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Avatar of 楊程皓 (Yang, Cheng-Hao).
Avatar of 楊程皓 (Yang, Cheng-Hao).
Senior Android engineer @GOGOX
2022 ~ Présent
Android Developer
Dans 1 mois
and video viewing ap p in Zenfone Java Python Transfer learning - MobileNet Trained UserProfile model by mobileNet with Transfer Learning - age & gender estimator Designed a function sharing inferred parameters to SDK & Settings teams to implement new features ROG Phone SDK - providing main function of ROG Phone and controlling accessories for Unity developer Unity3D Kotlin C# JNI Handled input event from ROG Kunai Gamepad with customized operations Designed APIs for Unity game developers for CPU boosting & Aura Light controls Built an app to demonstrate the main functions of ROG Phone - let Unity developers easily understand Intern • Institute for Information Industry
Android Development
Design Pattern
Git
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
6 à 10 ans
National Taiwan University of Science and Technology
Eletronic Engineering
Avatar of the user.
Avatar of the user.
Past
資深 Unity 工程師 @香港商台灣邏輯媒體科技有限公司台灣分公司
2021 ~ 2022
Senior Unity Developer
Dans 1 mois
Database Administration
Software Development
Game Development
Sans Emploi
Temps plein / Uniquement Travail à distance
6 à 10 ans
National United University
Bachelor of Engineering-BE Computer Science
Avatar of Admor Aguilar.
Avatar of Admor Aguilar.
Studio Director / Technical Director @All Aboard Learning
2022 ~ Présent
Senior Software Engineer
Plus d'1 an
Admor Aguilar • Game Developer (Unity, Unreal) with more than 5 years of experience . • Done projects for PC, Mobile (Android/iOS), VR/AR • Scalable Architectures , Optimization , UI , Gameplay • Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology". Game Developer Manila, Philippines [email protected] Skills & Expertise Main Programming: C#, C++ Sub Programming Languages: HTML5, CSS
Unity
C#
Scalable Architectures
Employé
Temps partiel / Intéressé par le travail à distance
4 à 6 ans
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of Osman Yılmaztürk.
Avatar of Osman Yılmaztürk.
Past
Full Stack Unity Game Developer @Dikpal Studio
2020 ~ 2020
Mid-Senior level developer
Plus d'1 an
will improve myself to do quality work until I die. Mid Level Unity Game Developer Isparta, TR [email protected] Skills Game Development •Unity / Blender / Audacity / Photopea •C# / C •VR APIs and integration •Databases (SQL) •Networking (Photon ) •Arduino Work Experience Dikpal Studio, Unity Game Developer, May 2020 ~ June 2020 Developing artificial intelligence for simulation games. Writing necessary in-game tools. To do literature research. Coding the main mechanics. RHM INTERACTIVE OÜ, Unity Game Developer (Freelancer), Feb 2020 ~ May 2020 I took care of completing all the games from
Unity
C#
C
Sans Emploi
Ne recherche pas de nouvelles opportunités
Temps plein / Uniquement Travail à distance
4 à 6 ans
Pamukkale Üniversitesi
Lisans Derecesi Bilgisayar Mühendisliği
Avatar of the user.
Avatar of the user.
Unity Developer @Game Tap Studios
2019 ~ Présent
Plus d'1 an
Unity3D
Autodesk Maya
Adobe Photoshop
Temps plein / Intéressé par le travail à distance
6 à 10 ans
Bahaudin Zakriya University Multan
Computer Science, Information Technology
Avatar of Oliver Broughton.
Avatar of Oliver Broughton.
Game Developer @Tap4fun
2020 ~ 2021
Plus d'1 an
RingZero Game Studio Bangkok, TH Worked on the full stack of a 1M+ downloads live service casino game for mobile platforms. Developed a real-time node.js multiplayer game. This was scaled by utilising Kafka and Kubernetes. Designed and implemented new REST APIs for the game with Java Spring Boot. Optimised key performance bottlenecks with the Unity client to take the game from 30 to 60fps. Advocated, designed, and helped to implement a Jenkins CI pipeline for the Unity client. AugustMarch 2019 Game Developer Reach Robotics Bristol, GB Worked within an agile
C++
C#
Java
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
4 à 6 ans
Sheffield Hallam University
Games Software Development
Avatar of 鍾孟儒.
Avatar of 鍾孟儒.
Unity工程師 @樂玩遊戲股份有限公司
2019 ~ 2019
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
Dans 2 mois
大學 資訊科學與工程學系 •修習實作課程,如App開發、OpenGL程式設計、網頁開發、Python程式設計等。 自學Unity3D,積極參與各種校外活動如Game Jam、TGDF、台中數發協會等。 曾擔任學校資訊社的Unity講師。 重點專案: Student Game Jam - 串燒騎士 : 大二時與他校夥伴報名參與,使用Unity開發
C#
Swift/iOS
Web Development
Employé
Ouvert à de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
4 à 6 ans
國立中興大學
資訊科學與工程學系
Avatar of 陳育羣.
Avatar of 陳育羣.
負責人 @烏浪設計開發有限公司
2019 ~ Présent
Front-end、VR/AR Development、Software Developer(Game/Web/App)、Unity Developer
Dans 1 an
陳育羣 Chen, Yu-Chun Founder of Ulan Newmedia Studio https://ulan.tw [email protected] Make visible what, without you, might perhaps never have been seen. – Robert Bresson I possess a strong curiosity in interdisciplinary knowledge, with my primary expertise spanning across electronics, software development, interactive design, and new media art. I am passionate about exploring various possibilities during the processes of analysis, deconstruction, and reconstruction, implementing them into practice while managing risks effectively. Skill Unity3D Game Engine C#, C++, Node-Red Arduino, ESP-32, Raspberry Pi
c#
C++
Arduino
Employé
Ne recherche pas de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
4 à 6 ans
國立台北藝術大學
新媒體藝術, 互動藝術
Avatar of the user.
Avatar of the user.
Past
Software Engineer @17LIVE
2022 ~ 2024
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
Dans 1 mois
C#
UNITY
Sans Emploi
Prêt à l'interview
Temps plein / Intéressé par le travail à distance
6 à 10 ans
National ChengChi University (NCCU)
Computer Science
Avatar of 張愷珉 / Kevin Chang.
Avatar of 張愷珉 / Kevin Chang.
VR developer @HyperBot Studio
2021 ~ Présent
Unity Developer, VR/AR Program Manager
Dans 1 mois
張愷珉 / Kevin Chang Mobile Game developer [email protected] Taipei City, Taiwan I firmly believe that “ It is the happiness experience that multimedia technology could bring to the world that matters . " • Experienced game front-end development with 8-year record of success in mobile/VR/web platforms. • Helping analyze over 10 Unity products and provide solutions with strong analytical and problem-solving skills • Clear communication in different job types in 4 big global teams and start-ups and knowing multi-language (Mandarine, English, Japanese) • Received 9 industry awards for developing successful
Unity3D
Jenkins
VR/AR
Employé
Ouvert à de nouvelles opportunités
Temps plein / Intéressé par le travail à distance
6 à 10 ans
國立嘉義大學
DEDM

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Dans 1 mois
Staff Developer Engineer
Cheer Technology
2019 ~ Présent
Taipei City, Taiwan
Professional Background
Statut Actuel
Employé
Progrès de la Recherche d'Emploi
Ouvert à de nouvelles opportunités
Professions
Back-end Engineer, Web Developer
Fields of Employment
Information Services
Expérience Professionnelle
Plus de 15 ans expérience professionnelle (10 à 15 ans relevant)
Management
I've had experience in managing 1-5 people
Compétences
c#
Python
PostgreSQL
MSSQL
git
MySQL
Svelte
Golang
Langues
English
Intermédiaire
Chinese
Natif ou Bilingue
Job search preferences
Position Désirée
Senior Backend Engineer
Type d'emploi
Temps plein
Lieu Désiré
Taipei, 台灣
Travail à distance
Intéressé par le travail à distance
Freelance
Non.
Éducation
École
National Taiwan University of Science and Technology
Spécialisation
Computer Science and Information Engineering
Imprimer
Profile 02 00@2x 71843ef6a0df47d6255a9c0436c409dcd5cd81f6514c51a6b2a93339d82bbff6

PaiChun Chang

主任工程師  •  新北市,台灣  •  [email protected]
1979/03/26

有多年的軟體開發經驗,對於維護舊系統或者分析、開發和設計新系統能夠立即上手。對於前後端的系統、架構的設計及開發有豐富的興趣,希望能夠找到一起研究分享的夥伴。

經歷

趣遊科技股份有限公司 2019.04 - now

  • 透過參數化以設定檔來開發,讓原來要花數週的開發工時縮短到數日,並且減少錯誤的發生。
  • 透過抽象化,讓程式相依於介面降低程式間的耦合性,並透過specflow來撰寫測試案例,降低線上問題的產生。
  • 透過非同步的程式設計讓原來數秒無法算完的程式在不到一秒間算完。
  • 透過hangfire及quartz.net的排程套件來減少thread.sleep的使用藉此降低程式造成作業系統卡頓的問題。
  • 透過rabbitmq的使用來完成實時反應的網頁設計。

