CakeResume Talent Search

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4-6 years
6-10 years
10-15 years
More than 15 years
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Web Developer @Baotong Software Technology Company
2018 ~ 2021
Web Developer
More than one year
Game Design & Development
Technical Standards
Project Management
Full-time / Remote Only
6-10 years
Eastern Liaoning University
Bachelor Of Degree in Computer Science
Avatar of Javier Chang.
Avatar of Javier Chang.
總經理特助 @芳茂企業股份有限公司
2023 ~ Present
BD, Project manager (PM), Product manager (PM), TAM (Technical acount manager), Sales
Within two months
Apple, HTC, Nokia, HP o Smart home: Facebook o Wearable: Fitbit o Handheld computer: Trimble o Network & security: Ubiquiti, Barco NV, Zorachka o Fleet management: Keeptruckin o Taiwan based CM: Inventec, Compal, Quanta, Pegatron, Foxlink - Research and stay updated with global certification requirements: including but not limited to regulatory compliance, technical standards, FCC KDB study, product label/E-label & manual requirements. - Pre-sale / project management o Providing prior information such as quantities of sample & antenna combination via multiple sources, RF test tools requirement, mandatory info on label drawing and manual. o Analyzing user story with professional
International Sales & Marketing
Office software
Project Management
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
National Changhua University of Education, Information Technology
Computer science
Avatar of 魏理欣.
Avatar of 魏理欣.
Past
助理副課長 @長榮航空 EVA Airways
2016 ~ 2023
Project Manager、PM、專案經理、UX、網站企劃、產品企劃
Within three months
Scheduler Department and EGAT personnel for ATR Workshop meeting and monitored the progress of conclusion. 4. Held pilot’s retirement party which promoted the exchange of pilots and office personnel. 5. Educated and trained new office personnel. 6. Budgeted for UNI AIRWAYS FOD including technical, training, standard and scheduler section. EVA AIRWAYS JUL.2016 – OCT 2023 A320, A330, B747, B777, ATR fleet secretary 1.Built B777 Flight Event Data base which increase management pilots’ monitoring and evaluation efficiency 58% 2. In 2016 and in 2019 coordinated with Air Bus Pilots
Word
Excel
Canva
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
銘傳大學MING CHUAN UNIVERSITY
應用英文
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Project Manager @保克曼有限公司
2023 ~ Present
Within one month
JAVA
Spring Boot
Spring JPA
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
雲林科技大學
資訊管理系
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Staff engineering & Drafter Project plan @PT Indonusa Sahabat Mandiri
2022 ~ Present
Within two months
Microsoft Office
SOLIDWORKS
Tecla Struktur
Full-time / Remote Only
4-6 years
Universitas Wijaya Putra
Teknik Mechanical
Avatar of 張安邦.
Avatar of 張安邦.
Senior Software Engineer @NVIDIA
2023 ~ Present
Software Developer
Within one month
Martin Chang Software Developer / Team Lead Taipei, Taiwan Experienced C++ programmer, AI/ML developer and HPC developer. I do open source maintenance for fun. Skills Modern C++ 20/23 I have been using C++ as my primary programming language for more than 13 years. Now I follow the latest standards and technical drafts to write expressive, high-performing programs. Familiar with new language features like PMR, coroutines, parallel STL and Transactional Memory. High Performance Computing HPC coding skills. Developed libraries that take advantage of OpenCL
C++
OpenCL
Parallel Computing
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立中山大學
CSE
Avatar of Eric.
室內設計/平面設計/Logo設計/小編/建築師
Within two months
plan and schedule the delivery fulfillment, from the preparation of material, tooling and production execution to delivery arrangement, ensure the progress to meet customer's milestones. Plan and track the delivery of component suppliers and provide alternative services to customers for the solutions of material shortage, cost-saving and technical support. Establish standard process flow and sheets for production team members to ensure stable quality and efficiency. Drive continual improvement activities to reduce waste, smoothen process flow and improve productivity. Supply Chain Senior Engineer | Johnson Health Tech. ( Manufacturing Industry/May/Nov Drive global
Excel
Google Drive
PowerPoint
Part-time / Interested in working remotely
6-10 years
一中/東海/逢甲/五濁二世
規劃/設計/實踐
Avatar of 劉昆鳴.
Avatar of 劉昆鳴.
Software Engineer @CoolBitX
2019 ~ 2022
Software Engineer / Backend Engineer
Within six months
AWS Certified Developer – Associate 2021//05 Work Experience CoolBitX, Software Engineer, Dec 2019 ~ SepProvided guidance and led 5 developers, and coordinated all development work in a timely manner. - Worked closely with the Project Manager, UI/UX Designer, and QA Engineer in ensuring project success. - Managed technical development that is in line with our established architecture, technical designs, and development standards. - Developed and maintained an auditing system on exchange users via TypeScript, GraphQL, Apollo Federation, AWS ECS Fargate for account managers to review. - Designed and developed Restful APIs for exchanges to comply with the
Java
Android
ReactNative
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
大同大學
資訊工程系
Avatar of 王聖傑.
Offline
Avatar of 王聖傑.
Offline
Product Manager @FLUX Inc.
2020 ~ Present
Product Manager
Within one month
full-body-mocap/default.html 3. Cartoon Animator 4-Professional 2D Creativity & Animation Design https://www.reallusion.com/cartoon-animator/default.html Responsibilities: 1. Involved in the product development cycle of animation software. 2. Helped engineers define technical specifications and validation standards. 3. The bridge of communication between the R&D, Art, PM, and marketing departments. 4. UX/UI design and organize usability testing events. 5. Defined Internal tool specifications and develop pipeline tool. 6. Make program tutorials
Adobe XD
Qt Creator
Balsamiq Wireframes
Employed
Full-time / Interested in working remotely
6-10 years
國立台灣藝術大學 National Taiwan University of Arts
Department of Multimedia and Animation
Avatar of Hao Wei Chen (Wayne).
Avatar of Hao Wei Chen (Wayne).
Injection Midsole Tech Section Manager @Pou Chen Group
2018 ~ Present
Assistant Manager
Within one month
personnel scheduling. Process improvement proposals, contact coordination, troubleshooting and problem solving improvement, tracking and execution reporting. Project execution and progress management. Assistant Researcher Evermore Chemical Industry Co.Ltd MarFebDevelopment of PU foam shoe material formula. Physical property measurement of PU foam (ASTM DIN Satra) Client technical services (China customers) Education National Taiwan University of Science and Technology Department of Chemical Engineering •Skill IMEVA Production - IMEVA model development - Formulation validation - Estimate & control cost - T roubleshooting - Perform quality assurance Interdepartmental Cooperation -New standard optimization and issue - Technical transfer package to mass production team - Cooperate with sample room
Excel
Word
PowerPoint
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立台灣科技大學 National Taiwan University of Science and Technology
化學工程系Department of Chemical Engineering

