responsibilities related to the management of this small team (freelance billing, updating global spreadsheets, writing reports related to my team's performance, etc.).

During my work I did not miss the opportunity to automate some processes related to it. Particularly from the beginning I noticed the poor quality of the articles by freelancers which cost me a lot of editing work afterwards. I decided to devote some energy to writing a detailed guide on writing "SEO compilant" articles, with sections also relating to the correct use of our backend, as well as examples of corrections I made previously.
The effect of the guide was immediate on the quality of the articles of the Italian freelance team, and this allowed me to reduce my total daily workload by a good 30%, as well as receive the thanks of my team who, thanks to the guide, felt much more confident and competent at carrying out their work.

Founder | Lead Developer  •  Fluidreams

June 2015 - February 2017

Since 2015, through the brand Fluidreams, we developed videogames and IoT technologies for big companies like the ESA (European Space Agency), centro commerciale Campania (biggest shopping center of Southern Europe), AyIB S.L. (Balearic Islands based technology company).

May 2015 - The team has developed a prototype of the video game "L'Orto in Campania": An educational themed video game for children, created as part of the "L'Orto in Campania" project of the Campania Shopping Center.

May 2015 to June 2016 - My team was selected from among 30 participating teams in a nationwide selection for 012Academy: a training program aimed at aspiring entrepreneurs. During the 6-month course, the selected teams are provided with the main tools and knowledge to be successful in innovative entrepreneurship (startup). The training is carried out by Italian and English mentors including Entrepreneurs, executives and leading figures of the national and international business and political landscape. Themes: Lean methodology; Needs analysis; Competition analysis; Analysis of the product pricing market; Human resources; Marketing and commercial strategy; Communication; Business model; Financial plan; Management control; Corporate plan and intellectual property; Financing and Pitch

May 2016 to Aug 2016 - We made the "ESAintouch" video game for an international competition organized by the European Space Agency (ESA). The video game is a mobile app whose purpose is to show ESA's work to the general public of laymen. The Fluidreams team, made up of 2 people, was awarded the 2nd place overall (with special mention for the User Experience) among more than 80 developer teams. My role was that of product designer and developer of the project with my colleague Mara as a graphic designer.

Oct 2016 to Jan 2017 - Realization of the "iTanga" prototype: an internet controlled toy for adults, subsequently patented by the Spanish order picker AyIB S.L.

Lead Developer  •  Re-Play S.R.L.

July 2013 - June 2015

- Videogame design and development (using Unity3D game engine) for the "Kids Kiosk" line (KiKi Fun, KiKi Table, KiKi wall).
- Reference person for the development of phisics and mathematics related algorithms.
- Development of C# software interfaces for using Arduino as IO board into Windows, Linux and Android videogames and applications.
- Research and creative thinking aimed to the development of innovative products.

Since January 2014, after having learned and mastered Unity and after having entered the heart of videogames development, I am assigned to project a 2.0 version of the KiKi Fun system with the role of Lead Developer. The goal was to create a package of 10 games including 5 remakes of great classics and 5 new titles. Among the games developed for over the 80% by me we find: Crazy mouse, Toki Run, Toki Jump, Forza 4, Puzzle Bubble.

From Dec. 2014 I was responsible for the design and development of a complete arcade video game, starting from the hardware control system (coin mechanism, ticket dispenser, video game control panel) up to the development of the video game itself (gameplay, levels, etc). My role also included drafting specifications for the company's hardware and graphics department, responsibility for purchasing third-party sw and hw and more.

Education

2019 - 2020

Apple Developer Academy - University of Naples Federico II

App Development

Skills

Technical


  • C#/C++ programming
  • Solidworks
  • Engineering

Entrepreneurship


  • Business Model Canvas
  • Lean Startup Methodology
  • Shape Up

Language


  • Italian
  • English
  • Spanish