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Software Developer @PERBASI
2023 ~ Present
Senior Backend Engineer
Within one month
Python Programming
JavaScript
IoT & Embedded System
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Universitas Teknokrat Indonesia
Computer Science
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SR. Vision System Engineer @開必拓數據
2019 ~ Present
資深視覺工程師 / 專案經理
Within one month
C#.NET development
c++ programming
python programming
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立聯合大學 National United University
電子工程
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Past
Staff Software Engineer @VicOne (A subsidiary of Trend Micro)
2021 ~ 2023
軟體工程師
Within one month
C++
C
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Yuan Ze University
Electrical Engineering (Group: Digital Technology)
Avatar of 王文祥.
Avatar of 王文祥.
經理 @鴻博資訊有限公司
2015 ~ Present
軟體工程師、電玩程式設計師、後端工程師、APP開發工程師、演算法開發工程師
Within one month
Taipei, Taiwan Manufacturing Execution System (MES) System Development Product∶ https://docplayer.net/Ibm-high-tech-mes-solution-view-series.html IBM LCDView IBM SiView IBM EAP Educational Background Kun Shan University ( https://www.ksu.edu.tw/ ) Electrical Engineering •Skills Python AOI MES EAP C++ C# Linux Windows Docker Node.js Node-RED Word Database Language Chinese — Native Language English — Technical Document Listening, Speaking, Reading, Writing Summary of Personal Python Programming Experience I am a developer with extensive experience in Python programming, specializing in the development
Python
AOI
MES
Employed
Ready to interview
Full-time / Remote Only
10-15 years
崑工科技大學
電子工程
Avatar of 劉政威.
Avatar of 劉政威.
Sr. Backend Engineer @麻布數據科技股份有限公司
2023 ~ Present
Software Engineer
Within one month
質的資訊服務,更可能需要兩者並存,以貼合用戶的需求。 Email: [email protected] New Taipei City, Taiwan 技能 MsSQL / MySQL Google Cloud Platform (GCP) Kubernetes Redis Docker ClickHouse Argocd Argoworkflows DBT Terragrunt Python Programming Go Programming 工作經歷 Sr. Backend Engineer 麻布數據科技股份有限公司 • 四月Present 1. Backend 開發經驗 ‧ 在 microservice 中建立 RESTful API 和 gRPC 端點服務 ,建構發
MsSQL / MySQL
Google Cloud Platform (GCP)
Kubernetes
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立中央大學 National Central University
通訊工程系
Avatar of lucky rachmadeni.
Avatar of lucky rachmadeni.
Officer 1 / Assistant Manager @Telkom Indonesia
2019 ~ Present
Cloud Solution Architect
Within three months
lucky rachmadeni Officer I / Assistant Manager Jakarta, Indonesia I was borned in Pekanbaru, 24th october 1990, and started formal education in pekanbaru, SD, SMPN 13 Pekanbaru, and SMAN 1 PekanbaruAfter that, I was moved to Jakarta to study at Gunadarma University majoring in Informatics EngineeringOn September 2017, I continue my education at Gunadarma Univesity majoring in Information Systems, Business Information Systems. Today, I am working at PT. Telkom Indonesia as an Officer 1. Pengalaman Kerja Officer 1 / Assistant Manager • Telkom Indonesia SeptemberPresent Responsible to do PoC (proof of concept) to prove the quality of the
Microsoft Office
Communication
Google Drive
Employed
Open to opportunities
Full-time / Interested in working remotely
10-15 years
Universitas Gunadarma
Business Information Systems
Avatar of 林宗翰 Jeff Lin.
Avatar of 林宗翰 Jeff Lin.
DevOps Engineer @Lilee Systems
2023 ~ Present
SRE /DevOps engineer
Within one month
林宗翰 Jeff Lin DevOps Engineer Taipei City, Taiwan Hi I am Jeff, I have 2 years experience in network maintenance and 3 years experience in software system development and operation. I hold 3 certifications from AWS, which are AWS DOP, AWS SAA and AWS CLF. I am familiar with Shell Script, Python programming, CI/CD, AWS/GCP Public Cloud, Linux Operating, Monitoring, and Troubleshooting. Currently, I work as a DevOps Engineer at LILEE Systems. I am responsible for internal Engineering Tools, CI/CD, development, deployment, and maintenance of the company's
AWS
GCP
CI/CD
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立台北科技大學 NTUT
Electronic Engineering
Avatar of Viky Aji Siswantoro.
Avatar of Viky Aji Siswantoro.
Functional Application @PT Sinergi Informatika Semen Indonesia (SISI)
2023 ~ Present
Data Engineer
Within one month
Viky Aji Siswantoro Gresik, East Java, [email protected] Viky Aji Siswantoro As a skilled data engineer with expertise in Python programming, data engineering, data analysis, machine learning, and data visualization with Tableau, I offer a comprehensive set of skills to tackle complex data challenges . With a background in data engineering, I have the ability to design, build, and maintain data pipelines, ensuring efficient and accurate data processing. I am proficient in using Python to implement scalable and reliable solutions, leveraging frameworks and libraries such as Pandas and NumPy. In addition to my data engineering
Data Engineering
Data Transformation
Data Analysis
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
Universitas Muhammadiyah Gresik
Informatics
Avatar of Alveen Chriskofasius.
Avatar of Alveen Chriskofasius.
Software Developer @PT Kalventis Sinergi Farma
2023 ~ Present
Full Stack Software Developer
Within one month
Alveen Chriskofasius Full Stack Developer, Web Developer,Software Engineer, Backend Developer | Java, C#, WPF, Laravel, Python, ERP, Frappe Framework, SQL Jakarta Timur,Jakarta Raya, IndonesiaI am a highly skilled Full Stack Developer with a strong background in desktop development using WPF, as well as some experience in website development. Notable Achievements: @Coway Indonesia • Developed a groundbreaking desktop application that significantly enhanced the efficiency of the Careline division in handling customer-related tasks. • Designed and built a user-friendly website for Cody Manager, streamlining the management of cody and request materials, resulting in improved operational efficiency.
Java
Python Programming Language
SQL
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
BINUS University
Information System
Avatar of 陳柄宏.
Avatar of 陳柄宏.
Staff Cloud Architect Enginner @域動行銷股份有限公司
2023 ~ Present
雲端工程師,雲端架構師,數據架構師
Within one month
CHEN, PING-HUNG 陳 柄 宏 Cloud Data Engineer New Taipei City, Taiwan I hold certifications for both AWS and Azure platforms, and have been continuously deepening my knowledge in cloud computing. I am skilled in using Python programming language for data science-related tasks and automation operations. I have participated in big data projects such as smart transportation and real estate prediction, and I aspire to not only leverage my current skillset but also to be part of a team that encourages learning and growth for future [email protected] Skills Python Program writing
git
hadoop ecosystem
MongoDB
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
輔仁大學
圖書資訊