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Within one month
Senior Technical Artist
Logo of FLUX Inc..
FLUX Inc.
2020 ~ Present
Taipei, 台灣
Professional Background
Current status
Employed
Job Search Progress
Professions
Project / Product Management
Fields of Employment
Television & Film Production, Consumer Electronics, SaaS / Cloud Services
Work experience
6-10 years
Management
Skills
Adobe XD
Qt Creator
Balsamiq Wireframes
SketchUp
Vyond
Powtoon
Cloud Animator
Photoshop
Illustrator
Sketch
After Effects
Premiere Pro
Final Cut ProX
Unity3D
HTML5
JavaScript
Unity 3D
MAYA
Blender
iClone
Cartoon Animator
Character Creator
Asana
Notion
Languages
English
Fluent
Job search preferences
Positions
Product Manager
Job types
Full-time
Locations
Taipei, 台灣
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
國立台灣藝術大學 National Taiwan University of Arts
Major
Department of Multimedia and Animation
Print
Vfme1a8fhccrqzjfw66r

Sheng-Chieh Wang 王聖傑


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. 


I'm familiar with product planning, software specification design and UX/UI design, I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and web animation service.


I was the First-Prize winner of the 11th Digital Art Awards Taipei. My work were selected for the 2016 Arte Laguna Prize, the 2017 Siggraph Asia Art Gallery, and the 2019 404 International Festival of Art and Technology. My works are invited to be exhibited domestically and internationally.

