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Program Manager @Suzhou Bigbeargame LTD Co
2016 ~ 2023
Game Developer, Game Engineer, Game Programmer, Software Engineer
Within one month
Unity3D
Node.js
PHP
Employed
Ready to interview
Full-time / Remote Only
10-15 years
國立台灣科技大學 National Taiwan University of Science and Technology
Master of Engineering (MEng), Department of Automation Engineering
Avatar of 吳皇耀.
Avatar of 吳皇耀.
Solidity | Backend | Golang 資深後端軟體工程師 @OO科技
2022 ~ Present
軟體工程師、後端工程師
Within one month
設計 ● 智能合約架構與安全設計 ● OpenSea/LooksRare/X2Y2 上架經驗 ● IPFS ● Truffle ● Remix ● Golang programing ● Solana ● ThunderCode ● Blockchain consultant ● Blockchain Gaming ● Crypto deposit/withdraw system ● Game development ● WebSocket ● Channel/Goroutine Pool Backend Team Leader • 星鏈科技 十二月二月 2022 ● 真人視訊 ● C++ Server programing ● Golang Server programing ● Redis ● Docker ● Live streaming ● Oracle DB ● 多錢
C++ Language
Golang
Solidity
Employed
Open to opportunities
Full-time / Interested in working remotely
10-15 years
新竹私立中華大學
資訊工程系
Avatar of River Wang (Sheng Chuan Wang).
Avatar of River Wang (Sheng Chuan Wang).
Senior Unity developer @IGG.inc 創連科技有限公司
2021 ~ Present
軟體工程師
Within one month
Development (URP) Software Test/Validation IECfor Software Engineering Lead Software Development (Define requirements, architecture, Q.A.) Product: Soteria DcmRecons Senior Software Engineer • DELTA AprDecIECDocuments for Software Engineering Surveys OGRE (v2.1 Data Oriented Technology) & OpenCASCAD Senior Software Engineer • Moregeek Entertainment SeptMarComputer Graphics Techniques (OpenGL / Direct3D) Game Engine Development (Irrlicht: OpenGL / OpenGL ES) Game Client Development (Timeline for in-Game Storytelling) Rendering Quality and Performance Tuning (Shadow Mapping / Hardware Skinning / Normal Mapping) Mobile Game App (iOS/Android) Development (Video Player / iOS ReplayKit) FX Editor Tool Development (Technical Artist Development: Timeline Editor
C
C++
C#
Employed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
National Taiwan Ocean University, Institute of Computer Science and Engineering
Computer Science and Engineering
Avatar of 郭祐成.
Avatar of 郭祐成.
Unity Engineer @掌中乾坤網路科技股份有限公司(IGG)
2021 ~ Present
資深工程師
Within one month
郭祐成 (Vic Kuo) Web front-end developer / Game developer Taipei ,TW [email protected] Specialization: Game Development, Computer Graphics, Software Engineering Skill: language: JavaScript, TypeScript, C #, PHP, Java Framework and engine: Unity3D , pixi.js, egretEngine, Cocos Creator, Three.js, AngularJS, Node.js Other: OpenGL, WebGL, MySQL, Jenkins, Design Patterns, Computer Graphics Cross-platform experience (Web <=> web game Engine, android native <=> game Engine, , ios native <=> game Engine) ML-agents(Unity) Work experience IGG, Unity Engineer, Oct 2021 ~ JulUnity3D game Game and Editor Tool Development - Performance optimization(render, memory, GCCreate UI
JavaScript
TypeScript
c#
Employed
Full-time / Interested in working remotely
6-10 years
Tunghai University
Computer Science and Information Engineering
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Avatar of the user.
COO @聚選匯雲科技有限公司 COCloud Technology Co., Ltd
2023 ~ Present
CCO/CEO/COO
Within one month
Curiosity
Leadership
Innovation
Employed
Full-time / Interested in working remotely
More than 15 years
National Chung Hsing University
Master of Business Administration-MBA , EMBA
Avatar of Wayne Chen.
Avatar of Wayne Chen.
Product Manager @TREVI 特雷維科技
2023 ~ 2024
Product manager
Within one month
write research reports on these tracks. Passionate about and dedicated to the development of AI applications, having organized a team of 10 to develop LLMAPP, and running an AI-themed YouTube channel . Work Experience Product Manager • Trevi Overseas Market Game Development company 2023/01-now Developing the Game Selection System By analyzing the business model of the group, and concluding that the explosive growth opportunity in thegroup's revenue was due to the "accuracy of game selection". Based on the analysis and integration of multiple overseas market data indicators, a "Game Selection System" for the overseas
使用者經驗設計
使用者經驗研究
產品規劃
Full-time / Interested in working remotely
6-10 years
國立成功大學
工業設計
Avatar of Vladimir Chikishev.
Avatar of Vladimir Chikishev.
Full stack C++ network developer @Anuvu
2023 ~ Present
Developer
Within one month
With over 5 years of expertise, my strong foundation in data structures, mathematics, and system design aligns seamlessly with my proficiency in C/C++. Additionally, I've utilized Java, JS, and Python in various projects. I have a keen interest in microservice architecture, multithreading, and game engine development. Well-versed in object-oriented programming, SQL database engines, CI/CD, and version control systems. My goal is to contribute to a company's product development as a software engineer, while continuously growing and refining my own skill set. Dubai - United Arab Emirates
Microservice Architecture
Java: Spring
C/C++(11
Employed
Full-time / Interested in working remotely
4-6 years
South Ural State University
Data protection and cryptography
Avatar of the user.
Avatar of the user.
Past
Software developer @Freelance Software Development
2019 ~ Present
Within one month
Objective-C
Swift
Android Studio
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
National Cheng Kung University (NCKU), Taiwan 國立成功大學
Computer Science and Information Engineering
Avatar of Yuchun Lai.
Avatar of Yuchun Lai.
Past
Frontend Engineering Manager, Data Science @Vpon Big Data Group
2022 ~ 2023
Frontend Engineer, Full Stack Engineer
Within one month
Yuchun Lai Frontend Engineer Taipei City, Taiwan [email protected] over a decade of development experience, I've executed over a hundred projects, including official website with CMS, online games, etc. I also have experience in building a large-scale data platform from scratch. In addition to CSS , JavaScript , and React proficiency, I have backend experience with Node.js and VB.NET, along with strong UI/UX knowledge. This facilitates effective communication with cross-disciplinary partners and comprehensive system planning. Over the past two years as a manager, I've implemented
HTML
CSS
React
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
YZU University (元智大學)
Information Communication
Avatar of Lucas Chang.
Avatar of Lucas Chang.
Android工程師 @必礦科技股份有限公司
2023 ~ 2024
Android Developer
Within one month
Engineer / Co-Founder MobileBuy, a combine Augmented Reality and marketing APP, we work with Free Newspapers near MRT Station, marketing content will show up when users through our APP to scan the newspaper, I am responsible for Android development, and backend managerment system development. CoinPay, a Bitcoin wallet, I am responsible for Android development. BlockGold, a cryptocurrency wallet, I am responsible for Android development. Palada, a solution similar to Uber, I am responsible for Android development. DoRaMi Star , MayJun 2012 PHP Engineer Create and maintain APIs for frontend Flash game. Maintain Nginx, MongoDB.
Android
Kotlin
.NET MVC
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立臺北商業大學 National Taipei University of Business
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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.