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工程師 @寶凱電子企業股份有限公司
2022 ~ Present
Game Developer, Game Engineer, Game Programmer, Software Engineer
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lines Lua. Client Unity, DOTS, ECS, .NET. Server Socket, Boost, Asio, ECS, EnTT, FlatBuffers, Protobuf, Linux, MySQL, .NET. DevOps Jenkins, GitLab CI/CD, Travis-CI, Docker, GCP, Debian, SonarQube. Misc. Data-Oriented Design, FP, OOP, IoC, DI, Optimization, Benchmarking, Testing, MSVC , GCC, LLVM, Clang, CMake, Redmine, Trello, Slack. Experience 資深工程師 中華網龍 •present 導入 CI、unit tests、code review、linter 及其他分析工具,自動化流程,減少 90% 以上非遊戲邏輯方面
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Full-time / Interested in working remotely
10-15 years
文化大學
資訊工程
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IP-cam and sport cam. 7.5 years involved in multimedia functionality development 1 year in developing X86 firmware & EFI BIOS program. Experience Experience : NovemberNow: senior engineer of SAMBA TV 1. Contribute to C++ standard library to promote inplace merge algorithm: for GCC , for LLVM , report . 2. Publish patent of improve adaptive streaming quality; patent . 3. Publish patent of share file between mobile devices; patent . 4. Publish patent of smart rate allocation for multiple sessions on browser; patent . Experience : AprilNovember: technical leader of Noovo tech 1.
C++
10-15 years
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Data Engineer @TSMC 台積電
2022 ~ Present
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Backend Development
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國立中央大學 National Central University
網路學習科技研究所
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AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
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tune LLMs, Text Generation, Multi-Document Summarization, Recommendation System, Text Classification, Named Entity Recognition, CoT Research and Work Experience Research Assistant OctPresent Institute of Information Science, Academia Sinica, Taiwan Natural Language and Knowledge Processing Lab (NLP Lab) National Taiwan University Hospital (NTUH): Focused on exploring the generality and expertise of LLMs ( e.g., LLaMA2, Zephyr. ) in medical Q&A applications, improving model performance by 2.01% . Efficiency Optimization: Utilized Low-Rank Adaptation (LoRA) for training LLM, reducing parameter training volume to 2% , decreasing memory usage by 70%, and increasing training speed by 25%. Architecture
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國立政治大學(National Chengchi University)
資訊科學系
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智慧製造全端開發工程師 @聯華電子股份有限公司
2022 ~ Present
AI工程師、機器學習工程師、深度學習工程師、影像演算法工程師、資料科學家、Ai Application Engineer,Machine Learning Engineer,Deep Learning Engineer,Data Scientist
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案,支援RPA 功能與各系統串接。 維運管理:負責 UMC 12X 聯芯 RPA 平台 系統維運與需求評估。 新技術導入:影像辨識相關新技術導入、 LLM 客製化 AI Agent 串接 緯創軟體開發工程師 , NovJul.2022 提供客戶端聯華電子軟體開發服務,主要負責 RPA 流程機器人於各製程機
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元智大學 Yuan Ze University
工業工程與管理學系所
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Past
Career transition @Career Break
2024 ~ 2024
NLP Engineer / Data Scientist / Machine Learning Engineer
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江易倫 Data Scientist | Python | SQL | NLP | GenAI 具備5年以上程式撰寫能力,擅長Python、SQL與Linux 擅長資料清洗、分析與分類貼標 具有自然語言處理與研究經驗 大型語言模型LLM及生成式AI訓練與使用經驗 RAG技術使用與知識庫建立經驗 過往研究專案 中華電信智能標籤案
Python
SQL
NLP
Unemployed
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4-6 years
National Chengchi University
資訊科學系
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Systems Engineer (Maintenance & Security) @Alliance Healthcare Group
2022 ~ 2023
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NCC Education, UK
Cyber Security
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Algorithm Research & Development @適着三維科技股份有限公司 TG3D Studio Inc.
2021 ~ Present
Software Engineer
Within one month
Patrick Hsu AI Research & Development As a seasoned AI engineer with six years of experience, I specialize in computer vision, 3D body model reconstruction, generative AI, and possessing some knowledge in natural language processing (NLP). | New Taipei City, [email protected] Work Experience (6 years) Algorithm Research & Design• TG3D Studio MayPresent A skilled engineer specialized in computer vision and generative AI with experience in developing and training AI models for digital fashion applications. Body AI: Virtual Try On Integrated cutting-edge technologies such as Stable Diffusion, ControlNet, and Prompt Engineering to create a sophisticated system for
Python
AI & Machine Learning
Image Processing
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4-6 years
國立台灣大學
生物產業機電工程所
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AI Engineer @Playsee
2022 ~ Present
資料分析師、資料科學家、產品經理
Within one month
50%提高到90%,並擴展了測試範圍,從單一路徑擴展到多個路徑。 開發並實行AI資料抓取系統模型,用於整合各部門資料,使用LLM上的prompt和embedding方法來查詢信息,以減少非研發部門的編碼工作。 通過優化自動測試系統,成功降低了檢測模型的錯誤率50
Python
Project Management
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Employed
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4-6 years
National Cheng Kung University
心理所(認知科學所)

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資深工程師
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寶凱電子企業股份有限公司
2022 ~ Present
Kaohsiung City, Taiwan
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資訊工程
Print

簡子堯 | CHIEN Tzu-yao

Senior Game Engineer

  New Taipei, Taiwan

  [email protected]

  0963-623-757

程式開發者,10 年以上遊戲產業經驗,8 年以上遊戲伺服器開發經驗,7 年以上遊戲客戶端開發經驗。有遊戲從零到上架佈署開發經驗。
熟悉遊戲開發,核心專業技術為 C++、Unity 及 C# .NET。有 MMORPG 及卡牌類手遊開發經驗及 app 雙平台上架經驗,有 CI/CD 及
 Unit Tests 經驗。

Skills

Programming

Over 5000 lines

C++, C, C#, Python, Shell Scripting (Bash, PowerShell).

