CakeResume 找人才

進階搜尋
On
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Taipei City, Taiwan
Avatar of 蕭凱元.
Avatar of 蕭凱元.
GNSS Algorithm Engineer @Airoha Technology Corp.
2018 ~ 現在
資深軟/韌體工程師
一個月內
system Effectively communicating with customers and led 3-4 colleagues to engage in development activities with a Tier 1 company in Korea SkyTraq Technology, Inc. Hsinchu, Taiwan GNSS Algorithm Software Engineer Oct 2015 – Sep 2018 Contributed to the software platform development and integrated it with a multi-GNSS satellite system Managed communication and data transfer between two MCUs (SPARC LEON3), including timing sequence and throughput conditions Provided customer support for software maintenance and contributed to software development for product deployment SKILLS Technical Skills: C/C++, Embedded Software Development, GNSS, Python, Matlab Development Environments: Linux, ARM, RTOS
C
GNSS
FreeRTOS
就職中
目前會考慮了解新的機會
全職 / 對遠端工作有興趣
6 到 10 年
National Cheng Kung University
Aeronautical and Astronautical Engineering
Avatar of the user.
Avatar of the user.
Senior Staff Software Engineer @Xilinx, Inc
2021 ~ 現在
Senior Software Engineer
一年內
python
Django
C
就職中
目前沒有興趣尋找新的機會
全職 / 我只想遠端工作
10 到 15 年
National Taiwan Tsing-Hua University
Computer Science
Avatar of 葉家登.
Avatar of 葉家登.
曾任
高級工程師二 @奇偶科技股份有限公司
2016 ~ 2024
軟體工程師
一個月內
葉家登 軟體工程師,C/C++軟體開發經驗7.5年,雙棲Windows/Linux平台,曾任職於安全監控業從事影像監控管理系統開發。 Taipei, Taiwan 工作經歷 高級工程師二 • 奇偶科技股份有限公司 八月二月 2024 工作內容: 以公司主力產品-影像監控管理系統(VMS) 為核
C++
Golang
Python
待業中
正在積極求職中
全職 / 對遠端工作有興趣
6 到 10 年
逢甲大學 Feng Chia University
資訊工程學系研究所
Avatar of Ted Li.
Avatar of Ted Li.
曾任
Senior Firmware Engineer @Artesyn Embedded Technologies
2019 ~ 2022
韌體工程師/軟體工程師/控制工程師/演算法工程師/
一個月內
Ted Li Senior Firmware Engineer Over 6 years of firmware/software development expertise as a Senior Firmware Engineer, specializing in embedded systems, cross- functional projects, and RL-optimizations. Driving global technical innovations and training. New Taipei City, Taiwan [email protected] https://github.com/armcortex https://www.linkedin.com/in/ted-li/ https://about.armcortex.cc/ Skill Programming C/C++ Python Bash SQL AI (PyTorch, TensorFlow, Keras) Tool RTOS Embedded System Git Docker/Docker Compose
C
Python
C/C++
待業中
正在積極求職中
全職 / 對遠端工作有興趣
6 到 10 年
日本電氣通信大學 The University of Electro-Communications (UEC)
Robotics Engineering
Avatar of the user.
Avatar of the user.
Project Manager & Lead RD engineer @Arcelik
2015 ~ 2023
Project Manager、PM、專案經理、Technical program manager、Software project manager
一個月內
Project Management
Strategic Planning
Agile & Waterfall Methodologies
就職中
目前沒有興趣尋找新的機會
全職 / 對遠端工作有興趣
10 到 15 年
California State University-San Bernardino
Computer Science
Avatar of YiFan Hsu.
Avatar of YiFan Hsu.
資深工程師/全端工程師 @Advantech 研華科技
2021 ~ 2023
Senior Software Engineer
一個月內
OpenCV) - GUI for notification queries/settings/SMS/email alerts/user permissions/reporting/protocols. - streaming relay service (RTSP Live555 Server) - Key applications include: - National Highway No. 5 Wrong-Way Driving Detection System - Formosa Plastics Sixth Naphtha Cracking Plant Smoke Detection System - Suzhou Expressway Rest Area Traffic Counting System - Suzhou Expressway Rest Area Security Control Center CCTV Wall Software EDUCATIONProvidence University - CSIE Certification Preparation course for PMP certification National Taipei University 2021/7 Skills Program Language C/C++ C# Visual C# JavaScript Python shell scri...
系統分析與設計
系統整合
影像處理
就職中
全職 / 對遠端工作有興趣
6 到 10 年
Providence University 靜宜大學
資訊工程
Avatar of Jingping Wang.
Avatar of Jingping Wang.
Consultant @TATA Consultancy Service (TCS)
2023 ~ 現在
Senior Software Engineer
一個月內
102年度資優人員表揚 🏆 R&D100 Awards 2011 / R&D100 獲獎團隊 During the early stage of III, I was the main builder of the In-Snergy Energy Management Platform. The team starts with 4 people. I built the software part of the system from scratch to a whole platform, including system architecture, database design, software design/development, API server for external services, and mobile apps. Software design from backend Java system, to frontend web browser thin client and mobile applications. The team grows to almost
Java
JSP/Servlet
JavaScript
就職中
全職 / 對遠端工作有興趣
15 年以上
National Taiwan University
Atmospheric Sciences
Avatar of 蘇彥文.
Avatar of 蘇彥文.
副理 @和碩集團_和碩聯合科技股份有限公司
2022 ~ 現在
一個月內
統整合 [BSP/Driver] Kernel Bootloader Peripheral Driver Diagnostics SW Middleware Porting [Connectivity] WiFib/g/n/ac/ax/6E BT/LE 5G NR Zigbee LoRa/LoRaWAN Sigfox NFC RESTful API MQTT Websocket 軟體開發 Git/SVN/CVS C/C++ Python Linux FreeRTOS FastAPI Flask HTML/CSS Javascript ASP.NET D3.js Unity ROS Tensorflow Amazon Alexa SDK Amazon AWS IoT Amazon AWS Lambda 專長產品領域 AIoT Smart Factory Smart Watch IoT Gateway LPWAN Car Alarm 串聯
Team Management
JIRA
Confluence
就職中
目前沒有興趣尋找新的機會
全職 / 對遠端工作有興趣
15 年以上
國立中正大學 (CCU)
通訊工程
Avatar of 廖家葦.
Avatar of 廖家葦.
Senior Software Engineer @GeoVision
2019 ~ 現在
一個月內
Jia-Wei Liao(Peter Liao) I'm a passionate and flexible software engineer with many years of software development experience. Focus on UI development, using C/C++. Tel:mail: [email protected] Taipei City, Taiwan Skills Programming C C++ C# React JS Version Control SVN Tortoise Git Tool Visual Studio Advanced Installer WinDbg Remote Debug VS Code Work Experience 2019/08- Present Senior Software Engineer, GeoVision .Inc Develop access control software for windows - Based on MFC(C++). -Used third party library( nghttp2 ) to push notification
C
C++
c#
就職中
全職 / 對遠端工作有興趣
6 到 10 年
中原大學
工業工程與科技管理學系
Avatar of the user.
Avatar of the user.
Middleware Team Manager @Tatung Technology Inc. (TTI)
2015 ~ 現在
Middleware Manager
一年內
Collaboration
Consistent
Leadership
就職中
全職 / 對遠端工作有興趣
15 年以上
Tamkang University
Information Management

