Taipei City, Taiwan
* 13 years of game development experience
* Front-end development by Unity3D, C#, Godot, Python
* Backend development by Node.js, MySQL, Firebase, Golang, GCP
December 2018 - Present
Analyze player game data
- Ban illegal players
- Raised in-game system vulnerabilities
Game prototype development and proposal
July 2016 - May 2018
Supercharged
July 2016 - May 2018
Mobile Game Development (Client)
## UI
- Lobby
- Garage
- Social
## Other System
- Camera movement during the game
- Game replay system
- Game review sharing to social platforms
- In-game social system
https://youtu.be/nY8lMmwJqnc
Rocket Ball
July 2016
Mobile Game Development (Client)
## UI
- Lobby
- Garage
## Other System
- Game Replay System
- Camera movement during the game
January 2014 - June 2016
火星數位合作專案 - 阿貓阿狗
June 2015
Project description The project is developed with Unity 3D; a light-connected RPG game.
Responsible for projects: game data, archive, server API design; data editor development; "connection and login system", "prop system", "equipment system", "team formation", "compositing system", "achievement system" development .
- Design server API
- Design data structure
- Design development tool
- Core game flow
- RPG game based system
- Mission system
- Mix items system
https://youtu.be/9EWl7RerP4c
香港遊戲橘子合作專案 - 武林萌主
October 2014
Project description The project is developed with Unity 3D; a light-connected RPG game.
Responsible for projects: game combat operation development, task system, game data, player archive design.
- Gameplay design
- Design data structure
- Design development tool
- Core game flow
- RPG game based system
- Battle system
- Mission system
https://youtu.be/DLZJCOd_z38
2016 巴哈姆特 ACG Creation Competition Unity Special Award.
https://prj.gamer.com.tw/acgaward/2016/award_game.php#award_7
April 2013 - November 2013
Mobile Game Development (Unity3D)
Legend of the Battle Coin
April 2013
The project description is the main programmer of the project, and the project is an Android mobile platform game developed with Unity 3D.
RPG in which the game is played by rolling dice; it is mainly responsible for systems other than combat, such as "Game Play", "Item System", "Equipment System", "Quest System", game data planning, and Android IAP interface.
https://youtu.be/LfZt3tj82gM
Shut It Down (Mini-Game)
- Core game flow
- Integrate Advertisement
October 2009 - March 2013
烽火三國
February 2012
The main program designer of the project, the final project is a Web Game developed by Unity3D.
The game is a business strategy game; it is mainly responsible for the development of "internal affairs system", "combat system", and "prop system"; game data, and player archive design.
女神Online
October 2009
In the project, assist the normal update of the game, game props, mini games and
April 2009 - September 2009
Web Game 開發
November 2005 - October 2008
Professional soldier
2001 - 2005
Taipei City, Taiwan
* 13 years of game development experience
* Front-end development by Unity3D, C#, Godot, Python
* Backend development by Node.js, MySQL, Firebase, Golang, GCP
December 2018 - Present
Analyze player game data
- Ban illegal players
- Raised in-game system vulnerabilities
Game prototype development and proposal
July 2016 - May 2018
Supercharged
July 2016 - May 2018
Mobile Game Development (Client)
## UI
- Lobby
- Garage
- Social
## Other System
- Camera movement during the game
- Game replay system
- Game review sharing to social platforms
- In-game social system
https://youtu.be/nY8lMmwJqnc
Rocket Ball
July 2016
Mobile Game Development (Client)
## UI
- Lobby
- Garage
## Other System
- Game Replay System
- Camera movement during the game
January 2014 - June 2016
火星數位合作專案 - 阿貓阿狗
June 2015
Project description The project is developed with Unity 3D; a light-connected RPG game.
Responsible for projects: game data, archive, server API design; data editor development; "connection and login system", "prop system", "equipment system", "team formation", "compositing system", "achievement system" development .
- Design server API
- Design data structure
- Design development tool
- Core game flow
- RPG game based system
- Mission system
- Mix items system
https://youtu.be/9EWl7RerP4c
香港遊戲橘子合作專案 - 武林萌主
October 2014
Project description The project is developed with Unity 3D; a light-connected RPG game.
Responsible for projects: game combat operation development, task system, game data, player archive design.
- Gameplay design
- Design data structure
- Design development tool
- Core game flow
- RPG game based system
- Battle system
- Mission system
https://youtu.be/DLZJCOd_z38
2016 巴哈姆特 ACG Creation Competition Unity Special Award.
https://prj.gamer.com.tw/acgaward/2016/award_game.php#award_7
April 2013 - November 2013
Mobile Game Development (Unity3D)
Legend of the Battle Coin
April 2013
The project description is the main programmer of the project, and the project is an Android mobile platform game developed with Unity 3D.
RPG in which the game is played by rolling dice; it is mainly responsible for systems other than combat, such as "Game Play", "Item System", "Equipment System", "Quest System", game data planning, and Android IAP interface.
https://youtu.be/LfZt3tj82gM
Shut It Down (Mini-Game)
- Core game flow
- Integrate Advertisement
October 2009 - March 2013
烽火三國
February 2012
The main program designer of the project, the final project is a Web Game developed by Unity3D.
The game is a business strategy game; it is mainly responsible for the development of "internal affairs system", "combat system", and "prop system"; game data, and player archive design.
女神Online
October 2009
In the project, assist the normal update of the game, game props, mini games and
April 2009 - September 2009
Web Game 開發
November 2005 - October 2008
Professional soldier
2001 - 2005