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On
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
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Avatar of the user.
Design Lead @數字科技股份有限公司
2023 ~ 现在
Senior UI/UX designer / Product designer
一個月內
UI/UXDesign
User Experience Design
Wireframing and Prototyping
就职中
正在积极求职中
全职 / 对远端工作有兴趣
6 到 10 年
Ming Chuan University
Department of Counseling and Industrial/Organizational Psychology
Avatar of Kung Ying Hsieh.
Avatar of Kung Ying Hsieh.
曾任
Design Lead @1TM
2020 ~ 现在
Product Designer (UI/UX)
一個月內
content creation efficiency by over 50%. Fully established and maintained the design systems and guidelines for 1TM branding. Be in charge of the design of official websites, NFT minting campaign pages and related materials to maintain a consistent brand image and drive rapid user growth. JuneJanuary 2023 Design Lead • Nogle Limited Managed a team of between 5 and 10 designers with a range of skills including research, UX, UI and visual design. Assisted the team in conducting user research and analysis to gather insights and provide feedback necessary for design decisions. Established and optimized workflows
Communication
UX/UI Design
Visual Design
待业中
正在积极求职中
全职 / 对远端工作有兴趣
6 到 10 年
Shih Chien University
媒體傳達設計學系
Avatar of the user.
Avatar of the user.
曾任
Design Lead @Moneybook Co,. Ltd. 睿元國際股份有限公司
2022 ~ 2023
Lead Designer, Senior Product Designer, Design Manager
一個月內
Sketch
Illustrator
Problem Solving
待业中
正在积极求职中
全职 / 对远端工作有兴趣
10 到 15 年
樹德科技大學(Shu-Te University)
生活產品設計
Avatar of the user.
Avatar of the user.
Product Design Consultant @Freelancer
2023 ~ 2024
UX Researcher / UIUX Designer / Product Designer
一個月內
User Interfaces
Service Design
User Research
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
Shih Chien University
B.F.A Communication Design
Avatar of 劉盛梅.
Avatar of 劉盛梅.
UIUX Designer @icash 愛金卡股份有限公司
2022 ~ 现在
Product Manager, 產品經理,UIUX設計師,UIUX Designer
一個月內
部有四個金屬釘,可讓包包直接站立,保護包包內部用品,同時提昇包包質感。 目標客戶:熟齡上班族、除了重視物品的質感,同時可顧及到包包的實用性。 軟體技能 Photoshop Illustrator HTML/CSS Sketch Flinto User Interface Design ui design User Experience Design Design Thinking UI UX IoT Figma Axure RP XMind XD Design 與我聯繫[email protected]
Photoshop
Illustrator
HTML/CSS
就职中
正在积极求职中
全职 / 对远端工作有兴趣
15 年以上
國立臺灣藝術大學
工藝設計系
Avatar of 廖佳莉.
Avatar of 廖佳莉.
曾任
UI Designer @17 LIVE_英屬維京群島商藝啟股份有限公司臺灣分公司
2023 ~ 2024
UIUX designer / 產品設計師
一個月內
同找出合適方法解決問題,具備成長型思維,總是有學習新事物的熱誠。 作品集 | 歡迎來信聊聊 : [email protected] 設計技能 Wireframes UX UI Design Mockup Prototyping Graphic Design Mockup Resolution 設計工具 Figma Sketch Zeplin Photoshop Illustrator Lightroom Premiere 程式語法 Css html RWD網頁 可使用套件改寫簡易js,製作交互動態 精通語言 中文 (母
Illustrator
Photoshop
CSS
待业中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
國立台中科技大學
商業設計系
Avatar of Ellen Feng.
Avatar of Ellen Feng.
Product designer @FunNow - 即時預訂都會享樂的第一選擇
2023 ~ 现在
Product Designer (UI/UX)
一個月內
Ellen Feng 馮荺琪 Feng Yun Qi Product Designer UI Design | UX Research | Design Strategy | Interaction Design | Data-driven 🔗 作品集 # 6+ years of UI / UX design experience # Product design # Domain knowledge in Productivity tools & SaaS Product . 擁有超過 6 年的 UI/UX 設計經驗,專注於B2B2C產品。熟悉使用者研究方法、互動設計和視覺整合等技能。根據使用者行為數據挖掘機會
UI Design
UX Research
Design Strategy
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
Shih-Chien University
Industrial Product Design
Avatar of Winnie Kuo.
Avatar of Winnie Kuo.
曾任
UX Designer @美商普維股份有限公司台灣分公司
2020 ~ 2022
UI/UX Designer
一個月內
my knowledge from both design and engineering fields to narrow the perceptual gap. As the result, My MA thesis "Approaching Collaborative Design" proposed a method of running a participatory design workshop in order to agglomerate consensus and improve the communication in the multi-disciplinary team. Collaborative and Industrial Design @ Aalto University This is undoubtedly the most precious and life-changing period of time for me: the life in Finland as an exchange student in CoID of Aalto University . Collaborating with students from all over the world expands my horizon. The course "User Inspired Design" made
UI/UXDesign
Service Design
Sketch
待业中
正在积极求职中
全职 / 对远端工作有兴趣
6 到 10 年
National Chiao Tung University
Institute of Applied Art
Avatar of Ahmad Burhanudin.
Avatar of Ahmad Burhanudin.
Graphic Designer @Hansart Official
2016 ~ 现在
Graphic Designer/Video Editor/Photographer
一個月內
Chinematic Wedding, Dokumentasi Wedding, Company Profil, Conten Promosi dll Saya Juga mempunyai Keahlian di Bidang Desain Grafis, Desain Pembuatan Filem Bordir Komputer, Pecah Warna Buat Kebutuhan Filem Sablon, Juga sudah Banyak Konveksi yang telah memakai Jasa saya untuk kebutuhan Produksinya Kediri, Kediri Regency, East Java, Indonesia Pengalaman Kerja Embroidery & Graphic Designer • Intan Mitra Konveksi OktoberPresent Mendigitalkan gambar menjadi desain file bordir buat kebutuhan mesin bordir Mengerjakan desain sablon kaos Membuat mockup kaos, kemeja, jaz, topi, jaket dan kebutuhan garmen lainya Membuat desain kebutuhan media promosi Desain feed, banner, brosure dan kebutuhan desain komunikasi visual lainya Fotografer & Foto Editor • Irama Creative
CorelDRAW
DaVinci Resolve Studio
Canva
就职中
正在积极求职中
全职 / 对远端工作有兴趣
6 到 10 年
SMK PGRI 1 KEDIRI
Teknik Komputer
Avatar of Pin-Chun Chou.
Avatar of Pin-Chun Chou.
曾任
Visual designer, Graphic designer, mkt. Specialist, social-media editor. @Freelancer
2019 ~ 现在
全職員工
一個月內
位公司/ 工作室不吝指教與聯繫。 Contact with me- [email protected] Graduate- Digital Design , 建國科大 Taichung, Taiwan WORK-EXPERIENCE Visual designer, Graphic designer, mkt. Specialist, social-media editor. Freelancer • 十二月Present Visual designer, social-media mkt. 喬佩登月有限公司(黎芮絲時尚美容) • 七月十月 2019 Graphic designer, Event Planner NGO Awaken-changhua • 六月八月 2018 Visual designer 香港商榮格仕有限公司RingierAG
Photoshop
Illustrator
InDesign
职场能力评价6
待业中
正在积极求职中
全职 / 对远端工作有兴趣
6 到 10 年
建國科技大學
Digital Design

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职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
变通能力
遇到突发事件能冷静应对,并随时调整专案、客户、技术的相对优先序。
沟通能力
有效传达个人想法,且愿意倾听他人意见并给予反馈。
时间管理能力
了解工作项目的优先顺序,有效运用时间,准时完成工作内容。
团队合作能力
具有向心力与团队责任感,愿意倾听他人意见并主动沟通协调。
领导力
专注于团队发展,有效引领团队采取行动,达成共同目标。
一個月內
Senior Technical Artist
Logo of FLUX Inc..
FLUX Inc.
2020 ~ 现在
Taipei, 台灣
专业背景
目前状态
就职中
求职阶段
专业
产品经理
产业
影视制作, 消费性电子产品, 软件即服务 / 云服务
工作年资
6 到 10 年
管理经历
技能
Adobe XD
Qt Creator
Balsamiq Wireframes
SketchUp
Vyond
Powtoon
Cloud Animator
Photoshop
Illustrator
Sketch
After Effects
Premiere Pro
Final Cut ProX
Unity3D
HTML5
JavaScript
Unity 3D
MAYA
Blender
iClone
Cartoon Animator
Character Creator
Asana
Notion
语言能力
English
进阶
求职偏好
希望获得的职位
Product Manager
预期工作模式
全职
期望的工作地点
Taipei, 台灣
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
國立台灣藝術大學 National Taiwan University of Arts
主修科系
Department of Multimedia and Animation
列印
Vfme1a8fhccrqzjfw66r

Sheng-Chieh Wang 王聖傑


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. 


I'm familiar with product planning, software specification design and UX/UI design, I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and web animation service.


I was the First-Prize winner of the 11th Digital Art Awards Taipei. My work were selected for the 2016 Arte Laguna Prize, the 2017 Siggraph Asia Art Gallery, and the 2019 404 International Festival of Art and Technology. My works are invited to be exhibited domestically and internationally.

