CakeResume Talent Search

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4-6 năm
6-10 năm
10-15 năm
Hơn 15 năm
Avatar of 詹朝為.
Avatar of 詹朝為.
軟韌體測試工程師 @鴻海精密工業股份有限公司
2017 ~ Hiện tại
測試工程師
Trong vòng ba tháng
驗證 3.測試程式管理維護 4.生產流程卡的建立與修改廠內生產作業規範 5.測試異常貨批驗證分析處理,測試異常率/重工率分析改善,提升良率 學歷 National United University 電機工程學系 •National United University 電機工程學系 •技能 C/C++ VBA PowerPoint Word Excel 語言 English — 中階
C/C++
VBA
PowerPoint
Đã có việc làm
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
National United University
電機工程學系
Avatar of 傅貞瑗.
Avatar of 傅貞瑗.
Past
國文授課講師 @家庭教師
2020 ~ 2024
牙醫助理
Trong vòng một tháng
月九月 2015 報帳系統的管理、工讀生排班分派配、展場布置,團隊一度有十多人,所有人的績效皆由我考核,教育訓練皆我完成,主任卸任時,也希望我能離職,當她的私立助理。 學歷國立成功大學 National Cheng Kung University 中國文學 技能 Word C/C++ Python PowerPoint 語言 English — 進階
Word
C/C++
Python
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
國立成功大學 National Cheng Kung University
中國文學
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Avatar of the user.
Commercial Support Officer @PT MNC Aladin Indonesia (AladinMall)
2021 ~ 2024
Staff Administrasi, ecommerce
Trong vòng hai tháng
Excel
Word
C/C++
Đã có việc làm
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
Universitas Gunadarma
Sistem Informasi
Avatar of Jaron Cheng.
Avatar of Jaron Cheng.
Software Validation & Quality Assurance Senior Manager @Marvell Technology
2020 ~ Hiện tại
QA automation engineer / Software development engineer in test
Trong vòng một tháng
Jaron Cheng New Taipei City, [email protected] https://www.linkedin.com/in/jaroncheng/ Hi, my name is Jaron, I'm the senior manager, software validation and quality assurance at Marvell. I've been dedicated to SOC software development in the field of server and industrial storage for over a decade. Now I'm seeking for new opportunity of engineering role - Software, please feel free to arrange a meeting with me if my expertise meets your requirements. Thank you. Work Experience Software Validation & Quality Assurance Senior Manager
PowerPoint
Excel
Word
Đã có việc làm
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
Hơn 15 năm
Yuan-Ze University
Electrical Engineering
Avatar of 曾洪浩.
Avatar of 曾洪浩.
Past
設備工程師 @TSMC 台積電
2018 ~ 2024
工程師
Trong vòng một tháng
奈米片及其於延伸式閘極場效電晶體酸鹼感測之應用研究逢甲大學 Feng Chia University 電機工程學系 ◎ 國科會(現科技部)103年度大專學生研究計畫 計畫名稱:新穎性疊紋法於透鏡焦距量測之研究 技能 Word PowerPoint Excel Microsoft Office C/C++ 語言 Chinese — 母語或雙語 English — 中階
Word
PowerPoint
Excel
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
National Cheng Kung University (NCKU), Taiwan 國立成功大學
微電子工程
Avatar of Ethel Alston.
OWNER
Trong vòng ba tháng
don’t stress Best Security Services • ussmmstore AprJan 2020 Our created and provided every account is verified and safe We provide services after payment in very short time a, Investment of our company is about and being ready to invest more and this upcoming investment will be dependent on your love for Ussmmstore. Education University or School Field of study AprJan 2020 University or School Field of study AprJan 2020 Skills Word C# Java Canva C/C++ Excel CCNA ERP C++ Git PHP vb6 IOS OOP C CSS SQL AWS Languages English — Professional
Word
C#
Java
Trong thời kỳ quân ngũ
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
Hơn 15 năm
Avatar of 李慕全(MuChuan Li).
Avatar of 李慕全(MuChuan Li).
Past
Service Provider @Taron Solutions Limited
2023 ~ 2023
AI工程師、機器學習工程師、電腦視覺工程師、資料科學家、Machine Learning Engineer、Computer Vision Engineer、Data Scientist
Trong vòng một tháng
高達96%。 技術:TensorFlow、Google Inception v3 運算思維與程式設計 課程助教 • 東海大學 Tunghai University 九月七月 2020 • 協助修課同學培養程式設計邏輯,並實作C/C++及java基礎程式。 技術:C/C++、Java 產品開發兼共同創辦人 • 宏謐科技有限公司(Homie) 三月七月 2019 • 開發 Homie-lock智慧加
Machine Learning
Computer Vision
Pytorch/Tensorflow
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
國立臺北科技大學
資訊工程
Avatar of the user.
Avatar of the user.
Past
Staff Software Engineer @VicOne (A subsidiary of Trend Micro)
2021 ~ 2023
軟體工程師
Trong vòng một tháng
C++
C
Python
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
Yuan Ze University
Electrical Engineering (Group: Digital Technology)
Avatar of ChenHuei Huang.
Avatar of ChenHuei Huang.
BIOS Engineer @仁寶
2019 ~ Hiện tại
資深韌體工程師
Trong vòng một tháng
ChenHuei Huang BIOS Engineer New Taipei City, Taiwan Summary: - 5 years experience in BIOS development region with AMI/Insyde code structureyears experience in BIOS development region with ARM code structure. - Attend Intel/Microsoft Workshop for supporting Dell XPS 13/15 series in NPI phrase. - Expert in cross-functional communication for implementing functions and solving BIOS and factory problems. Skills: - Familiar with UEFI EDKII architecture, AMI/Insyde code base, and C/C++. - Familiar with kinds of debug tools. Such as Intel DCI, WinDbg, DDR memory training data dump, and
C
C++
PowerPoint
Đã có việc làm
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
國立金門大學
資訊
Avatar of the user.
Avatar of the user.
Past
高級工程師二 @奇偶科技股份有限公司
2016 ~ 2024
軟體工程師
Trong vòng một tháng
C++
Golang
Python
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
逢甲大學 Feng Chia University
資訊工程學系研究所