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Lighter-Compositor-3D Generalist
Logo of Bardel Entertainment.
Bardel Entertainment
2022 ~ 2024
Metro Vancouver Regional District, British Columbia, Canada
Professional Background
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More than 15 years
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3D Lighting Artist
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FXPHD.com
Major
Print

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.
Software experience:

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.


Resume
Profile

Frederick Butt

Vancouver, British Columbia, Canada
[email protected]

Linkedin: https://www.linkedin.com/in/fred-butt/

CG Lighting & Compositing Reel: https://youtu.be/KSa-d67o1Xs

Art Station: https://frederickbutt3.artstation.com/

20 Years of experience working in Television, Movies, and Game Development.
Software experience:

Work Experience


Senior 3D Lighting and Compositing Artist  •  Bardel Entertainment

December 2022 - January 2024  |  Vancouver, Canada

  • ~ "Sausage Party: Foodtopia" (TV Series)
    ~ "Diary of a Wimpy Kid Christmas: Cabin Fever" (Movie)
    Responsible for producing and assisting the daily activities of the lighting team and ensuring deliverables are completed on time. Worked closely with the Light Lead & Supervisor and various other teams to successfully meet the show’s technical and creative.
    Demonstrated strong communication and collaboration skills to work effectively within a team.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Instructor  •  Visual College of Art and Design

January 2022 - December 2023  |  Vancouver, Canada 

  • ~ “VCAD: Game Development and Design" (Visual College of Art & Design) (Instructor)
    ~ "VCAD: 3D Modeling Animation Art and Design" (Visual College of Art & Design) (Instructor)
    Hands-on experience with Unreal Engine and Unity systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    Assisted in conceptualizing and implementing creative ideas and concepts.
    Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency
  • Skills: MEL  · Maya  · Photoshop· 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro

3D Lighting and Compositing Artist  •  Atomic Cartoons

September 2021 - December 2022  |  Vancouver, Canada 

  • ~ "My Little Pony" (TV Series)
    ~ "Princess Power" (TV Series)
    Developing lighting setups, adjusting shaders and rendering and compositing shots, whilst keeping consistency across a sequence. Demonstrated an eye for lighting composition, a good understanding of colour theory and a strong technical ability.
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

Senior 3D Lighting and Compositing Artist  •  ICON Creative Studio

August 2020 - September 2021  |  Vancouver, Canada 

  • ~ “Action Pack” (TV Series)
    ~ “Supernatural Academy” (TV Series)
    Worked with direction from the Visual Effects Supervisors and Sequence Supervisors to create the look of computer-generated objects and scenes. Responsible for lighting, shading, rendering, and some compositing. Filled the role of Technical Director and worked with all other departments to bring the shot together
  • Skills: Rendering · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Lighting and Compositing Artist  •  Atomic Cartoons

December 2017 - August 2020  |  Vancouver, Canada 

  • ~ “LEGO Marvel Avengers” (TV Series)
    ~ “The Mighty Express” (TV Series)
    ~ "Hello Ninja" (TV Series)
    ~ "LEGO Jurassic World: Legend of Isla Nublar" (TV Series)
    ~ "LEGO Spider-Man: Vexed By Venom" (Movie)
    ~ "LEGO Jurassic World: The Secret Exhibit" (TV Series)
    ~ "Super Dinosaur" (TV Series)
    Enabled depth and realism to be added to a computer-generated (CG) scenes through lighting. Adjusted the colour, placement and intensity of CG lights to create atmosphere, add realism and depth.
  • Skills: Rendering · Maya · Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C#

3D Rendering Engineer  •  Atomic Cartoons

June 2017 - December 2017  |  Vancouver, Canada 

  • ~ "Minecraft Adventures" (Youtube)
    Implemented scalable solutions for high-quality rendering. Performed CPU and GPU performance profiling and optimization. Work with teams to achieve visually stunning experiences. Collaborated with other engineers to form a highly creative and productive team.
  • Skills: C#, Python (Programming Language), git, perforce

3D Modeler  •  Atomic Cartoons

September 2017 - October 2017  |  Vancouver, Canada 

  • ~ "Screatures" (Cancelled)
    Modeling - (Maya) Modeling, Unwrapping, Surfacing
    Rigging - Created digital skeletons for 3D computer-generated (CG) characters.
  • Skills: Maya  · Photoshop · 3D Modeling · Texturing · Rigging

3D Generalist  •  Atomic Cartoons

March 2017 - May 2017  |  Vancouver, Canada 

  • ~ "Save My Reno" (Live-action) (TV Series)
    As a 3D Generalist in this role, I did Modeling, Surfacing, Camera Animation, Lighting, Rendering, and Compositing. Using Maya, Cinema 4D, Adobe Photoshop and After Effects.
  • Skills:Maya, Cinema 4D, Adobe Photoshop and After Effects. Skills: Python (Programming Language), C#, Maya, Photoshop3D Modeling, Texturing, layout

3D Lighting Artist  •  WildBrain

February 2015 - January 2016  |  Vancouver, Canada 

  • ~ “The Deep” (TV Series)
    As a Lighting artist, I used light to enhance the atmosphere, tone, depth and mood of a scene. Inputted different light effects depending on the factors in a frame or scene, such as the weather or the time of day. Made it clear where the light sources are meant to be in a scene.
  • Skills: Rendering · SoftImage XSI · Lighting · TV series  · Python (Programming Language) · Compositing · C#

3D Modeler  •  WildBrain

February 2013 - February 2015  |  Vancouver, Canada 

  • ~ “Endangered Species” (TV Series)
    ~ “Slugterra” (TV Series)
    ~ “Slugterra: Return of the Elementals” (Movie)
    Showed proficiency in 3D modeling software (Maya) and texturing software (Substance Painter, Photoshop).
    Working from concept art, real-world reference, and scans.
    As an environment artist, I created, and layed out digital 3D environments — from compiling an entire set to scattering tiny rocks — that form the world of a film or animation. It included populating an environment with assets, commonly known as set dressing.
  • Skills: 3D Modeling · Maya · Texturing · TV series · Rigging · Photoshop · Python (Programming Language) · layout · XSI · C#

3D Generalist  •  GRI Simulations Inc.