Technical Artist
Taipei,Taiwan
[email protected]

Awards

11th Digital Art Awards Taipei

First Award

11th Italy Venice Art Laguna Prize

Finalist

2017 Siggraph Asia Art Gallery

Finalist

2016 Siggraph Asia Art Gallery

Finalist

7th Digital Art Performance Awards

Finalist

3th EPAC International Multimedia and Animation Arts Competition 

Merit Award

15th Taoyuan Contemporary Arts Award

Honorable Mention

16th 404 International Festival of Art & Technology

Selected

15th 404 International Festival of Art & Technology

Selected

13th 404 International Festival of Art & Technology

Selected

Yo-Chang Art Museum Collection Awards"

Finalist

Job Experience (5-6 years)

Reallusion, Senior Technical Artist, Oct 2017 ~ Now

Achievement:
1. Cloud Animator- Web Animation Service
https://www.reallusion.com/cloudanimator/
2. Motion Live 2D- 2D Motion Capture Platform
https://www.reallusion.com/cartoon-animator/full-body-mocap/default.html
3. Cartoon Animator 4-Professional 2D Creativity & Animation Design
https://www.reallusion.com/cartoon-animator/default.html

Responsibilities:
1. Involved in the product development cycle of animation software.
2. Helped engineers define technical specifications and validation standards.
3. The bridge of communication between the R&D, Art, PM, and marketing departments.
4. UX/UI design and organize usability testing events.
5. Defined Internal tool specifications and develop pipeline tool.
6. Make program tutorials and internal training.

Billion Computer Know News Advisor Company, Software Lecturer, Jul 2015 ~ Oct 2017

Teaching:
1. Autodesk Maya
2. Unity 3D with AR and VR
3. Video Editing and post-production

Cmie Design, Animator, May 2015 ~ Oct 2016

Integrated multimedia animation design related to museum curation and Interactive technology exhibition.
Mainly focused on multimedia animation design, interactive design and video shooting and production. In addition to visual design work, it also touches on the development of VR and AR develop.

Lin Pey Chwen Digital Art Lab, Research assistant, Nov 2014 ~ Dec 2019

Create digital art works with lab. 

Responsibilities: 1. Multimedia animation and visual effects. 

2. Video editing and post-production. 

3. Interactive system design and coding. 

4. Exhibition planning.

Education

National Taiwan University of Arts, (MFA), Department of Multimedia and Animation, 2015 ~ 2017

National Taiwan University of Arts, (BA), Department of Radio and Television, 2011 ~ 2015

Skills


UI/UX

Adobe XD / Sketch / Moqups / Balsamiq Mockups


Animation

MAYA / Blender / Cinema 4D / zBrush / iClone / Character Creator / Cartoon Animator / Key Shot / Vue xStream 


Cloud Service

Cloud Animator / Vyond / Powtoon /    Canva / Animaker / Draw.io


Programming

Unity 3D / Qt/QML / JavaScript / Html5 / CSS / Processing



Video Editing

Final Cut Pro X / Premiere / After Effects / Photoshop / Illustrator 


Sound Editing

Logic Pro X / Pro Tools

Autobiography


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. My responsibilities in the company include product planning, software specification design, UX/UI design, and make product training tutorials. I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and interactive multimedia animation cloud service. 


Having been involved in the product development cycle of multiple products, I am experienced in the development of animation software. I have helped engineers define technical specifications and validation standards. As the main technical contact for the product development team, I acted as the bridge of communication between the R&D, Art, PM, and marketing departments. 


Since my past jobs required a vast amount of competitor analysis and technical research, I have developed excellent logical thinking skills and the ability to quickly learn any software. When faced with challenges or the unknown, I am not afraid to try different things. I enjoy identifying problems and developing solutions for them. 


I earned my MFA in New Media Arts from the Graduate School of Multimedia and Animation Arts of the National Taiwan University of Arts, where I was dedicated to creating with digital art. I am well-versed in film making and animation production and have basic programming proficiency. While attending school, my work was awarded the first prize at the 11th Digital Art Awards Taipei. I have been invited to exhibit my works around the world, gaining recognition internationally with selections to the 2016 Arte Laguna Prize, the Art Gallery at 2017 Siggraph Asia, and the 404 Festival in 2019, among others. 


Outside of work I love to create art. I have participated in various art exhibitions. During the creative process, I continue to gain new knowledge while experimenting with new technology.

简历
个人档案
Vfme1a8fhccrqzjfw66r

Sheng-Chieh Wang 王聖傑


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. 


I'm familiar with product planning, software specification design and UX/UI design, I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and web animation service.