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Trong vòng sáu tháng
專案管理高級工程師/專案技術經理TPM @ 台灣網路認證(TWCA)
台灣網路認證(TWCA)
2021 ~ Hiện tại
台灣台北市
Professional Background
Tình trạng hiện tại
Đã có việc làm
Tiến trình tìm việc
Professions
Kỹ sư FAE, Unreal Developer, Giám đốc kỹ thuật
Fields of Employment
Phần mềm, SaaS/ Điện toán đám mây, Internet
Kinh nghiệm làm việc
2-4 năm
Management
I've had experience in managing 1-5 nhân viên
Kỹ năng
C
C++
c#
Java
JavaScript
jsp
HTML
SQL
OpenCV
OpenGL
Android
Unity3D
Optix Ray tracing
optix
Arduino
Unreal Engine 4
Studio One
Logic ProX
Google Cardboard
HTC vive
steamVR
Blender
日文檢定N2
JPLT N2
python
Virtual Reality
Shaders
shader
CUDA
perforce
C#
Postman
MSSQL
PostgreSQL
Ngôn ngữ
Chinese
Bản địa hoặc song ngữ
English
Thông thạo
Japanese
Thông thạo
Job search preferences
Vị trí
軟體工程師
Loại hình công việc
Full-time
Địa điểm
Taipei, 台灣, Tōkyō, 東京都日本, Osaka, 大阪府日本, Taipei City, 台灣
Làm việc từ xa
Quan tâm đến làm việc từ xa
Freelance
Đúng, tôi là một freelancer nghiệp dư.
Học vấn
Trường học
國立台灣師範大學
Chuyên ngành
資訊工程
In
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

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Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

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Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

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Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.

Resume
Hồ sơ của tôi
Profile 03 00@2x

Cheng-Hao, Wang 王正皓

I was born in 1994. I consider myself a responsible software engineer with a wide variety of talents. Passionate about VR and Software Development.
Seeking to leverage first-hand experience with game technology and wide spectrum of IT knowledge and tech skills at new company.

Taipei ,TW
0952-927-917
[email protected]

Skills


Programming

  • C / C++ / C# / Java 
  •  Android 
  • Javascript / JSP 
  • Unity / Unreal 
  • MySQL / MS SQL
  • OpenCV 
  • OpenGL / Ray tracing / Shader


Computer Graphic

  • OpenCV 
  • OpenGL 
  • Ray tracing (Optix CUDA) / Shader (OpenGL GLSL) 
  • SteamVR 
  • Unity 
  • Unreal 


Interen

  • Full-time Intern when senior. 
  • Used JSP / JavaScript / Html to develop the web page in Web team. 
  • Helped Semantic Analysis team to analyze the keywords accuracy and make reports.


Other

  • JPLT N2 Pass (Japanese)
  • FAE / PM Experience

Work Experience

TWCA, Technology Program Manager, Sep 2021 ~ Now

Responsible for provide technical consulting service and help to deploy the product to Tomcat / JBOSS. And Manager the Project with Pms.

A24qtxss35xy87kzwhs0

Wanin, Software Engineer, Jun 2020 ~ Sep 2021

Using Unreal Engine 4 to develop the Application for Wanin. Responsible for developing front-end and AI partners of gameplay.

A24qtxss35xy87kzwhs0

eLAND, Intern, Feb 2017 ~ Sep 2017

Develop the webpages for eLand. And helped Semantic Analysis team to analyze and generate keywords from Web Articles.

A24qtxss35xy87kzwhs0

Educational Background

National Taiwan Normal University, Master degree, Computer Science, 2017 ~ 2019

Computer Graphic Lab

Db0dy0ks3obbb34y2ifo

Fu - Jen Catholic university, Bachelor degree, Computer Science, 2013 ~ 2017

Final project  : Blazing Battlefield VR

Yzorlp8r1bailomr1gae
Paragraph image 01 00@2x

Final Project of Bachelor : Blazing Battlefield VR

Used Unity3D to develop an Interactive VR Game for Htc Vive.
Our team and our project won the first prize among all Graduation Projects.

Paragraph image 01 00@2x

Video Processing Term Project:LIVE Cheerleaders

Used OpenCV to capture the image from camera, and detected the position of the cheer stick to play the game.

Paragraph image 01 00@2x

Interactive Media Term Project:VOICE MASTER

Used Arduino to make a controller to control the Rhythm game. 

Paragraph image 05 00@2x
Paragraph image 05 01@2x

Master’s thesis:Quality Comparison of Lighting and Displaced Surfaces Between Real Time Ray Tracing and Rasterization

This paper presents the results of comparison of shadow, reflection and displaced surfaces. And provides the developers a report about the difference between GPU ray tracing and rasterization, and the possibility of using ray tracing to render interactive contents.