CakeResume 找人才

進階搜尋
On
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Avatar of Shubham Sharma.
Avatar of Shubham Sharma.
Lead Engineer, Team Lead @ MoneyLion Malaysia Sdn Bhd
2021 ~ 現在
Sr. Engineering Manager
一年內
the following projects for one of the leading banks in South-East Asia: PromptPay Funds Transfer (PPFT) : Project to allow for interbank funds transfers, through various channels, by recipients’ proxy ID (mobile number or government-issued ID number). PromptPay Bill Payment (PPBP) : Leveraging the existing PPFT infrastructure, developed the C2B, C2C, and B2B bill payment (using the biller's proxy ID) capability. PromptPay Funds Transfer (PPFT eWallet) : Leveraging the existing PPFT infrastructure, developed the capability of transferring funds directly to the recipient’s eWallet, instead of their bank account. PromptPay ISO20022 : Project for retail merchant transactions using
Java
Spring Boot
REST API
就職中
全職 / 對遠端工作有興趣
10 到 15 年
Uttarakhand Technical University
Computer Science and Engineering
Avatar of 王騰緯.
Avatar of 王騰緯.
總顧問 @資策服務顧問股份有限公司
2018 ~ 現在
商業開發、業務
三個月內
發創業計畫 22.鴻豪科紡股份有限公司:AIR TEX複合性機能布料產品化可行性先期研究計畫 23.富盈數據股份有限公司:C2B商務場域建置AI決策分析服務推動計畫 24.必銳錡科技有限公司:BVG-數據整合分析營運顧問服務創業計畫 25.外外
Word
PowerPoint
Excel
就職中
全職 / 對遠端工作有興趣
10 到 15 年
淡江大學
財務金融
Avatar of the user.
Senior director
超過一年
Graphic Design
Cognitive Psychology
Information Architecture
就職中
全職 / 暫不考慮遠端工作
10 到 15 年
實踐大學
媒體設計

最輕量、快速的招募方案,數百家企業的選擇

搜尋履歷,主動聯繫求職者,提升招募效率。

  • 瀏覽所有搜尋結果
  • 每日可無限次數開啟陌生對話
  • 搜尋僅開放付費企業檢視的履歷
  • 檢視使用者信箱 & 電話
搜尋技巧
1
嘗試搜尋最精準的關鍵字組合
資深 後端 php laravel
如果結果不夠多,再逐一刪除較不重要的關鍵字
2
將須完全符合的字詞放在雙引號中
"社群行銷"
3
在不想搜尋到的字詞前面加上減號,如果想濾掉中文字,需搭配雙引號使用 (-"人資")
UI designer -UX
免費方案僅能搜尋公開履歷。
升級至進階方案,即可瀏覽所有搜尋結果(包含數萬筆覽僅在 CakeResume 平台上公開的履歷)。

職場能力評價定義

專業技能
該領域中具備哪些專業能力(例如熟悉 SEO 操作,且會使用相關工具)。
問題解決能力
能洞察、分析問題,並擬定方案有效解決問題。
變通能力
遇到突發事件能冷靜應對,並隨時調整專案、客戶、技術的相對優先序。
溝通能力
有效傳達個人想法,且願意傾聽他人意見並給予反饋。
時間管理能力
了解工作項目的優先順序,有效運用時間,準時完成工作內容。
團隊合作能力
具有向心力與團隊責任感,願意傾聽他人意見並主動溝通協調。
領導力
專注於團隊發展,有效引領團隊採取行動,達成共同目標。
半年內
Engineer, VR Application Developer
HTC
2017 ~ 現在
Taipei City, Taiwan
專業背景
目前狀態
就職中
求職階段
專業
軟體工程師
產業
軟體
工作年資
4 到 6 年
管理經歷
技能
Native Android
Jenkins
Algorithm
Unity
C++
Java
C#
VR
語言能力
English
進階
Chinese
母語或雙語
求職偏好
希望獲得的職位
Engineer, VR Application Developer
預期工作模式
全職
期望的工作地點
Taipei, 台灣, Hsinchu, 新竹市台灣, Taoyuán, 台灣
遠端工作意願
對遠端工作有興趣
接案服務
是,我利用業餘時間接案
學歷
學校
National Taiwan University of Science and Technology
主修科系
Master of Science Department of Information Engineering Major in Computer Graphics
列印

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins
履歷
個人檔案

Charlie Ueng

PC/Android VR App developer. Have experience with OpenGL, OpenCV, C++, Java,C#
Stuffs I made:
http://charlieuengworks.github.io

Experience

Engineer, VR Application Developer  •  HTC

Sep 2017 - Present

VIVE Focus Launcher - main Unity/Android developer
Implemented support for UI raycast event and controller pose synchronization
Write native android module, to enable possible wifi search and connection from Unity
Used Jira to track issues and coordinate with SDETs to facilitate development
Used Jenkins to improve build time and reduce platform issues

Viveport VR - main Unity developer
Integrate billing, app library, store catalog APIs with Unity UI
Used named pipe and https to handle IPC between Unity and desktop application
Learned how to use UniRx extension and dependency injection for Unity

Infinity VR - main Unity developer
Co-work with designers to deliver UI designs and animations
Designed an automated UI testing system for the project to reduce test time before release

VIVE Focus 3 Launcher - main Unity developer
Created UI shaders to achieve soft masking and sprite edge smoothing effects to meet design requirements

Added Web support to enable account login within APP

Mobile App Developer   •  Innovative Center for Cultural and Creative Industries

Jan 2012 - Dec 2014

IdeaTV - Android App Developer
Main developer for UI and features Java and JavaScript
Crafted an image cache system to improve performance
Built an image partial decode system to ease memory usage on low-end devices
Used Titanium framework to develop cross-platform Apps iOS and Android

Education

2015 - 2017

National Taiwan University of Science and Technology

Master of Science Department of Information Engineering Major in Computer Graphics

2007 - 2011

Tamkang University

Bachelor of Business Administration in Information Management

Publication

S. Hung, Y. Lai, S. Wong, C. Chiu and C. Yao, "Arbitrary Screen-Aware Manga Reading Framework with Parameter-Optimized Panel Extraction," in IEEE MultiMedia, vol. 26, no. 2, pp. 55-65, 1 April-June 2019, doi: 10.1109/MMUL.2018.2875859.

Language

TOEIC 865

Skill

  • Programming: C++,C#, Java, Kotlin
  • Game Engine: Unity 3D
  • Libraries: OpenCV OpenGL UniRx Zenject
  • Version Control:git svn sourcetree
  • Tools: Jira Jenkins