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Avatar of Uday Dnyaneshwar Patil.
Avatar of Uday Dnyaneshwar Patil.
Senior Officer @Nippon Paint India
2022 ~ Present
Product Manager
Within two months
Flooring, 2. 3D Epoxy Flooring. 3. High Gloss Self level Epoxy Flooring 4. High Gloss PU Aliphatic Top coat 5. High Impact, PU Cementitous Flooring Flooring (Epoxy,PU,Polyaspartic) , Sealant (Polysulphide, Neutral Silicone,Acetic cure Silicone,Cynoacrylate based construction sealants) and Adhesive (Epoxy,PU, Cynoacrylate) Research and Development Executive • STP Limited AprilFebruarySelf Leveling 3 components Epoxy Flooring. 2. Two components Polyurethane Liquid monolithic Membrane for waterproofing. 3. Developed Acrylic-polyol protective coating for pipecoating for application single coat 1mm thickness may achieved and longer Durablity. Junior Research Executive • STP Limited
Construction Chemical
Epoxy
Polyurethane
Employed
Ready to interview
Full-time / Not interested in working remotely
4-6 years
University Institute of Chemical Technology (formerly UDCT)
Paint Technology
Avatar of Stas Shymansky.
Offline
Product Manager
More than one year
start to finish including setup, quarterly reviews, check-ins and grading. - Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. - Initiated the company internationalization move and lead the research phase of it Product Manager at Playhem, OctDec 2012 Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head
Ready to interview
Full-time / Interested in working remotely
10-15 years
Avatar of Ivory Wei.
Avatar of Ivory Wei.
Project manager @91APP
2020 ~ Present
Product Manager
Within one month
Ivory Wei Experienced Project Manager with nearly 5 years in SaaS and e-commerce industries. Skilled in user-centric solutions, product development, and successful project management. Passionate about creating user-centric products that drive revenue and exceed expectations through cross-functional collaboration. [email protected] Taipei, Taiwan Experience Project Manager • 91APP OctPresent Led projects for revenue growth via metrics and user-centric strategies. Proficiently engaged customers and crafted an effective onboarding process. Led project planning and execution, defining key metrics and overseeing an 8-member team to drive productivity and deliver outstanding results
toeic900+
Project Management
Customer Relationship Management (CRM)
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
東吳大學 Soochow University
Bachelor of German Language and Culture, Bachelor of English Language and Literature
Avatar of the user.
Avatar of the user.
Sr. Product Manager & Community Lead @RE:DREAMER Taiwan Co. Ltd
2023 ~ 2023
Product Manager
Within three months
Programming
Product Management
Project Management
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
國立台灣科技大學 National Taiwan University of Science and Technology
Computer Science
Avatar of winnie Zheng.
Avatar of winnie Zheng.
Past
結婚吧-Product Manager @數字科技股份有限公司
2022 ~ 2022
Product Manager
Within three months
鄭雯云 Winnie Zheng Taipei, [email protected] 學歷經歷 數字科技-結婚吧 Product Manager MarchJuly 2022 PopDaily Product Manager OctoberMarch 2022 PressPlay Academy Senior Product Designer FebruarySeptember 2021 大橡科技 OakMega(原 歐可達 OAKDA 數據科技有限公司) Project Manager & Product Designer FebruaryJanuary 2019 Fontech 方客特有限公司 UI/UX Designer SeptemberSeptember 2017 互動資通股份有限公司 UI Intern OctoberMay 2016 國立高雄師範大學 視覺
Product Management
Problem Solving
Roadmap Creation
Unemployed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立高雄師範大學
視覺傳達
Avatar of the user.
Avatar of the user.
Product Manager @TREVI 特雷維科技
2023 ~ 2024
Product manager
Within two months
使用者經驗設計
使用者經驗研究
產品規劃
Full-time / Interested in working remotely
6-10 years
國立成功大學
工業設計
Avatar of the user.
Avatar of the user.
Product Insight @Oorth - PT Skynosoft Portal Prima
2022 ~ Present
Product Manager
Within three months
Product Management
Project Management
Product Design
Employed
Full-time / Remote Only
4-6 years
Universitas Gadjah Mada (UGM)
Information Techlogogy
Avatar of Sasha Chiu.
Avatar of Sasha Chiu.
Past
Product Manager @Maxity.io
2021 ~ 2022
Product Manager
Within three months
Maxity.io , Senior Product Manager , OctOctSuccessfully launched Maxity.io, an award-winning Web 3.0 application focused on a charitable-based NFT marketplace, within half a year. - Optimised decentralised wallet, defi swap and farm. - Defined a prioritised product roadmap by conducting competitor analysis, user-driven research, and aligning with the engineering team's objectives. - Developed compelling business cases, demonstrating the benefits of the roadmap and measuring success through predetermined platform indicators. - Gained a deep functional understanding of essential systems and platforms, improving the end-to-end customer experience by promoting agile development and
Blockchain
Product Management
Scrum
Unemployed
Full-time / Interested in working remotely
4-6 years
University of Leeds
Digital Information Management and Systems Innovation
Avatar of Hajime Lin.
Avatar of Hajime Lin.
Product Manager @ASUSTeK Computer Inc.
2021 ~ Present
Product Manager
Within six months
. Design a brand new application: Conceptualized the idea for an online matchmaking app, actively driving its development and crafting specifications, followed by the successful execution of a Proof of Concept (POC). This comprehensive effort led to the issuance of a patent, where I am recognized as the main inventor (TWI747469B: Dart online competition system). Japan business (Travel: 20%): By troubleshooting machine issues and conducting market research for the Japan market, I transformed user feedback into improved product specifications. This effort resulted in a remarkable 300% YoY increase in revenue. Education N ation...
Photoshop
Premiere
Logic Pro X
Employed
Full-time / Interested in working remotely
4-6 years
國立政治大學(National Chengchi University)
廣告學
Avatar of Yung-Hsuan (Grace) Tien.
Avatar of Yung-Hsuan (Grace) Tien.
Senior Digital Product Analyst (Digital Product Owner) @Melaleuca: The Wellness Company
2021 ~ Present
Product Manager
Within one year
Yung-Hsuan (Grace) Tien Taipei City, Taiwan Highlights ★ 7+ years’ experiences of building digital product from 0 to 1 and growing product engagement from 1 to 100. ★ 4+ years’ experiences of co-working with cross-functional international teams across 10 countries. ★ Digital product professional with multi-functional skills - Product/Project management, Scrum, UX design, Data Analytics, User research, Wireframe/Prototype, Digital Marketing, Digital Transformation, etc. ★ Own self-media with 2.4K+ followers, generating 400K+ affiliate revenue and 100+ leads per month, with deep understanding of
Scrum master certification
Product Management
Product Owner Certification
Employed
Full-time / Interested in working remotely
6-10 years
National Taiwan University
Research and Experimental Psychology