February 2008 - August 2012  |  St. John's, Canada

  • ~ "VROV Simulator" (Virtual Remote Operated Vehicle Simulator) (Video Game Title)
    "Shipped on PC"
    "3D Artist and Gameplay Programmer"
    • Create visually stunning and optimized 3D models, textures, and environments for use in real-time rendering projects.
    • Optimized assets for performance while maintaining high visual quality. Demonstrated proficiency in 3D modeling software (3ds Max) and texturing software (Photoshop)
    • Based on a brief and/or concept art. I digitally built, sculpted, and added details to 3D characters, props, vehicles, and sets, often referred to as assets. As a base, I was often provided with a scan of a prop, character, or vehicle. (High-Poly AutoCad Model)
    • Hands-on experience with in-house game engine systems including Lighting, Rendering, and Profiling and experience implementing 3D assets within the engine.
    • Collaborated with cross-functional teams (artists, designers, developers) to ensure art assets integrated smoothly into real-time game projects.
      • Skills: 3ds Max - Photoshop - Production Experience · 3D Modeling · Video Editing · Technical Art · Software Engineers · Game Development · Lighting · Autodesk 3ds Max · Perforce · Real-time Rendering · Software Development · Video Games · Photoshop · Python (Programming Language) · Git · Game Engines · C#

3D Generalist  •  YWBTY Films

June 2007 - May 2008  | St. John's, Canada 

  • ~ “Water Pressures” (Short Film)
    Film and Visual Effects: As a Technical artist, I played a significant role in the film and visual effects department. Worked alongside visual effects artists, compositors, and technical directors to develop and implement complex visual effects shots.
  • Skills: Technical Art, Maya, 3D Modeling, Photoshop, After Effects, Vfx, Python (Programming Language), Lighting, Video Editing, C#

3D Generalist  •  Newfound Productions

August 2006 - August 2007  |  Humber Valley, Canada 

  • ~ “Nevis and St. kits Caribbean resort promotional material”
    ~ “Ian Marshall Soccer Academy promotional material”
    ~ “Music videos”
    ~ "Websites"
    Used knowledge of programming and art to integrate an artist's or animator's visual content into websites, commercials, and music videos
  • Skills: Maya, Photoshop, Technical Art, After Effects, Web Development, Web Design, Python (Programming Language), Front-End Development, Lighting, Video Editing, C#

3D Modeling Animation Art and Design Instructor  •  College of the North Atlantic

July 2006 - August 2006  |  Stephenville, Canada

  • Taught fundamentals and advanced topics in 3d animation using Maya. Provided creative direction and criticism to students. This could include character animation research, animation blocking, and animation polish. Work with other faculty members to develop an ongoing and constantly improving curriculum.
  • Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing

Education


FXPHD.com

Field of study  •  2011 - 2016

Completed numerous online courses. Maya, Houdini, Renderman Studio, After Effects and Nuke

College of the North Atlantic

Multimedia - Digital Animation  •  2004 - 2006

GPA: 3.258

Skills: 3D Modeling · XSI - Technical Art · Maya · Photoshop · Python (Programming Language) · After Effects · Animation · C# · Adobe Premiere Pro - Texturing 

Top Skills


  • Top Skills: Rendering · Maya ·  Nuke · Lighting · TV series · Katana · Python (Programming Language) · Renderman · Compositing · C# 

Languages


English, Python, C#

References


Scott Hudson, BSBA

270-992-0623

[email protected]

I had the pleasure of working with Fred when our career paths crossed for a couple of years at GRI Simulations in Newfoundland, Canada. During our time together, Fred was a dedicated team player, who worked hard, and who always went the extra mile in every project he took part in. Fred is an exceptional digital artist. Looking back, it's easy to see that his skill and ambition meant he was destined for bigger and better things. Outside of his technical skill, Fred also has great interpersonal skills and gets along well with his team mates and clients. He was always charming and funny and would always lighten the mood in stressful situations.  

Conor Woodard,

604-754-4540

[email protected]

Fred is one of the hardest working guys you'll ever meet. It's hard to picture so much focus come from someone who's so light hearted and easy going. The energy he brings to the table is infectious, and you're doing the whole team a favor when you put him on it.