Technical Artist
Taipei,Taiwan
[email protected]

Awards

11th Digital Art Awards Taipei

First Award

11th Italy Venice Art Laguna Prize

Finalist

2017 Siggraph Asia Art Gallery

Finalist

2016 Siggraph Asia Art Gallery

Finalist

7th Digital Art Performance Awards

Finalist

3th EPAC International Multimedia and Animation Arts Competition 

Merit Award

15th Taoyuan Contemporary Arts Award

Honorable Mention

16th 404 International Festival of Art & Technology

Selected

15th 404 International Festival of Art & Technology

Selected

13th 404 International Festival of Art & Technology

Selected

Yo-Chang Art Museum Collection Awards"

Finalist

Job Experience (5-6 years)

Reallusion, Senior Technical Artist, Oct 2017 ~ Now

Achievement:
1. Cloud Animator- Web Animation Service
https://www.reallusion.com/cloudanimator/
2. Motion Live 2D- 2D Motion Capture Platform
https://www.reallusion.com/cartoon-animator/full-body-mocap/default.html
3. Cartoon Animator 4-Professional 2D Creativity & Animation Design
https://www.reallusion.com/cartoon-animator/default.html

Responsibilities:
1. Involved in the product development cycle of animation software.
2. Helped engineers define technical specifications and validation standards.
3. The bridge of communication between the R&D, Art, PM, and marketing departments.
4. UX/UI design and organize usability testing events.
5. Defined Internal tool specifications and develop pipeline tool.
6. Make program tutorials and internal training.

Billion Computer Know News Advisor Company, Software Lecturer, Jul 2015 ~ Oct 2017

Teaching:
1. Autodesk Maya
2. Unity 3D with AR and VR
3. Video Editing and post-production

Cmie Design, Animator, May 2015 ~ Oct 2016

Integrated multimedia animation design related to museum curation and Interactive technology exhibition.
Mainly focused on multimedia animation design, interactive design and video shooting and production. In addition to visual design work, it also touches on the development of VR and AR develop.

Lin Pey Chwen Digital Art Lab, Research assistant, Nov 2014 ~ Dec 2019

Create digital art works with lab. 

Responsibilities: 1. Multimedia animation and visual effects. 

2. Video editing and post-production. 

3. Interactive system design and coding. 

4. Exhibition planning.

Education

National Taiwan University of Arts, (MFA), Department of Multimedia and Animation, 2015 ~ 2017

National Taiwan University of Arts, (BA), Department of Radio and Television, 2011 ~ 2015

Skills


UI/UX

Adobe XD / Sketch / Moqups / Balsamiq Mockups


Animation

MAYA / Blender / Cinema 4D / zBrush / iClone / Character Creator / Cartoon Animator / Key Shot / Vue xStream 


Cloud Service

Cloud Animator / Vyond / Powtoon /    Canva / Animaker / Draw.io


Programming

Unity 3D / Qt/QML / JavaScript / Html5 / CSS / Processing



Video Editing

Final Cut Pro X / Premiere / After Effects / Photoshop / Illustrator 


Sound Editing

Logic Pro X / Pro Tools

Autobiography


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. My responsibilities in the company include product planning, software specification design, UX/UI design, and make product training tutorials. I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and interactive multimedia animation cloud service. 


Having been involved in the product development cycle of multiple products, I am experienced in the development of animation software. I have helped engineers define technical specifications and validation standards. As the main technical contact for the product development team, I acted as the bridge of communication between the R&D, Art, PM, and marketing departments. 


Since my past jobs required a vast amount of competitor analysis and technical research, I have developed excellent logical thinking skills and the ability to quickly learn any software. When faced with challenges or the unknown, I am not afraid to try different things. I enjoy identifying problems and developing solutions for them. 


I earned my MFA in New Media Arts from the Graduate School of Multimedia and Animation Arts of the National Taiwan University of Arts, where I was dedicated to creating with digital art. I am well-versed in film making and animation production and have basic programming proficiency. While attending school, my work was awarded the first prize at the 11th Digital Art Awards Taipei. I have been invited to exhibit my works around the world, gaining recognition internationally with selections to the 2016 Arte Laguna Prize, the Art Gallery at 2017 Siggraph Asia, and the 404 Festival in 2019, among others. 


Outside of work I love to create art. I have participated in various art exhibitions. During the creative process, I continue to gain new knowledge while experimenting with new technology.

Resume
Profile
Vfme1a8fhccrqzjfw66r

Sheng-Chieh Wang 王聖傑


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. 


I'm familiar with product planning, software specification design and UX/UI design, I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and web animation service.


I was the First-Prize winner of the 11th Digital Art Awards Taipei. My work were selected for the 2016 Arte Laguna Prize, the 2017 Siggraph Asia Art Gallery, and the 2019 404 International Festival of Art and Technology. My works are invited to be exhibited domestically and internationally.

