CakeResume Talent Search

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4-6 years
6-10 years
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Past
博士後研究員 @洛桑大學神經發育疾病實驗室
2023 ~ 2023
Data Scientist, Data Analyst, Machine Learning Engineer
Within one month
Data Science
Data Analysis
Machine Learning
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
洛桑聯邦理工學院(EPFL)
神經科學
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Avatar of the user.
Past
Career transition @Career Break
2024 ~ 2024
NLP Engineer / Data Scientist / Machine Learning Engineer
Within one month
Python
SQL
NLP
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
National Chengchi University
資訊科學系
Avatar of 邱義塵.
Avatar of 邱義塵.
Past
Data Engineer @Rooit Inc. (XO App)
2023 ~ 2023
AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
邱義塵 於獨角獸多媒體設計有限公司擔任 遊戲測試工程師一職 建立公司測試團隊的測試流程和撰寫自動化測試程式 SDET、AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist 城市,TW [email protected] 工作經歷 獨角獸多媒體
Python
Data Analysis
Data Science
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
中國醫藥大學(China Medical University)
臨床醫學研究所
Avatar of 陳郁夫.
Avatar of 陳郁夫.
Senior Software Engineer & Feature Product Manager @聯發科
2022 ~ Present
資深軟體工程師
Within one month
. I'm responsible for software architecture, development, and design in the multi-camera domain, with a primary focus on cinematic mode and open-platform-related development and planning. During my time pursuing a Master's degree in Information Management at National Chiao Tung University, I delved into deep learning and its applications in finance. My research culminated in a thesis on multi-modal deep learning for semantic models in stock trading strategies. Throughout my graduate studies, I actively participated in various competitions and received accolades for my contributions." 現任職於聯發科
C++
Python
Machine Learning
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立師範大學附屬高級中學
Avatar of Zheng Tzer Lee (李政澤).
Avatar of Zheng Tzer Lee (李政澤).
Consultant @Startup
2023 ~ 2024
Pre-sales/PM/Business Consultant/Business Analyst/System Analyst
Within one month
Zheng Tzer Lee (李政澤) 馬來西亞人 | 居住在台灣| [email protected] https://www.linkedin.com/in/zhengtzer • Experiences : Pharmaceutical, Ecom, Retail • Projects : Commercial IT system, business intelligence data analytics • Know-how : Discover user pain point and pre-sales design; Client pitching; Cross domain know-how from business, dev, data, cloud infra; Bridge and align cross-function cross-region teams towards goals Work Experience Consultant • Startup OctoberFebruary 2024 | Taipei, Taiwan • 統整資源促進新創發展於私立教育
Python
Tableau Prep/Tableau Desktop
ETL
Employed
Ready to interview
Full-time / Not interested in working remotely
4-6 years
Fu Jen Catholic University
Brand and Fashion Management
Avatar of Kai Cheng (Austin) Liu.
Avatar of Kai Cheng (Austin) Liu.
Data Scientist @Delta Electronics, Inc. (台達電子工業 股份有限公司)
2023 ~ Present
Data Scientist, Data Analyst, Machine Learning Engineer
Within one month
Kai Cheng (Austin) Liu As a data scientist and engineer with 7 years of experience developing data-driven solutions in Smart Manufacturing and Data Privacy. Skilled in ML algorithms, MLOps, data governance and pipelines. Awarded Kaggle Silver. I expertise in Agile Methodologies and a keen interest in ESG. I have excellent communication skill and am adept at collaborating effectively with colleagues and stakeholders. Taiwan 工作經歷 Data Scientist • Delta Electronics, Inc. (台達電子工業 股份有限公司) 五月Present 1. Built manufacturing quality monitoring
Data Engineering
Apache Spark
Data Science
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立交通大學(National Chiao Tung University, NCTU)
Computer/Information Technology Administration
Avatar of Jacob Lee.
Avatar of Jacob Lee.
Senior Software Development Engineer @奔騰網路
2023 ~ Present
資深後端工程師
Within one month
model to make the company’s private AI (Vector DB), or connecting to the API of public generative AI through prompt, or It uses golang and k8s api to create extensions, yaml or Terraform for automated deployment. 4. Use tensorflow's forests decision prediction to obtain some information, machine learning frameworks such as tensorflow and pytorch, and also use huggingface's lib to connect multiple models (self-study of basic AI or machine learning and other related knowledge), and also study google self attention model, etc. 5. Experience in using multiple clouds, and using Terrafrom to
C#
Python
AI & Machine Learning
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
臺灣國立空中大學
資訊管理學系
Avatar of 邱浩翰.
Avatar of 邱浩翰.
Senior Software Test Engineer @台積電
2024 ~ Present
軟體工程師/軟韌體工程師/測試工程師
Within one month
DC Continuity and Shmoo analysis skill. Test time reduction solution, data analysis script develop. Experience in English communication with foreign customers and on-site/remote debugging. Team leading experience from NPI to MP EducationM.S. - National Tsing Hua University Electrical Engineering - Computer vision, Deep learning, Machine learning Master's thesis: Human Key points Detection Based On Effective Lightweight Neural NetworkB.S. - Yuan Ze University Communication Engineering Skill VBA C# Python/PyTorch Matlab Project Digital Image Process - Filter implement Computer Vision - Image Filtering and Hybrid Images、Panorama Stitching Computer Graphics - Practicing
Python
C
Matlab
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
National Tsing Hua University
Electronic Engineering
Avatar of 王文宏.
Avatar of 王文宏.
資深軟體工程師 @希恩體感科技股份有限公司 CyweeMotion Inc.
2021 ~ Present
Software Engineer / Algorithm Engineer / Firmware Engineer
Within one month
算法 熟悉訊號處理濾波算法與分析方法 豐富的慣性感測器應用經驗,包含姿態估測、 運動識別 、室內定位輔助等 機器學習 Machine Learning 時間序列的特徵擷取與分析經驗 基於 Python Scikit-learn 的訓練與實現 多種 揮拍類 運動的動作識別開發經驗 Python 程式開發 熟悉
C
Matlab
Python
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
中原大學 Chung Yuan Christian University
電機工程
Avatar of the user.
Avatar of the user.
Senior Analyst, Software Engineer @Synpulse Taiwan Ltd. | 星普思管理諮詢有限公司
2022 ~ Present
Software Developer
Within one month
JavaScript
ASP.NET MVC
HTML5
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Queensland University of Technology(昆士蘭科技大學)
Computer Science