飛力通股份有限公司 2015.11- 2019.04

  • 透過autofac來做到依賴反轉,由注入來決定實作的方法。
  • 透過串接第三方以及狀態機模式來降低程式間的耦合性。

星遊科技,2015.03 - 2015.09

  • 透過unity以及視窗軟體開發來開發桌面版遊戲。
  • 透過web view以及第三方串接來開發直播互動功能。

磁力線上,2014.03 - 2015.03

  • 透過unity來開發跨平台的遊戲。

奇群科技,2011.05 - 2012.01

  • objective-c ios遊戲開發

彩得線上娛樂,2010.06 - 2011.05

  • c++,python後端程式開發
  • 使用mysql資料庫程式開發

台灣科技大學,2011.06 - 2014.03

資訊工程學系碩士,  研究主題 Non-photograph-rendering

長榮大學,1997.09 - 2001.07

會計系

專業技能

ASP.NET Core

  • 後端程式設計以及開發 (Asp. Net Core, Generic Host)
  • 非同步的程式開發 ( async / awit , parallel, channel )
  • 資料庫的溝通 ( dapper, ef core)
  • 排程系統(hangfire, quartz.net)
  • 需求分析還有架構設計與開發

MSSQL

  • 資料庫的設計與Sp的撰寫,執行計畫的查詢與效能調校

Redis

  • 分散式系統的快取設計,高併發狀況下的問題處理。

RabbitMq

  • 前後端訊息的推播,高併發訊息的處理
  • 訊息廣播與私發的處理
  • Queue的維護

Side Project 1: Angular Bookkeeping System

Angular + Angular Material + Angular-FlexBox + NGRX + Firebase = Angular Bookkeeping System

Side Project 2: Flask Restful Api for Finance

Flask Restful and request other = Angular Bookkeeping System

Side Project 3: Dotnet core Api for Grab finance data

Grab data from other website than store on mysql, using hangfire, autofac, dapper.

我的部落格: Develop-Note

分享我開發上的點點滴滴

Resume
Profile
Profile 02 00@2x 71843ef6a0df47d6255a9c0436c409dcd5cd81f6514c51a6b2a93339d82bbff6

PaiChun Chang

主任工程師  •  新北市,台灣  •  [email protected]
1979/03/26

有多年的軟體開發經驗,對於維護舊系統或者分析、開發和設計新系統能夠立即上手。對於前後端的系統、架構的設計及開發有豐富的興趣,希望能夠找到一起研究分享的夥伴。

經歷

趣遊科技股份有限公司 2019.04 - now

  • 透過參數化以設定檔來開發,讓原來要花數週的開發工時縮短到數日,並且減少錯誤的發生。
  • 透過抽象化,讓程式相依於介面降低程式間的耦合性,並透過specflow來撰寫測試案例,降低線上問題的產生。
  • 透過非同步的程式設計讓原來數秒無法算完的程式在不到一秒間算完。
  • 透過hangfire及quartz.net的排程套件來減少thread.sleep的使用藉此降低程式造成作業系統卡頓的問題。
  • 透過rabbitmq的使用來完成實時反應的網頁設計。

飛力通股份有限公司 2015.11- 2019.04

  • 透過autofac來做到依賴反轉,由注入來決定實作的方法。
  • 透過串接第三方以及狀態機模式來降低程式間的耦合性。

星遊科技,2015.03 - 2015.09

  • 透過unity以及視窗軟體開發來開發桌面版遊戲。
  • 透過web view以及第三方串接來開發直播互動功能。

磁力線上,2014.03 - 2015.03

  • 透過unity來開發跨平台的遊戲。

奇群科技,2011.05 - 2012.01

  • objective-c ios遊戲開發

彩得線上娛樂,2010.06 - 2011.05

  • c++,python後端程式開發
  • 使用mysql資料庫程式開發

台灣科技大學,2011.06 - 2014.03

資訊工程學系碩士,  研究主題 Non-photograph-rendering

長榮大學,1997.09 - 2001.07

會計系

專業技能

ASP.NET Core

  • 後端程式設計以及開發 (Asp. Net Core, Generic Host)
  • 非同步的程式開發 ( async / awit , parallel, channel )
  • 資料庫的溝通 ( dapper, ef core)
  • 排程系統(hangfire, quartz.net)
  • 需求分析還有架構設計與開發

MSSQL

  • 資料庫的設計與Sp的撰寫,執行計畫的查詢與效能調校

Redis

  • 分散式系統的快取設計,高併發狀況下的問題處理。

RabbitMq

  • 前後端訊息的推播,高併發訊息的處理
  • 訊息廣播與私發的處理
  • Queue的維護

Side Project 1: Angular Bookkeeping System

Angular + Angular Material + Angular-FlexBox + NGRX + Firebase = Angular Bookkeeping System

Side Project 2: Flask Restful Api for Finance

Flask Restful and request other = Angular Bookkeeping System

Side Project 3: Dotnet core Api for Grab finance data

Grab data from other website than store on mysql, using hangfire, autofac, dapper.

我的部落格: Develop-Note

分享我開發上的點點滴滴