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More than one year
Poland
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Print
Wmulzadzof6mwiicpjv6

Stanislav Shymanskyi

Experience, Product and Growth-minded Product Manager

[email protected] • +480 730 109 240 • Krakow, Poland

Summary


A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. 


 — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS 

 — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) 

 — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more

Work Experience


Product Manager at Railsware, Dec 2012 - Present

Served as the Product Manager within the Labs division where we've focused on running experiments and exploring future products, supported current prototypes and paid products. Mainly focused on business and organization design and related practices. Here it was a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. 


- Day-to-day operations in Agile and fast paced environment 

- Roadmap definition, scheduling, resources allocation 

- Prototyping and customer development 

- HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) 


Except doing hands-on product management I've also lead few initiatives and teams in the company during that period:

 - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including setup, quarterly reviews, check-ins and grading. 

- Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. 

- Initiated the company internationalization move and lead the research phase of it


Product Manager at Playhem, Oct 2009 - Dec 2012

Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head games and tournaments. We've supported a handful of games: EA's FIFA, NHL, Madden, Starcraft 2, League of Legends, Texas Hold'em Poker (first HTML5 poker game) and Street Fighter! 


— Started with a smaller team of 2 engineers and 1 QA and worked up all the way to managing the whole development team of 17 people at the peak 

— Focus on product strategy and product development 

— Managed cross-functional team in a fast-paced and agile environment including running all day-to-day operations, standups, retrospective, planning meetings 

— Provided mentorship and ongoing support to team members (including 1-1's and monthly check-ups) 

— Gathered requirements, ran workshops and brainstorming sessions 

— Owned all products roadmaps, made sure they are up-to-date and executed 

— Prototyped all major interactions and coded up bits of it when it was needed 

— Ran separate support and admin team to support ongoing site activities and tournaments 

— Managed integrations and API negotiations with all major publishers and other gaming sites (including OperationSports, Destructoid, Blizzard, EA and others)


Designer at Railsware, Sep 2007- Oct 2009 

Railsware is one of the top consultancies originally specialized in Ruby on Rails and catered towards US startups. I've filled in a diverse role of designer mixing visual design and user experience into one. 

Did a lot of different work for international clients from all over the world. Primarily for US startups and smaller businesses. 

— Covered all phases of design: ideation, prototyping, user-testing and visual design 

— Web, mobile, also responsive with the focus on mobile-first 

— Direct communication with all clients I've worked with 

— From minimum teams to bigger and more complex 20 people products — Coding HTML/CSS in a dev environment when it made sense


Interaction Designer at Running Code, 2004-2007

Client work for brands including Mitsubishi, American Chamber of Commerce, Healix, Radioaktive Film and more. 

