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4-6 years
6-10 years
10-15 years
More than 15 years
Taipei City, Taiwan
Avatar of Newmanchen.
Avatar of Newmanchen.
Product Manager @Masterwork Aoitek 鴻華國際科技股份有限公司
2021 ~ 2023
產品經理/產品企劃/UXR
Within six months
Newmanchen Product developer New Taipei City, Taiwan I brand, and rebrand. Define and redefine. Find a path to a profitable original idea. https://www.jaywalkers.xyz 專案 First Utensils It's a utensil set of 4 pieces, to make self-feeding solid food as easy as possible. Smart Baby Camera App renewal Revise I.A. for improved continuous and intuitiveness. Reserve adaptable slots for newly developed features. New feature: Sleep log, and Breath detection To interoperate the accessible data from the back-end through Agorethen, and put
Photoshop
Illustrator
Premiere Pro
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
Vancouver Film School
Digital Design
Avatar of Ora Chang.
Avatar of Ora Chang.
Product Designer @Hypercore Fitness
2023 ~ Present
UX Designer
Within one month
creative briefs from the UX/Creative Leads and handling teams, interrogating client requirements to develop fit-for-purpose UI solutions for concepts, campaigns, programmes and assets. - In collaboration with relevant team members, evaluate and understand audience needs and their engagement preferences. - Illustrate design ideas using storyboards, process flows and wireframes - Develop UI mockups and prototypes that clearly illustrate how digital solutions. - Conduct design adjustments based on user feedback. - Adhere to brand guidelines where required. UI/UX Designer Lollipop Baby Camera MayAugust 2021Taipei, Taiwan - Developing and conceptualizing a comprehensive UI/UX design strategy
Figma
Notion
Slack
Employed
Full-time / Interested in working remotely
4-6 years
National Taipei University of Education
Art and Design
Avatar of the user.
Avatar of the user.
Senior Product Designer @NUWA Robotics (HK) Limited, Taiwan Branch
2020 ~ Present
Within six months
UI/UX
Visual Design
Product Design
Employed
Full-time / Interested in working remotely
4-6 years
National Taiwan Normal University
Master of Visual Communication Design
Avatar of SU TSZ.
Avatar of SU TSZ.
Past
Senior Product Manager (Product Owner) @PopDaily 波波黛莉
2020 ~ 2022
Product Designer (UI/UX)
More than one year
蘇慈 Sophie Su I am passionate about creating delightful user experiences and have up to 5-year experience in product design and management. Plus, I attach great importance to effective and flexible workflow. I served as a senior product manager in my previous job, where I collaborated closely with developers and designers, mentored a junior designer and a product manager, and coordinated with stakeholders. Skills Product Management Tools: Asana, Slack, Dropbox Paper Agile development Data-driven product planning Initiatives presentation Requirement details documentation Data Analysis Tools: Mixpanel, Google Analysis UX Research Usability Test User Interview Questionnaire
figma
Photoshop
Illustrator
Unemployed
Full-time / Interested in working remotely
4-6 years
國立台灣科技大學
工業設計系
Avatar of the user.
Avatar of the user.
Marketing Specialist @PganiniPlus
2017 ~ 2018
Project Manager、PM、專案經理、UX、網站企劃、產品企劃
Within one month
Facebook Marketing
Facebook Advertising
Facebook Business Manager
Employed
Full-time / Interested in working remotely
6-10 years
Chinese Culture University
Department of Information & Communication
Avatar of the user.
Avatar of the user.
UI/UX Designer @精誠隨想
資深UI/UX設計師
More than one year
Sketch
illustrator
photoshop
Full-time / Interested in working remotely
10-15 years
台灣科技大學
資訊管理
Avatar of Tom Luo.
Offline
Avatar of Tom Luo.
Offline
Past
Freelance Designer @Nontough Studio
2007 ~ Present
UI/UX Designer
Within one month
for better prototyping experienceTeam Management Use JIRA with monthly label based tracking workload Quantify team workload 【 Product Design 】 ◼︎ Design user flow for a better user experience ◼︎ Participating with product planning, ensuring the design is consistent with brand style and company goals ◼︎ Designing PC / Mobile / APP user interface ◼︎ Micro-animation Design : enhancing user interaction and interest ◼︎ Building prototypes : simulation user process ◼︎ Conducting UI review after the development phase to ensure design consistency and quality ◼︎ User Experience Design : considering the product is up the user expectation and needs 【 User Experience 】 ◼︎ Competitor product
Illustrator
Photoshop
sketch
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
致理科技大學
應用外語系
Avatar of Vance Wang.
Avatar of Vance Wang.
Software Development Engineer @Phrozen
2021 ~ Present
Senior software engineer
Within six months
Firmware and hardware integration API integration Git, SVN version control Multi-language UI development Technician 佐翔視聽工程有限公司 (Swing Team) • SeptemberDecember 2018 Light, video and audio devices operation, setting, and maintenance UI/UX Developer 雄獅旅遊 Lion Travel • AprilSeptember 2017 Journey map Questionnaire design and survey Interview transcript Persona Scenario Analysis Functional Map UI Flow Wireframe Mobile Phone Senior Software Engineer Qisda 佳世達科技 • MayMarch 2015 Functions, firmware download, RF calibration and Security tool development System Simulation Engineer Taiwan Auto-Design Co. • NovemberApril 2012 Systems modeling
C++
Qt
ImGui
Employed
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
元智大學 Yuan Ze University
Industrial Engineering
Avatar of Chia Ying Hsieh.
Avatar of Chia Ying Hsieh.
網頁設計師 @1111人力銀行
2018 ~ Present
Ux/UI設計師
More than one year
效率。 UX/UI設計師 新北市,TW [email protected] Portfolio 詳細介紹請至 個人網頁 前往Behance 工作經歷 1111人力銀行, 網頁設計師, Apr 2018 ~ 現在 Responsibilities: User research:Understand user needs, plan research, prepare for sessions, share and analyse findings. Develop user stories and journeys. Develop wireframes, flowcharts, working prototypes, design specifications and assets with documentation of the user experience. Work closely with the development team to develop prototypes into production. Visual
Word
PowerPoint
Photoshop
Full-time / Not interested in working remotely
4-6 years
文化大學
應用數學系
Avatar of 王聖閎(月太).
Avatar of 王聖閎(月太).
Node.js Backend Engineer @STARLUX Airlines
2023 ~ Present
Frontend / Backend / DevOps
Within one month
base, it supports the vitality of the system.( Source Code ) #TypeScript #Angular #CI #UnitTest #GitHubAction #PrimeNG #TailwindCSS UserScript Template A boilerplate to kickstart creating an userscript based on Vue 3 with TypeScript and CI/CD integration. After years of crafting user-scripts, my journey led me to embark on this new project. Fueled by both my extensive development experience and the imperative to migrate to TypeScript, I embarked on this endeavor.( Source Code ) #UserScript #Template #Rollup #GitHuAction Quiz Collecting Tool A tool for collecting
JavaScript
TypeScript
Vue.js
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
Providence University 靜宜大學
Computer Scuence and Information Engineering 資訊工程學, Computer Scuence and Communication Engineering 資訊傳播工程學

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Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within two months
UI UX lead at Inno Technology
Nontough Studio
2007 ~ Present
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
UI/UX Design
Fields of Employment
Design
Work experience
More than 15 years work experience (6-10 years relevant)
Management
I've had experience in managing 5-10 people
Skills
Illustrator
Photoshop
sketch
After Effects
Figma
Miro
JIRA
JIRA Confluence
Languages
English
Fluent
Job search preferences
Positions
UI/UX Designer
Job types
Full-time
Locations
Taipei, 台灣
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
致理科技大學
Major
應用外語系
Print

Tom Luo

UI UX lead at Inno Technology

  Taipei City, Taiwan

"DESIGN"

it's a journey in finding the better & faster solutions to the intricacies of life.

   http://www.nontough.com

Skills

Design Tools

   Illustrator      Photoshop      Sketch      Figma      Invision   

Projects

SNAPPP 照玩雜誌

Role : Co-founder / Design Lead

台北轉運站 APP

Role : UI/UX Designer

京站 qsquare APP

Role : UI/UX Designer

雜誌插畫 (CHOC)

Role : Illustrator


Work Experience

UI/UX Design Team Leader  •  Inno Technology

August 2019 - Present

【 Team Leader 】

◼︎ Design workflow for product development, ensuring project will complete on schedule 

◼︎ Design Standard Operating Procedures for the team

◼︎ Actively communicating with departments inside and out, ensuring information and goal are up to date and alined

◼︎ Setting goals for team members future roadmap, individually assisting them accomplish their goals

◼︎ Team building : guiding with Team Core Building, Design Workshop and Long Term Projects

----- Team Core Building

  1. The “Golden Circle” mindset
  2. Team corporations with “Brigade” concept
  3. “Flexibility” with the goal in mind
  4. Designing with “Self Expression” as main goal

----- Design Workshop

  1. Talks on concept and mindset as a designer
  2. Design Better : regular design assignments 

----- Long Term Project 

  1. Build a competitive product analysis library
  2. “Design System Manager” to ensure design language is consistent across different products
  3. “Protopie” software for better prototyping experience

----- Team Management

  1. Use JIRA with monthly label based tracking workload 
  2. Quantify team workload


【 Product Design 】

◼︎ Design user flow for a better user experience

◼︎ Participating with product planning, ensuring the design is consistent with brand style and company goals

◼︎ Designing PC / Mobile / APP user interface

◼︎ Micro-animation Design : enhancing user interaction and interest 

◼︎ Building prototypes : simulation user process 

◼︎ Conducting UI review after the development phase to ensure design consistency and quality

◼︎ User Experience Design : considering the product is up the user expectation and needs


【 User Experience 】

◼︎ Competitor product analysis with pros and cons

◼︎ Following design trends of today and incorporate into our product

◼︎ Keep our tools up to date and switch to maximize efficiency


【 部門主管 】

◼︎ 建立並優化產品開發流程,確保項目按時交付

◼︎ SOP 標準流程建制

◼︎ 積極參與部門內外的溝通,確保項目進展和資訊流通暢

◼︎ 帶領團隊構建長遠發展規劃,並協助成員定義個人職涯目標

◼︎ 引導團隊成員理解和實踐團隊核心價值、設計工作坊、長期設計計畫等相關團隊管理

-----  團隊核心價值

  1. 建立黃金圈思維
  2. 團隊分工協力觀念
  3. 跨部門協作以完成目標的彈性
  4. 自我表達能力

----- 設計工作坊

  1. 分享設計師應該要有的思維與態度
  2. 定期設計訓練營

----- 長期設計計畫

  1. 競品分析圖書館:以長時間為單位去觀察競品的變化
  2. 設計管理系統:以確保產品的設計語彙一致性
  3. Protopie 產品原型設計軟體:以提供更高擬真的原型

----- 團隊管理

  1. 使用 JIRA 標籤追蹤觀察工作量
  2. 每月量化團隊工作狀況以作適度的調整


【 產品設計 】

◼︎ 設計和優化使用者流程,確保使用者在產品中的體驗順暢流暢

◼︎ 參與企劃策略發想,確保產品設計符合品牌理念和企業目標

◼︎ 設計 PC、移動裝置和應用程式的使用者介面

◼︎ 微動畫設計,增強使用者界面的互動性和吸引力

◼︎ 製作使用者介面模擬,模擬使用者在產品中的操作和流程

◼︎ 評估並把關 UI 視覺設計,確保設計風格和品質的一致性

◼︎ 進行使⽤者體驗設計,確保產品能夠滿足用戶的需求和期望


【 使用者體驗 】

◼︎ 分析競爭產品,為我們的產品提供差異化優勢

◼︎ 監控設計趨勢,將最新的設計元素融入我們的產品設計

◼︎ 評估各種設計工具,選擇最適合團隊使用的工具


Freelance Designer  •  Nontough Studio

January 2007 - Present

[Web / 網頁]
◼︎ Content planning 網站規劃
◼︎ Wireframe 線框圖
◼︎ Front-end develop 切版
◼︎ Basic JQuery input 基礎的JQuery

[App design / App設計]
◼︎ UI design 介面設計
◼︎ Planning 整體規劃
◼︎ Prototype 介面模擬

[Other]
◼︎ Visual design 視覺設計
◼︎ Filming 影片拍攝
◼︎ Film editing 影片剪輯
◼︎ Film motion graphics 影片動畫製作
◼︎ Photography 攝影
◼︎ Illustrations 插畫
◼︎ Product design 產品設計
◼︎ Packaging design 包裝設計


視覺創意部 Visual Design Div / 副總監 Deputy Director  •  百商數位科技股份有限公司 MDBS

January 2018 - August 2019

【 Visual Design Division Deputy Director 】

◼︎ Joined in with PM at the early stages of the project, co-working to provide solutions to the task at hand

◼︎ Implement User Experience Concept into the project

----- Enhance Working Flow

  1. Using Apple Keynote’s cloud co-work function, saving time from back and forth emails and documents.
  2. Introduced Invision when developing APP, therefore make it easier to making prototype, communication with PM, handoff assets and page specs to developers
  3. Design a new work flow for Axure RP online function, combining with Invision to gather all the necessary documents into one place 


【 視覺創意部 副總監 】

◼︎ 專案前期與 PM 協作了解需求進⾏簡報與需求討論

◼︎ 推動 UX 的內容導入


----- 流程優化

  1. 導入 keynote 製作簡報結合雲端讓 PM 可同時編輯,節省之間來回的信件與⽂件
  2. 導入 APP 建置使⽤ Invision,由設計上傳圖像並製作 prototypePM 線上溝通調整需求、切圖上傳讓⼯程師⽅便取⽤,Invision 本⾝標記規格功能
  3. 整合 Axure RP 的線上功能,讓檔案可以雲端化並結合 Invision 上的畫面,讓整個團隊所需⽂件整頓到同⼀個地⽅



網頁設計 / Web & App Designer  •  百商數位科技股份有限公司 MDBS

May 2016 - December 2017

【 Website Designer 】

◼︎ Understanding the needs and request for the website, designing the website accordingly 

◼︎ Draw wireframes to get a better understanding of the structure and content of the website

◼︎ Handle the front-end coding of HTML & CSS for the website, making sure the website is precise to the design


【 App Design 】

◼︎ Creating a visual compelling and user friendly user interface

◼︎ Considering user flow and page navigation to have a well working function across the app

◼︎ Making prototypes for our clients and the team to have better understanding of the product


【 網頁設計師 】

◼︎ 網站內容規劃:了解網站或應用程式的目標和需求,並根據這些信息進行網站內容的規劃

◼︎ 線框圖:創建線框圖或佈局草稿,展示網站或應用程式的結構、版面和內容分佈

◼︎ 切版:負責網頁的建制,將設計轉化為 HTML、CSS,確保介面的視覺和功能準確呈現


【 App 設計 】

◼︎ 介⾯設計:創建具有視覺吸引力與方便使用的用戶界面

◼︎ 整體規劃:考慮整體的用戶流程、頁面導航、資訊流和各種功能之間的關係

◼︎ 介⾯模擬:創建介面模擬或原型,讓客戶、用戶或團隊成員可以更好地理解最終產品的外觀和功能


雜誌總編輯 / 視覺設計 Magazine Editor-in-chief / Graphic Designer  •  華人健康網

September 2014 - April 2016

I lead a team of three as the editor-in-chief and design to create "GoHealth Magazine". My job also contains any designs for the website "top1health" & "GoHealth".

公司希望建立紙本雜誌,由我擔任總編輯兼設計,帶領三人的團隊來進行。工作內容除了雜誌製作之外,還包含了網站本身文章的製圖、GoHealth 網站的商品拍攝&影片剪輯、活動「5.1華人健康日 野餐格子聚」的主視覺&banner設計。

[GoHealth Magazine (monthly) 健康報馬仔(月刊)]
◼︎ Decide content directions 內容方向決策
◼︎ Check content flow 審稿
◼︎ Layout design 排版設計
◼︎ Photography 單元攝影
◼︎ Illustrations 內容插畫
◼︎ Print color correction 印刷校色
◼︎ Banner design 設計

[Website 網站 www.top1health.com]
◼︎ Article picture design 文章製圖
◼︎ Shoot film 影片拍攝
◼︎ Film editing 影片剪輯
◼︎ Film motion graphics 影片動畫製作

設計總監 Design Director  •  SNAPPP MAGAZINE 照玩行動文化事業(照玩雜誌)

December 2010 - June 2014

Cofounded photography focused magazine "SNAPPP". As the design director, I handled magazine’s content planning, layout design, printing quality supervision and build the company’s business SOPs. We had a space for lectures, exhibitions, I also handled setting the events and visual designs. SNAPPP has worked with SHINKONG MITSUKOSHI on the international photo exhibition for 2013 & 2014. Invited photographers like Sean Lotman, Ariko Inaoka and Takeshi Miyamoto. I was in charge of contacting the photographers, key visual for the photographer's exhibition, exhibition planning, photography lectures, product design and also did the translation photographers.

朋友一起創辦了「照玩行動文化事業」出版社,發行了以攝影為主的「SNAPPP照玩雜誌」。在照玩行動文化事業我主要擔任的是設計總監的工作,工作內容從雜誌落版、美術編排設計、印刷業務的接洽到監督印刷品質等都親自執行和公司的營運SOP建立。除了工作室外,也有公司歸屬的展演空間,這個展演空間主要用來舉辦展覽、校園講座、音樂表演等活動,而我也同時負責展覽規劃、協調及視覺形象的設計。2013年及2014年「照玩行動」與新光三越二度合作舉辦了「國際攝影聯展」,邀請了國際攝影大師Sean Lotman、Ariko Inaoka 和 Takeshi Miyamoto 來台舉辦展覽。從連絡邀請開始、展覽的主視覺設計、廣告編排設計、展場的規劃、周邊商品招商、販售區規劃及陳列,攝影師來台時的翻譯等,都是我負責與聯繫的項目。

Education

致理科技大學

應用外語系

2004 - 2006

景文科技大學

應用外語系

1999 - 2004

Licenses & Certifications


UX Design: 4 Ideation

LinkedIn

Issued July 2018 · No Expiration Date

Resume
Profile

Tom Luo

UI UX lead at Inno Technology

  Taipei City, Taiwan

"DESIGN"

it's a journey in finding the better & faster solutions to the intricacies of life.

   http://www.nontough.com

Skills

Design Tools

   Illustrator      Photoshop      Sketch      Figma      Invision   

Projects

SNAPPP 照玩雜誌

Role : Co-founder / Design Lead

台北轉運站 APP

Role : UI/UX Designer

京站 qsquare APP

Role : UI/UX Designer

雜誌插畫 (CHOC)

Role : Illustrator


Work Experience

UI/UX Design Team Leader  •  Inno Technology

August 2019 - Present

【 Team Leader 】

◼︎ Design workflow for product development, ensuring project will complete on schedule 

◼︎ Design Standard Operating Procedures for the team

◼︎ Actively communicating with departments inside and out, ensuring information and goal are up to date and alined

◼︎ Setting goals for team members future roadmap, individually assisting them accomplish their goals

◼︎ Team building : guiding with Team Core Building, Design Workshop and Long Term Projects

----- Team Core Building

  1. The “Golden Circle” mindset
  2. Team corporations with “Brigade” concept
  3. “Flexibility” with the goal in mind
  4. Designing with “Self Expression” as main goal

----- Design Workshop

  1. Talks on concept and mindset as a designer
  2. Design Better : regular design assignments 

----- Long Term Project 

  1. Build a competitive product analysis library
  2. “Design System Manager” to ensure design language is consistent across different products
  3. “Protopie” software for better prototyping experience

----- Team Management

  1. Use JIRA with monthly label based tracking workload 
  2. Quantify team workload


【 Product Design 】

◼︎ Design user flow for a better user experience

◼︎ Participating with product planning, ensuring the design is consistent with brand style and company goals

◼︎ Designing PC / Mobile / APP user interface

◼︎ Micro-animation Design : enhancing user interaction and interest 

◼︎ Building prototypes : simulation user process 

◼︎ Conducting UI review after the development phase to ensure design consistency and quality

◼︎ User Experience Design : considering the product is up the user expectation and needs


【 User Experience 】

◼︎ Competitor product analysis with pros and cons

◼︎ Following design trends of today and incorporate into our product

◼︎ Keep our tools up to date and switch to maximize efficiency


【 部門主管 】

◼︎ 建立並優化產品開發流程,確保項目按時交付

◼︎ SOP 標準流程建制

◼︎ 積極參與部門內外的溝通,確保項目進展和資訊流通暢

◼︎ 帶領團隊構建長遠發展規劃,並協助成員定義個人職涯目標

◼︎ 引導團隊成員理解和實踐團隊核心價值、設計工作坊、長期設計計畫等相關團隊管理

-----  團隊核心價值

  1. 建立黃金圈思維
  2. 團隊分工協力觀念
  3. 跨部門協作以完成目標的彈性
  4. 自我表達能力

----- 設計工作坊

  1. 分享設計師應該要有的思維與態度
  2. 定期設計訓練營

----- 長期設計計畫

  1. 競品分析圖書館:以長時間為單位去觀察競品的變化
  2. 設計管理系統:以確保產品的設計語彙一致性
  3. Protopie 產品原型設計軟體:以提供更高擬真的原型

----- 團隊管理

  1. 使用 JIRA 標籤追蹤觀察工作量
  2. 每月量化團隊工作狀況以作適度的調整


【 產品設計 】

◼︎ 設計和優化使用者流程,確保使用者在產品中的體驗順暢流暢

◼︎ 參與企劃策略發想,確保產品設計符合品牌理念和企業目標

◼︎ 設計 PC、移動裝置和應用程式的使用者介面

◼︎ 微動畫設計,增強使用者界面的互動性和吸引力

◼︎ 製作使用者介面模擬,模擬使用者在產品中的操作和流程

◼︎ 評估並把關 UI 視覺設計,確保設計風格和品質的一致性

◼︎ 進行使⽤者體驗設計,確保產品能夠滿足用戶的需求和期望


【 使用者體驗 】

◼︎ 分析競爭產品,為我們的產品提供差異化優勢

◼︎ 監控設計趨勢,將最新的設計元素融入我們的產品設計

◼︎ 評估各種設計工具,選擇最適合團隊使用的工具


Freelance Designer  •  Nontough Studio

January 2007 - Present

[Web / 網頁]
◼︎ Content planning 網站規劃
◼︎ Wireframe 線框圖
◼︎ Front-end develop 切版
◼︎ Basic JQuery input 基礎的JQuery

[App design / App設計]
◼︎ UI design 介面設計
◼︎ Planning 整體規劃
◼︎ Prototype 介面模擬

[Other]
◼︎ Visual design 視覺設計
◼︎ Filming 影片拍攝
◼︎ Film editing 影片剪輯
◼︎ Film motion graphics 影片動畫製作
◼︎ Photography 攝影
◼︎ Illustrations 插畫
◼︎ Product design 產品設計
◼︎ Packaging design 包裝設計


視覺創意部 Visual Design Div / 副總監 Deputy Director  •  百商數位科技股份有限公司 MDBS

January 2018 - August 2019

【 Visual Design Division Deputy Director 】

◼︎ Joined in with PM at the early stages of the project, co-working to provide solutions to the task at hand

◼︎ Implement User Experience Concept into the project

----- Enhance Working Flow

  1. Using Apple Keynote’s cloud co-work function, saving time from back and forth emails and documents.
  2. Introduced Invision when developing APP, therefore make it easier to making prototype, communication with PM, handoff assets and page specs to developers
  3. Design a new work flow for Axure RP online function, combining with Invision to gather all the necessary documents into one place 


【 視覺創意部 副總監 】

◼︎ 專案前期與 PM 協作了解需求進⾏簡報與需求討論

◼︎ 推動 UX 的內容導入


----- 流程優化

  1. 導入 keynote 製作簡報結合雲端讓 PM 可同時編輯,節省之間來回的信件與⽂件
  2. 導入 APP 建置使⽤ Invision,由設計上傳圖像並製作 prototypePM 線上溝通調整需求、切圖上傳讓⼯程師⽅便取⽤,Invision 本⾝標記規格功能
  3. 整合 Axure RP 的線上功能,讓檔案可以雲端化並結合 Invision 上的畫面,讓整個團隊所需⽂件整頓到同⼀個地⽅



網頁設計 / Web & App Designer  •  百商數位科技股份有限公司 MDBS

May 2016 - December 2017

【 Website Designer 】

◼︎ Understanding the needs and request for the website, designing the website accordingly 

◼︎ Draw wireframes to get a better understanding of the structure and content of the website

◼︎ Handle the front-end coding of HTML & CSS for the website, making sure the website is precise to the design


【 App Design 】

◼︎ Creating a visual compelling and user friendly user interface

◼︎ Considering user flow and page navigation to have a well working function across the app

◼︎ Making prototypes for our clients and the team to have better understanding of the product


【 網頁設計師 】

◼︎ 網站內容規劃:了解網站或應用程式的目標和需求,並根據這些信息進行網站內容的規劃

◼︎ 線框圖:創建線框圖或佈局草稿,展示網站或應用程式的結構、版面和內容分佈

◼︎ 切版:負責網頁的建制,將設計轉化為 HTML、CSS,確保介面的視覺和功能準確呈現


【 App 設計 】

◼︎ 介⾯設計:創建具有視覺吸引力與方便使用的用戶界面

◼︎ 整體規劃:考慮整體的用戶流程、頁面導航、資訊流和各種功能之間的關係

◼︎ 介⾯模擬:創建介面模擬或原型,讓客戶、用戶或團隊成員可以更好地理解最終產品的外觀和功能


雜誌總編輯 / 視覺設計 Magazine Editor-in-chief / Graphic Designer  •  華人健康網

September 2014 - April 2016

I lead a team of three as the editor-in-chief and design to create "GoHealth Magazine". My job also contains any designs for the website "top1health" & "GoHealth".

公司希望建立紙本雜誌,由我擔任總編輯兼設計,帶領三人的團隊來進行。工作內容除了雜誌製作之外,還包含了網站本身文章的製圖、GoHealth 網站的商品拍攝&影片剪輯、活動「5.1華人健康日 野餐格子聚」的主視覺&banner設計。

[GoHealth Magazine (monthly) 健康報馬仔(月刊)]
◼︎ Decide content directions 內容方向決策
◼︎ Check content flow 審稿
◼︎ Layout design 排版設計
◼︎ Photography 單元攝影
◼︎ Illustrations 內容插畫
◼︎ Print color correction 印刷校色
◼︎ Banner design 設計

[Website 網站 www.top1health.com]
◼︎ Article picture design 文章製圖
◼︎ Shoot film 影片拍攝
◼︎ Film editing 影片剪輯
◼︎ Film motion graphics 影片動畫製作

設計總監 Design Director  •  SNAPPP MAGAZINE 照玩行動文化事業(照玩雜誌)

December 2010 - June 2014

Cofounded photography focused magazine "SNAPPP". As the design director, I handled magazine’s content planning, layout design, printing quality supervision and build the company’s business SOPs. We had a space for lectures, exhibitions, I also handled setting the events and visual designs. SNAPPP has worked with SHINKONG MITSUKOSHI on the international photo exhibition for 2013 & 2014. Invited photographers like Sean Lotman, Ariko Inaoka and Takeshi Miyamoto. I was in charge of contacting the photographers, key visual for the photographer's exhibition, exhibition planning, photography lectures, product design and also did the translation photographers.

朋友一起創辦了「照玩行動文化事業」出版社,發行了以攝影為主的「SNAPPP照玩雜誌」。在照玩行動文化事業我主要擔任的是設計總監的工作,工作內容從雜誌落版、美術編排設計、印刷業務的接洽到監督印刷品質等都親自執行和公司的營運SOP建立。除了工作室外,也有公司歸屬的展演空間,這個展演空間主要用來舉辦展覽、校園講座、音樂表演等活動,而我也同時負責展覽規劃、協調及視覺形象的設計。2013年及2014年「照玩行動」與新光三越二度合作舉辦了「國際攝影聯展」,邀請了國際攝影大師Sean Lotman、Ariko Inaoka 和 Takeshi Miyamoto 來台舉辦展覽。從連絡邀請開始、展覽的主視覺設計、廣告編排設計、展場的規劃、周邊商品招商、販售區規劃及陳列,攝影師來台時的翻譯等,都是我負責與聯繫的項目。

Education

致理科技大學

應用外語系

2004 - 2006

景文科技大學

應用外語系

1999 - 2004

Licenses & Certifications


UX Design: 4 Ideation

LinkedIn

Issued July 2018 · No Expiration Date