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Avatar of Bogdan Bogdanov.
Avatar of Bogdan Bogdanov.
Frontend Software Engineer @Lottoland
2023 ~ Present
Software Engineer
Within six months
Bogdan Bogdanov Frontend developer Tbilisi, Georgia • Front-end developer with more than 5 years of experience; • Structured questions and tests to recruit junior frontend developers for the team; • Interviewing junior developers for the company; • Mentoring junior developers, and conducting code reviews; • Delivering internal presentations on development tools (code editors, libraries, etc.) Skills Tech Stack JavaScript TypeScript React.js HTML5 CSS3 Git Design Tools Photoshop Figma Invision Languages English — Intermediate Russian — Native Projects Magnit media An entertainment portal to enhance the corporate culture and engagement of Magnit's employees. Recruitment website Magnit's recruitment website, which displays vacancies
JavaScript
TypeScript
React
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Avatar of 洪健哲.
Avatar of 洪健哲.
Past
Senior Software Engineer @ThunderCore 閃電核心科技
2023 ~ 2023
Software Engineer
Within one month
seamless interaction with Dapps for enhanced convenience. Software Engineer • ThunderCore DecFeb 2023 | Taipei, Taiwan TTWallet Implemented a user-centric quest system to boost user engagement, including functionalities like monitoring user interactions with DApps to earn TT and retweeting Twitter posts for extra TT rewards. Utilized technologies such as React Native, Redux. Upgraded the React Native version of TTWallet from 0.65 to 0.69, successfully completing the upgrades for both iOS and Android platforms to comply with the latest Google Android SDK policies. TTMining | A one-stop DeFi platform where you can earn TT
JavaScript Frameworks
Node.js
React.js/Redux
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立政治大學
Computer Science
Avatar of Adam Prasetya.
Avatar of Adam Prasetya.
Full Stack JS @KARLO
2021 ~ Present
Software Engineer
Within two months
KARLO AugustPresent Jakarta, Indonesia Developed TMS using MERN Stack with fully integration on Mapbox, Here, Tollguru & IOT GPS Tracker. Dev. Backend API Service using Nodejs and mongoose . Dev. Integration system Map using Mapbox, Tollguru and Here. Dev. Platform Menu Agreement, Order, Invoice, Report using React. [ Reactjs, Nodejs/Express, Mongodb, AWS, Mapbox] Full Stack Engineer RebelWorks SeptemberAugust 2021 Jakarta, Indonesia products Campaign and Voucher & transaction from Shopping carts into Payment Gateway. Create Notifications (Callback) from midtrans (integrations payment notifications) Integrations with Bellesomics APIs for update and get SKIN result patient/customer
Laravel
Node.js / Express.js
ReactJS
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
University of Brawijaya
Information Technology
Avatar of NIKHIL RAO KODATI.
Avatar of NIKHIL RAO KODATI.
Full stack software Develpoer @Avidbots India private Limited
2023 ~ Present
Software Engineer
Within one month
based on JWT tokens to drive revenue generation. Actively participated in daily Scrum meetings to exchange status updates and get blockers resolved efficiently. Demonstrated expertise in feature grooming, feature development and bug resolution driving continuous improvement in application quality. Developed a pivotal feature for mobile applications using React Native . Designed and implemented an end-to-end terms and conditions system for the company. Implemented a comprehensive notifications feature for the mobile app utilizing Firebase , encompassing both back end and front end development. Created intuitive user interface using HTML , CSS , Angular Js , React Native , Angular
Docker
Docker Compose
JavaScript
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Vasavi college of Engineering
Bachelor of Engineering
Avatar of the user.
Avatar of the user.
Past
Full Stack Engineer @EXODUS
2022 ~ 2023
Software Engineer
Within one month
React
React Native
NodeJS/Express
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
Pusan National University
Big Data
Avatar of Ting-Jui Hsu.
Avatar of Ting-Jui Hsu.
Software Engineer @Klarna
2019 ~ 2023
Software Engineer
Within one month