— Wireframing and sketching new concepts 
— Interactive prototypes in Flash (design and coding) 
— Visual design (sites, print materials, apps) 
— Communicating with clients on design approvals



Education

Master's Degree in Electromechanics, 2002 - 2008

From National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Skills

— English, Full professional proficiency

— Knowledge of core design tools: Sketch (incl. all major addons), Photoshop, Illustrator

— HTML/CSS/JS for prototyping

— G Suite, incl. using Google Sheets for data-blending and data analysis

— Dev tools and environment: Primarily for Ruby On Rails / Node.js Stack, Git, Heroku and similar

I hereby give my consent to the processing of my personal data included in my job application for the purpose of the recruitment process and after its completion for the purpose of future recruitments (pursuant to the Personal Data Protection Act as of 29 August 1997, Journal of Laws No. 133, item 883).

Resume
Profile
Wmulzadzof6mwiicpjv6

Stanislav Shymanskyi

Experience, Product and Growth-minded Product Manager

[email protected] • +480 730 109 240 • Krakow, Poland

Summary


A unique blend of product manager and designer with more than 10 years of experience in product management, design, UX as well as leading cross-functional teams and different functions. 


 — Experience working with startups, small businesses and enterprises from United States, Europe, and CIS 

 — Managed teams up-to 17 people (development, customer support, partnerships, and integrations) 

 — Successfully executed projects in Fintech, Gaming (incl. eSports), Education, Health, Scheduling, Real Estate, Print and more

Work Experience


Product Manager at Railsware, Dec 2012 - Present

Served as the Product Manager within the Labs division where we've focused on running experiments and exploring future products, supported current prototypes and paid products. Mainly focused on business and organization design and related practices. Here it was a lot of testing different concepts, customer development, quick iterations, prototyping and thinking on how to establish products within markets. 


- Day-to-day operations in Agile and fast paced environment 

- Roadmap definition, scheduling, resources allocation 

- Prototyping and customer development 

- HTML/CSS, some JS coding when it's necessary (Ruby on Rails / Node.js stack) 


Except doing hands-on product management I've also lead few initiatives and teams in the company during that period:

 - Established Objective Key Results (OKR) approach in the company. Supported all the processes related to it from start to finish including setup, quarterly reviews, check-ins and grading. 

- Acted as the design leader as an additional responsibility: supported and evolved designers, made hiring decisions, ran workshops for tools and processes, mentorship and 1-1's, external promotion. 

- Initiated the company internationalization move and lead the research phase of it


Product Manager at Playhem, Oct 2009 - Dec 2012

Playhem was a leading online competitive gaming site. The idea was to create big gaming hub where gamers can watch how others play, compete for points and real-life rewards or compete for cold cash in head-to-head games and tournaments. We've supported a handful of games: EA's FIFA, NHL, Madden, Starcraft 2, League of Legends, Texas Hold'em Poker (first HTML5 poker game) and Street Fighter! 


— Started with a smaller team of 2 engineers and 1 QA and worked up all the way to managing the whole development team of 17 people at the peak 

— Focus on product strategy and product development 

— Managed cross-functional team in a fast-paced and agile environment including running all day-to-day operations, standups, retrospective, planning meetings 

— Provided mentorship and ongoing support to team members (including 1-1's and monthly check-ups) 

— Gathered requirements, ran workshops and brainstorming sessions 

— Owned all products roadmaps, made sure they are up-to-date and executed 

— Prototyped all major interactions and coded up bits of it when it was needed 

— Ran separate support and admin team to support ongoing site activities and tournaments 

— Managed integrations and API negotiations with all major publishers and other gaming sites (including OperationSports, Destructoid, Blizzard, EA and others)


Designer at Railsware, Sep 2007- Oct 2009 

Railsware is one of the top consultancies originally specialized in Ruby on Rails and catered towards US startups. I've filled in a diverse role of designer mixing visual design and user experience into one. 

Did a lot of different work for international clients from all over the world. Primarily for US startups and smaller businesses. 

— Covered all phases of design: ideation, prototyping, user-testing and visual design 

— Web, mobile, also responsive with the focus on mobile-first 

— Direct communication with all clients I've worked with 

— From minimum teams to bigger and more complex 20 people products — Coding HTML/CSS in a dev environment when it made sense


Interaction Designer at Running Code, 2004-2007

Client work for brands including Mitsubishi, American Chamber of Commerce, Healix, Radioaktive Film and more. 

— Wireframing and sketching new concepts 
— Interactive prototypes in Flash (design and coding) 
— Visual design (sites, print materials, apps) 
— Communicating with clients on design approvals



Education

Master's Degree in Electromechanics, 2002 - 2008

From National Technical University of Ukraine 'Kyiv Polytechnic Institute'

Skills

— English, Full professional proficiency

— Knowledge of core design tools: Sketch (incl. all major addons), Photoshop, Illustrator

— HTML/CSS/JS for prototyping

— G Suite, incl. using Google Sheets for data-blending and data analysis

— Dev tools and environment: Primarily for Ruby On Rails / Node.js Stack, Git, Heroku and similar

I hereby give my consent to the processing of my personal data included in my job application for the purpose of the recruitment process and after its completion for the purpose of future recruitments (pursuant to the Personal Data Protection Act as of 29 August 1997, Journal of Laws No. 133, item 883).