I was the First-Prize winner of the 11th Digital Art Awards Taipei. My work were selected for the 2016 Arte Laguna Prize, the 2017 Siggraph Asia Art Gallery, and the 2019 404 International Festival of Art and Technology. My works are invited to be exhibited domestically and internationally.

Technical Artist
Taipei,Taiwan
[email protected]

Awards

11th Digital Art Awards Taipei

First Award

11th Italy Venice Art Laguna Prize

Finalist

2017 Siggraph Asia Art Gallery

Finalist

2016 Siggraph Asia Art Gallery

Finalist

7th Digital Art Performance Awards

Finalist

3th EPAC International Multimedia and Animation Arts Competition 

Merit Award

15th Taoyuan Contemporary Arts Award

Honorable Mention

16th 404 International Festival of Art & Technology

Selected

15th 404 International Festival of Art & Technology

Selected

13th 404 International Festival of Art & Technology

Selected

Yo-Chang Art Museum Collection Awards"

Finalist

Job Experience (5-6 years)

Reallusion, Senior Technical Artist, Oct 2017 ~ Now

Achievement:
1. Cloud Animator- Web Animation Service
https://www.reallusion.com/cloudanimator/
2. Motion Live 2D- 2D Motion Capture Platform
https://www.reallusion.com/cartoon-animator/full-body-mocap/default.html
3. Cartoon Animator 4-Professional 2D Creativity & Animation Design
https://www.reallusion.com/cartoon-animator/default.html

Responsibilities:
1. Involved in the product development cycle of animation software.
2. Helped engineers define technical specifications and validation standards.
3. The bridge of communication between the R&D, Art, PM, and marketing departments.
4. UX/UI design and organize usability testing events.
5. Defined Internal tool specifications and develop pipeline tool.
6. Make program tutorials and internal training.

Billion Computer Know News Advisor Company, Software Lecturer, Jul 2015 ~ Oct 2017

Teaching:
1. Autodesk Maya
2. Unity 3D with AR and VR
3. Video Editing and post-production

Cmie Design, Animator, May 2015 ~ Oct 2016

Integrated multimedia animation design related to museum curation and Interactive technology exhibition.
Mainly focused on multimedia animation design, interactive design and video shooting and production. In addition to visual design work, it also touches on the development of VR and AR develop.

Lin Pey Chwen Digital Art Lab, Research assistant, Nov 2014 ~ Dec 2019

Create digital art works with lab. 

Responsibilities: 1. Multimedia animation and visual effects. 

2. Video editing and post-production. 

3. Interactive system design and coding. 

4. Exhibition planning.

Education

National Taiwan University of Arts, (MFA), Department of Multimedia and Animation, 2015 ~ 2017

National Taiwan University of Arts, (BA), Department of Radio and Television, 2011 ~ 2015

Skills


UI/UX

Adobe XD / Sketch / Moqups / Balsamiq Mockups


Animation

MAYA / Blender / Cinema 4D / zBrush / iClone / Character Creator / Cartoon Animator / Key Shot / Vue xStream 


Cloud Service

Cloud Animator / Vyond / Powtoon /    Canva / Animaker / Draw.io


Programming

Unity 3D / Qt/QML / JavaScript / Html5 / CSS / Processing



Video Editing

Final Cut Pro X / Premiere / After Effects / Photoshop / Illustrator 


Sound Editing

Logic Pro X / Pro Tools

Autobiography


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. My responsibilities in the company include product planning, software specification design, UX/UI design, and make product training tutorials. I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and interactive multimedia animation cloud service. 


Having been involved in the product development cycle of multiple products, I am experienced in the development of animation software. I have helped engineers define technical specifications and validation standards. As the main technical contact for the product development team, I acted as the bridge of communication between the R&D, Art, PM, and marketing departments. 


Since my past jobs required a vast amount of competitor analysis and technical research, I have developed excellent logical thinking skills and the ability to quickly learn any software. When faced with challenges or the unknown, I am not afraid to try different things. I enjoy identifying problems and developing solutions for them. 


I earned my MFA in New Media Arts from the Graduate School of Multimedia and Animation Arts of the National Taiwan University of Arts, where I was dedicated to creating with digital art. I am well-versed in film making and animation production and have basic programming proficiency. While attending school, my work was awarded the first prize at the 11th Digital Art Awards Taipei. I have been invited to exhibit my works around the world, gaining recognition internationally with selections to the 2016 Arte Laguna Prize, the Art Gallery at 2017 Siggraph Asia, and the 404 Festival in 2019, among others. 


Outside of work I love to create art. I have participated in various art exhibitions. During the creative process, I continue to gain new knowledge while experimenting with new technology.