Ting-Jui Hsu I love to build products while exploring the frontier of computing. I previously worked as a software engineer at Klarna, a payment company, where we develop and maintain the merchant portal. I also love building applications to interact with people. Therefore, I later started a clinical note-taking service that boost medical workers' productivity after leaving Klarna. Technical Skills: Javascript, React, Node.js, PostgreSQL, AWS, Jenkins CI/CD Taipei City, Taiwan 工作經歷 Co-Founder • Newpa.io MarchOctoberGuided the translation of user needs into actionable deliverables, bringing product
JavaScript
Node.js
React.js
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
RWTH Aachen University
Simulation Sciences
Avatar of Sam Johnson.
Software Engineer
More than one year
directions from a home address for DPS schools based on their commute and school-based preferences R eact.js, Redux, Google Directions/Maps APIs, Firebase, Sass Weatherly - Turing Group Project Enables users to access weather forecasts for their current location (via browser location) and their other 'pinned' cities React, Redux, Router 3, public weather API, Sass, Enzyme, Chai Shoot The Breeze - Turing Group Project Users can chat and filter messages in Google authenticated app React, Firebase, Sass, Enzyme, Chai, Sinon Experience Managing Director, Technology Solutions • Teach For AmericaLed implementation of registration and check-in platform for summit with
JavaScript
React.js
redux.js
Ready to interview
Full-time / Interested in working remotely
10-15 years
Trinity College (CT)
BA, Economics
Avatar of Jui Yu, Yang.
Avatar of Jui Yu, Yang.
Cloud Software Engineer @Foxconn Technology Group
2022 ~ Present
Software Engineer
Within one month
Jui Yu, Yang I graduated from the Department of Industrial and Information Management at National Cheng Kung University with a master's degree. My research focused on small sample machine learning and quality improvement in industrial management. With 6 years of experience in the software engineering industry, I emphasize code quality and automated deployment processes. I excel in full-stack web and desktop application development, particularly proficient in React framework and unit testing. My backend experience includes developing RESTful APIs and Socket.io services for inter-service communication, database management, Docker, and CI/CD
Golang
React
Python
Employed
Open to opportunities
Full-time / Not interested in working remotely
4-6 years
National Cheng Kung University (NCKU), Taiwan 國立成功大學
Department of Industrial and information management Institute of information management
Avatar of the user.
Avatar of the user.
Software Engineer @Aqila Digital Teknologi
2023 ~ Present
Software engineer
Within one month
laravel
alibaba cloud
VueJS
Employed
Open to opportunities
Full-time / Interested in working remotely
6-10 years
Institut Teknologi Bandung
elektro
Avatar of the user.
Avatar of the user.
Software Engineer @CakeResume
2022 ~ Present
Software Engineer
Within one month
React
TypeScript
JavaScript
Reputation Credits1
Employed
Not open to opportunities
Full-time / Interested in working remotely
10-15 years
National Taiwan University
Computer Science and Information Engineering

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
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Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
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Within one month
資深工程師
Logo of VIVERSE 宏願數位股份有限公司.
VIVERSE 宏願數位股份有限公司
2023 ~ Present
台灣桃園
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Game Client Developer
Fields of Employment
Games
Work experience
4-6 years
Management
I've had experience in managing 1-5 people
Skills
Unity3D
Maya
ZBrush
Blender
Photoshop
Illustrator
C#
Languages
Chinese
Native or Bilingual
English
Intermediate
Job search preferences
Positions
Gameplay Programmer / Graphics Programmer / Technical Artist
Job types
Full-time
Locations
臺灣桃園, 臺灣臺北, 臺灣新竹
Remote
Interested in working remotely
Freelance
Yes, I freelance in my spare time
Educations
School
國立臺北商業大學
Major
數位多媒體設計
Print

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.
Resume
Profile

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.