Technical Artist
Taipei,Taiwan
[email protected]

Awards

11th Digital Art Awards Taipei

First Award

11th Italy Venice Art Laguna Prize

Finalist

2017 Siggraph Asia Art Gallery

Finalist

2016 Siggraph Asia Art Gallery

Finalist

7th Digital Art Performance Awards

Finalist

3th EPAC International Multimedia and Animation Arts Competition 

Merit Award

15th Taoyuan Contemporary Arts Award

Honorable Mention

16th 404 International Festival of Art & Technology

Selected

15th 404 International Festival of Art & Technology

Selected

13th 404 International Festival of Art & Technology

Selected

Yo-Chang Art Museum Collection Awards"

Finalist

Job Experience (5-6 years)

Reallusion, Senior Technical Artist, Oct 2017 ~ Now

Achievement:
1. Cloud Animator- Web Animation Service
https://www.reallusion.com/cloudanimator/
2. Motion Live 2D- 2D Motion Capture Platform
https://www.reallusion.com/cartoon-animator/full-body-mocap/default.html
3. Cartoon Animator 4-Professional 2D Creativity & Animation Design
https://www.reallusion.com/cartoon-animator/default.html

Responsibilities:
1. Involved in the product development cycle of animation software.
2. Helped engineers define technical specifications and validation standards.
3. The bridge of communication between the R&D, Art, PM, and marketing departments.
4. UX/UI design and organize usability testing events.
5. Defined Internal tool specifications and develop pipeline tool.
6. Make program tutorials and internal training.

Billion Computer Know News Advisor Company, Software Lecturer, Jul 2015 ~ Oct 2017

Teaching:
1. Autodesk Maya
2. Unity 3D with AR and VR
3. Video Editing and post-production

Cmie Design, Animator, May 2015 ~ Oct 2016

Integrated multimedia animation design related to museum curation and Interactive technology exhibition.
Mainly focused on multimedia animation design, interactive design and video shooting and production. In addition to visual design work, it also touches on the development of VR and AR develop.

Lin Pey Chwen Digital Art Lab, Research assistant, Nov 2014 ~ Dec 2019

Create digital art works with lab. 

Responsibilities: 1. Multimedia animation and visual effects. 

2. Video editing and post-production. 

3. Interactive system design and coding. 

4. Exhibition planning.

Education

National Taiwan University of Arts, (MFA), Department of Multimedia and Animation, 2015 ~ 2017

National Taiwan University of Arts, (BA), Department of Radio and Television, 2011 ~ 2015

Skills


UI/UX

Adobe XD / Sketch / Moqups / Balsamiq Mockups


Animation

MAYA / Blender / Cinema 4D / zBrush / iClone / Character Creator / Cartoon Animator / Key Shot / Vue xStream 


Cloud Service

Cloud Animator / Vyond / Powtoon /    Canva / Animaker / Draw.io


Programming

Unity 3D / Qt/QML / JavaScript / Html5 / CSS / Processing



Video Editing

Final Cut Pro X / Premiere / After Effects / Photoshop / Illustrator 


Sound Editing

Logic Pro X / Pro Tools

Autobiography


I am Sheng-Chieh Wang, a Technical Artist at a software company based in Taipei with extensive experience in Software Development and Visual Arts. My responsibilities in the company include product planning, software specification design, UX/UI design, and make product training tutorials. I was part of a team that developed a real-time animation production software, the world's first 2D motion capture platform, and interactive multimedia animation cloud service. 


Having been involved in the product development cycle of multiple products, I am experienced in the development of animation software. I have helped engineers define technical specifications and validation standards. As the main technical contact for the product development team, I acted as the bridge of communication between the R&D, Art, PM, and marketing departments. 


Since my past jobs required a vast amount of competitor analysis and technical research, I have developed excellent logical thinking skills and the ability to quickly learn any software. When faced with challenges or the unknown, I am not afraid to try different things. I enjoy identifying problems and developing solutions for them. 


I earned my MFA in New Media Arts from the Graduate School of Multimedia and Animation Arts of the National Taiwan University of Arts, where I was dedicated to creating with digital art. I am well-versed in film making and animation production and have basic programming proficiency. While attending school, my work was awarded the first prize at the 11th Digital Art Awards Taipei. I have been invited to exhibit my works around the world, gaining recognition internationally with selections to the 2016 Arte Laguna Prize, the Art Gallery at 2017 Siggraph Asia, and the 404 Festival in 2019, among others. 


Outside of work I love to create art. I have participated in various art exhibitions. During the creative process, I continue to gain new knowledge while experimenting with new technology.