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4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Avatar of Shubham Sharma.
Avatar of Shubham Sharma.
Lead Engineer, Team Lead @ MoneyLion Malaysia Sdn Bhd
2021 ~ 现在
Sr. Engineering Manager
一年內
the following projects for one of the leading banks in South-East Asia: PromptPay Funds Transfer (PPFT) : Project to allow for interbank funds transfers, through various channels, by recipients’ proxy ID (mobile number or government-issued ID number). PromptPay Bill Payment (PPBP) : Leveraging the existing PPFT infrastructure, developed the C2B, C2C, and B2B bill payment (using the biller's proxy ID) capability. PromptPay Funds Transfer (PPFT eWallet) : Leveraging the existing PPFT infrastructure, developed the capability of transferring funds directly to the recipient’s eWallet, instead of their bank account. PromptPay ISO20022 : Project for retail merchant transactions using
Java
Spring Boot
REST API
就职中
全职 / 对远端工作有兴趣
10 到 15 年
Uttarakhand Technical University
Computer Science and Engineering
Avatar of 王騰緯.
Avatar of 王騰緯.
總顧問 @資策服務顧問股份有限公司
2018 ~ 现在
商業開發、業務
三個月內
發創業計畫 22.鴻豪科紡股份有限公司:AIR TEX複合性機能布料產品化可行性先期研究計畫 23.富盈數據股份有限公司:C2B商務場域建置AI決策分析服務推動計畫 24.必銳錡科技有限公司:BVG-數據整合分析營運顧問服務創業計畫 25.外外
Word
PowerPoint
Excel
就职中
全职 / 对远端工作有兴趣
10 到 15 年
淡江大學
財務金融
Avatar of the user.
Senior director
超過一年
Graphic Design
Cognitive Psychology
Information Architecture
就职中
全职 / 暂不考虑远端工作
10 到 15 年
實踐大學
媒體設計

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UI designer -UX
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职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
变通能力
遇到突发事件能冷静应对,并随时调整专案、客户、技术的相对优先序。
沟通能力
有效传达个人想法,且愿意倾听他人意见并给予反馈。
时间管理能力
了解工作项目的优先顺序,有效运用时间,准时完成工作内容。
团队合作能力
具有向心力与团队责任感,愿意倾听他人意见并主动沟通协调。
领导力
专注于团队发展,有效引领团队采取行动,达成共同目标。
半年內
Engineer, VR Application Developer
HTC
2017 ~ 现在
Taipei City, Taiwan
专业背景
目前状态
就职中
求职阶段
专业
软体工程师
产业
软件
工作年资
4 到 6 年
管理经历
技能
Native Android
Jenkins
Algorithm
Unity
C++
Java
C#
VR
语言能力
English
进阶
Chinese
母语或双语
求职偏好
希望获得的职位
Engineer, VR Application Developer
预期工作模式
全职
期望的工作地点
Taipei, 台灣, Hsinchu, 新竹市台灣, Taoyuán, 台灣
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
National Taiwan University of Science and Technology
主修科系
Master of Science Department of Information Engineering Major in Computer Graphics
列印

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins
简历
个人档案

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins