CakeResume Talent Search

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4-6 years
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10-15 years
More than 15 years
Avatar of 邱日昇.
Avatar of 邱日昇.
CEO and Game Producer @未來史卡特股份有限公司 Future Skart Co., Ltd.
2021 ~ Present
產品經理、遊戲製作人、專案經理、遊戲企劃
Within one month
.Established a web3 team, including technology, game development, and marketing operation teams. 2 .Collaborated with international teams on story concepts, game design development, and community operation. 3 .Planned and produced GameFi projects. 4 .Developed smart contracts and MINT plans. Executive Vice President, Game Producer • PHOENIX CO., LTD 五月Present 1. Served as the game producer for the Crazy Fishing series. 2. Managed the online version of Crazy Fishing 5, a game featuring six language systems, including Chinese, English, Vietnamese, Thai, Indonesian, and Japanese. The game has
Leading A Team
Probability
Planning
Employed
Open to opportunities
Full-time / Interested in working remotely
More than 15 years
銘傳大學MING CHUAN UNIVERSITY
Bachelor's Degree in Commercial Design
Avatar of the user.
Avatar of the user.
Web Developer @Baotong Software Technology Company
2018 ~ 2021
Web Developer
More than one year
Game Design & Development
Technical Standards
Project Management
Full-time / Remote Only
6-10 years
Eastern Liaoning University
Bachelor Of Degree in Computer Science
Avatar of the user.
Avatar of the user.
項目負責人、產品負責人 @Royce Tech
2020 ~ 2023
顧問、項目負責人、遊戲製作人
Within one month
Word
Excel
PowerPoint
Employed
Open to opportunities
Full-time / Remote Only
6-10 years
淡江大學
機械工程學系
Avatar of Remy Chang.
Avatar of Remy Chang.
Past
獨立遊戲開發者 @Remicy
2008 ~ Present
Game Desinger, Front-End Engineer
Within one month
於空閒時間提升自我技能及解決問題的能力,摸索其他領域的技術。 ▌ 參與專案 Galactic Catch Winner of Emmys - Outstanding Interactive Media 2023 Baobab Studios LyraVR 負責項目 - Gameplay Design (Lure Fishing) - Difficulty Design - Game Database - User Interface - Inventory System - Mission System - Crafting System - Fish Info (Fish-O-Pedia) - Localization ▌ 獨立作品 4/4 Room 以 One Room 為題目的 Roguelike 遊戲 。 第 37 屆 Ludum Dare 遊戲性 Top 27
Game Design and Development
Game Development ( Unity )
Unity3D
Unemployed
Open to opportunities
Part-time / Remote Only
6-10 years
台北市士林高級商業學校
廣告設計科
Avatar of Ziv Hsu.
Avatar of Ziv Hsu.
Senior Software Engineer @Infinite Creativity Technology
2018 ~ Present
資深軟體工程師
Within three months
O completion ports, Overlapped I/O...) Parallel Processing (Task-based Asynchronous Pattern) MVC Architecture MariaDB/MySQL Hibernate Framework Boost C++ libraries Protocol Buffers DNSCrypt v2 Protocol cryptlib (an open-source cross-platform software security toolkit library) Cocos2d-x (an open-source & cross-platform game engine for C++ developers) Redis Full-stack Game Programming / Development UniRx (A reimplementation of the .NET Reactive Extensions) Google VR SDK for Unity (Google Cardboard) Design Tools IntelliJ Visual Studio VS Code Xcode GIT GAE(Google App Engine) ELK(Elasticsearch, Logstash & Kibana) UML Work Experience
C++
C#
Java
Employed
Not open to opportunities
Full-time / Interested in working remotely
More than 15 years
Tatung University
Computer Science and Information Engineering
Avatar of the user.
Data scientist
Within three months
Data Mining
Machine Learning
Web Crawling
Full-time / Interested in working remotely
10-15 years
MCU
統計系
Avatar of Admor Aguilar.
Avatar of Admor Aguilar.
Studio Director / Technical Director @All Aboard Learning
2022 ~ Present
Senior Software Engineer
More than one year
and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis. • Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs. • Handling office needs such as office equipment, or people needs whether software or hardware Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director Voodoo, Game Developer, May 2021 ~ Aug 2022 • Using UNITY , focused on optimizing multiple games for low-end hardware so that they can run as fast and stable ...
Unity
C#
Scalable Architectures
Employed
Part-time / Interested in working remotely
4-6 years
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of 韓佑宗.
Offline
Avatar of 韓佑宗.
Offline
軟體工程師組長 @天旭國際
2020 ~ Present
後端工程師/遊戲設計師/前端工程師/數據工程師
Within one month
YouZong HAN Hello, my name is YouZong HAN and I am full stack developer who is enthusiastic about game design and development. I formerly worked in game planning and implementation for an MMORPG system for 4 years. After further picking up programming skills, I was transferred to become a back-end development engineer. I have experience in the development and maintenance of game servers such as first person shooters / third person shooters / mobile gaming shooters I have also produced a game independently called "Conviction" which can be seen on https://store.steampowered
Perl
HTML5
excel
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
國立高雄第一科技大學
應用日語係
Avatar of 楊禮忠.
Avatar of 楊禮忠.
Senior Software Engineer @Dynamite Games
2021 ~ Present
後端工程師
Within two months
/ Skills Development BDD, DDD OOP, Design pattern Jira, Confluence AWS, Azure Program JavaScript, TypeScript ( 5/5 ) Dart, Flutter ( 3/5 ) C#, .Net Core ( 5/5 ) Technical App: Android, Flutter DB: MongoDB, MSSQL DevOps: K8s, Jenkins WebSocket, Kafka, ElasticSearch Work Experience Senior Software Engineer • Dynamite Games MayPresent In charge of Generic Slot Game Service design and development. support on Round-based Game Service , designed abstraction layer to allow game logic can attach easily. Senior Engineer • Noodoe MarchMay 2021 In charge of Electronic Vehicle Service, designed program and service cluster architecture. Led Database
JavaScript
Nodejs
C#
Employed
Full-time / Interested in working remotely
4-6 years
銘傳大學
資訊工程
Avatar of Thanneerushyam.
Avatar of Thanneerushyam.
Game designer @Take-Two Interactive Software Inc
2016 ~ 2021
More than one year
Thanneerushyam Game designer Hyderabad, Telangana, India I have to build my own company Work Experience Game designer • Take-Two Interactive Software Inc AugustSeptember 2021 I am a game designer I know very well JavaScript coding I have experience in game designer 6 year Education Gurunanak Institute of Technology Computer science engineeringProjects Project Name Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Project Name Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Skills JavaScript Python Game Development Game Design Languages English — Professional
JavaScript
Python
Game Development
Full-time / Interested in working remotely
4-6 years
Gurunanak Institute of Technology
Computer science engineering

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
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Leadership
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Within one month
資深工程師
天旭國際
2020 ~ Present
台灣台北
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Back-end Engineer, Front-end Engineer
Fields of Employment
Games
Work experience
6-10 years
Management
I've had experience in managing 1-5 people
Skills
Perl
HTML5
excel
Node.js
PHP
MySQL
Photoshop
HTML
Typescript/Javascript
Notion
Languages
Japanese
Intermediate
Chinese
Native or Bilingual
English
Beginner
Job search preferences
Positions
後端工程師/遊戲設計師/前端工程師/數據工程師
Job types
Full-time
Locations
台灣台北, 台灣新北市
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
國立高雄第一科技大學
Major
應用日語係
Print
Rso3ufjmmrv1bao5f7kw

YouZong HAN

Hello, my name is YouZong HAN and I am full stack developer who is enthusiastic about game design and development. I formerly worked in game planning and implementation for an MMORPG system for 4 years. After further picking up programming skills, I was transferred to become a back-end development engineer. I have experience in the development and maintenance of game servers such as first person shooters / third person shooters / mobile gaming shooters I have also produced a game independently called "Conviction" which can be seen on

https://store.steampowered.com/app/811070
Gitlab
https://gitlab.com/mitori10feet/rpgmaker-plugins
Blog
https://www.chimakier.com/

後端工程師/遊戲設計師/前端工程師/數據工程師
城市,TW
[email protected]

Skill


Front-end

  • HTML5/ JavaScript ( ES6+ )
  • PIXI.js
  • NW.js


Back-end

  • Perl
  • MySql
  • Node.js 
  • PHP


Others

  • Git
  • Sublime
  • Vim
  • Linux

工作經歷

慧邦科技股份有限公司, 資深工程師, Apr 2014 ~ May 2020

慧邦科技股份有限公司, 資深工程師, Apr 2014 ~ May 2020
工作內容:
- 數據分析功能/提供解決方案
- 遊戲伺服器系統/遊戲邏輯/遊戲活動開發撰寫與優化
- 維護官方網站/後端管理相關設置

經手專案:
- 彈珠射手(PM)

- 坦克戰境(PM)
- 玩命槍戰 Online (Back-end)
- GunsRush (Back-end)
- 王牌特工 (Back-end)
- 全息射手 (Back-end)


- 主要語言:Perl, PHP, MySQL
- 次要語言 : JavaScript, jQuery, CSS, Node.js
- 版本控管:Git. Svn
- OS: Linux
- Editor: Sublime, Vim

中華網龍 , 遊戲企劃, Apr 2011 ~ Apr 2014

工作內容:
- 線上MMORPG 開發
- 遊戲功能開發/遊戲營運功能規劃
- 遊戲數值規劃

經手專案:
- 曙光學園研發與營運 (PM)
- 吞食外傳研發與營運 (PM)
- 女神Online 研發與營運 (PM)
- 飄流幻境Online 研發與營運 (PM)

Side Project - 眼中的世界


這款遊戲是我的side project,除了美術在網路上與人合作外。數值設定/劇情設定/資料規格/系統開發都為獨立開發。

遊戲以HTML5規格製作並使用nwjs 輸出。此外我們也結合了數據概念,將玩家遊玩的數值回傳至伺服器做統計來作為數值調整

與優化的參考。

  • SLG 戰鬥系統開發
  • SLG AI /演算法設計
  • SLG 數值設計/各類功能開發
  • 數據後台製作與分析

Paragraph image 06 00@2x
Paragraph image 06 01@2x
Paragraph image 06 02@2x
Paragraph image 01 00@2x

即刻槍戰 GunsRush


  •  網頁/執行檔 射擊遊戲即刻槍戰伺服器端功能開發與維護
  •  遊戲模式開發/數據分析埋點/遊戲技能開發
  •  分散式伺服器開發/維護
  •  官方網站 (https://www.gunsrush.com/gunsrush)

玩命槍戰 AIM Online


  • 網頁/執行檔 第一人稱射擊遊戲
  • 分散式伺服器開發/維護
  • 管理者後台開發
  • 第三方登入API製作與接續
  • 官方網站 (https://www.aimonline.com.tw/AIM/)

Paragraph image 00 00@2x
Paragraph image 01 00@2x

全息射手 holoranger 

  • Android/ iOS 雙平台射擊遊戲
  • Android/iOS IAP接續
  • 分散伺服器開發與維護

彈珠射手 B.B Shooter


  • 遊戲流程規劃與實作
  • 關卡與活動設計
  • 抽卡機制與機率設計
  • 遊戲平衡數值設定
  • Android 平台休閒遊戲
Paragraph image 00 00@2x
Paragraph image 01 00@2x

坦克戰境

  • Android 平台射擊遊戲
  • 技能數值平衡設計
  • 活動設計與營運
  • 抽卡機制與機率設計

曙光學園 

  • 遊戲聲優外包窗口
  • 戰鬥系統開發
  • 網頁版官網規
  • 遊戲平衡設計

Paragraph image 06 00@2x
Paragraph image 06 01@2x
Paragraph image 06 02@2x

女神Online


  • 遊戲副本開發
  • 遊戲故事設計/任務設計
  • 遊戲數值設計
  • 遊戲活動設計與營運

Paragraph image 06 00@2x
Paragraph image 06 01@2x
Paragraph image 06 02@2x

吞食外傳

  • 人物動作設計
  • 角色關卡設計
  • 遊戲數值平衡設計

Paragraph image 00 00@2x
Paragraph image 03 00@2x

SideProject 2-RM教學

除了上述獨立遊戲外,我也在網路上撰寫免費Plugins提供使用RM的作者使用。

Resume
Profile
Rso3ufjmmrv1bao5f7kw

YouZong HAN

Hello, my name is YouZong HAN and I am full stack developer who is enthusiastic about game design and development. I formerly worked in game planning and implementation for an MMORPG system for 4 years. After further picking up programming skills, I was transferred to become a back-end development engineer. I have experience in the development and maintenance of game servers such as first person shooters / third person shooters / mobile gaming shooters I have also produced a game independently called "Conviction" which can be seen on

https://store.steampowered.com/app/811070
Gitlab
https://gitlab.com/mitori10feet/rpgmaker-plugins
Blog
https://www.chimakier.com/