Over 1000 lines

Lua.

Client

Unity, DOTS, ECS, .NET.

Server

Socket, Boost, Asio, ECS, EnTT, FlatBuffers, Protobuf, Linux, MySQL, .NET.

DevOps

Jenkins, GitLab CI/CD, Travis-CI, Docker, GCP, Debian, SonarQube.

Misc.

Data-Oriented Design, FP, OOP, IoC, DI, Optimization, Benchmarking, Testing, MSVC, GCC, LLVM, Clang, CMake, Redmine, Trello, Slack.


Experience


資深工程師

中華網龍  •  2018 - present

  • 導入 CI、unit tests、code review、linter 及其他分析工具,自動化流程,減少 90% 以上非遊戲邏輯方面的程式錯誤。
  • 導入 Data-Oriented Design, Entity Component System,增進 CPU 使用效率。
  • 改進伺服器一些功能的執行效能。基準測試根據不同功能有所差異,最大差異達 36 倍。
  • 撰寫 server, client 兩端的 async 網路通訊、設計協定格式。
  • 開發與協同設計伺服器架構。
  • 改善程式協作流程,減少約 67% 程式設計師被浪費的時間。
  • 協助團隊排除問題,研究技術並導入運用。
  • 製作及導入工具供團隊使用。
  • 處理跨平台建置、建置流程。

遊戲軟體工程師

鈦甲數位科技  •  2014 - 2018

  • 實作 room-based 網路程式庫,提供共鬥玩法。
  • 導入單元測試及 CI,自動產檔包檔。
  • 開發設計 client 架構。
  • 開發與協同設計遊戲伺服器。
  • 改進 client 效能。
  • 製作 client, server 兩端遊戲功能。
  • 接 Google Play Android 與 Apple App Store iOS 內購、行銷、社群登入等 SDK。
  • 製作及導入工具供團隊使用。
  • 遊戲產品本地化。
  • 管理公司部分基礎設施,例如 BitBucket, Jenkins。

遊戲程式設計師

中華網龍  •  2012 - 2013

  • Prototyping.
  • 開發維護 Unity client 手遊及端遊,實作遊戲功能、串接協定、改進開發工具、改進效能等
  • 串接營運行銷及金流相關的 Android 及 iOS SDK。

Education


資訊工程學士

文化大學  •  2012

Resume
Profile

簡子堯 | CHIEN Tzu-yao

Senior Game Engineer

  New Taipei, Taiwan

  [email protected]

  0963-623-757

程式開發者,10 年以上遊戲產業經驗,8 年以上遊戲伺服器開發經驗,7 年以上遊戲客戶端開發經驗。有遊戲從零到上架佈署開發經驗。
熟悉遊戲開發,核心專業技術為 C++、Unity 及 C# .NET。有 MMORPG 及卡牌類手遊開發經驗及 app 雙平台上架經驗,有 CI/CD 及
 Unit Tests 經驗。

Skills

Programming

Over 5000 lines

C++, C, C#, Python, Shell Scripting (Bash, PowerShell).

Over 1000 lines

Lua.

Client

Unity, DOTS, ECS, .NET.

Server

Socket, Boost, Asio, ECS, EnTT, FlatBuffers, Protobuf, Linux, MySQL, .NET.

DevOps

Jenkins, GitLab CI/CD, Travis-CI, Docker, GCP, Debian, SonarQube.

Misc.

Data-Oriented Design, FP, OOP, IoC, DI, Optimization, Benchmarking, Testing, MSVC, GCC, LLVM, Clang, CMake, Redmine, Trello, Slack.


Experience


資深工程師

中華網龍  •  2018 - present

  • 導入 CI、unit tests、code review、linter 及其他分析工具,自動化流程,減少 90% 以上非遊戲邏輯方面的程式錯誤。
  • 導入 Data-Oriented Design, Entity Component System,增進 CPU 使用效率。
  • 改進伺服器一些功能的執行效能。基準測試根據不同功能有所差異,最大差異達 36 倍。
  • 撰寫 server, client 兩端的 async 網路通訊、設計協定格式。
  • 開發與協同設計伺服器架構。
  • 改善程式協作流程,減少約 67% 程式設計師被浪費的時間。
  • 協助團隊排除問題,研究技術並導入運用。
  • 製作及導入工具供團隊使用。
  • 處理跨平台建置、建置流程。

遊戲軟體工程師

鈦甲數位科技  •  2014 - 2018

  • 實作 room-based 網路程式庫,提供共鬥玩法。
  • 導入單元測試及 CI,自動產檔包檔。
  • 開發設計 client 架構。
  • 開發與協同設計遊戲伺服器。
  • 改進 client 效能。
  • 製作 client, server 兩端遊戲功能。
  • 接 Google Play Android 與 Apple App Store iOS 內購、行銷、社群登入等 SDK。
  • 製作及導入工具供團隊使用。
  • 遊戲產品本地化。
  • 管理公司部分基礎設施,例如 BitBucket, Jenkins。

遊戲程式設計師

中華網龍  •  2012 - 2013

  • Prototyping.
  • 開發維護 Unity client 手遊及端遊,實作遊戲功能、串接協定、改進開發工具、改進效能等
  • 串接營運行銷及金流相關的 Android 及 iOS SDK。

Education


資訊工程學士

文化大學  •  2012