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4-6 years
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Avatar of 李靖萱.
Avatar of 李靖萱.
Past
Product desinger @RiConnect
2024 ~ Present
UI/UX 設計師, UI/UX Designer, 前端設計師, 網頁設計師
Within one month
影片錄製時程 - 應徵新老師 - 根據老闆的指示擬定與老師之間的合約 - 計算老師及工讀生的薪資並支付支票 學歷千業商科大學 国際教養学部國立臺北商業大學 商業設計管理系僑光科技大學 應用英語系 技能 Adobe Illustrator Adobe Photoshop Figma Mac OS Windows Adobe InDesign HTML/CSS 語
Adobe Illustrator
Adobe Photoshop
Figma
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
千業商科大學
国際教養学部
Avatar of Lucas Chang.
Avatar of Lucas Chang.
Android工程師 @必礦科技股份有限公司
2023 ~ 2024
Android Developer
Within one month
Lucas Chang Senior Software engineer • Taipei,TW • [email protected] Android, Backend software engineer with a passion for creating clean Skills Android Kotlin Java Koin Retrofit RxJava Glide .NET MVC C# nunit unity DI Other Git PHP Python Javascript jQuery SQL JSON Server Tech Nginx Apache Redis MySql Linux Docker OOP Familiar with SOLID Principles Design Patterns Service Pattern Repository Pattern MVP Pattern MVVM Pattern Experience PGTalk , AprilMay 2024 Android Engineer Maintain and develop PGtalk IM Android APP. SOHO , DecMarch 2023 Android Engineer / .NET MVC Engineer Maintain and develop Android APP. Maintain
Android
Kotlin
.NET MVC
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立臺北商業大學 National Taipei University of Business
Infomation Management
Avatar of Ryan Chen.
Avatar of Ryan Chen.
Software Engineer @Innova Solutions Taiwan
2022 ~ Present
Software Engineer / Backend Engineer
Within one month
Ryan Chen 陳冠瑋 Software Engineer | Backend Engineer I enjoy coding and learning new skills, and striking a work-life balance, Finding problems and solving them, and try to write a clean and reliable code. Skill Language C# JavaScript Go TypeScript Dev Framework ASP.NET Core(.NET 6) .NET Framework Winform ASP.NET Webform ABP Framework(.NET) React Database MS SQL MySQL Firestore Redis Others Git Flow Docker Jira Azure GCP Gitlab Jenkins WorkExperience Software Engineer Innova Solutions Taiwan AugNow Taipei, Taiwan,(Remote) Design & Develop Healthcare System (include FE & BE) Using GCP
.NET Core
SQL/MySQL
Github
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立臺北商業大學 National Taipei University of Business
Information Management
Avatar of 張婷萱.
Avatar of 張婷萱.
工讀生 @早自己朝食製作所
2023 ~ 2024
任何職位都可以接受
Within one month
店長 • 山吻泉 十一月五月 2021 Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. 宴會廳工讀生 • W Hotel, Taipei 九月二月 2021 Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. 學歷國立臺北商業大學 企業管理系 技能 User Experience User testing Web usability Product Competitor analysis Business research Language Chinese English
Word
PowerPoint
Excel
Studying
Ready to interview
Part-time / Interested in working remotely
4-6 years
國立臺北商業大學 National Taipei University of Business
企業管理系
Avatar of 張紘銘.
Avatar of 張紘銘.
Android Developer @上恩資訊股份有限公司 (媽咪愛)
2021 ~ Present
Android engineer
Within one month
習慣與設計方針,提升使用者體驗。 整合開放資料服務 PTX,增加應用多元性。 布魯科技有限公司, Android產品研發實習, Jun 2018 ~ Jun 2019 負責客製畫面和串接 API,以及協助開發影像辨識高爾夫計分卡。 學歷 國立臺北商業大學, 學士學位, 資訊管理, 2015 ~ 2019 攝影社社長
Java
Kotlin
Android
Employed
Open to opportunities
Full-time / Interested in working remotely
4-6 years
國立臺北商業大學 National Taipei University of Business
資訊管理
Avatar of Shammi HSIEH.
Avatar of Shammi HSIEH.
資訊人員 @新北市淡水區公所
2023 ~ Present
AI工程師、機器學習工程師、深度學習工程師、資料科學家、Machine Learning Engineer、Deep Learning Engineer、Data Scientist
Within one month
斯汽車_鉅賦國際 出納人員 | 2012/8~2014/8 現金收付、產製每日營收報表、電話接聽、櫃檯接待、客戶聯絡及公司業務洽詢 學歷 大學 私立致理科技大學 資訊管理系 四技畢業 | 2009/9~2014/7 高中 國立臺北商業大學 資料處理科 高職畢業 | 2006/9~2009/6
office
Python
WordPress
Employed
Open to opportunities
Full-time / Remote Only
10-15 years
致理科技大學
資訊管理系
Avatar of the user.
Avatar of the user.
軟體工程師 @Yahoo!
2017 ~ 2023
RD
Within six months
Java
MySQL
MSSQL
Not open to opportunities
Full-time / Interested in working remotely
6-10 years
國立臺北商業大學
資訊與決策科學研究所
Avatar of the user.
Avatar of the user.
Past
品牌行銷部儲備經理 @樂約科技股份有限公司
2022 ~ 2022
品牌專案企劃、網路行銷企劃、數位行銷企劃
Within six months
Word
PowerPoint
Microsoft Office
Unemployed
Full-time / Interested in working remotely
4-6 years
國立臺北商業大學
企業管理系
Avatar of the user.
Avatar of the user.
brand marketer , contend marketer , marketing @綺麗絲國際有限公司
2023 ~ Present
PM、活動企劃相關、行銷企劃相關
Within one year
Word
PowerPoint
Excel
Studying
Intern / Interested in working remotely
6-10 years
國立臺北商業大學 National Taipei University of Business
international business
Avatar of 吳恩多.
Offline
Avatar of 吳恩多.
Offline
Sr. Engineer @VIVERSE 宏願數位股份有限公司
2023 ~ Present
Gameplay Programmer / Graphics Programmer / Technical Artist
Within one month
吳恩多(Andy Wu) Game Engineer Taoyuan City, TaiwanAs an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games. Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of
Unity3D
Maya
ZBrush
Employed
Not open to opportunities
Full-time / Interested in working remotely
4-6 years
國立臺北商業大學
數位多媒體設計

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Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Within one month
資深工程師
Logo of VIVERSE 宏願數位股份有限公司.
VIVERSE 宏願數位股份有限公司
2023 ~ Present
台灣桃園
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Game Client Developer
Fields of Employment
Games
Work experience
4-6 years
Management
I've had experience in managing 1-5 people
Skills
Unity3D
Maya
ZBrush
Blender
Photoshop
Illustrator
C#
Languages
Chinese
Native or Bilingual
English
Intermediate
Job search preferences
Positions
Gameplay Programmer / Graphics Programmer / Technical Artist
Job types
Full-time
Locations
臺灣桃園, 臺灣臺北, 臺灣新竹
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
國立臺北商業大學
Major
數位多媒體設計
Print

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.
Resume
Profile

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.