後端工程師/遊戲設計師/前端工程師/數據工程師
城市,TW
[email protected]

Skill


Front-end

  • HTML5/ JavaScript ( ES6+ )
  • PIXI.js
  • NW.js


Back-end

  • Perl
  • MySql
  • Node.js 
  • PHP


Others

  • Git
  • Sublime
  • Vim
  • Linux

工作經歷

慧邦科技股份有限公司, 資深工程師, Apr 2014 ~ May 2020

慧邦科技股份有限公司, 資深工程師, Apr 2014 ~ May 2020
工作內容:
- 數據分析功能/提供解決方案
- 遊戲伺服器系統/遊戲邏輯/遊戲活動開發撰寫與優化
- 維護官方網站/後端管理相關設置

經手專案:
- 彈珠射手(PM)

- 坦克戰境(PM)
- 玩命槍戰 Online (Back-end)
- GunsRush (Back-end)
- 王牌特工 (Back-end)
- 全息射手 (Back-end)


- 主要語言:Perl, PHP, MySQL
- 次要語言 : JavaScript, jQuery, CSS, Node.js
- 版本控管:Git. Svn
- OS: Linux
- Editor: Sublime, Vim

中華網龍 , 遊戲企劃, Apr 2011 ~ Apr 2014

工作內容:
- 線上MMORPG 開發
- 遊戲功能開發/遊戲營運功能規劃
- 遊戲數值規劃

經手專案:
- 曙光學園研發與營運 (PM)
- 吞食外傳研發與營運 (PM)
- 女神Online 研發與營運 (PM)
- 飄流幻境Online 研發與營運 (PM)

Side Project - 眼中的世界


這款遊戲是我的side project,除了美術在網路上與人合作外。數值設定/劇情設定/資料規格/系統開發都為獨立開發。

遊戲以HTML5規格製作並使用nwjs 輸出。此外我們也結合了數據概念,將玩家遊玩的數值回傳至伺服器做統計來作為數值調整

與優化的參考。

  • SLG 戰鬥系統開發
  • SLG AI /演算法設計
  • SLG 數值設計/各類功能開發
  • 數據後台製作與分析

Paragraph image 06 00@2x
Paragraph image 06 01@2x
Paragraph image 06 02@2x
Paragraph image 01 00@2x

即刻槍戰 GunsRush


  •  網頁/執行檔 射擊遊戲即刻槍戰伺服器端功能開發與維護
  •  遊戲模式開發/數據分析埋點/遊戲技能開發
  •  分散式伺服器開發/維護
  •  官方網站 (https://www.gunsrush.com/gunsrush)

玩命槍戰 AIM Online


  • 網頁/執行檔 第一人稱射擊遊戲
  • 分散式伺服器開發/維護
  • 管理者後台開發
  • 第三方登入API製作與接續
  • 官方網站 (https://www.aimonline.com.tw/AIM/)

Paragraph image 00 00@2x
Paragraph image 01 00@2x

全息射手 holoranger 

  • Android/ iOS 雙平台射擊遊戲
  • Android/iOS IAP接續
  • 分散伺服器開發與維護

彈珠射手 B.B Shooter


  • 遊戲流程規劃與實作
  • 關卡與活動設計
  • 抽卡機制與機率設計
  • 遊戲平衡數值設定
  • Android 平台休閒遊戲
Paragraph image 00 00@2x
Paragraph image 01 00@2x

坦克戰境

  • Android 平台射擊遊戲
  • 技能數值平衡設計
  • 活動設計與營運
  • 抽卡機制與機率設計

曙光學園 

  • 遊戲聲優外包窗口
  • 戰鬥系統開發
  • 網頁版官網規
  • 遊戲平衡設計

Paragraph image 06 00@2x
Paragraph image 06 01@2x
Paragraph image 06 02@2x

女神Online


  • 遊戲副本開發
  • 遊戲故事設計/任務設計
  • 遊戲數值設計
  • 遊戲活動設計與營運

Paragraph image 06 00@2x
Paragraph image 06 01@2x
Paragraph image 06 02@2x

吞食外傳

  • 人物動作設計
  • 角色關卡設計
  • 遊戲數值平衡設計

Paragraph image 00 00@2x
Paragraph image 03 00@2x

SideProject 2-RM教學

除了上述獨立遊戲外,我也在網路上撰寫免費Plugins提供使用RM的作者使用。