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Problem-Solving
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Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within one month
Software Engineer
Logo of Phase 德商飛思軟體有限公司.
Phase 德商飛思軟體有限公司
2023 ~ 2024
New Taipei City, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Not open to opportunities
Professions
Unity Game Developer, Web Developer, Full Stack Development
Fields of Employment
Games, Software, AR/VR
Work experience
4-6 years
Management
None
Skills
Ruby on Rails
React.js
C/C++
Unity3D
Godot
threejs
WebAssembly
Zig
Languages
English
Fluent
Job search preferences
Positions
Senior Software Engineer
Job types
Full-time
Locations
Taiwan
Remote
Remote Only
Freelance
Yes, I'm currently a full-time freelancer
Educations
School
國立臺灣大學
Major
電機工程學系
Print

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

Resume
Profile

Loïc Chen

Game Developer


Email: [email protected]

Portfolio: painfulexistence.github.io/

I am a Software Engineer with five years of experience specializing in Game Development and Web Development. My areas of passion include Computer Graphics and Game Engine Programming. In my spare time, I pursue studies in Realtime VFX. As a dedicated gamer, I am particularly intrigued by Soulsborne and Metroidvania games.

         

Work Experience

Graphics Engineer, Phase, Semi-Remote

Feb 2023 - Now

JavaScript

1. Developing a vector graphics render engine

Gameplay Programmer, LyraVR, Remote

Jun 2021 - Aug 2022

Unity

1. Developing an unannounced VR fishing game for Oculus Quest 2 / Pico

2. Writing custom shaders for the needs of the team

3. Debugging and addressing performance issues

Game Programmer/Full-Stack Web Developer, Clubon, Taipei

Dec 2019 - Mar 2021

Ruby on Rails, React

1. Developing a mobile web detective puzzle ARG, "The Victims' Game", and a corresponding mini-game used in its promotion campaign.

2. Building a web-based game engine "PlayReal", which empowers game designers and clients to create and edit mobile web narrative games conveniently.

3. Responsible for maintaining game servers and games' code bases.

Full-Stack Web Developer, National Taiwan University Digital Learning Center, Taipei

June 2018 - Oct 2019

Ruby on Rails, React

1. Building a web-based collaborative PDF annotator, which includes writing a frontend SPA and backend APIs, and setting up a server.

2. Assisting in maintaining server machines and networking.

Education

Sep 2014 - Jan 2018

National Taiwan University

Electrical Engineering (dropped out)

Skills

Languages


  • English (Business)
  • Mandarin (Native)

Programming Languages


  • C++
  • C#
  • Lua
  • Ruby
  • JavaScript

Engines/Frameworks


  • Unity Engine
  • Godot Engine
  • OpenGL
  • Ruby on Rails
  • ReactJS

Other Tools


  • Git
  • CMake
  • Blender
  • Krita

Projects


1. Phase internal render engine: A 2D vector graphics render engine, built from scratch using WebGL.

2. Out of The Ashes: A 3D adventure RPG game set in a medieval fantasy world. As part of the development team, I worked on visual effects and terrain module using Godot Engine.

3. Galactic Catch: A VR fishing game developed for Pico using Unity Engine. I was responsible for gameplay programming and developed custom shaders to enhance game immersion.

4. Atmospheric Engine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

5. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

6. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.