I have a Unity Developer and full-stack with 5+ years of handson experience designing, developing, and implementing applications and solutions using a range of technologies and programming languages. Ambitious and charismatic communicator with a keen client needs assessment and a great team-oriented aptitude holds competency in innovating broadly concepts to deliver high-level design and achieve goals while meeting the requirements of extremely tight deadlines.
March 2020 - July 2020
Game Projects:
Chemical Carriageway: Infinite-runner| 2D Android Game| Unity3D| C#| Shipped Title
Mixed Reality Encyclopedia: Educational AR-VR game| Cardboard SDK, Unity3D| code.fun.do(Microsoft) project
Anthropocene- The Game: Strategy game| Android| Social awareness in climate change| Academic project
Rite- Race it Till the End: Racing, Survival, Arcade Game| PC | Unity3D| JavaScript| Programming club project
Prototype/Gameplay Mimics: Tower Defense| First person shooter| Fashion| Match-3| Monument Valley
Valley of the End: Environment Designing| Unity3D| Naruto Series
February 2019 - June 2019
Project name: Multiplayer unitypackage
Developed Proximity SDK which uses Bluetooth and Wi-Fi connections for communication in Unity3D
Created plugin using Android Studio to add core features like Bluetooth, Nearby Connections & Messages
Tested plugin by building an online-offline turn-based multiplayer first-person shooter game
Developed multiscreen multiplayer game by mimicking mechanics of Pocket Tanks (Blitwise)
Game coded in C# and plugin in java, used Unity Editor Programming to make work more efficient
Other key Projects
Built Match-Three mini-game with various combo moves
Mimicked the game mechanics of Fashion Fever (GLU) using Unity3D
Built multilingual feature for Chota Bheem Himalayan Adventure (company’s first game)
Played and analyzed various games, articulated their strengths and weaknesses to deconstruct games and
suggested in-game story and dynamics of upcoming company’s games
2015 - 2019
I have a Unity Developer and full-stack with 5+ years of handson experience designing, developing, and implementing applications and solutions using a range of technologies and programming languages. Ambitious and charismatic communicator with a keen client needs assessment and a great team-oriented aptitude holds competency in innovating broadly concepts to deliver high-level design and achieve goals while meeting the requirements of extremely tight deadlines.
March 2020 - July 2020
Game Projects:
Chemical Carriageway: Infinite-runner| 2D Android Game| Unity3D| C#| Shipped Title
Mixed Reality Encyclopedia: Educational AR-VR game| Cardboard SDK, Unity3D| code.fun.do(Microsoft) project
Anthropocene- The Game: Strategy game| Android| Social awareness in climate change| Academic project
Rite- Race it Till the End: Racing, Survival, Arcade Game| PC | Unity3D| JavaScript| Programming club project
Prototype/Gameplay Mimics: Tower Defense| First person shooter| Fashion| Match-3| Monument Valley
Valley of the End: Environment Designing| Unity3D| Naruto Series
February 2019 - June 2019
Project name: Multiplayer unitypackage
Developed Proximity SDK which uses Bluetooth and Wi-Fi connections for communication in Unity3D
Created plugin using Android Studio to add core features like Bluetooth, Nearby Connections & Messages
Tested plugin by building an online-offline turn-based multiplayer first-person shooter game
Developed multiscreen multiplayer game by mimicking mechanics of Pocket Tanks (Blitwise)
Game coded in C# and plugin in java, used Unity Editor Programming to make work more efficient
Other key Projects
Built Match-Three mini-game with various combo moves
Mimicked the game mechanics of Fashion Fever (GLU) using Unity3D
Built multilingual feature for Chota Bheem Himalayan Adventure (company’s first game)
Played and analyzed various games, articulated their strengths and weaknesses to deconstruct games and
suggested in-game story and dynamics of upcoming company’s games
2015 - 2019