最輕量、快速的招募方案,數百家企業的選擇

搜尋履歷,主動聯繫求職者,提升招募效率。

  • 瀏覽所有搜尋結果
  • 每日可無限次數開啟陌生對話
  • 搜尋僅開放付費企業檢視的履歷
  • 檢視使用者信箱 & 電話
搜尋技巧
1
嘗試搜尋最精準的關鍵字組合
資深 後端 php laravel
如果結果不夠多,再逐一刪除較不重要的關鍵字
2
將須完全符合的字詞放在雙引號中
"社群行銷"
3
在不想搜尋到的字詞前面加上減號,如果想濾掉中文字,需搭配雙引號使用 (-"人資")
UI designer -UX
免費方案僅能搜尋公開履歷。
升級至進階方案,即可瀏覽所有搜尋結果(包含數萬筆覽僅在 CakeResume 平台上公開的履歷)。

職場能力評價定義

專業技能
該領域中具備哪些專業能力(例如熟悉 SEO 操作,且會使用相關工具)。
問題解決能力
能洞察、分析問題,並擬定方案有效解決問題。
變通能力
遇到突發事件能冷靜應對,並隨時調整專案、客戶、技術的相對優先序。
溝通能力
有效傳達個人想法,且願意傾聽他人意見並給予反饋。
時間管理能力
了解工作項目的優先順序,有效運用時間,準時完成工作內容。
團隊合作能力
具有向心力與團隊責任感,願意傾聽他人意見並主動溝通協調。
領導力
專注於團隊發展,有效引領團隊採取行動,達成共同目標。
半年內
專案管理高級工程師/專案技術經理TPM @ 台灣網路認證(TWCA)
台灣網路認證(TWCA)
2021 ~ 現在
台灣台北市
專業背景
目前狀態
就職中
求職階段
專業
FAE 工程師, Unreal 開發人員, 技術經理
產業
軟體, 軟體即服務 / 雲服務, 網際網路
工作年資
2 到 4 年
管理經歷
我有管理 1~5 人的經驗
技能
C
C++
c#
Java
JavaScript
jsp
HTML
SQL
OpenCV
OpenGL
Android
Unity3D
Optix Ray tracing
optix
Arduino
Unreal Engine 4
Studio One
Logic ProX
Google Cardboard
HTC vive
steamVR
Blender
日文檢定N2
JPLT N2
python
Virtual Reality
Shaders
shader
CUDA
perforce
C#
Postman
MSSQL
PostgreSQL
語言能力
Chinese
母語或雙語
English
進階
Japanese
進階
求職偏好
希望獲得的職位
軟體工程師
預期工作模式
全職
期望的工作地點
Taipei, 台灣, Tōkyō, 東京都日本, Osaka, 大阪府日本, Taipei City, 台灣
遠端工作意願
對遠端工作有興趣
接案服務
是,我利用業餘時間接案
學歷
學校
國立台灣師範大學
主修科系
資訊工程
列印
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

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Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

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Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.

履歷
個人檔案
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

Db0dy0ks3obbb34y2ifo

Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.